Started NG+ with Mystic Spearhand and I think I'm just too retarded for video games these days or something. I absolutely cannot get the Bolt > Attack > Bolt rhythm down and I keep getting ownzoned by basic Gobs. Maybe it's because I played a braindead class (Thief) for 80 hours.
I'm glad someone is having fun with the game, I assume you were expecting people to actual talk about the game beyond it's...seemingly egregious problems?
Herein lies the issue: the problems I've had with the game have been gripes, at worst. Everywhere I see people treating this game as a gigantic failure, an absolutely abhorrent betrayal of the fans of the original, and I don't fucking get it. Mind you, I 100%'d the original, cheevos and all, in like, February, so it's very, very fresh in my mind. My worst issues with the game lie in its marketing and handling by Capcom (which, to be fair, is fucking awful and Capcom needs to commit Facebook Buckshot Mouthwash).
As I said, I do have my gripes with the game itself:
- Soundtrack is abysmally boring. This is the only thing I think is a direct, 100% downgrade from the original, which had a stellar OST.
- New Game button fiasco is baffling, but quickly fixed and it seems like an oversight at worst.
- Performance in Vernworth specifically. I have a pretty new PC and have rarely had problems anywhere else, including the desert capital that I can't spell.
- Majority of my deaths have been from falling rather than actually being outplayed by enemies. Gut and Run is especially egregious with this shit.
- Lack of endgame hyper-challenging content like Bitterblack, or really anything to grind toward. There's a few longer dungeons here and there but I would have really loved a super long, brutal one or two that really test your resolve. Though I did like how the postgame punishes you *heavily* for dying, this unfortunately also clashes with my last point.
I've seen people in this thread complain about the lack of enemy variety, areas being unused, and "in-depth dungeon crawling", but those are specifically baffling to me, considering there's far more variety in enemies than the original, there's much more to do at each location, and the original had *
fucking one dungeon* until they added Bitterblack. I refuse to accept any arguments that insist Bluemoon Tower is a dungeon. I'll give you Soulflayer Canyon and Shadow Fort as half-points, though, since those have level design beyond "walk forward".
As far as the weighty movement, I can absolutely understand people hating it. It's probably the biggest difference between this game and the original. I personally don't mind things being different as long as they aren't worse, and while at first I had a lot of trouble with it, I think the weight your character has works within this game and the way it's designed. I don't fault anyone for hating this one though, because the original had great movement.
Maybe I'm just more accepting of jank than you guys, I dunno. I'm with
@Rick The Stick that I won't be picking this up until they add DLC or an expansion or whatever once I'm done, but I do that with every game I play. I've already got like, half the hours in this I have in the original and that's two weeks after launch. I'm also with him that this game feels more like a "what if DDDA released in 2024" rather than a sequel.