Dragon's Dogma

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Finally playing the first game cause it was like 5 bucks on steam.

So far it's alright. I think I fucked something up and did something out of order tho, but now I'm in the capital with the hydra head.
Any idea what you might have fucked up? There's not a whole lot you can flub before the hydra in all honesty, but there are a few things that could be easily missed.
 
Eh, fucked up isn't the correct wording probably.

I told Mercedes to wait after killing the Hydra and she said something about the Hydra rotting wouldn't be good but I wanted to finish the well quest I had started before taking off. Then when I got back to town, they told me Quina was missing so I went and did the Witchwood quest.

It just felt kind of difficult and with Mercedes making the remark I figured I was probably supposed to do the Hydra escort first or something cause the path to Wtichwood was a tad difficult.
 
Eh, fucked up isn't the correct wording probably.

I told Mercedes to wait after killing the Hydra and she said something about the Hydra rotting wouldn't be good but I wanted to finish the well quest I had started before taking off. Then when I got back to town, they told me Quina was missing so I went and did the Witchwood quest.

It just felt kind of difficult and with Mercedes making the remark I figured I was probably supposed to do the Hydra escort first or something cause the path to Wtichwood was a tad difficult.
Nah, that's just how the game presents the quest. The Hydra head escort is a main quest, so it'll wait until you're damned well ready to do it; there are a good amount (most non-board?) sidequests that will fail if you haven't done them/their prerequisites before [X] main quest, though.
Usually, anything that's concerned with directly hunting the Dragon, or getting you more prepared to do so, is a main quest. Smaller quibbles about the common folk tend to be side quests.
 
Finally playing the first game cause it was like 5 bucks on steam.

So far it's alright. I think I fucked something up and did something out of order tho, but now I'm in the capital with the hydra head.
It takes a bit to "get it", and you may or may not "get it". I didn't "get it" until my second attempt at playing the game and now it's one of my all-time favorites, but some people hate it and I can understand their perspective. If you end up not enjoying it, that's fine. I hope you do, though.
 
Eh, fucked up isn't the correct wording probably.

I told Mercedes to wait after killing the Hydra and she said something about the Hydra rotting wouldn't be good but I wanted to finish the well quest I had started before taking off. Then when I got back to town, they told me Quina was missing so I went and did the Witchwood quest.

It just felt kind of difficult and with Mercedes making the remark I figured I was probably supposed to do the Hydra escort first or something cause the path to Wtichwood was a tad difficult.
Its actually good that you did the Witchwood quest before the Hydra quest, because you otherwise would have failed it, and completely missed out on the Witchwood storyline. Dragon's Dogma is the one game I absolutely encourage people to play with some kind of guide, because there are plenty of situations like this. The game world moves through what are commonly called "stages" by the fans, with new stages triggered by completing certain main lines quest or starting a particular quest. And if you move from one stage to the a stage without completing certain quests from the previous stage, those quests will automatically fail, and the game doesn't specify this or tell you which quests are time sensitive. I highly recommend keeping the game walkthrough on hand, particularly the parts on story progression stages and the side quest start and fail points, just so that you can keep track of which quests will fail at which times, so that you know what absolutely has to be completely first.
 
Dragon's Dogma is the one game I absolutely encourage people to play with some kind of guide, because there are plenty of situations like this.
I'd rather set my balls on fire then use a guide to ruin my first run.
I truly believe it's acceptable to fail a quest or fuck something up, rather then use internet guides. One is the end result of your journey on your own, for better or worse. The other is being a handheld cuck.

I'm not sure how this will be in DD2, but as long as there's a hint that it's a time sensitive issue, then it should be fine. The only instance I know of, from previews, is some quest with a boy and wolves, where if you camp the night, once you get there, he's gone.
Did the quest indicate "hurry up nigger" or not? We'll find out.
 
I'd rather set my balls on fire then use a guide to ruin my first run.
I truly believe it's acceptable to fail a quest or fuck something up, rather then use internet guides. One is the end result of your journey on your own, for better or worse. The other is being a handheld cuck.
I would be all for people figuring things out on their own...if the game actually allowed you to do that. Instead, the game basically doesn't even tell you that failing a quest because you progressed too far is even a thing, and, outside the wymhunt quests, doesn't sign post when you reach a point of no return. If you actually want to experience what the game has to offer in full, a guide is basically necessary. It shouldn't be that way, but that's how it is, so I have no problem recommending a guide in this instance.

I'm not sure how this will be in DD2, but as long as there's a hint that it's a time sensitive issue, then it should be fine. The only instance I know of, from previews, is some quest with a boy and wolves, where if you camp the night, once you get there, he's gone.
Did the quest indicate "hurry up nigger" or not? We'll find out.
Inferences based on what has been revealed seems to indicate that it will work similarly to the first game, where certain quests will have a hard time limit, and you won't be told which ones they are. Except the time limit is far more strict and not based simply on you progressing certain quests. In that sense, it sounds like it will work more like TES: Daggerfall, where certain quests, including main story line quests, including THE VERY FIRST QUEST OF THE GAME, had hard, in-game time limits, like you only had a few in game months to complete a quest, and if you didn't, you failed, potentially making the final game incompletable. Something like that in DD2 could make the situation more frustrating than the first game, as people may fail quests just by accidently sleeping at camp rather then pressing on when they otherwise would rest.
 
I would be all for people figuring things out on their own...if the game actually allowed you to do that. Instead, the game basically doesn't even tell you that failing a quest because you progressed too far is even a thing, and, outside the wymhunt quests, doesn't sign post when you reach a point of no return. If you actually want to experience what the game has to offer in full, a guide is basically necessary. It shouldn't be that way, but that's how it is, so I have no problem recommending a guide in this instance
Inferences based on what has been revealed seems to indicate that it will work similarly to the first game, where certain quests will have a hard time limit, and you won't be told which ones they are. Except the time limit is far more strict and not based simply on you progressing certain quests. In that sense, it sounds like it will work more like TES: Daggerfall, where certain quests, including main story line quests, including THE VERY FIRST QUEST OF THE GAME, had hard, in-game time limits, like you only had a few in game months to complete a quest, and if you didn't, you failed, potentially making the final game incompletable. Something like that in DD2 could make the situation more frustrating than the first game, as people may fail quests just by accidently sleeping at camp rather then pressing on when they otherwise would rest.
Maybe that was an issue with DD1 but hopefully it won't be the case anymore.
Basic knowledge of the game mechanics should be given, and that's about it.
1.PNG
Judging from this info in one of the previews, I'm hopeful that we will get info on game mechanics, but no handholding to the game world itself. That would be the ideal scenario to me.
 
Maybe that was an issue with DD1 but hopefully it won't be the case anymore.
Basic knowledge of the game mechanics should be given, and that's about it.
View attachment 5809182
Judging from this info in one of the previews, I'm hopeful that we will get info on game mechanics, but no handholding to the game world itself. That would be the ideal scenario to me.
I bet they are gonna have a "soft guide" with pawns telling you about various quests time limits if their master did it. Like if some one else pawn has done a "rescue the kid from wolves" mission at some point the pawn will state something the lines of "Best we hurry to save the child, the wolves will eat him at any moment" once you accept the same quest.
 
I bet they are gonna have a "soft guide" with pawns telling you about various quests time limits if their master did it. Like if some one else pawn has done a "rescue the kid from wolves" mission at some point the pawn will state something the lines of "Best we hurry to save the child, the wolves will eat him at any moment" once you accept the same quest.
That's pretty much how pawn knowledge worked in the first game. They'd give hints about monster weaknesses, info on current objectives/quests, and sometimes would even lead the way if you picked up a quest and they had knowledge of it. Pretty clever way of adding in a guide for players without making it handholdy or immersion breaking.
 
Its actually good that you did the Witchwood quest before the Hydra quest, because you otherwise would have failed it, and completely missed out on the Witchwood storyline. Dragon's Dogma is the one game I absolutely encourage people to play with some kind of guide, because there are plenty of situations like this. The game world moves through what are commonly called "stages" by the fans, with new stages triggered by completing certain main lines quest or starting a particular quest. And if you move from one stage to the a stage without completing certain quests from the previous stage, those quests will automatically fail, and the game doesn't specify this or tell you which quests are time sensitive. I highly recommend keeping the game walkthrough on hand, particularly the parts on story progression stages and the side quest start and fail points, just so that you can keep track of which quests will fail at which times, so that you know what absolutely has to be completely first.
On the contrary, playing with a guide for a first playthrough is dumb. The highlight of this game is beating monsters to a pulp with your squad and the game is best played by just dicking around until you learn what things are yourself. Not a single quest that is necessary for completion can be missed and the main storyline is so short that you can just blitz through it and get that 100% quest achievement quickly anyway.
 
The DD2 achievement trophies are out, if you're trying to avoid spoilers now is a good time to ignore discussions. Some key sellers have the game for under $60 for preorders, but I would wait and see if there's any glaring redflags on launch day before buying.
 
The DD2 achievement trophies are out, if you're trying to avoid spoilers now is a good time to ignore discussions. Some key sellers have the game for under $60 for preorders, but I would wait and see if there's any glaring redflags on launch day before buying.
As someone who hasn't played the first game, I have no idea what more then half of it means. Most of them seem like a basic checklist to me (i.e get vocation, defeat this creature, go to this location etc)
The best ones are "A House? In This Economy? – Purchased a dwelling of your own." and "Plenty Arisen to Go Round – Witnessed a brawl break out in your dwelling among your admirers".
Basically, I'll have my own playboy mansion and be entertained by random catfights.

Ofc, this is assuming those achievements are legit at all.
 
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The DD2 achievement trophies are out, if you're trying to avoid spoilers now is a good time to ignore discussions. Some key sellers have the game for under $60 for preorders, but I would wait and see if there's any glaring redflags on launch day before buying.
thanks for the info. I will go look at the achievements now. Here’s your Reddit gold.
IMG_1726.png
 
Don't play with a guide, that's gay and removes replayability. Hell, it wasn't until my fourth or fifth playthrough from scratch that I completed the maiden quest-line, by stealing armour, wearing it and sneaking into a building I hadn't entered before to plow/rescue the dutchess (or whatever that blonde big-titted thot is called)
 
Not a single quest that is necessary for completion can be missed and the main storyline is so short that you can just blitz through it and get that 100% quest achievement quickly anyway.
Of course you'll never miss a mainline quest. You can't even progress without those, but you absolutely can miss side quests, and if you don't want to, a guide is a perfectly valid option.

Don't play with a guide, that's gay and removes replayability
I'm not saying use a guide to walkthrough every quest, just to let you know which quest need to be completed and which ones don't. The game is mostly linear, so it really won't ruin your run to use one, unless you are looking up detailed information.

The DD2 achievement trophies are out, if you're trying to avoid spoilers now is a good time to ignore discussions. Some key sellers have the game for under $60 for preorders, but I would wait and see if there's any glaring redflags on launch day before buying.
Assuming the list floating around is complete, then the four Hybrid Vocations we've seen thus far may really be the only ones, assuming the list is real and complete.
 
I'm assuming almost all the people in this thread have at least tried the character creator and as such I'll ask the following questions.
What voice did you pick for the Arisen?
What inclination and voice did you pick for your main Pawn?

I picked Gallant Knight 1 for the Arisen. The laugh sold it for me.
And for the Pawn, I picked Calm and Calm Wise 1. The voice works for the gorilla woman I'm thinking of making my pawn. It also helps that I like the sultry mature type voices.
 
My wip Warhammer inspired dwarf slayer pawn:
pawn1.png
Currently messing around with sliders to slim down his belly while keep him heavy enough to carry all my shit and not get thrown around like a pinball.
I'm assuming almost all the people in this thread have at least tried the character creator and as such I'll ask the following questions.
What voice did you pick for the Arisen?
What inclination and voice did you pick for your main Pawn?

I picked Gallant Knight 1 for the Arisen. The laugh sold it for me.
And for the Pawn, I picked Calm and Calm Wise 1. The voice works for the gorilla woman I'm thinking of making my pawn. It also helps that I like the sultry mature type voices.
Straightforward - Nonchalant 1 for my fighter/warrior pawn and Gallant Knight 3 for my thief arisen. Agree about the GK laugh being the best.
 
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