Juggling creative decisions with visionary game makers was fraught with potential conflict. A few years later, after the major Square Enix merger, Honeywood was working on Nintendo DS remakes of Dragon Quest’s Zenithia trilogy (consisting of Dragon Quest IV, V and VI). He presented series creator Yuji Horii with a ledger of proposed name changes, leading to an argument over the name of a horse — and almost sank the franchise in the process.
“He wanted to call the horse Elizabeth,” Honeywood said. “After the Queen.” Honeywood objected, suggesting a more traditional horse name like Mary Lou instead. “Horii-san just jumped up and down,” Honeywood laughed, “like frothing at the mouth. ‘You cannot change this!’”
Honeywood didn’t understand why Horii was so connected to the name and pushed back. Horii explained it was because the horse turned into a Pegasus at the end of the game.
“I said, ‘Horii-san, that’s the next game. That’s like [Dragon Quest V] or [VI], and we’re still translating [IV] at this point. We’re not even discussing the same thing.”
“I don’t care,” Honeywood recalled Horii saying. “You have to keep it.”
Frazzled, he did just that.
Afterward, he was pulled aside by the Dragon Quest team. “Don’t upset him,” they told Honeywood. “We don't want to lose him over something like that.”
Dumbfounded, Honeywood replied, “You really think that he would give up working on Dragon Quest games with Enix over a horse’s name?”
“Yes.”