Dragon Quest

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Yeah I've got some already. It greatly amuses me that so far one of my best companion monsters is a freaking Slime.

Can you recruit Metal Slimes?
Not every monster can be recruited, there are lists on gamefaqs and etc.

I've beaten the game several times with a Slime Knight in my party through to the end, usually named Pierre, across all 3 versions. I'd like to play the PS2 ver again soon and do an all monster party.
 
Yeah I've got some already. It greatly amuses me that so far one of my best companion monsters is a freaking Slime.

Can you recruit Metal Slimes?
Yes, and IIRC the metal king or the liquid metal slime are stupid good healers. You basically swap them in when your facing a party wipe and get everyone back up.
 
I've beaten the game several times with a Slime Knight in my party through to the end, usually named Pierre,
I also have a Slime Knight named Pierre, tho right now I'm using the regular Slime because he can equip boomerangs, Pierre seems unable to.

But I guess Pierre is the universal constant. I now envision some DQV-metaverse where Pierre the Slime Knight is the true hero.
 
So... what the heck is this "Adventure of Dai" thing? I saw that there's a game based on the anime/manga but is the manga itself actually based on any of the games?

Also how do you guys feel about the 1991 Adventure of Dai anime vs the 2020 one? I'm willing to bet the 1991 is better.
The 1991 anime doesn't finish the story (the ending is really abrupt and doesn't finish a lot of plot points), the 2020 one does. Personally, I preferred the 2020 one but I did see it as it was running so I'm biased.
I've actually heard the 2020 Anime is pretty good. IIRC it's by the Dragon Ball Super team while they were waiting on the DBS manga and Toriyama to write a few new seasons? Not sure.
This is true. When the animation was good, it was amazing, on par or better than Dragon Ball Super's best animation (probably also done by some of the better animators there). It also helps thst the story is pretty good too (if a bit cliche at times but to be fair Dragon Quest has always had some cliches).
and there's a dual elemental attack that was a end of season supermove or something that became a thing in DQ games
Gigaslash was used by Dai to finish off some villain (well written enough in context, basically combined 2 moves to do it), though I watched the 2020 anime after playing some of the games so I had seen the move in the games first before seeing it in the anime.
Edit: This is probably what you were asking about, they turned Medoroa (Frizz + Crackle iirc) into a fully fledged spell (localized as Frizz Cracker) for Dragon Quest 10 and beyond (or at least 11).
Of one note is IIRC the manga had characters actually change classes, in the DQ style -- one of the characters is a priestess and becomes a martial artist later on? Or something?
It's not really gone into depth with the class change process within the story, but yeah one of the side characters goes from a mage to a sage, and another goes from "basically girl with a gun" to a martial artist after the gun is broken. In the manga they gave stats too for the characters so you could see their stats and classes change at the end of some of the chapters, which helped to tie it all back to Dragon Quest as a whole.

Overall Dai is pretty good, there's a prequel Avan manga going on right now (or maybe it ended, haven't checked in a while) and that's good too.
 
There's details on the cut content: https://www.thegamer.com/dragon-quest-7-reimagined-content-cuts-casino-scenarios/

In non retarded translation that's Litorud, Krage, and Probina. Which is odd because Litorud has the time loop scenario and Probina has the Priest & Goddess Statue both of which are some of the best scenarios in the game.

I never liked the Immigrant Town, and the Monster Park was always a weak mechanic added to be Pokemon-like which was popular at the time.
so it's not worth getting then. what a bummer, man. at least emulation is always an option
 
On that note, how substantial are the differences from PS1 to Nintendo DS? I have the original PS1 version.
The bones are mostly the same, but they made a lot of tweaks to the intro to shorten it, nerf'd some of the better skills & spells, changed how the class system works, made the monsters non-random-encounters, and made finding the shards easier (there's a radar instead of needing to check everything as you go).

They also changed the translation to match the post-DQ8 style, personally I really don't like the newer style translations it's actually what holds me up from playing this version again. A weird thing is there is severe menu lag in the English 3DS translated version that doesn't exist in the JP release, you can fix this if you have a New 3DS with Luma installed and enable the extra L2 cache in the game.
 
@Baraka Obama Since I'm on this topic anyway, how do the DS versions of DQ4, 5, 6, and 8 compare to the original versions?
The DS games have a visual style very similar to DQ7 PS1 which I personally really like but it takes away the individual charm of each title.

DQ4 is mostly a port of the PS1 remake with some tweaks to suit the DS, plus fully animated monsters in battle which carried through to 5 and 6. DQ4 especially and to a lesser extent 5 the translation is really ridiculous, like I already prefer the older style spell names but this game has regional accents added which makes it hard to read. If you compare to the NES version a lot of the difficulty is gone, there are some things you can do to totally cheese the economy in the game, plus they made it so you can control each character in the last chapter rather than everyone but the hero being AI only. Aside from the translation and it being kinda easy I don't like that they replaced all the crosses in the games churches & coffins with tridents, they carried this through for all other remakes unfortunately.

DQ5 is an interesting one because it was also remade on PS2. The content of that remake was kept for the DS version including the addition of a 4th party member. This makes the game a lot easier but it is really nice to have an extra slot to customize your party. If you could only play one version of the game I'd still opt for the Super Nintendo one but any of them are really good.

DQ6 your options are in incomplete, buggy Super Nintendo translation or the DS version. The remake while still good I found the pacing to be really off due to the new "engine", every area felt almost abridged. The visuals in the SNES version are really special too, so it's unfortunate to see a lot of the soul lost.

DQ8 3DS is a better playing game than the PS2 version and has some new features but the visuals are cut down especially trees and other foliage.

I have played 4 and 5 probably 10 times each on DS, DQ6 DS through once, and DQ8 3DS only partially in Japanese despite owning the english version.
 
Next on the remake list are the beloved Dragon Quest 8, so the big question now is, how will they fuck this one up with their woke shit?.
The 3DS version gave us a taste of that, iirc, though it was just censoring the girls, nothing particularly woke, I think.
 
While I enjoyed the premise and gameplay of DQ6, that game has some writing issues. Some major plot events are never explained, or maybe they were and I was just too retarded to find it. I played through the DS version twice or thrice.
 
The announcement of the DQ7 remake made we want to go play the PS1 version, but then my autism kicked in when I realized I haven't played 3-6, so I've been working my way through those.

Playing the NES versions of both and just finished 4. I don't really have much to say that hasn't been said before so I'll keep it short. Both games were really good (and especially for '88, and '90) . I did like 4 more (even if the party AI could be retarded at times). The job system in 3, while interesting, was pretty under-baked (understandable given this is it's first iteration). My only interaction with it was to change someone into a sage.

Time to dust of the SNES for 5 & 6.
 
There's details on the cut content: https://www.thegamer.com/dragon-quest-7-reimagined-content-cuts-casino-scenarios/

In non retarded translation that's Litorud, Krage, and Probina. Which is odd because Litorud has the time loop scenario and Probina has the Priest & Goddess Statue both of which are some of the best scenarios in the game.

I never liked the Immigrant Town, and the Monster Park was always a weak mechanic added to be Pokemon-like which was popular at the time.
So I'm 57 hours into replaying the PS1 version of Dragon Warrior 7.

I just got to Labres, I forgot this town has a tie-in with Probina which is cut from the remake... the priest with the goddess statue originates from here.

So far if I were cutting anything it'd be Loomin.
 
With the Dragon quest 1&2 having been out for a few weeks, has anyone here played them? From what is looks like the dragon quest 1 remake is a entirely new game, while DQ2 looks to be a straight remake. Has there been any confirmed censorship or are the games spared unlike the DQIII remake?
 
Are the Squeenix layoffs going to affect the localization process? I’m really hope this represents a greater trend towards more accurate translations, since that’s what the majority are looking for nowadays.
 
Are the Squeenix layoffs going to affect the localization process? I’m really hope this represents a greater trend towards more accurate translations, since that’s what the majority are looking for nowadays.
It's not known if this will hit the rest of Square Enix.

The major person in localization that I know was yeeted was the batshit insane lolcowlizer woman who was localizing FF14, who supposedly they also tapped to write the disastrous, possibly game ending, Dawntrail expansion.

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This fucking freak. I swear they make these fuckers in a lab somewhere, the Battletech community manager who was blackmailing and doxing people looks just like her (only fatter).

She's also rumored to be why they got a tranny who can't voice act to do the main female lead of the latest disaster of an expansion, which made her both insufferable as hell AND made it impossible to criticize the expansion or character because trannyguard. There was no announcement of her being removed, either, just a recent update had the straight white male localizer (who I highly suspect was actually doing all the work) being called the localization lead and Kate was gone. I don't even think the cunt has made a public statement about it.

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She retweeted a bunch of pro-assassination shit after Charlie Kirk was killed by one of her allies, Square Enix USA went into standard anti-GamerGate op 2: Delete all mention of it and hope it blows over. Except Asmongold found out and supposedly got her fired?

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There's some theorycrafting that this is Square Enix realizing the leftists infested the localizing and American branch and doing a purge, but we haven't seen near enough freakouts on the left in the gaming journoactivist circles if that was the case. We'll know better if an upcoming game uses the term "Female" instead of "Type B body," or if Kotaku/TheGamer/Polygon/IGN/etc start writing hit pieces about how "Square Enix's new stance of 'giving the customers what they want' instead of 'insulting the customers and pandering to our ideology' is a dangerous path forward."


Doing a bit more research, the guy in charge of DEI at Square Enix US was John Heinecke. He bailed on them all right before the layoffs or as part of the layoffs he was yeeted and was given a chance to say he quit instead.

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He was a former Blizzard manager and was brought on to Square Enix USA in 2018 specifically to push DEI and make SE into an "Activision-Blizzard 2.0." Per his own Linkedin Page He was the one who was wormtounging the Japanese CEO and teams about how "If it's not woke Americans will be offended and not buy it" and pushing "Global Standards and Ethics" to force censorship in shit like Dragon Quest 3 and the upcoming Dragon Quest 7.

I'd have to do a deeper dive than I can right now but I would wager money all of this latest wave of bullshit censorship in the Japanese branch started around 2018. Supposedly he's also the reason they've done a hard pivot away from traditional JRPGs, since "Americans don't like turn based games" and "if there isn't cut scenes and voice acting everywhere, Americans won't buy it."

Remember it takes about 7 years for changes to occur, so we still have a few years unless they IMMEDIATELY do a HARD pivot away from this shit. Hope Dragon Quest 12 isn't ruined, as I really doubt Yuji Horii will live to see DQ13.
 
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We'll know better if an upcoming game uses the term "Female" instead of "Type B body."
Probably not the best metric. That sort of thing is just as much or more so the fault of bullshit consulting groups that large companies feel the need to work with, than it is the localization team's. Even if hypothetically they hire a new localization team that doesn't push leftist bullshit, it won't matter if they're still listening companies who say they need to do leftist bullshit within their games for the sake of PR.
 
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