Dragon Quest

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Probably not the best metric. That sort of thing is just as much or more so the fault of bullshit consulting groups that large companies feel the need to work with, than it is the localization team's. Even if hypothetically they hire a new localization team that doesn't push leftist bullshit, it won't matter if they're still listening companies who say they need to do leftist bullshit within their games for the sake of PR.
True. The thing is Heinecke specifically was bragging about telling the CEO how they have to change games to fit the US's sensibilities, so it's very possible he was involved in a lot of this stupid shit.

But yes given how this stupid "Type B" and other stuff is hitting all the AAA studios in Japan all at the same time, I'm guessing either the Publishers got compromised and sent out guidelines (Sony/PlayStation, Kadokawa, Microsoft, etc) or there's a Japanese version of Sweet Baby Inc sneaking around telling everyone they'd better ruin their shit to appease the blue haired retards on twitter or they'll call them bad names.
 
With the Dragon quest 1&2 having been out for a few weeks, has anyone here played them? From what is looks like the dragon quest 1 remake is a entirely new game, while DQ2 looks to be a straight remake. Has there been any confirmed censorship or are the games spared unlike the DQIII remake?
I bought a switch physical but haven't played it yet. Guess I could give it a go for a few hours.

There's no class or recruitment or sex system in DQ1 or DQ2 so they can't screw that up. Hopefully they didn't make the princess in the first game a girlboss.
 
With the Squeenix lolcowlizer and DEI teams getting fired, I have to ask: do we know how this will affect Dragon Quest 12? I just want someone at the helm who understands that localization for the series isn’t restricted to Ye Olde Englishe, jokes and wordplay in places that never existed in the original, and “Teh oonredable occhent o’ de wee namblehs in de lahnd o’ de Scots.”
 
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They didn't just fire the US DEI Localizers. One of the head Japanese guys in their Localization team that was pushing all this shit on their Japanese branch was also fired. He was an alumni from San Francisco State University (the fuck) and bragged in interviews about getting the devs to censor shit for "global audiences" (power word for "wokeshit reasons") because he basically had taken over control from the producers and the like?

Square Enix has done a full purge. It's not just SE USA. They found the globalists inside their JP branch and ripped them out by the roots too.

Did they get all of them? Who knows. It's a good sign, however.

With the Squeenix lolcowlizer and DEI teams getting fired, I have to ask: do we know how this will affect Dragon Quest 12? I just want someone at the helm who understands that localization for the series isn’t restricted to Ye Olde Englishe, jokes and wordplay in places that never existed in the original, and “Teh oonredable occhent o’ de wee namblehs in de lahnd o’ de Scots.”
My worry is that they've talked themselves into turning DQ12 into a fucking ARPG like FF13 / 15 / 16, with a "darker theme" and the like included. DQ9 was an ARPG until they retooled things at the last minute due to massive backlash from 2ch when it was revealed. They have notably not shown off any gameplay of DQ12, which isn't a good sign.

And yeah the faggotry in the EN localizations needs to go. They did it because it was some fanfictiondotnet tier theater kid running things when DQ9 came out and they just absolutely refused to undo any of it ever after.
 
And yeah the faggotry in the EN localizations needs to go. They did it because it was some fanfictiondotnet tier theater kid running things when DQ9 came out and they just absolutely refused to undo any of it ever after
It begs the question of whether you’re really a fan of the games’ character and story if it’s that different from the original version. It’s like a Ship of Theseus if the restorers added open windows to the bottom deck and claimed that shipbuilding was an art, not a science, and that the original ship would be too boring if restored accurately.
 
It begs the question of whether you’re really a fan of the games’ character and story if it’s that different from the original version.
It's almost always a lose/lose situation. When Persona 3 Reload came out, I was annoyed that they rewrote a lot of Yukari's lines. But as it turns out, the remake's translation was closer to the original, and it's not just her that the original translation fucked up! So if I want to play the version with the more faithful translation, I have to play the remake where everything else was fucked up, and if I want to play the version with superior gameplay, I have to deal with what I now know is localizer fanfiction. I haven't played many DQ games so I don't know just how bad it is here, obvious british bullshit aside.
 
It's almost always a lose/lose situation. When Persona 3 Reload came out, I was annoyed that they rewrote a lot of Yukari's lines. But as it turns out, the remake's translation was closer to the original, and it's not just her that the original translation fucked up! So if I want to play the version with the more faithful translation, I have to play the remake where everything else was fucked up, and if I want to play the version with superior gameplay, I have to deal with what I now know is localizer fanfiction. I haven't played many DQ games so I don't know just how bad it is here, obvious british bullshit aside.
If you want the most accurate version of each game, you’re better off with the fan translations of 1-3 (SNES), 5 (PS2), and 6 (SNES); and the PSX version of 7. No idea how 8 fares here, but I’d stick with the PS2 version. I believe 11 has a retranslation mod floating around somewhere. You’re shit out of luck with 4 and 9.
 
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If you want the most accurate version of each game, you’re better off with the fan translations of 1-3 (SNES), 5 (PS2), and 6 (SNES); and the PSX version of 7. No idea how 8 fares here, but I’d stick with the PS2 version. I believe 11 has a retranslation mod floating around somewhere. You’re shit out of luck with 4 and 9.
The translations of the NES games may not have been accurate but the result was very good for all of them including 4.

Post rename to Dragon Quest their translations are almost all insultingly bad and annoying.

Dragon Warrior 7 is probably the most accurate official translation they ever did, even character & place names are almost all identical to the Japanese, just the spells left mostly matching the traditional Dragon Warrior style which is very much preferable to the junk names they invented for DQ8 onward.
 
The translations of the NES games may not have been accurate but the result was very good for all of them including 4.

Post rename to Dragon Quest their translations are almost all insultingly bad and annoying.

Dragon Warrior 7 is probably the most accurate official translation they ever did, even character & place names are almost all identical to the Japanese, just the spells left mostly matching the traditional Dragon Warrior style which is very much preferable to the junk names they invented for DQ8 onward.
Well, we can rest easy knowing that Yuji Hori has lost all faith in localizers after the HD3D incidence, and we’ll probably get a more normal translation afterwards.
 
They didn't just fire the US DEI Localizers. One of the head Japanese guys in their Localization team that was pushing all this shit on their Japanese branch was also fired. He was an alumni from San Francisco State University (the fuck) and bragged in interviews about getting the devs to censor shit for "global audiences" (power word for "wokeshit reasons") because he basically had taken over control from the producers and the like?
Sadly Nippon needs another Yamaguchi (they have destruction baked into their post-war "Constitution" as it was literally drafted by a Yenta). This smacks exactly like the Asscreed Shadows nigger incident, where the limey Jew Thomas Lockley was playing a game of telephone with the Japs, editing and self-sourcing his own Conqueredpedia fanfiction pages on his made up dindurai. I believe one of the Japs from softbank(?) or some other media company was essentially helping the limey jew get away with his blackening of Sengoku era history.

It took the incident getting as bad and as viral as it did to get the japanese government involved, outing literal commies in their government and media (again, no shock with who occupies them militarily to this day). Now the Lockley Limey is disgraced, but of course Kikepedia still has all his fanfiction pages up like gospel despite the japanese government refuting it all, they even call Lockley a ""scholar"" lol. You don't hate Judeo-Communists enough, and they have been coming after Japan for a while now since everyone with sense fled the scortched earth of the west for their greener content pastures. The Kikes desperately want their circumcized thumbs in all those plums. Nasty.
 
Just finished the Dhoulmagus fight in the Dark Ruins and what a doozy that was. Went in with the Hero at 29 and the rest of the party around 27. First phase went pretty well, but he was kicking my ass in the second. Fortunately, I did a bit of the monster arena and with only the hero left alive used 'Call Team' and they bailed me the fuck out.
 
The localizer purge isnt DEI anti woke. Its just that those jobs are viewed as easily replaced by AI.

Ask the bot to decipher the moon runes. Get a couple of people instead of an entire department to take a pass to make sure it did it roughly right and move on.
 
Been playing the DQ1 HD-2D remake and it's been okay. My inner boomer keeps getting tripped up by the fact that there's actual story triggers and shit everywhere - I explored a ton of the world and hit level 20 while still being stuck on the initial "visit Erdrick's Hollow and Shrine of Storms" story segment because apparently you had to read the inscription one more time after the big cutscene in Erdrick's Hollow to actually trigger the next story segment and I somehow missed it.

I was about to cross into Rimuldar before I double-checked a guide and realized that I was missing like ten story beats. My boomer mind was just playing it like the NES version.

But yes given how this stupid "Type B" and other stuff is hitting all the AAA studios in Japan all at the same time, I'm guessing either the Publishers got compromised and sent out guidelines (Sony/PlayStation, Kadokawa, Microsoft, etc) or there's a Japanese version of Sweet Baby Inc sneaking around telling everyone they'd better ruin their shit to appease the blue haired retards on twitter or they'll call them bad names.
Japan has its own domestic strain of woke and tbh its native brand of feminism has the potential to be even more explosively retarded due to how fucked up gender relations are in Japan.

Anyone hoping for 'based Japan' is setting themselves up for disappointment.
 
Japan has its own domestic strain of woke and tbh its native brand of feminism has the potential to be even more explosively retarded due to how fucked up gender relations are in Japan.
What is it with Asians and fucked up gender relations? Why are the marxist countries there the only ones without feminist nonsense?
 
What is it with Asians and fucked up gender relations?
I sperged a lot about this in the pajeet thread, but I can reprise it here:

Abrahamic religions give women an usually high status vs most of the rest of the world (women are considered equal stakeholders in marriage, property is jointly held, adultery is frowned upon, there is an implicit duty to protect women and children upheld in these cultures, etc). There's not really 'equality' as we would understand it today, but more a general understanding that women are human and that men have a duty to protect them. Even Islam, which we think of as extremely regressive nowadays, is quite favorable towards women compared to the historical norm.

In most of East Asia, women were of extremely low status and considered disposable (especially if they were unmarried) until recently when westernization began to take hold. A lot of the old attitudes are still extremely pervasive and it creates friction that simply doesn't exist in most of the western world.

Why are the marxist countries there the only ones without feminist nonsense?
Mao took an extremely hard line on the topic and essentially forced gommie China into modernity by elevating the status of women and pushing them to participate in society. Part of this was pragmatic - his early movement lacked manpower since all the dudes were off doing guerilla shit fighting the Japanese and the nationalists. It was also part of general Marxist doctrine though.

Gommie China still definitely has some of the old-fashioned East Asia misogyny present but it's significantly less prevalent. Also they arrest anyone who agitates for social change so you don't see proper rowdy feminists there (the ones that do exist are quiet and work behind the scenes).
 
Made some more progress in DQ1 and man Draconian Mode really ramps up the difficulty in the midgame. I don't know who at SE thought adding multiple enemies to battles in this game was a good idea, but it just ends up turning battles into slogs.

Not hard enough for me to want to quit and lower the difficulty though.
 
I've been continuing my quest through the series, but haven't bother posting in the thread about it. Just finished up 9 and I figured I'd write a few sentenced on each game so far. As always, I played the original versions on actual hardware.

4: I really like the chapter system, playing as a merchant in chapter 3 was pretty fun. The fact that even people not in the active part would get experience when the wagon was there was a huge QoL feature and quite a head of its time for a game this old.

5: Probably the best story of the bunch, though I did find each sections story was worse than the one before it. Playing not as the hero, but the hero's father was a fun twist though. I did not care for the monster taming and mostly stuck with the human party members when possible. .

6: A huge world to explore, especially after beating the first demon lord and getting the ship. The vocation system makes a return and is a strict improvement over 3, though it is grindy and the hidden level caps are annoying. I wish every character at least started with a vocation, then you get to unlock changed them later.

7: Long. Probably could have been 20 hours shorter. I do see why they are removing some of the islands in the remake. Plays more like a series of short stories, and they vary a bit in quality. Favorites were Falrish, Dialac, and Dharma temple. Vocation system returns from 6 and is pretty similar. Still really grindy and it isn't helped by party members coming and going and having to catch them up when they return.

8: This might be my least favorite. The story really didn't do it for me, what with always being one step behind and I felt like the characters just stood around like retards a lot of the time. (Like when both Sir Leopold and Marcello pick of the staff). Gameplay was fine, though it was annoying that you kind of have to place skill points blindly. The final boss was also not very fun. Having to pray with all 4 characters 7 separate times before you can damage Rhapthorne wasn't hard, just tedious.

9: Gameplay wise, probably my favorite, combines the vocation system with the skill points from 8 (but at least shows you what you get at each threshold). Story was fine, but nothing to write home about. While I don't have any plans to do any of it, there is a ton of optional post game content if you are into that sort of thing. Probably the game most in need of a re-release of some form as it's stuck on the DS.

Will probably take a break and play something else before starting with 11.
 
7: Long. Probably could have been 20 hours shorter. I do see why they are removing some of the islands in the remake. Plays more like a series of short stories, and they vary a bit in quality. Favorites were Falrish, Dialac, and Dharma temple. Vocation system returns from 6 and is pretty similar. Still really grindy and it isn't helped by party members coming and going and having to catch them up when they return.
I would prefer they just lop off disc 2. Disc 1 even has the final boss...

Also if you're careful with skills you use and accept retrying some bosses a few times you really don't need to grind.
 
I would prefer they just lop off disc 2. Disc 1 even has the final boss...

Also if you're careful with skills you use and accept retrying some bosses a few times you really don't need to grind.
Fair point on the grinding. I just hate having to run back through the dungeons every time I lose. (Emulating and using save states would solve this problem I know)
 
Finished DQ1 remake. I did have to finally relent and switch down to normal difficulty just because of personal time constraints. Good-ass game. I did a bit of grinding towards the end (about 10 levels above where most people seem to finish the game) and the final boss still handed out an ass-kicking during my first attempt. It's nice to see a game strike a good balance between making grinding feel worthwhile and still having bosses that require you to put in a bit of thought to beat.

Working through the DQ2 remake now. All I have to say so far is that the character animations are substantially better in this one. Like it feels almost night and day compared to the first game's remake.
 
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