Dragon Quest

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I have a schizo theory about both them and Vanillaware. I think that the big reason DQ4-9 or any Vanillaware products haven’t been released on PC is because the US branch is actively pushing against it. They know how unpopular their localizations are, and if the higher ups saw how disliked their work really was, the localizers would be fired in an instant.
 
I have a schizo theory about both them and Vanillaware. I think that the big reason DQ4-9 or any Vanillaware products haven’t been released on PC is because the US branch is actively pushing against it. They know how unpopular their localizations are, and if the higher ups saw how disliked their work really was, the localizers would be fired in an instant.
I can get on board with that. These people that do the translations strike me as very vain.
 
I have a schizo theory about both them and Vanillaware. I think that the big reason DQ4-9 or any Vanillaware products haven’t been released on PC is because the US branch is actively pushing against it. They know how unpopular their localizations are, and if the higher ups saw how disliked their work really was, the localizers would be fired in an instant.
Now we REALLY REALLY REALLY need Steam versions of all their games.
 
Would you be willing to emulate the DS/3DS versions? Because those remakes are generally good to great, despite some people hating them. Otherwise yeah, they are expensive. But having 4, 5, 6, 7, 8 and 9 on the handheld is great.

Even the translation shit from 9 is awesome because of how much it makes people seethe.
I have all the DS/3DS versions, both in physical, CFW and ROMs. I need to get the fixed version of DQ4R with the party chat repaired with the Mobile game's translations of it. But I'd really rather just play it on Steam or Switch, to be honest.

Citra was the old 3DS emu, and it's dead, and Nintendo is actively hunting that shit down. Did a replacement ever come out?
 
There are many Japanese individuals like that. There's a reason why you don't often see much useful work done by the Japanese side of a fandom.

It's oftentimes not worth caring about what the Japanese side of a fandom says due to that, but some people like to hold them up as more enlightened than the average Western dab for some reason.

From my understanding, it has to do with the belief that one should respect the vision of the publisher of the game, that modding it shows disrespect for the people that made the game. You're basically saying what they decided to do is not good enough, and you know better, which is a big no-no when it comes to respect in Japanese culture is how it was explained to me by a Japanese person.

I have all the DS/3DS versions, both in physical, CFW and ROMs. I need to get the fixed version of DQ4R with the party chat repaired with the Mobile game's translations of it. But I'd really rather just play it on Steam or Switch, to be honest.

Citra was the old 3DS emu, and it's dead, and Nintendo is actively hunting that shit down. Did a replacement ever come out?

Yes, a replacement of Citra is out, it's not hard to find, but it's not much of an improvement over Citra because the maintainers of the fork just don't have the talent/manpower that the Citra people did.

You're better off just sticking to the last release of Citra before it got nuked. Citra is basically complete anyway, except for their Vulkan implementation, which is incomplete. Bastards at Nintendo, they couldn't wait to sue them until the Vulkan backend was finished.
 
From my understanding, it has to do with the belief that one should respect the vision of the publisher of the game, that modding it shows disrespect for the people that made the game. You're basically saying what they decided to do is not good enough, and you know better, which is a big no-no when it comes to respect in Japanese culture is how it was explained to me by a Japanese person.
This is somewhat correct, but what that person is not telling you is that singular aspect is oftentimes not the whole motivation.

A similar argument is used as a fig leaf by Japanese people who organize to buy out prototypes of old Japanese games that Westerners want to dump the ROMs of for preservation purposes. When you dig deep enough, you apparently find out a sizeable chunk of the motivation is actually anti-foreigner sentiment.

On a similar tack, I have seen a few modders for Japanese games that happen to be Japanese express that there are portions of the Japanese community for those games who do get a bit involved and, I suppose the phrase is patriotically proud, when they see that a Japanese person is doing a given mod.

In other words, what I am saying is that there's a certain vicious cycle when it comes to Japan and mods: Japanese people don't do it for various reasons, it gets seen as a foreigner thing, ergo less Japanese do it, and on and on.
 
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That took longer than I expected.

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Surprising number of other mods showing up. Removing the arbitrary limit to characters in the Tavern. Disable the VA lines during combat (no more screaming attacks like Pokemon). Adjusting the random encounter rate (apparently some areas are set to have just insane encounter rate by default).

The game has apparently what amounts to Steam Workshop support built in, but hidden. "Pak" folder inside the Steam release.
God bless the modders.
Maybe i'll buy the remake when it goes on sale now that we have this, but for now ill just busy myself with the GBC version of the game until then.
Also damn, it's shockingly easy to grind metal slimes in the tower near Dharma temple. Probably like that so you can get your spells and stats up before you change classes.
 
Man, localizers need to be beaten with bricks. You know the town where everyone loves Ortega? Well, I got there, and it turns out that's one of the locations where you can see flashbacks of what Ortega got up to in his own journey, and you get to see why everyone there loves him so much. The problem is that the tone of it is completely ruined because everyone there talks like a complete retard.

To a lesser degree, there's also Jipang, where everyone speaks in haiku. You save the town and it immediately breaks immersion by having someone recite poetry at you.
"Holy fucking shit,
You really saved our bacon,
You're a lifesaver."
(Maybe I should get a job at the company that localizes these games)

It's a real shame about the shitty localization, because the rest of the game is fantastic.
 
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Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
 
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Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
Personally, I'd probably play the PS2 version, and then play the 3DS version in a few years.
 
Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
I finished the PS2 version but haven't gone back to do the 3DS version. I'd suggest the 3DS one to be honest, but, it's a hard sell either way.
 
Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
3DS is censored, if you don't care then unless you're a graphics whore the 3DS seems the way to go.
 
Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
I prefer the soundtracks and Jessica's VA of the original. I wish they'd just hurry up and rerelease it sometime, it's the best one
 
Is it worth playing the OG PS2 version of Dragon Quest 8 with the better visuals or the 3DS version with the extra content?

I don't have a whole lot of time on the 3DS version (just met Angelo) but after seeing footage of the PS2 version I can't believe how much better looking that version is, even with a texture pack for the 3DS version and the models upscaled. The dynamic lighting really does go a long way for the visuals. However the 3DS version just has more content and adds new party members, it's really hard to choose between the two.
I always prefer the version with more content over the version with better presentation so I prefer the 3DS version.
 
Of course they made the Servant of Rubiss snarky and flippant. God, I hate these faggots.
 
Is Dragon Warrior VII really as grindy as they say?

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Is Dragon Warrior VII really as grindy as they say?

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The original PSX version has you play 3 hours before the first fight. Those first 3 hours are you exploring an island, a dungeon, solving some puzzles, etc, without any combat to break any of it up.

The game's system is basically teleporting you to small self contained island/worlds where you do some heroics, over and over and over again. Each island requires you find 2-6 map pieces to unlock them and IIRC in the original game there's absolutely no hint at all where these map pieces are. No rhyme or reason, either. (I.e., you don't start in the red area and keep going until you're done, nor do you only find the next world's map pieces in the world you're in, you often have all but 1 piece of the maps for several worlds until you find the last piece.)

It's easily 100 hours just for the first disc. The game's script is a literal bookshelf, something like 100,000 ... words? Pages? It's insane.

Part of the problem is some Japanese gaming rag supposedly got a mole in at Square Enix and leaked the ENTIRE plot of the game most of the way through development, so the team tossed it all out and started over. That resulted in them having the engine done and having a good amount of time to just write scenarios. Lots and lots and lots of scenarios.

Oh, and it has a class system not dissimilar to FF5's, except there's no UI telling you how long you have to level, you have to go back to the class change world -- no teleporting! -- to check. And if you overlevel (XP levels not class levels) fights then you stop getting class XP. Which you won't know because again, no UI. Your best way around this is to use some sort of finish-fight-no-xp trick like the Expel spell that just teleports monsters away.

So yes, it's grindy. Holy god is it grindy.

The 3DS remake fixed a lot of these issues. They made the initial part of the game faster, and gave you a stupid looking mobile game mascot character to help point you towards map pieces. They also added a random map generator deal too, and in those random map worlds the monsters always give class XP. The tradeoff being they fucked the class system up a lot: in the original if you learn a skill you know it on other classes, i.e., if you learn healing magic you can heal even if you're not a healer. This is how it's supposed to work. You are supposed to get stronger the more classes you unlock and the more you level. This is a no-fucking-duh level of design.

In the remake, if you switch classes... you can't use that classes' abilities anymore. Hybrid and evolved classes still fill in roles -- your Warrior + Priest -> Paladin will be able to heal and revive, IIRC, but it still kinda sucks. What it ultimately means is you pick a character to be your healer (and it had better not be the obvious one, cause that's the wrong choice) and just stop learning classes on them. And occasionally walk all the way back to the portal out of an island, try and figure out which fucking portal (they're unlabeled and unmarked) leads you to the island with the class change town, walk your dead ass over to it, change your class to one you've already mastered so you can use it's abilities to beat a boss, walk back to the portal, try and figure out what fucking portal you were just in (they're unlabeled and unmarked), walk all the way back to the dungeon...
 
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