Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
The story I got was men (mages) raped heaven and god left the world out of disgust. Dragons are weird old gods that become archdemons because of divine judgement for leading humans astray or something the darkspawn do. Andraste was real and some shit is going on with her ashes that could be lyrium if you want to be hardcore skeptical about this utterly unexplainable manifestation of puzzles, ghosts, and the milennia old guardian

Elves did not pop up once. They just existed in their shitty little forest and ghetto. And it turns out they were the main baddies all along with dragons being their souls or some shit.

come on, what the fuck
im supposed to accept that because of a few codex entries?
I was under the impression that the old gods of Tevinter and the elven gods were actually the same beings as interpreted by two different cultures.
 
The story I got was men (mages) raped heaven and god left the world out of disgust. Dragons are weird old gods that become archdemons because of divine judgement for leading humans astray or something the darkspawn do. Andraste was real and some shit is going on with her ashes that could be lyrium if you want to be hardcore skeptical about this utterly unexplainable manifestation of puzzles, ghosts, and the milennia old guardian
The beauty of Origins at least prior to the rest of the games, is much of this is left up to interpretation and has some interesting implications from the players encounters throughout the world. Like the dwarves say they encountered the Darkspawn underground from excavations, they started attacking their towns and cities, corrupting people and animals, destroying everything in their path. The Chantry says the Tevinter Mages tried to meet God, got cast back down and corrupted people around them who all became the first Darkspawn. Then you have the Architect whos clearly one of those Tevinter mages from the past and he seems relatively civil and articulate for a being supposedly alluded to as being tainted with sin, devoid of humanity or logic. At least with that game in mind the player could maybe formulate their own theories or reasons for their existence. Or how the souls of Old Gods are able to be purged of corruption with Flemeths ritual and Flemeth herself having a multitude of conflicting origins of her power.
 
The story I got was men (mages) raped heaven and god left the world out of disgust. Dragons are weird old gods that become archdemons because of divine judgement for leading humans astray or something the darkspawn do. Andraste was real and some shit is going on with her ashes that could be lyrium if you want to be hardcore skeptical about this utterly unexplainable manifestation of puzzles, ghosts, and the milennia old guardian
Multiple people in Origins question the Chantry's narrative-Wynne and Leliana(both devout Andrastians) are not entirely convinced its true. Morrigan doesn't believe it at all.

DA is willing to not give you entirely accurate information-characters within the "game world" don't know everything, their views are colored by ignorance, prejudice, lost or hidden information or are just incomplete.

For example-the magisters Sidereal did breach the golden city-but we have Corypheus saying in DA2 and DAI that it was already corrupt and black when he got there. This immediately casts doubt on the chantry's claim it was the Maker's seat.

Then you have the Architect whos clearly one of those Tevinter mages from the past and he seems relatively civil and articulate for a being supposedly alluded to as being tainted with sin, devoid of humanity or logic.
If you read the Architect's lab notes in Awakening and pay attention to what he actually does-you shouldn't take anything he says at face value. He says he did not try to kidnap wardens-we find wardens he did take. He seems to want Shianni and that dwarf assistant(Utha I think)-for the purposes of reproduction. Notably he doesn't tell you he is responsible for blighting Urthemiel-the mother tells you that if you side with him.

Awakening does an amazing job of leaving his motives ambiguous-you could ally with him, it might work given he wants to free the darkspawn from the song of the old gods-but he's also clearly bullshitting the player and the wardens(and Seranni actually).

He also doesn't remember who he is or what he has done. But given he is Urthemiel's high priest-its definitely possible he was still operating under the compulsion of the Blight.

Dragon Age lore is not directly spelled out-what we are told is not necessarily the gospel truth. That's part of the series charm.

I was under the impression that the old gods of Tevinter and the elven gods were actually the same beings as interpreted by two different cultures.
They are connected-even without DAV making the old gods' the elven gods' horcruxes/familiars. Given its 7-7 exactly, and each old god corresponds(roughly) in function with one of the elven gods.

Elgar'nan-Lusacan: Lord of the Day and the Night
June-Urthemiel: Beauty, art, architecture, craftmanship
Ghillan'ain-Razikale: Mystery,
Dirthamen-Dumat: Silence/Secrets
Falon'din-Zazikel: Death/Chaos
Anduril-Andoral: Slaves
Sylaise-Toth: Heart/fire

(And even then in DAV this is explicitly just speculation). But in general we see the old gods roughly mirror the elven gods in function.

Solas also tells Cassandra that Corypheus(and his dragon) is a pale imitation of something else, with Cassandra asking "I wonder if the old gods were just pets to beings who no longer exist"-Solas says "I wouldn't say that" (notably a dragon thrall/familiar seems to indicate divinity-especially in Trespasser). So both the Inquisitor and Corypheus are imitating this.

I don't particularly like the Old Gods just being puppets through which the elven gods acted on the world...but there is upon investigation enough evidence for it, it was the intention.

But the connection is mostly supposition and inference-until DAV basically just spells out the setting's mythology for everyone.

DAV's reveal is the old gods have shards of the Evanuris' souls in them-this makes them immortal, and lets them interact with the physical world even when imprisoned in the Fade.

Unpopular opinion: I liked Veilguard for what it was

But also I didn't pay for it
I feel like if you were deeply invested in Solas' story-the ending outcomes are passable. If you are a Solavellan shipper, then you got a dream walkoff ending-no other segment of the fandom gets this.
 
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DA:O
blight bad
blight dragon bad
kill blight dragon good
DA:2
mage and templar not like each other
pick side
DA:I
blight man bad
kill blight man good

there i summarized it for you, no need to play any of these long RPGs with all those scary words.
tl;dr?
 
I'd also add that later games not focusing on the darkspawn or blight makes sense-blights usually happen every few hundred years. DA games focus on different settings within Thedas(Ferelden, Kirkwall, DAI is mostly Orlais with Ferelden as set dressing)-DAV is basically Tevinter and Weishaupt Fortress.

I'd say that's part of DA's problem it lacked an overarching plot-background lore but not plot.

If anything the executors are an attempt to harmonize all the games into some sort of unified metaplot. When DA ultimately is a bunch of disconnected storylines tied via a shared setting and overlapping supporting cast.

DA does not have a central antagonist.
 
Yup.

I've said it before, and I'll say it again: it is trying to tie things together led Dragon Age to its current mess.

Yes, it's a gargantuan task to ensure various continuity probabilities from 3 games are met in Dragon Age: The Veilguard. Yes, newbies likely don't care.

This is why I have always been a firm believer that each game should have been standalones, with the only ties being the setting and perhaps a few main events, for example, who rules Ferelden or whether the Hero of Ferelden is dead or which side Hawke sided with in the Mage-Templar war.

If that is too much, just do a time skip. No reason why Dragon Age: The Veilguard can't take place 100 years later - Solas is a god, he can be patient when it comes to hatching his plan, and perhaps the Inquisition had trained a new generation of heroes to rise up should that stinky knife-eared egghead shows himself again. We don't need Varric or Harding or Morrigan or Dorian or Isabela to be in this game, and honestly, it would have been a thousand times better if they weren't.

This way, BioWare didn't have to introduce forced linearity and illusions of choices (but not really) in subsequent games to contain the number of probabilities it has to take account in future games.
 
I feel like…thematically the dragon age should be an age of chaos and disintegration. Change-with the veil coming down, or the elves becoming immortal again, or something. It’s what Morrigan and Flemeth hinted at in the first two games.

DAV both tries this-while also keeping the status quo, the south is nuked but Tevinter is fine. The blight is less virulent and basically the writers now can redo things(if there was actually going to be another game).

Rather than a DA5 where the veil comes down at the end. Or at least Solas causes a helluva a lot more damage before it replays the role of Atlas.
 
your alternatuve future with games after origins is disgusting
i'll stick to this paradise of ambiguity yet ultimate victory
 
Nah, Weekes and Busche didn't do shit. From all appearances, they had a much better story plan at the Dread Wolf stage of development, but it was nuked for the Non-Binary Hugbox version we ended up getting for some reason. Desperation due to incompetence/lack of time/inability to switch off their Bluesky mode?

Who knows, but they have effectively killed the IP unless the next game - if there is one - has Cassandra slamming shut Varric's "The Veil Guard" novel in disgust and flinging it at his head before the REAL Dragon Age 4 game begins.
 
Nah, Weekes and Busche didn't do shit. From all appearances, they had a much better story plan at the Dread Wolf stage of development, but it was nuked for the Non-Binary Hugbox version we ended up getting for some reason. Desperation due to incompetence/lack of time/inability to switch off their Bluesky mode?

Who knows, but they have effectively killed the IP unless the next game - if there is one - has Cassandra slamming shut Varric's "The Veil Guard" novel in disgust and flinging it at his head before the REAL Dragon Age 4 game begins.
Huh, that could be neat.
Cassandra saying: "Can you even make more bullshit than the tale of the champion?".
But a man can dream.
 
I'd also add that later games not focusing on the darkspawn or blight makes sense-blights usually happen every few hundred years. DA games focus on different settings within Thedas(Ferelden, Kirkwall, DAI is mostly Orlais with Ferelden as set dressing)-DAV is basically Tevinter and Weishaupt Fortress.

I'd say that's part of DA's problem it lacked an overarching plot-background lore but not plot.

If anything the executors are an attempt to harmonize all the games into some sort of unified metaplot. When DA ultimately is a bunch of disconnected storylines tied via a shared setting and overlapping supporting cast.

DA does not have a central antagonist.
I'd say that's probably my favorite thing about DA, nations feel different and are dealing with their own fantasy problems. The problem is DA1 is lightyears ahead of the others from a pure quality standard that Darkspawn and Grey Wardens are the most memorable parts of the entire franchise despite only being the focus of 25% of the franchise.
 
I still have to say-I fell in love with Leliana when sang In Uthenera after the Elf mission. I was wowed-I realize Morrigan has a broader fanbase-but Leliana just won me over after that.
Like i said before, it's all matter of tastes.
First time playing the game, i was a simp of Morrigan until the end of Witch Hunt. In Inquisition, was worth how she talks about him. Even the letter you got late in the game.
The only sad part isn't any mention in DA2.
But second time playing the game, i got Morrigan, had sex with her, dump her when she wants to break off and got Leliana later (even i gave her a nug, which was lmao).
In Awakening she sends you a sweet loving letter. In DA2 (Sebastian DLC iirc), she sweet talks again about the warden. In Inquisition she does again and the letter the warden sends to you by Leliana is somewhat amusing talking about faith.
Morrigan in Inquisition with the non-old god child talks about how she was selfish to don't see afterwards her mistakes, which was; again, amusing as fuck.
 
Bloomberg just posted a Jason Schreier piece that explores why Veilguard flopped harder than Tiny Tim dropping dead on stage.


It's really not a very illuminating piece; anyone who followed the game's development over the last decade can probably guess the issues. The centerpiece is the decision to turn DA into a liveservice game, then back to single player, while only giving BioWare a year and a half to do it (a familiar story).

There's some talk about how shitty the writing was (apparently the snarky tone was even worse at one point), but nothing about the stultifying wokeness, the godawful characters, or putting zippertits and pooners in the character creator. Of course.

Also not mentioned: Schreier's long-deleted tweet about "Go woke, go ... to the top of the charts!" Asshole.
 
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Reposting because it's relevant once again.
The Jew will prop you up while you are relevant, and then use your corpse as profit when you have died.
 
Bloomberg just posted a Jason Schreier piece that explores why Veilguard flopped harder than Tiny Tim dropping dead on stage.


It's really not a very illuminating piece; anyone who followed the game's development over the last decade can probably guess the issues. The centerpiece is the decision to turn DA into a liveservice game, then back to single player, while only giving BioWare a year and a half to do it (a familiar story).

There's some talk about how shitty the writing was (apparently the snarky tone was even worse at one point), but nothing about the stultifying wokeness, the godawful characters, or putting zippertits and pooners in the character creator. Of course.

Also not mentioned: Schreier's long-deleted tweet about "Go woke, go ... to the top of the charts!" Asshole.
Biggest insight from the article is that BioWare brought in their Mass Effect devs to try to save the game from the poor decisions of people like Corinne and "Trick". Schreier frames this as unwelcome executive meddling. Either way it was too little, too late.

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Do you really think Jason played much of Veilguard?
Fuck no. He used it as a cudgel to own the chuds, then after the first what, 3 days and the player count flatlined he distanced himself from supporting it. I vaguely remember him saying he didn't even play it.

For someone as terminally online as he is, you'd think he'd realize the Internet doesn't forget things. He might just be used to people who he's blocked not being able to see his Tweets...
 
Biggest insight from the article is that BioWare brought in their Mass Effect devs to try to save the game from the poor decisions of people like Corinne and "Trick". Schreier frames this as unwelcome executive meddling. Either way it was too little, too late.
why is that for some faggots is so hard to believe mega companies dont want to lose money? EA is a piece of shit company and for some some god forsaken reason still havent killed bioware and have give them chance after chance to you know make money
 
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