Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Honestly I feel Bioware should be paying US to pirate it. They need to inflate player numbers more than anyone needs to play it.

The fact Bioware is going to somehow survive this bomb astounds the mind and needs to be studied. Seriously, who at Bioware has blackmail on an EA Executive, I refuse to believe ESG bucks can fund this many failures.

I think the jury is still out on whether they're going to survive as a functional game studio. The name might linger on in some wise for a while, but I'm not going to believe the next Mass Effect is happening until it has a release date announced.
 
Speaking of piracy, I have the legally purchased previous games, but I never had any issue running the first two games on my PC - the pirated versions, that is.

Seems to me that the issue is likely mostly due to how BioWare and Steam/GOG mangled the delivery of the legally acquired games, especially the DLCs. I still have not received my legally acquired second game DLCs that have vanished one day and never came back.
 
They released some minor weapons DLC for DAV the other day. (They had said they weren't releasing anything else so IDK?)

They haven't closed the studio yet. I think we can assume the studio is safe(for whatever that's worth), if they are open by the end of the year.
 
Somehow the video game industry is the ONLY industry that is not only exempt from this practice, but seemingly encourages and rewards it with upward mobility. If your shitty social media behavior causes a game to lose sales or completely bomb, you'll just be rewarded by being hired as the lead developer at another prestigious company after the fact instead of black listed.
There's a few reasons for this. The foundation being that the games industry is young, and that means that, like every industry, it needs to spend a bit of time learning the hard way what the dumber choices are (the possibility that maybe some dumber things are universal only selectively applies to dumbfuck corporate heads). It's also, as a result of being a new industry, one that's always been among the most integrated with tech, including other social media systems.

One of the big things is that having a social media presence is a bargaining chip for hiring someone. There is way more than the job and the salary that goes into taking a job or not, after all - for some people, having the 'platform' (the ability to shape what other people are seeing and reading at a larger scale) is a significant motivator, to the point some people care more about spreading The Message than they do about getting money. and thus the theory goes that you can hire cheaper people if you let them scream into the void with a company badge on. Besides, online, it's supposedly the case that the left wing is super-dominant, and all these globalist tendencies will play well across the world, right?

...well, obviously it doesn't work out that way. Not the least of which being that if you hire people who care more about The Message than money, they will happily spike your chances to get the latter by inserting the former wherever they can, as obnoxiously as they can. The left wing is slowly getting upended and was never as dominant as it seemed to be, and even the traditional definition of that's been left so far behind that these lunatics would call anyone who doesn't walk in lockstep with them fascists. And of course, in this day and age code-switching is well and truly dead - anyone who is talking out at your company will be noticed by your audience.

Lastly, a lot of it was coming from billionaire 'philanthropists' and government funding programs who are trying to force their somehow, incredibly, even more out of touch morality on an unwitting populace. Having your dumbasses scream out into the void is perfectly fine if they're just restating their allegiance to your lord's agenda, and they do it for free. It's a great plan... right up until the point people realise it isn't, and the philanthropists realise that the plan has in fact largely had the opposite effect to what was intended.

If this means anything-it’s that a segment of liberals and leftists on Twitter and tumblr will defend anything-anything to own the chuds. Call it woke apologetics. Or anti chud polemics, IDK. This is true for vidya, film, TV and every other medium. It completely distorts how successful any given product is-because there is an element that will always defend it simply to “own the chuds”. We see this in video games, TV series(rings of power, modern Star Trek), and films(ghostbusters, TLJ, etc…)
The good news is that this means these products will continue to fail until people take this for the hollow white noise it is, at which point it will probably become way harder to greenlight popular twitter trends. Which should be helpful for everyone's sanity.
 
They released some minor weapons DLC for DAV the other day. (They had said they weren't releasing anything else so IDK?)

They haven't closed the studio yet. I think we can assume the studio is safe(for whatever that's worth), if they are open by the end of the year.
They seem to be given a last hurrah - finish the other Mass Effect game and make it big or else.

Then again, who knows. Maybe EA will blow a big fart next Monday and decide to shut it down.
 
If that’s the case, Electronic Arts is more generous than I ever imagined. No other corporation that I know of has been given that many chances after a string of failures.
 
There's a few reasons for this. The foundation being that the games industry is young, and that means that, like every industry, it needs to spend a bit of time learning the hard way what the dumber choices are (the possibility that maybe some dumber things are universal only selectively applies to dumbfuck corporate heads). It's also, as a result of being a new industry, one that's always been among the most integrated with tech, including other social media systems.
Is it though? Sure there are plenty of older industries, but the video game industry if you consider it taking off in the mid 80s is 40 years old at this point, already had a collapse, and has tons of people with experience that have retired or died because of their age(not retaining experience is one of the larger problems).

It's more that in the past decade it has become such a bloated fucking mess of thousands of people meddling with shit, it's a wonder you can ever get anything resembling a coherent vision in the final product. Also studios not properly rolling projects, and constantly doing mass layoffs(they've been doing this for 20-30 years easily) basically prevents any gain of institutional knowledge except for some at the highest tiers. Instead of starting pre-production when the current game is in beta, so once production on the next game ramps up they can just move the team over, a lot of studios just lay off most of the staff and then wait until the next game is far enough along to hire people again. That's how you get so many studios with people who don't know how to use the game engines, a team of almost entirely first timers on a "AAAA" project, etc. And that of course isn't factoring in people who just get fed up and leave over time due to the upper management being morons, and this has been going on with game development taking 5+ years for a while now.

Now the entire rest of your post I do agree with. The social media idiots, the philanthropists, allowing devs to use the company logo as justification for their screaming into the void on social media, etc.
 
If that’s the case, Electronic Arts is more generous than I ever imagined. No other corporation that I know of has been given that many chances after a string of failures.
Bioware is the one and only developer EA has ever given this much mercy to. If game journalists weren't such a joke it'd be a great thing to investigate.
 
Bioware is the one and only developer EA has ever given this much mercy to. If game journalists weren't such a joke it'd be a great thing to investigate.
I mean, BioWare has produced some of the most renowned and respected games in the 21st century. KOTOR, Neverwinter Nights, ofc Mass Effect and DA. Its not just some other random studio.

Still though-as impressive as their record is, this degree of leniency and fifth chances is just bizarre. Does someone at BioWare have something on EA executives? Or is somewhat dating? Giving blowjobs? Hands being greased?

IDK it just feels bizarre to me. Maybe EA will close them next week, but it looks like as downsized as the studio is-its still running. Maybe ME is their last chance. If ME is anything less than a smash hit and they still aren't closed, in 2029 or whenever I am going to assume someone has blackmail somewhere.
 
I mean, BioWare has produced some of the most renowned and respected games in the 21st century. KOTOR, Neverwinter Nights, ofc Mass Effect and DA. Its not just some other random studio.

Still though-as impressive as their record is, this degree of leniency and fifth chances is just bizarre. Does someone at BioWare have something on EA executives? Or is somewhat dating? Giving blowjobs? Hands being greased?

IDK it just feels bizarre to me. Maybe EA will close them next week, but it looks like as downsized as the studio is-its still running. Maybe ME is their last chance. If ME is anything less than a smash hit and they still aren't closed, in 2029 or whenever I am going to assume someone has blackmail somewhere.
I mean, take a look of the studios that EA has closed over lesser reasons.

Visceral (Dead Space) - shut down in 2017
Mythic (Dark Age of Camelot) - Purchased by EA in 2006; shut down in 2014.
Bullfrog (Syndicate, Dungeon Keeper) - Purchased by EA in 1995; shut down in 2001.
Origin (Ultima, Wing Commander) - Purchased by EA in 1992; shut down in 2004.
Westwood (Command & Conquer) - Purchased by EA in 1998; shut down in 2003.
DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.
Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.
Black Box Games (Need for Speed, Skate) - Purchased by EA in 2002; shut down in 2013.
Pandemic (The Saboteur) - Purchased by EA in 2008; shut down in 2009.
PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.
NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.

Would you say any of the franchises these guys made are lesser? Westwood was easily the rival of Bioware in the RTS genre with multiple hits, and Visceral had a promising IP in Dead Space. Ultima and Wing Commander need no introduction, and Bullfrog has some claim to the simulationist genre (although we'll be fair and say that it was never really a big market to begin with).

So why does Bioware get to skate scott-free?
 
So why does Bioware get to skate scott-free?
At this point, I can think of maybe 3 reasons

-Someone at Bioware has blackmail on an EA Executive
-EA have realized that Bioware is one of the only named studios they own that normies might actually know (personally, I think it’s this one)
-Bioware is now just EA’s Retard Containment Studio.

The secret 4th guess - ESG Bux - seems less and less possible the longer dev times get and the more fuck huge budgets become. After a certain point it’s probably more economical to literally throw that money in an incinerator, and Bioware is long past that..
 
Would you say any of the franchises these guys made are lesser?
Definitely not, but EA has held onto the rights of most of the franchises after closing the studios, so I have a feeling in a lot of cases they bought them purely to exploit the talent to generate new IPs or leverage the existing ones. It doesn't seem to be going very well for them, but I think that's the logic behind their actions.

Still doesn't explain why Bioware have avoided the axe, but looking at the remaining studios EA does have it looks like Bioware are one of the only ones who still put out real games (shitty or otherwise).

Everyone else is either an in-house EA studio or shitting out mobile gacha garbage.
 
So why does Bioware get to skate scott-free?

Because they shut down all those other studios. Back in ye olden days, EA was the Evil Publisher. The only ones who actually liked EA in any capacity were the ones who only play Madden or FIFA. It was voted as the "World's worst company" multiple years in a row. People would post memes about EA killing off good companies, people on forums would bemoan the horror of having to give EA any of their money by buying Mass Effect, their name was the shorthand for anti-consumer shit, etc.

ME3 ending sucks? EA banished the original ME writers! DA2 is a rush job? EA forced them to make it in a single year! DAI is just clunky and weird in general? EA had a bomb rigged to detonate Bioware's studio if they didn't use the infernal Frostbite Engine! MEA was shit? EA did it. Anthem was a complete embarrassment? Damn EA, forcing Bioware at gunpoint to make a Destiny clone!

Bioware is contentious now, but they used to be the beloved sacred cow of western RPG devs, and EA knows it. If they shuttered Bioware back during the MEA failure-era, the "gaming public" would riot. If they did it now, they'd probably get a fuckton of bad press from games journos and normie clickbait rags, paying lip service to Bioware's great legacy, but moreover, THESE FUCKING CORPORATE NAZIS FUCKING SHUTTERED THE MOST DIVERSE AND RIGHT-SIDE-OF-HISTORY STUDIO THERE EVER WAS! EA CAPITULATED TO THE NAZI GAMERGATE INCEL CHUD REVIEWBOMB GASLIGHTING AND KILLED THE BELOVED BIOWARE EVEN THOUGH DAV WAS A COMMERICAL AND CRITICAL SMASH HIT (DON'T ASK FOR CITATIONS, NAZI.)

Who wants to deal with that? EA will probably just keep Bioware as a shell company that occasionally spits out a port or a mobile game every few years, so they can say they're still around.
 
Because they shut down all those other studios. Back in ye olden days, EA was the Evil Publisher. The only ones who actually liked EA in any capacity were the ones who only play Madden or FIFA. It was voted as the "World's worst company" multiple years in a row. People would post memes about EA killing off good companies, people on forums would bemoan the horror of having to give EA any of their money by buying Mass Effect, their name was the shorthand for anti-consumer shit, etc.

ME3 ending sucks? EA banished the original ME writers! DA2 is a rush job? EA forced them to make it in a single year! DAI is just clunky and weird in general? EA had a bomb rigged to detonate Bioware's studio if they didn't use the infernal Frostbite Engine! MEA was shit? EA did it. Anthem was a complete embarrassment? Damn EA, forcing Bioware at gunpoint to make a Destiny clone!

Bioware is contentious now, but they used to be the beloved sacred cow of western RPG devs, and EA knows it. If they shuttered Bioware back during the MEA failure-era, the "gaming public" would riot. If they did it now, they'd probably get a fuckton of bad press from games journos and normie clickbait rags, paying lip service to Bioware's great legacy, but moreover, THESE FUCKING CORPORATE NAZIS FUCKING SHUTTERED THE MOST DIVERSE AND RIGHT-SIDE-OF-HISTORY STUDIO THERE EVER WAS! EA CAPITULATED TO THE NAZI GAMERGATE INCEL CHUD REVIEWBOMB GASLIGHTING AND KILLED THE BELOVED BIOWARE EVEN THOUGH DAV WAS A COMMERICAL AND CRITICAL SMASH HIT (DON'T ASK FOR CITATIONS, NAZI.)

Who wants to deal with that? EA will probably just keep Bioware as a shell company that occasionally spits out a port or a mobile game every few years, so they can say they're still around.

I just can't help thinking the calculus is different this time. EA gave BioWare an exorbitant amount of time to get Dragon Age 4 "right," and even backed off making it a live service game despite the fact they're constantly chasing the almighty dollar instead of a quality gaming experience. The decision to abandon the raft of player choices that were the hallmark of the series, the gosh-ain't-we-all-just-bestest-of-friends gloopiness of the characters, the general loathsomeness of Taash and the whole nonbinary/trans lunacy that drenches the game ... that's all on BioWare, and the gang of sexually obsessed weirdos who comprised the writing staff. I really don't see anyone blaming EA, which is a big switch from the issues around DA2 and ME3, both of which were chalked up by a lot of people to the shortened development time.

BioWare was given a decade. And this was the best they could do. I think if EA took them out behind the shed this time, it might not kick up much of a fuss, except among genderless blobs of flesh like Unifadewalker/Edie, and increasingly those shrieking ninnies are being sidelined.
 
BioWare was given a decade. And this was the best they could do. I think if EA took them out behind the shed this time, it might not kick up much of a fuss, except among genderless blobs of flesh like Unifadewalker/Edie, and increasingly those shrieking ninnies are being sidelined.

That's what I mean. Bioware is no longer the sacred cow studio that can do no wrong, and EA isn't nearly as despised as the likes of Ubisoft or Blizzard these days... But now that all the talent has drained out of Bioware, the only two things is has going for it is a legacy of being good once, and also being so infested with idpol gay-pandering redditor shit that a screeching vocal minority of idiots will automatically support anything they do to "own da chudz".

They could shutter the studio and easily weather the inevitable toothless kotaku hitpieces about how they've chosen to join the Nazi Party... Or they could just boot all the dangerhairs to the curb and retain the name and IPs, sporadically giving those titles a little nudge to bank off of nostalgia, while keeping themselves mostly separate from the idpol culture war retardation that men like Weekes and Busch cultivated.

Personally, I'd just rather they give it a mercy kill, but corpos are going to corpo.
 
Is it though? Sure there are plenty of older industries, but the video game industry if you consider it taking off in the mid 80s is 40 years old at this point, already had a collapse, and has tons of people with experience that have retired or died because of their age(not retaining experience is one of the larger problems).

It's more that in the past decade it has become such a bloated fucking mess of thousands of people meddling with shit, it's a wonder you can ever get anything resembling a coherent vision in the final product. Also studios not properly rolling projects, and constantly doing mass layoffs(they've been doing this for 20-30 years easily) basically prevents any gain of institutional knowledge except for some at the highest tiers. Instead of starting pre-production when the current game is in beta, so once production on the next game ramps up they can just move the team over, a lot of studios just lay off most of the staff and then wait until the next game is far enough along to hire people again. That's how you get so many studios with people who don't know how to use the game engines, a team of almost entirely first timers on a "AAAA" project, etc. And that of course isn't factoring in people who just get fed up and leave over time due to the upper management being morons, and this has been going on with game development taking 5+ years for a while now.

Now the entire rest of your post I do agree with. The social media idiots, the philanthropists, allowing devs to use the company logo as justification for their screaming into the void on social media, etc.
It's a young industry starting to run into it's own unique problems.

There are a huge swathe of people who are still around in the industry that were there when it (relatively) started. Your Todd Howards, your Randy Pitchfords, and so on. Most presidents of companies (or departments) have been in the industry basically forever. The main issue is the industry is learning that you can't just scale up forever. Half Life 1 was made by 30 people (who also made the engine) in 1998 and is considered to be one of the best games of all time compared to the near thousand people that worked on the varying versions of Dragon Age 4 - on the already existing Frostbite engine. The companies are over extending - with most "big" companies owning several studios with 200+ employees each. ActivisonBlizzard has 13,000 people and EA has allegedly closer to 14,000 and they're learning you can't just mash together big teams and expect everything to just work out.

There's also 0 incentive for anyone with drive or talent in game dev to actually not just make their own studio - which is a huge problem for existing studios looking for talent. Most young devs want to be the next Toby Fox - not the next "one of 400 people who worked on Shitty Game #9".

In most other industries - there's a pretty huge barrier to entry for people starting their own companies/products. Undertale was made for $50,000 on a Kickstarter.
 
Video games are an inherently qualitative product-whether they qualify as "art" or not depends on your preference-but in terms of production, they are closer to writing a book than designing a car.

You can't just spit out slop forever, or well you can but there are diminishing returns-a small studio can make a smash hit and become a household name, and a big studio can stumble with a game that's barely playable.

Its an odd industry-you have people who focus on the technical side of things, then you have artists, writers, music composers, VAs, etc...-while the industry has been around since the eighties, video games as an artistic medium are still ofc less than half a century old. What works, what doesn't, and if there is any stable pattern or formula for long term success-no corporation has found.
 
It's a young industry starting to run into it's own unique problems.
A very good perspective reminder. Everything computer/electronic is new. It has been through... nothing, yet. All the people that started all that stuff have "hardly" left us. Every other thing happening is actually innovative.
 
Hardly unique; films and television also have ludicrously inflated budgets. Films and television also think it's normal to insult their own clients. FIlms and television are also facing a systemic inability to create compelling products, or to correct their own problems.

The parallels are amazing.
 
A very good perspective reminder. Everything computer/electronic is new. It has been through... nothing, yet. All the people that started all that stuff have "hardly" left us. Every other thing happening is actually innovative.

Seriously. Todd Howard, industry pioneer? Guys, Lord British is still out there somewhere, even if he hasn't made a game in eons.
 
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