Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
I actually didn't mind exploring the open areas in DAI, I liked the scenery and it was fun finding random dungeons and shit. Probably not something I'd want to do again and I didn't go to every location.
I remember skyrim-ing up mountains with the stupid jump mechanic they added. What the fuck was the point of that jank shit? (I died multiple times jumping on things they did not want you jumping on)
 
I actually didn't mind exploring the open areas in DAI, I liked the scenery and it was fun finding random dungeons and shit. Probably not something I'd want to do again and I didn't go to every location.
I remember skyrim-ing up mountains with the stupid jump mechanic they added. What the fuck was the point of that jank shit? (I died multiple times jumping on things they did not want you jumping on)
Oh, it's fine if you have a sensible attitude like yours. But for those of us whose enjoyment depends on compulsively completing all aspects of a game, it just sets up a dichotomy between either just giving up on the game or continuing but not enjoying it.
 
If everything else is going to be gay and lame beyond belief can loot at least be cool? I remember in Inquisition picking a mage and being like "oh boy I can't wait to find some cool wizard robes!"

Then it turns out there are only ten mage armors in the entire game and all ten of them are nearly identical variants of the same ugly brown trench coat.
 
iirc, Inquisition was never meant to be an actual MMO but it was supposed to have a huge online component similar to what ME3 had.

Early previews showed there being a lot more narrative elements for the big maps and more interaction, like poisoning a well to weaken an enemy base. However, Mark Darrah did some sort of stream wherein he watched the early previews of Inquisition and basically explained that it was all heavily scripted bullshit made specifically for those videos and that they couldn't actually get any of it to work.
 
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iirc, Inquisition was never meant to be an actual MMO but it was supposed to have a huge online component similar to what ME3 had.

Early previews showed there being a lot more narrative elements for the big maps and more interaction, like poisoning a well to weaken an enemy base. However, Mark Darrah did some sort of stream wherein he watched the early previews of Inquisition and basically explained that it was all heavily scripted bullshit made specifically for those videos and that they couldn't actually get any of it to actually work.

Yeah, one of the big problems with Inquisition was EA's insistence it be programmed in Frostbite, which lacked little things an RPG needs ... like inventory management. Frankly it's amazing there's anything good about it at all.
 
Yeah, one of the big problems with Inquisition was EA's insistence it be programmed in Frostbite, which lacked little things an RPG needs ... like inventory management. Frankly it's amazing there's anything good about it at all.
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Does dreadwolf even have any of the staff of dragon age inquisition?
 
People talk mad shit about 2019-2024 but 2014 was probably the worst year for gaming the past decade because it was so devoid of decent games that Dragon Age Inquisition won GOTY.

Every subsequent year has had at least one game better than DAI.
 
My question is ignoring everything else, the dragon age games have no cohesive narrative. It’s a set of inter connected stories that have overlapping characters.

How exactly do you end the series?
Last-minute twist so you can go and kill the Maker like it's a JRPG.

You know I am probably right.
 
People talk mad shit about 2019-2024 but 2014 was probably the worst year for gaming the past decade because it was so devoid of decent games that Dragon Age Inquisition won GOTY.

Every subsequent year has had at least one game better than DAI.

Kind of sobering to look over the 2014 slate and realizing Inquisition probably should have lost GOTY to The Stick of Truth.
 
Mark Darrah was brought in during the last year or so of development as some sort of consultant. Which makes me think EA got frustrated that BioWare and its modern team of troons and other degenerates weren't making any progress and so needed an actual developer to try to salvage a decade's worth of development and shape it into something resembling an actual game.
 
Last-minute twist so you can go and kill the Maker like it's a JRPG.

You know I am probably right.
I personally feel that Dragon Age could have been standalone games tied together by the same setting and shared history, so there's no need to worry about how the Warden being dead or alive would impact the second game beyond some cursory mention.

This will also make it easier for the constant turnover of new staff to not worry too much about tiny little continuity details of previous plots, provided they have some kind of bible to keep big things constant throughout every game, like the culture of elves and such.
 
Last-minute twist so you can go and kill the Maker like it's a JRPG.

You know I am probably right.
If the Maker is in the game there are two possibilties:

#1: The Maker is female and was harmed/imprisoned/violated by the magisters who are all now male even if they weren't in Origins. Because she is Powerful and Indepdnent she punished them by turning them into the archdemons but you have to assist her in regaining her freedom/throne/status. Although you wont actually be needed because she is Powerful and Independent. What, you thought the Maker would be male?

#2: The Maker is revealed not to be the benevolent and good thing people imagine. Instead he is evil and vengeful and bent on destroying the world. Solas knows this and is trying to stop the Maker who was previously imprisoned by the Elven gods. The Magisters, are are all now male even if they weren't in Origins, were evil and tried to free the Maker which caused the cataclysmic fall of the elven gods. Now the Maker is about to break loose. The player must help destroy the Maker once and for all. This will be a Bold Twist as up until this point you believed the Elven gods were the villains but they were goodies all along. Solas will turn out to have a sister who will be critical to your character's success. She also will be bald.
 
Wasn't Dragon Age 2 supposed to have an expansion like Awakenings, but because of the Frostbite mandate they scrapped it and used all of the story beats they had planned for it for Inquisition.

That's probably why everything is fetch side quests. The story was literally meant for an expansion.
 
Wasn't Dragon Age 2 supposed to have an expansion like Awakenings, but because of the Frostbite mandate they scrapped it and used all of the story beats they had planned for it for Inquisition.

That's probably why everything is fetch side quests. The story was literally meant for an expansion.
The other way around actually. Dragon Age 2 feels shallow, short, and incomplete because it itself was a cancelled DLC for Origins that got hastily retooled into a standalone game.
 
Wasn't Dragon Age 2 supposed to have an expansion like Awakenings, but because of the Frostbite mandate they scrapped it and used all of the story beats they had planned for it for Inquisition.

That's probably why everything is fetch side quests. The story was literally meant for an expansion.
Yeah, it was called the Exalted March. Got cancelled so they could focus on Inquisition and working with Frostbite. I think it was meant to focus more on the red lyrium and the qunari. Varric was also supposed to die at the end.

I doubt it's the reason why Inquisition is so content light, though.
 
Yeah, one of the big problems with Inquisition was EA's insistence it be programmed in Frostbite, which lacked little things an RPG needs ... like inventory management. Frankly it's amazing there's anything good about it at all.
IIRC, Frostbite was intentionally designed to be a tough nut to crack in order to deter cheaters. Great for something like the Battlefield games, but it also meant you couldn't really modify it to do anything else.
 
Inquisition is many things, some good and some bad, but one of the biggest takeaways was that it highlighted BioWare has no idea how to make a compelling open world.
This I'll agree to. I also remember there being an entire zone I totally didn't notice at first because there was no real reason to go there. I eventually ot back and did it even though I was already overleveled by that point, just for completion's sake.

Still, this is not exclusive to BioWare, other studios have similar problems. So it's not something to get mad over for me, as opposed to the fact that the open world kinda sucks. I've replayed Origins several times, not once have I felt the need to go back to Inquisition, and almost every subsequent attempt ended before I even made it to the Hinterlands.
 
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