Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Ah, i can remember the sweet piece of ass Liara have in ME1...
Wait, we are talking about Dragon Age? Damn.
I know its not Dragon Age, but thankfully there's a mod for the Mass Effect remakes that adds back in the all-important Miranda booty shots.
 
The darkspawn have fucking googly eyes now, member when this was a dark fantasy game?
I'm a guy that, pretty consistently, said Baldurs Gate 3 looked kinda gay.

Then I saw the trailer for Veilguard, and said "Oh, wait, it doesn't look that bad after all." and bought it.

And to think I thought Inquisition was getting bad back in 2014.
 
My question is ignoring everything else, the dragon age games have no cohesive narrative. It’s a set of inter connected stories that have overlapping characters.

How exactly do you end the series? Because to me it feels like you can only raise the stakes so high.
Probably something revolving around the Black City. A lot of plot threads seem to tie back into it.
 
I'm a guy that, pretty consistently, said Baldurs Gate 3 looked kinda gay.

Then I saw the trailer for Veilguard, and said "Oh, wait, it doesn't look that bad after all." and bought it.

And to think I thought Inquisition was getting bad back in 2014.
BG3 is one of the best CRPG I have played in a long time.
It is a true RPG, unlike Shitguard is.
 
My question is ignoring everything else, the dragon age games have no cohesive narrative. It’s a set of inter connected stories that have overlapping characters.

How exactly do you end the series? Because to me it feels like you can only raise the stakes so high.
The 7 Blights and the 7 Old Gods. Origins was Blight number 5. If Bioware and EA actually liked money they'd be milking a spin off prequel about the first Blight. They could even have made it an action RPG, as long as it had the necessary dark tone that a 200 year long blight suggests.

But no let's piss the franchise away as a cartoon hero shooter with cheat code difficulty and spoopy-doopy darkspawn! It's so mind bogglingly hilarious that they're putting nudity and fucking scenes in this aesthetic like it's being made by Shadman or some other degenerate. Tumblr really did ruin everything.
 
You can also fuck a bear in it, but that is beside the point.
The party member feels like real people (Shadowheart best waifu) and have personality that does not go "the black guy" or "the gay one" that Bioware are plauged with.
Wyll is actually pretty good as black characters go. His race is not brought up a single time during the story.
 
You can absolutely fault a studio for making design choices that clash with the in-game narrative they want to build.

Or for stepping outside their wheelhouse to no good effect. Inquisition is many things, some good and some bad, but one of the biggest takeaways was that it highlighted BioWare has no idea how to make a compelling open world.
 
Or for stepping outside their wheelhouse to no good effect. Inquisition is many things, some good and some bad, but one of the biggest takeaways was that it highlighted BioWare has no idea how to make a compelling open world.
The Hinterlands is possibly the worst open world area I've seen in any RPG ever. It's absolutely huge and empty featureless generic forest with few combat encounters, almost no enemy variety, and 10,000 "fetch me 100 dragon cocks" fetch quests.

To add insult to injury it's the first open world area in the game so it makes an absolutely awful first impression right out of the gate.
 
The Hinterlands is possibly the worst open world area I've seen in any RPG ever. It's absolutely huge and empty featureless generic forest with few combat encounters, almost no enemy variety, and 10,000 "fetch me 100 dragon cocks" fetch quests.

To add insult to injury it's the first open world area in the game so it makes an absolutely awful first impression right out of the gate.
I remember when the game came out, there was the meme of "Leave the Hinterlands" because the idiot devs at Bioware didn't realize that opening the game up that much all at the start would compel many players to just fuck around there until being forced to leave.

Also on the "Baldur's Gate" "3", the real BG3 is either Throne of Bhaal or DAO, also it is expensive and I live and die by the maxim: Never buy a game more expensive than a sandwich.
 
The other zones in DAI weren't much better than the Hinterlands, just smaller. I remember the desert area being particularly awful because it had no other content beyond those gay skull things and it was designed like a fucking maze, making navigation a headache. The only time Inquisition ever even approached being good was during the big story missions.
 
I got the impression that at one point, DA:I was supposed to be an MMO and that was why there were such huge sprawling areas. Though maybe Bioware just wanted to be able to pad the runtime and boast about how huge the game was.
 
I got the impression that at one point, DA:I was supposed to be an MMO and that was why there were such huge sprawling areas.
Oh yea 100% not only are the zones designed exactly like MMO zones but building shit for your keep/settlement took real world time to develop for some reason.

Inquisition was absolutely a re tooled MMO just like Veilguard is quite obviously a hero shooter or some other canceled multi-player title with the Dragon Age IP slapped on.
 
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