Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Why do people fallow dragon age games still in 2024?, they only made one good game 15 years ago, and rest been garbage. way more interesting single player rpgs on the market, unlike when origins came out everything way almost a mmo (except Bethesda games )

It's old fans that want to finally see a conclusion to the story, I think. Well, that primarily fangirls using it as a dating sim. The particularly dedicated ones are especially unhinged.

I deal with one IRL. Its as bad as you'd imagine
 
It's old fans that want to finally see a conclusion to the story, I think. Well, that primarily fangirls using it as a dating sim. The particularly dedicated ones are especially unhinged.

I deal with one IRL. Its as bad as you'd imagine
As an Orgins fan i consider that game both franchise and story wise one and done.
 
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Well, in DA1 most nations are just medieval/renaissance stand-ins for Europe.
Orlais is just France, Free Marches are Italy, Ferelden is England, Tevinter is the Byzantine Empire (Even with it's own pope) and the Qunari are the Ottomans.
Even in DA:I Orlais is just France. And oh boy, one trip to the capital is all it took to see why Ferelden hates them so much.
 
This series just gets further and further away from being an RPG. This is just a hack-slasher.

And for some reason, in these last entries, we've had fewer and fewer dialogue choice options. It happened in ME3, and it's happening here.

Also, did that gameplay footage even show the ability to switch control to different companions, or was it just stuck on the main companion the whole time? Because previous, you could play as different companions.
 
Because the cattle masses want to have gameplay conformity for every fucking video game they play. They would get spooked if they're playing a game where you have 100% control over your character and have to think tactically about how best to approach combat.
While this is definitely the belief of modern faggot game devs, it's patently not true. Again, fucking BG3 is a turn based tactical RPG, should be normies repellant, sold millions.
 
I believe that the story of dragon age ended with its first entry. After that the games have been just for milking the success of the first one. DA2 was a product of his time because they were chasing trends, thus the whole action combat aspect. DA:I they tried to make it like an mmo but it failed for me and the huge open areas felt empty and honestly boring to play through. Im afraid DA:Veilguard will be like suicide squad although i dont think it will fail as hard since Veilguard has DEI shit and they are trying to appease to the alphabet people. What developers and publishers hvent learn is that when you cater a game to them, who barely play video games, you get failures like Saint row.
 
So....we can't actually use advanced combat tactics anymore or micromanage our party? Like...there's no battlefield management anymore? Then what the fuck is the point?
with two companions i think they went the Mass Effect route where you can only command your companions to cast abilities, except this time they can combo and stuff (which funnily makes it probably the most "tactical" game behind Origins).
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the only real interesting thing about this game is that you can tell it's a decade long exercise in them chasing gaming and media trends and them incorporating the "popular" thing at the time into it (and then subsequently releasing it long after everyone got fed up with this shit).
  • the vaguely cartoony/realism look (courtesy of Fortnite/Dishonored).
  • ditched RPG combat in favor of minimal skills and dodge/roll combat (courtesy of nu-God of War).
  • quip cancer (courtesy of MCU/Whedon, Guardians of the Galaxy seems to be the biggest culprit/inspiration).
  • character designs and how they're introduced are straight out of a hero shooter (courtesy of Overwatch/Valorant).
  • overt use of purple lighting (courtesy of the "bisexual lightning"-phenomena").
plus a ton of other tropes, it is basically soulless barrage of incompetent hacks stitching several zeitgeists together and then releasing it several years too late.
 
I've looked at the gameplay and I don't even get the point in animations when you literally can't see anything due to the sheer amount of particle effects. Especially bad since either the game or the player force the camera to be completely horizontal so the entire view of the animation is blocked.
 
Article -- Archive

Dragon Age: The Veilguard Is Changing How You Import Old Choices​

The RPG will still let you create your world state, just not with the tools it’s used before

By Kenneth Shepard

The Dragon Age series has long allowed players to import choices between games to maintain a consistent world state. Dragon Age: The Veilguard will be no different, but it sounds like it will change up its approach, which previously required either directly importing a save file or using a tool Bioware created in advance of Inquisition’s release ten years ago.

In an interview with IGN, director Corinne Busche explained that players will be able to import choices through the character creator, rather than by directly importing a save file or using the Dragon Age Keep app that lets you tweak your choices and world state. This will also include the chance to recreate their protagonist from Dragon Age: Inquisition, who will appear in The Veilguard, though you’ll be controlling Rook, a new protagonist for this game.

“What’s not lost on us is that it’s been 10 years since existing players have played,” Busche told IGN. “They might not remember [what they did in previous games]...They might need that refresher and we don’t want new players to feel like they’re missing out on those decisions. So in the character creator, I like to call it ‘Last Time on Dragon Age,’ but you can go into your past adventures and it, actually through tarot cards, tells you what the context was and what decision you want to make.”

Busche explained the decision was made to not import save data this time around because “technology is so different and [BioWare] wanted it to be in the client.” That makes sense given Dragon Age: Inquisition is 10 years old and was played on old hardware. I’d also be surprised if a lot of those decisions tracked by Keep will factor into The Veilguard. So maybe as novel as it was, it’s just simpler to give players a menu to pick the decisions that will play into things rather than importing everything.

Dragon Age: The Veilguard is coming to PC, PlayStation 5, and Xbox Series X/S this fall, and takes a notably more action-oriented approach with combat than the series has ever had. It does sound, though, like the focus on characters and relationship-building with your party is still at the forefront.
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They decided to once again fuck with how save data is imported. It essentially isn't going to be imported, it's going to be more like the interview at the beginning of Mass Effect 2. The Dragon Age Keep has been deprecated.
 
Im curious to see what world state they decided to use a s the default if you dont choose to tweak the storypoints of the previous entries
 
The lack of the Keep means whatever you did in the past matters little, if at all, in this new game.

Makes sense, as it's done by people that have zero to minimal involvement in the previous games.

Oh well, I never intended to get this game anyway, and its Fortnite with the Suicide Squad in the Sweet Baby Inc Borderlands vibe isn't changing my mind anytime soon. Will probably watch the cutscene vids on YouTube out of morbid curiosity though.
 
That UI is so fucking ugly and stupid. It's clearly just designed with only controllers in mind, at the cost of ACTUAL CRPG MECHANICS. If you needed any more proof they only care about casual fags there you go...

What is this retarded combo bullshit nigga? Is this their replacement for actual tactics and strategy?

Also all those icons look like utter shit. They look like mobile game symbols, or those F2P facebook games. Absolutely no distinct style to them at all.
This shit has been happening since DA2, pointless and retarded changes to UI and mechanics that never needed to be made (and shouldn't have), and it somehow just gets worse and worse.

probably the most "tactical" game behind Origins
Even though 2 started a lot of the rot, it still had the same overall combat system as Origins. Aside from the faggy "cool shit happens" animations and some simplifications, it still very much requires you to consider the whole party in battles. Which is why I still quite like playing DA2.
Meanwhile this is literally autoplay.
 
Im afraid DA:Veilguard will be like suicide squad although i dont think it will fail as hard since Veilguard has DEI shit and they are trying to appease to the alphabet people
For some reason I'm thinking more something the lines of Forspoken, with it's "quirky" writing and character design mixed in with the setting and story being completely and utterly awful/generic as well as boring action "RPG" slop for gameplay that plays nothing like the games before it, appealing to nobody
 
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