Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Even the MC they showed off looks like a faggot. Why can't I just have a guy in some armour, why does he need his Tommy Hilfiger jacket with decorate plate sewn on, and a high cut fade with a slick back, presumably he also has a 'protect trans kids' tatoo on his cock lol.
 
I hate it and I hate them.
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if this isn't you I think you guys should meet
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Even the MC they showed off looks like a faggot. Why can't I just have a guy in some armour, why does he need his Tommy Hilfiger jacket with decorate plate sewn on, and a high cut fade with a slick back, presumably he also has a 'protect trans kids' tatoo on his cock lol.
This is one thing that modern devs really really don't get. Gamers want their protagonists to be one of two things, a super cool hyper masculine badass or a smoking hot supermodel who's a borderline nudist with her tits and pussy hanging out.

Everyone wants to be Geralt of Rivia, no one wants to be the soy infused dork that is this game's MC.
 
Dragon Age Origins is one of my favorite games, that I still replay once every couple of years and nothing beats a human male cunning rogue, as you get insane damage, the best origin + follow up and a high cunning stat unlocks extra dialogue options that are very enjoyable, especially when it comes to Morrigan.
When it first released, I pirated and tried DAO2 and it was a disappointment. This and EA's general kikery led to me making a solemn vow to never, ever buy or play any of their pozzed games ever again.
When that abortion, Inquisition, released, I could not believe how boring and gay it was, but the threads on /v/ shitting on it were some of the best ones.
And finally, looking at this latest iteration from a franchise that's been dead and raped into oblivion, again, all I'm looking forward to are the threads shitting on it.
Just looking at that trailer, a visceral disgust similar to watching maggots, swelled up inside me. The cheap cartoony graphics, effects that look more at home in a gay club and the character art style that just screams "tranny from california made this", all of it tale a story, one of a rushed and hellish production and the cynical nostalgia bait for some easy money gain.
I hate it and I hate them.
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its pretty incredible how the ip has been limping and shitting itself for almost 20 years with only 1 good game
 
It just tickles me how hard these people fucked themselves almost immediately after Origins.
Mass Effect carried them through most of the 360 era following Origins. Somehow they managed to turn that absolute slam dunk of a franchise into a total shit show by the end.
Could you imagine actually meeting that in real life?
I think a lot of people have forgotten how horrifying something like necromancy would really be if encountered in real life and why it's almost always characterized as a terrible thing to do.

You rip someone from their life as an individual, parade their corpse around as a crude mockery of the miracle that is existence, and you name it Manfred and turn it into an eternal slave? You're getting smited. I don't care that you're supposed to be my quirky gay sitcom uncle or that the skeleton, who used to be someone's father, son, or whatever, has quirky marvel quips and a British accent. Smited. Smited until there is nothing left of you.

If this were a real RPG you'd be able to do that. My guess is that since this is some tranny using an established setting to write a homosexual sitcom with sword fights we will only be able to roll our eyes and chuckle as he makes a mockery of life itself.
Everyone wants to be Geralt of Rivia, no one wants to be the soy infused dork that is this game's MC
Developers make games for themselves now, not an audience. So they think the coolest person they can be is literally themselves but a shade or two browner. So you get swarthy programmers and tranny girls as your protagonists rather than hot chicks or badass dudes.
its pretty incredible how the ip has been limping and shitting itself for almost 20 years with only 1 good game
People, if you can even call them that, really like Inquisition. I think it's horrifically overrated and almost as terrible as most of what came after, but I did finish the whole thing, so I guess that counts for something.
 
Guy above me gets it.

In Baldur's Gate 3 and many many other rpgs if you're playing a Paladin and you sympathize with a necromancer, say you agree with a necromancer, or even not immediately smite them for being Godless heathens your oath is getting broken.

This is probably the only rpg I've ever seen where necromancy is portrayed as some cutsey quirky chungus thing and not a horrifying affront to God and life itself.
 
how the ip has been limping and shitting itself for almost 20 years with only 1 good game
I wouldn't call Inquistion a bad game, just wasted potential, but even that was 10 years ago; Fuck I feel old.
You rip someone from their life as an individual, parade their corpse around as a crude mockery of the miracle that is existence, and you name it Manfred and turn it into an eternal slave? You're getting smited.
If I'm remembering correctly, the "undead" are just dead bodies piloted by fade spirits. The soul has already moved on.
It's horrible, but could be far worse. Awakenings has a undead party character that explores the concept.
Developers make games for themselves now, not an audience.
I wish they did, one thing I like about Larian is that the decision makers want to make games they themselves would enjoy.
Even DA:0rigins had a '!' over the head of a permanent camp NPC if you didn't buy the DLC.
 
It's no wonder Dragon Age: The Veilguard was Steam Deck Verified so quickly⁠: it'll run on a 10-year-old graphics card that was new when Inquisition came out

BioWare recently released The Veilguard's system requirements, and they're refreshingly lenient.

BioWare has revealed Dragon Age: The Veilguard's system requirements on Steam and its official website. They're surprisingly light for what looks like a pretty gorgeous RPG, though that 100 GB of hard drive space is definitely a whopper.

Minimum Requirements
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16GB
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100GB available space
  • Additional Notes:
  • SSD Preferred, HDD Supported; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7
Recommended Requirements
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i9-9900K / AMD Ryzen 7 3700X (see notes)
  • Memory: 16GB
  • Graphics: NVIDIA RTX 2070 / AMD Radeon RX 5700XT
  • DirectX: Version 12
  • Storage: 100GB SSD available space
  • Additional Notes:
  • SSD Required; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7
The thing that really boggles my mind is that The Veilguard's minimum spec GTX 970 GPU will be a full decade old by the time the game releases on October 31, and the AMD equivalent R9 290X is even older. These were the shiny new graphics cards you would have wanted to run Dragon Age: Inquisition on when it released in November 2014. While the latest generation of graphics cards has been a bit of an expensive dud, I've always appreciated how the longevity of the previous decade's hardware is a world away from the rapid obsolescence of GPUs back in the 2000s.

The i5-8400 and Ryzen 3300X CPUs in the base spec are more recent, but still pretty long in the tooth. The Veilguard hasn't escaped the ballooning storage cost of games in the past few years though: 100 gigabytes, nearly four times as much space as Inquisition took up.

"Steam Deck Verified" can be a frustratingly loose categorization, but The Veilguard's low bar for system specs lends a lot of credence to it earning the status pre-launch. The Veilguard's system requirements are pretty comparable to Baldur's Gate 3's actually, though the new Dragon Age recommends a stronger CPU. BG3 was a pretty great Deck experience, but at launch it had some issues with processor-intensive city areas. The fact that The Veilguard is going to be more of a full action game than any Dragon Age yet may also mean that 30fps with some dips will be harder to stomach than in the turn-based Baldur's Gate 3.

This is definitely one I'm going to be playing on desktop, though my Steam Deck-favoring partner might have a better time with The Veilguard than I'd initially anticipated. The fact that it will be EA App-free on Steam no matter what you're playing on is good news for everybody.

Source: PC Gamer
 
If the game looks like it does in the trailers and runs on low-spec old hardware, I'll give the troons massive respect and it will be a big, big win for Bioware.

Modern day games are too bloated and unoptimised. To see a return to targetting the lowest common denominator is a massive, yuge step in the right direction.

Mega bonus points to Bioware if they release this game on the PS4.
 
Guy above me gets it.

In Baldur's Gate 3 and many many other rpgs if you're playing a Paladin and you sympathize with a necromancer, say you agree with a necromancer, or even not immediately smite them for being Godless heathens your oath is getting broken.

This is probably the only rpg I've ever seen where necromancy is portrayed as some cutsey quirky chungus thing and not a horrifying affront to God and life itself.

There was an exception in Morrowind when the Dunmer would call uo their ancestor skeletons.

Necromancy usually either involves messing around with a corpse, or enslaving a corpse.

Skeleton bros need Undead Lincoln!
 
There was an exception in Morrowind when the Dunmer would call uo their ancestor skeletons.
In the lore at least, TES handles necromancy quite well. Each province has different views on the practice, though when depicted in game, leaves something to be desired. The fact that in Oblivion necromancy is banned at the arcane university while is legal in the province makes the university come off as pussies (they are). If anything, it should be banned outside the university and studied there only for the sake of research. At least Skyrim had actual necromancy but treats it the same as any other school of magic, making its inclusion fall flat.

Concerning the Dunmer, traditionally necromancy was a-ok when performed on an n'wah's remains but iirc, eventually Empire psyops cucked them into banning the practice outright.
 
Man this PS3 ass looking game does not look even remotely good enough to justify being 100 GB.

Cyberpunk looks absolutely stunning and is like 20 GB smaller than this trash.
 
I think it more shows how long this game has been in development hell. Those would have been somewhat recent cards when development started.
It's cause it's using Frostbite 3 I think. I've checked the min requirements for:
DA Inquisition (2014): 8800 GT
Mirror's Edge Catalyst (2016): GTX 650
Battlefront II (2017): GTX 660
ME: Andromeda (2017): GTX 660
Battlefield V (2018 ): GTX 1050
NFS Unbound (2022): GTX 1050
Dead Space Remake (2023): GTX 1070

And Frostbite 3 has been used on all of them, it's been the same since 2013. So it could be the engine hasn't had a significant upgrade since then because they need to keep pumping out yearly FIFA titles.

Also found this interview with a Inquisition Dev talking about Frostbite and the like:
 
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