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- Nov 6, 2023
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Doomkid's still alive? I thought he finally grew some brain cells and avoided this kind of drama. Anyway, him still siding with Troonworld's finest is a reminder of why long-term residents from Troonworld are mentally ill.A very solid delivery by Archcynic in DoD Sunlust video. I also tried to greet my good pal Doomkid, but he's not in a party mood:
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I can't seem to find archcynic's comment. It's probably buried in the sea of shit, so if anybody could link it, that would be great.
I actually very much like MtPain's prose. Even if it's a little silly to equate Doom maps to grand works of art (especially when so many of them are the same nowadays...) it added texture and character to the show because he is, for all his faults, an exceptionally skilled writer. He could elevate an otherwise good level into something ethereal with just words because of his passion.A very solid delivery by Archcynic in DoD Sunlust video. I also tried to greet my good pal Doomkid, but he's not in a party mood:
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I hope that happens. He will have to find out the hard way that dealing with narcissistic schizos isn't worth all the trouble.When the DW friends he bought with patreonbux inevitably turn on MtPain it is going to make a nervous wreck out of him.
Don't forget the Kool Kids Club + DW moderators simping for Bethsoft and trying to hijack mapping standards causing tons of community figures to dip. Including Kraflab who was also harassed, with the blessing of site moderators, for removing ENDOOM support from dsda-doom.The community experiencing an untreated hemorrhaging because of their identity politics or other dumb shit like that Marisa noncery only made things worse
Thanks to Nightdive basically being "Doomworld Studios", the Kool Kids Club can now invade and wreck any retro game community of your choosing.Don't forget the Kool Kids Club + DW moderators simping for Bethsoft and trying to hijack mapping standards causing tons of community figures to dip. Including Kraflab who was also harassed, with the blessing of site moderators, for removing ENDOOM support from dsda-doom.
EDIT: BTW I have an insane conspiracy theory that the harassment and troonerization of DW is so they can have de-facto control of literally the last independent Doom fan space. As they outlined in the ID24 specification, they specifically wanted to "ensure the continued commercial viability of Doom + Doom II" and hijacking mapping standards and the community were obviously part of that. Linguica might have stopped it but he's an absentee father who hasn't been active on the site in years. Rooting out people like Kraflab was just par for the course for their plans because trannies make excellent corporate slaves, and non-trannies like Xaser could easily be bought.
Of course those plans have probably been blown the fuck up by the new Xbox CEO gutting bethsoft.
As I was writing this, I realize this started to sound faggy. But I’m just going to run with it, I’m half agreeing here anyway.Is it safe to say that I don't buy MtPain's theatrics at all? Doom isn't like some grand art compared to paintings from Michelangelo/Picasso/Van Gogh. It's a landmark in video game industry obviously but it's not the uber-grand masterpiece that he likes to paint Doom with.
If you can:A lot of Doom maps have special qualities that are hard to express.
Some of these works really do have some sort of ‘pull’ on me. I can’t totally explain
As Troonworld owner Linguica (edit: and the quoted poster) once put it:Yet, it’s always a joy to return to. Maybe it’s because there’s a slightly better sense of continuity and sense of escalation in the “narrative”. But whatever is there, it has soul
The midi I’m referring to is part of a midi pack (replacements for the original OST) that got released in 2022.As Troonworld owner Linguica (edit: and the quoted poster) once put it:
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Didn't Crimson Tide use that one track from the ROTT soundtrack? The one which is played in ROTT episode end screens, what was it called... "Watz next"?
The difficulty doesn't really bother me. After 32 years, there are going to be people who know every in and out of the engine. What gets me is the absolute non-creativity of it all. Everyone follows the same lame formula. I hate how every single release has to have a section where you fight multiple archviles with only a stripper pole for cover and monster closets of excessive amounts of the same enemies over and over.My main criticism of slaughter wads is never about the difficulty. It's more of a secondary criticism, because the Doom community is mighty autistic and some well-known imbeciles have no ceiling on how unforgiving a map can be. It's almost like they want to make levels for a TAS run, then normal players.
For me the problem with modern megawads is apparent by simply looking at the automap (here taken in GZDoom because I'm too lazy to install a map editor).I think Alien Vendetta is worth fascinating over, because I can relate to some of its pull. I could never say the same about Simulacrum or the vast majority of modern megawads.