Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

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The only Doom modders I know of who aren't troons or total fags are the ones who took the Mark route and just stopped interacting with the "community" so yeah, in retrospect Mark was entirely correct on that one. He may be edgy, he may be unable to take criticism, he may sperg out occasionally, but by god the man knows what a faggot is and how to avoid them.
Sadly, a lot of Doom modders who want to "make it" do go to these forums and either get indoctrinated by lunatics over there or get chewed out for not abiding to their standards. The maker of Call of Doom: Tarkov is an example of a modder who didn't care about the ZTrooners even when he was being lambasted for not taking any criticism from them.
 
On some level this is wholesome.

Not the way i see it. Newbies making new threads in the wad release section, every time they discover something new in the editor, is one of the many annoying aspect of Troonworld and how poorly the forum is being maintained. First of all, newbie or not, is this guy stupid? If he has played the original games or at least some popular community wads, then he should be aware there's nothing worth showing in this video. And if he hasn't played any of the IWADs, then i'm afraid that is even worse, because what business does he have jumping straight to mapping without understanding the game? Second, there is a general thread for posting Doom videos, from playthroughs to showcasing sneak peaks of new maps, mapping tutorials and works in progress. This video belongs there, not in a separate thread, that will get a grand total of two replies by the usual suspects, while pushing down the drain actual map release threads. Making new threads for every retarded idea makes the wad release section even more watered down... like that fucking part of the forum wasn't bad enough already. Once again, the mods are the ones to blame for this, because they'll ban everyone for having a different opinion than theirs, but they'll never do actual moderation to keep the forum organized and clean of pointless, retarded slop.
 
Not the way i see it. Newbies making new threads in the wad release section, every time they discover something new in the editor, is one of the many annoying aspect of Troonworld and how poorly the forum is being maintained. First of all, newbie or not, is this guy stupid? If he has played the original games or at least some popular community wads, then he should be aware there's nothing worth showing in this video. And if he hasn't played any of the IWADs, then i'm afraid that is even worse, because what business does he have jumping straight to mapping without understanding the game? Second, there is a general thread for posting Doom videos, from playthroughs to showcasing sneak peaks of new maps, mapping tutorials and works in progress. This video belongs there, not in a separate thread, that will get a grand total of two replies by the usual suspects, while pushing down the drain actual map release threads. Making new threads for every retarded idea makes the wad release section even more watered down... like that fucking part of the forum wasn't bad enough already. Once again, the mods are the ones to blame for this, because they'll ban everyone for having a different opinion than theirs, but they'll never do actual moderation to keep the forum organized and clean of pointless, retarded slop.
To your point, it’s been almost a full day and it still hasn’t been moved to a different thread or had a mod come in to say “hey not here”.

Considering how active the community is, I’d imagine there would’ve been an adjustment by someone by now. Even for DW this is a little atypical.
 
There is no activity on Doomworld. I don't mean that by 'there is zero people posting' but rather the quality of the posters have dipped to its lowest level. It's a shell of a former self. New posters just spam threads with their garbage, as you guys pointed it out many times before and push actual hard-working mappers' threads to the next page, so that your average short-attention span visitor or regular won't even think about clicking to the next page and it absolutely disgusts me that moderators don't put at least a couple of minutes of their life to keep things tidy and help serious mappers get some attention they deserve.

Just pure laziness from every direction. Lack of moderation, work ethics and no improvements to the site despite multiple criticisms from the users over the decades.
Project abandonments, development hell, over-promising and under-delivering, you name it and it isn't just newcomers who think they can lead a project with no experience in anything. It's the KKKlub as well. The excitement isn't there, slow developments and biting more than they can chew.

If there was an ounce of genuine activity, the forum (and WADs) would've been in a slightly better position.

Completely useless moderators but the second someone criticizes Nightdive or discusses AI usage, they'll immediately jump from the shadow like a Hunter from L4D and start mauling you till you get banned or leave on your own. I guess that's another one for the lack of activity.

Unless you draw sex toys in sector mode next to pictures of actual children, then it's a slap on the wrist. lmao

Another reason I could think of for the lack of activity is how difficult it is to find quality wads to play aka no wad categorization. Many times I've come across wads that played like a traditional Doom till about seven maps later where you meet a MASSIVE map with over 3k demons to slaughter by holding RMB with RL or BFG. This is a turn off for most of the people and it's a bad look.

ID24 also is a failure. Like, I just don't know what were they thinking with this?! Was it just to have console peasants to play wads?! Not surprising, it died and no one really cares about it two years later.

Many past users have permanently left the forum for many reasons and it shows. The forum is obsolete and it doesn't serve as good of a purpose as it did back then.
 
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Many times I've come across wads that played like a traditional Doom till about seven maps later where you meet a MASSIVE map with over 3k demons to slaughter by holding RMB with RL or BFG. This is a turn off for most of the people and it's a bad look.
Yes, I've pointed this out before. There's a lot of megaWADs that play great for the first few maps, then suddenly become utter bollocks. I think it's not a coincidence that those later maps are typically all made by troons whereas the first few are mostly made by normal people — at least that's my impression from scanning through the lists of assosciated mappers.
 
Completely useless moderators but the second someone criticizes Nightdive or discusses AI usage, they'll immediately jump from the shadow like a Hunter from L4D and start mauling you till you get banned or leave on your own. I guess that's another one for the lack of activity.
I predict that Nightdive will slide into the shitter in the next 5-10 years as they run out of games to remaster/remake, and most modern game devs can only shine if they have material thats already good, thats why remakes are everywhere .

The Blood re-remaster was such dogshit. They also took unnecessary liberties with modifying the Hexen/Hertic campaigns.

They'll fuck up big time eventually.

Many past users have permanently left the forum for many reasons and it shows. The forum is obsolete and it doesn't serve as good of a purpose as it did back then.
The oldheads that are still around branched out into making their own commercial games:

-Sgt Mark IV with Brutal Fate and Retrofront Vietnam

-The guys who made Captain Wayne.

-The nigger who made Hedon Bloodrite

I could go on. A lot of them are still around, they just want to progress in life, make some money and not be a troon in their goon cave all day.
 
Have they actually made anything that wasn't dogshit in some way or another? I only remember their Doom 64 remaster which was well done.
The System shock 2 remaster and The thing remaster were pointless because you could just install some bugfixes off PCgamingwiki.

Hertic + Hexen, DOOM + DOOM 2, Quake 1 + 2 came bundled with some new mid tier campaigns, but you could easily install a source port and wads on your own. I bought the original doom games for 5$ back in 2016-2017 because I wanted to play Brutal Doom and I never had issues installing any of that.

I bought Hexen/Hertic in for 5$ in 2018 and the quake games for 5$ in 2017 to play some mods on source ports too.

Blood: Refreshed Supply was also bundled with Death wish, but source ports have existed for the original game which I didn't know until recently. It also still has a fuck ton of bugs.

I think the Turok ports were pretty fucking good.

I want to say a few other remasters were just pointless releases with bugfixes and no real new content.

I liked the System Shock remake, but the original will always be the better game.

Killing Time: Resurrected is really fucking good, but want to know something funny? The artist who was in charge used AI to upscale multiple textures and adjusted them so they maintain the original artstyle.

It's ok when their guys use AI, but when when other people do it, it's not cool.

Edit: SIN: Reloaded is also going to be nothing but bugfixes, a gameplay modifier that changes how the weapons handle, and 4K support.
 
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Have they actually made anything that wasn't dogshit in some way or another? I only remember their Doom 64 remaster which was well done.
There's the one for Strife: Trust No One which was pretty okay. The additional content was purely optional that you'd have to go out of your way to see them, and unlike with the other remasters they weren't brazen enough to fuck with other things like map layout and textures. And a certain bug that causes enemies to literally magdump you to death in the highest difficulty is actually not on the remaster, among other things that would cause a dead end. I'd still rather play it on a modern sourceport however.
 
If *ZDoom and Doomworld ceased to exist I think a real "Doom Community" would see a sunrise. The faggots who claim Doom's online presence today are all ghouls.
That is wishful thinking. All external communities without strict gatekeeping are at risk of infiltration via human garbage.
I tried to call for a simple Doom mapping subforum here on Kiwifarms multiple times these past years, but all I get is silence in response.

 
If *ZDoom and Doomworld ceased to exist I think a real "Doom Community" would see a sunrise. The faggots who claim Doom's online presence today are all ghouls.
I disagree as there is another awful side of the community out there. The ones who repeat the same "OMGWTFBBQ RIIP AND TEEAAR!! SO BADASS AND FUNNYZ :D" quote, running Doom memes to the ground and just being annoying twats in general.

I'll never understand their logic with the franchise. They disliked Doom 3 for a different gameplay approach but praise newer games like they play exactly like the classics which is wrong on so many levels. Compare to the newer games, Doom 3 plays more like classics if you think about it.
No upgrades, no glory kills, just straight up killing demons. Use PDA only for codes that require progression and that's it.
Just some ass-backwards logic.
 
Yes, I've pointed this out before. There's a lot of megaWADs that play great for the first few maps, then suddenly become utter bollocks. I think it's not a coincidence that those later maps are typically all made by troons whereas the first few are mostly made by normal people — at least that's my impression from scanning through the lists of assosciated mappers.
Someone mentioned this before, but it's probably because they force themselves to meet a 32 map quota and ramp up le difficulty, so it quickly devolves into braindead slaughtershit after the first 10 maps
 
That is wishful thinking. All external communities without strict gatekeeping are at risk of infiltration via human garbage.
Yeah, there's a good example for that with the Time of Doom forum. Some people just aren't ready for a more serious Doom community, and need to either be shaped into submission, or banned. Though, on the other hand, there isn't much going on in a community of 100 people. It still needs to grow regardless.

I tried to call for a simple Doom mapping subforum here on Kiwifarms multiple times these past years, but all I get is silence in response.
I think that would be too specific for a forum like this.
 
I've always just been primarily a lurker in Doom communities over the years, not an active poster in any of them. When I get on a Doom kick, I want a fun new WAD to play, or hop in multiplayer and play some Coop or deathmatch in something not much more complicated than Dwango5. So it's definitely wishful thinking to just want a community that follows my standard, when I put nothing into it.

ZDoom, almost 20 years ago now, created a schism. ZDoom ports are "the way" to play multiplayer. I participated in that plenty back in Skulltag and earlier Zandronum days. The problem with ZDoom, beyond the community, is that it's not Doom. It has its own floating point physics, own mapping rules, no standard specification, and can't even fully document ZScript. And ZScript alone allows WAD authors to break the engine rules of Doom, so determinism is gone. It is a constant moving target. So long as ZDoom is "the way" to make "modern" WADs, or "the way" to play online, that schism will forever squelch the "actual", Vanilla Doom experience. People jizz their pants over games made in the ZDoom engine like Selaco and Mohrta, or MyHouse.WAD and say "Oh my god, can you believe this is Doom?!". No, I can't believe it's Doom. It's not Doom. That's not the Doom engine. That's ZDoom, an engine created by a tranny, a mind-raped loser, and now run by a committee of other freaks who will surely continue ballooning their egos in their perceived dominance over their claim to the Doom standard.

The gatekeeping that must be done, for my daydreamed Doom community, starts with that: ZDoom ain't Doom anymore, and hasn't been for a long time. There's plenty of amazing projects which have been created for it, and I'm not taking that for granted. But call it UZCoom or something else.
 
I've always just been primarily a lurker in Doom communities over the years, not an active poster in any of them. When I get on a Doom kick, I want a fun new WAD to play, or hop in multiplayer and play some Coop or deathmatch in something not much more complicated than Dwango5. So it's definitely wishful thinking to just want a community that follows my standard, when I put nothing into it.

ZDoom, almost 20 years ago now, created a schism. ZDoom ports are "the way" to play multiplayer. I participated in that plenty back in Skulltag and earlier Zandronum days. The problem with ZDoom, beyond the community, is that it's not Doom. It has its own floating point physics, own mapping rules, no standard specification, and can't even fully document ZScript. And ZScript alone allows WAD authors to break the engine rules of Doom, so determinism is gone. It is a constant moving target. So long as ZDoom is "the way" to make "modern" WADs, or "the way" to play online, that schism will forever squelch the "actual", Vanilla Doom experience. People jizz their pants over games made in the ZDoom engine like Selaco and Mohrta, or MyHouse.WAD and say "Oh my god, can you believe this is Doom?!". No, I can't believe it's Doom. It's not Doom. That's not the Doom engine. That's ZDoom, an engine created by a tranny, a mind-raped loser, and now run by a committee of other freaks who will surely continue ballooning their egos in their perceived dominance over their claim to the Doom standard.

The gatekeeping that must be done, for my daydreamed Doom community, starts with that: ZDoom ain't Doom anymore, and hasn't been for a long time. There's plenty of amazing projects which have been created for it, and I'm not taking that for granted. But call it UZCoom or something else.
I like the Skulltag source port. We all know Carn is the butt of the jokes, but Skulltag made me more interested than gzdoom or zdoom.
It added new monsters, weapons and it had a singleplayer deathmatch against the bots which was impressive.

It also runs on Windows 98.
 
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