BR55
kiwifarms.net
- Joined
- May 8, 2017
Doom 2016 vs. Doom Eternal...
2016 has purity over Eternal.
There is little that is extraneous or unneeded in 2016.
There isn't that much lore and it's not really necessary to understand the game, there is essentially no cutscenes or waiting around and platforming is kept to a minimum.
Everything is built around keeping you moving from combat arena to combat arena as efficiently as possible. Not much platforming or exploring unlike Eternal.
The combat itself is also very pure and uncomplicated.
Eternal on the other hand aims for escalation and expansion over 2016.
Just look at all the stuff that Doom Slayer uses this go around.
His usual arsenal of weapons.
Crucible blade.
BFG and Unmakyr.
Grenade and Ice Bomb.
Flame Belch and Blood Punch.
Chainsaw.
Dash and double Jump.
Shoulder launcher.
Glory Kills for health, set enemies on fire for armor and chainsaw for ammo.
At first it can honestly be overwhelming and feel cluttered with how much there is to keep track of.
But once you get used to it all, the sheer devastation you dish out with all those tools is cathartic and engaging in the extreme.
Lore has been greatly expanded and can be somewhat required to understand the story and background. It is really good lore though in my opinion.
More cutscenes and story beats fit with the theme of one upping 2016 at the cost of purity.
And as mentioned there is a lot more platforming and exploring along with general pace breaking and down time.
The difficulty has increased by a lot but I prefer that to be honest.
In 2016 as long as you made sure to upgrade your suit and arsenal you were basically untouchable by the last third of the game.
In Eternal even when fully upgraded and kitted out the game stays challenging but the great part is you still feel unstoppable despite the challenge.
I think 2016 is the more consistent and pure experience but the sum of the parts for Eternal overcomes the flaws and pushes it over the top for me.
2016 has purity over Eternal.
There is little that is extraneous or unneeded in 2016.
There isn't that much lore and it's not really necessary to understand the game, there is essentially no cutscenes or waiting around and platforming is kept to a minimum.
Everything is built around keeping you moving from combat arena to combat arena as efficiently as possible. Not much platforming or exploring unlike Eternal.
The combat itself is also very pure and uncomplicated.
Eternal on the other hand aims for escalation and expansion over 2016.
Just look at all the stuff that Doom Slayer uses this go around.
His usual arsenal of weapons.
Crucible blade.
BFG and Unmakyr.
Grenade and Ice Bomb.
Flame Belch and Blood Punch.
Chainsaw.
Dash and double Jump.
Shoulder launcher.
Glory Kills for health, set enemies on fire for armor and chainsaw for ammo.
At first it can honestly be overwhelming and feel cluttered with how much there is to keep track of.
But once you get used to it all, the sheer devastation you dish out with all those tools is cathartic and engaging in the extreme.
Lore has been greatly expanded and can be somewhat required to understand the story and background. It is really good lore though in my opinion.
More cutscenes and story beats fit with the theme of one upping 2016 at the cost of purity.
And as mentioned there is a lot more platforming and exploring along with general pace breaking and down time.
The difficulty has increased by a lot but I prefer that to be honest.
In 2016 as long as you made sure to upgrade your suit and arsenal you were basically untouchable by the last third of the game.
In Eternal even when fully upgraded and kitted out the game stays challenging but the great part is you still feel unstoppable despite the challenge.
I think 2016 is the more consistent and pure experience but the sum of the parts for Eternal overcomes the flaws and pushes it over the top for me.