- Joined
- Jan 17, 2019
Prowler are a pain in the ass. Keep trying to chainsaw the fuckers thinking they're Imps.
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The number of times I tried strafing around a large demon like a mancubus or a tyrant only to run into one of those fuckers right as they teleport behind me is way more than I would like. They aren't even that dangerous, they're just pests that block your path.Prowler are a pain in the ass. Keep trying to chainsaw the fuckers thinking they're Imps.
Because you’re mentally challenged Shaun.![]()
Shaun on Twitter
“i had hoped the 'mortally challenged' line from the doom eternal trailer was a one-off bad joke, but the actual game says it at you all the time. even the human resistance call them 'the challenged' why do they do that”twitter.com
Remember when people like Shaun were claiming no one was mad about the Mortally Challenged thing?![]()
Shaun on Twitter
“i had hoped the 'mortally challenged' line from the doom eternal trailer was a one-off bad joke, but the actual game says it at you all the time. even the human resistance call them 'the challenged' why do they do that”twitter.com
I caught that the Seraphim said the same lines to the Slayer as when Hayden offered him the Argent. I didn't catch that the Makyr's name was also Samul. It's interesting but it's all so strange given Hayden's previously antagonistic role.
64 is the more relatable, more affective experience for me because it’s an action game that makes room for sadness.
The Doom Marine is the archetype of white masculine power fantasy in gaming—a role he continues to fill to this day without much change—so this rare acknowledgement of vulnerability, trauma, and mental illness is important, and one that I appreciate in my own experiences of mental illness. It’s still not often that men in action games are allowed to be tired or sick, and even less often that they’re allowed to be afraid. The result is still a power fantasy, but one tinged with the contours of depression.
Doom 64, with its depressive atmosphere, hits me in a way the other classic games don’t, despite my love for them. I’ve been living with severe depression for a long time, and it costs and costs and costs. I wonder sometimes if, like the Marine, I’ve wilfully trapped myself in a vicious cycle by taking so long to acknowledge my mental illness and the work that goes into accommodating it.
It does not matter... The demons spawn like rats and you have the grade AAA U.A.C. poison they crave. Your bloodthirsty scream shatters the teleport maze. Once again you find yourself amidst..."
Because Shaun, you and your ilk getting assblasted over stuff like this of all things is just further proof that you're no different from the Moral Majority boomers that got assblasted over the satanic imagery in the first game. Therefore, like them, you deserve to be assblasted![]()
Shaun on Twitter
“i had hoped the 'mortally challenged' line from the doom eternal trailer was a one-off bad joke, but the actual game says it at you all the time. even the human resistance call them 'the challenged' why do they do that”twitter.com
I couldn't do it guys. I made it an amusing hour and 59 minutes in but all the grating things feel so grating that I can't stand the thought of playing through more to get to the "good part" people keep telling me about. I wanted to like it but it's such a slog. There's so many mechanics that just don't flow well together and the platforming just feels unecessary altogether, I'm just not having fun guys![]()