- Joined
- Dec 7, 2013
Good to know switching from a 6600K to a ryzen 3700X was the right call. Didn’t realize that AMD’s default fans had heat pipes, which is nice.Just finished taking out the second Hell Priest on Nightmare difficulty.
The good:
Dashing is really fun and compensates well enough for the lower movement speed.
Lots of demon variety, combat feels frantic as fuck. The savagery rune is an absolute must-have now.
The boss fights are much better designed and substantially more challenging than their 2016 counterparts. Getting my ass kicked repeatedly should not be this fun.
Having secondary utility for the Super Shotgun is pretty neat.
The story is exactly the kind of pulp grimdark I'd want from a Doom game.
Soundtrack sounds a lot less like Nu-Metal and a lot more like actual metal.
The bad:
LOTS of controls, feels overwhelming.
Weapon swapping is much slower, even when upgraded. In 2016 you could get it down to a split second. That is no longer the case. That is the one major issue I have with the game so far.
As I thought, Demon-on-player glory kills are gone, at least for now. Hope they return eventually.
This game is seriously CPU heavy. I'm running an i7-7700 and getting bottlenecked.
Hearing that stupid Hell-Priest's taunt every single time I died to the Doom Hunter... they weren't kidding when they said they were fine with frustrating the player as long as the player had something to learn.
I'll be honest, I would have been just fine with a Doom 2016 expansion that contained modest gameplay changes coupled with better graphics/music and new storyline. I didn't really want a total overhaul.
All in all though, it fundamentally feels like a Doom game and a pretty damn good one at that. I'd say I've gotten my money's worth, if nothing else. I don't disagree with the sentiment that the control kit feels a bit bloated initially, but with a few rebindings and some time it everything starts to fall into place. Strangely enough, the combat feels more flexible than the previous game, just in a much different way. It feels much more focused on risk vs. reward. I'm actually legitimately seeing what they were getting at with "combat puzzle" after the first boss encounter. You definitely have the best experience when you swap through your weapons more frequently based on range and enemy type. The more I play it, the more sense it makes and the more I like it.
Taking on those twin Doomhunters actually forced me to think much more strategically than I am inclined to do. Whittling both Doomhunters down such that I could kill them within a short span of time and not get swamped by the wave that killing one unleashes was not easy, especially on Nightmare. But once I pulled it off, it made the 20 times I died trying to beat both the single and twin doomhunters feel completely worth it.
For the record, I did not use that Sentinel armor feature, so I don't know what effect that would have on the boss fight. Don't ask why.
I don’t know if I agree with @BrunoMattei about the weapon mods being half-useless again. The plasma gun locking for a second after using the heat wave has killed me already, the combat shotty’s mods are both pretty strong to the point that the full auto seems to do more sustained DPS than the Super Shotgun, and both the chainguns seems fairly good (though the shield probably needs its upgrades more than most of them). The ballista’s charge shot makes me hate the slow time rune.
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