DOOM

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In the end my biggest problem with Eternal is that it's pretty safe, to the point it might as well been an expansion pack to DOOM.
Just like Doom II.

I haven't played it yet, i was expecting to buy it by the end of the month but Bethesda did a Bethesda and released the game uncracked on their client, so i'll wait for a torrent instead and see if it runs on my machine at all.
 
If this is just an expansion then sign me the fuck up for yearly map packs.

Two things instantly jump out; there is a shit load of of meta progression stuff (challenges, ranks, cosmetic things and so on), and enabling fast travel just before a level's completion is such a simple but genius idea to accommodate completionists.
 
enabling fast travel just before a level's completion is such a simple but genius idea to accommodate completionists.
I like this idea because one of the most annoying things about Doom 2016 was that some levels would arbitrarily lock you off so if you missed something, you were just fucked unless you wanted to replay the whole level. BFG Division is particularly egregious since once you meet Sam Hayden you can't go back and get that automap. Even in my last playthrough this fucked me over; I was in the Vega stage when I noticed near the end that I missed a Praetor token but there was no way to backtrack and I had just made it to the final area.
 
I like this idea because one of the most annoying things about Doom 2016 was that some levels would arbitrarily lock you off so if you missed something, you were just fucked unless you wanted to replay the whole level. BFG Division is particularly egregious since once you meet Sam Hayden you can't go back and get that automap. Even in my last playthrough this fucked me over; I was in the Vega stage when I noticed near the end that I missed a Praetor token but there was no way to backtrack and I had just made it to the final area.
I feel like that’s inadvertently less of an issue the further into 2016 you get due to the “only 1 of the weapon paths is really good for most of them” issue that people have brought up there. I always just say fuck it and make use of the frankly astonishing amount of BFG ammo in the last 2 levels. The suit upgrades look way more interesting in Eternal anyway.
Edit: Why is is taking to long to unpack? Damnit I just wanna play.
 
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I know I mentioned this earlier, but I'd love to see a full-scale remake of Zombies TC for Doom 2.

I already know about Extreme Epidemic Edition, Zombies TC Reanimated, and Invasion of the Living Dead, but I'd like to see a new take on it, utilizing the knowledge and technology that the Classic Doom modding community has nowadays.

I'm thinking you could have a whole array of new weapons (Invasion of the Living Dead does add some new ones) and also new zombie sprites, maps, player classes, and actual bosses.

Rather than focus on just Dawn of the Dead with a few late Day of the Dead style maps, you could have maps and elements from the entire original trilogy and also include stuff from the Return of the Living Dead series as well as Zombi 2/Hell of the Living Dead.

I'm thinking the original three player classes of Thug, Biker, and Cop would return and would roughly correspond to the characters of Trash (Return of the Living Dead), Blades (Dawn of the Dead), and Peter (Dawn of the Dead) respectively.

You could also have a few new classes with starting loadouts such as the Commando (Zantoro from Hell of the Living Dead), the Scientist (Sarah from Day of the Dead), and the Civilian (Ben from Night of the Living Dead), who would have a light machine gun, an Uzi, and a lever-action hunting rifle as their main weapon at the start. In this remake, the Biker class would instead start off with a pump-action shotgun.

I'd also love to see a "Zombie" player class, with male and female variants. The male Zombie would be Bub from Day of the Dead and the female Zombie would be Julie from Return of the Living Dead 3. Bub would start off with his M1911 pistol, of course.

If you wanted to be really ambitious, you could have the original Romero Trilogy as a series of Doom 1-styled "Episodes" and then have two bonus episodes, one based on a mix of Zombi 2 and Hell of the Living Dead, and a Plutonia-tier difficult episode based on Return of the Living Dead.

Each episode would have a boss at the end, of course. The first three are human bosses, while the bosses of the bonus episodes are souped-up zombie monsters.

E1: Sheriff McClelland
E2: Blades (or Stephen, if you picked the Biker class)
E3: Captain Rhodes
E4: Worm-Eye
E5: Tarman

Sadly, I know jack shit about coding and modding Doom and this is all just wishful thinking BS.
 
After pre-loading and then downloading it again 2 hours later, and then two video card updates, and a restart to apply those updates. I've only gotten through the first level, playing it on Nightmare. Aracnotron's do NOT fuck around. Holy fuck. A couple of times I had so little ammo and then I remembered that I have to use the chainsaw much more to get that ammo. I had to pause after that, not sure if I'm just tired, my heater was on overdrive, or I got motion sick or all of the above.

Love it.
 
Yeah, going by the pre release stuff I thought Arachnotrons were going to be glorified turrets. No, those fuckers need to be dismembered straight away or they will fuck you up.

Speaking of which, the gore system is great despite not being thrown in your face. You instantly, subconsciously know what enemies are weakened, lower priority, etc. Given how they weren't lying about the speed of this game its a blessed addition.

Finally, after all the whining about Sekiro I'm impressed - but not surprised - that journalists aren't jerking off over this. The amount of accessibility options, difficulty tweaks and so on is a little bit alarming.

slayer Gates do not fuck about holy shit
 
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Yeah, going by the pre release stuff I thought Arachnotrons were going to be glorified turrets. No, those fuckers need to be dismembered straight away or they will fuck you up.

Speaking of which, the gore system is great despite not being thrown in your face. You instantly, subconsciously know what enemies are weakened, lower priority, etc. Given how they weren't lying about the speed of this game its a blessed addition.

Finally, after all the whining about Sekiro I'm impressed - but not surprised - that journalists aren't jerking off over this. The amount of accessibility options, difficulty tweaks and so on is a little bit alarming.

slayer Gates do not fuck about holy shit
I got cornered so much yesterday in the first 2 levels that I had none of the extra lives. I’m honestly kind of regretting going with the slow time rune first. The ammo count was also fucking me up. I need to bind the chainsaw to something besides C.
 
Completed the first two levels (although the introduction probably doesn’t count, holy hell is the second one so much bigger in size and scope). Only going to make some quick jots down:
  • As @BrunoMattei and @Takayuki Yagami have said, the ammo starvation is real. In less than four hours I had to use the chainsaw more times than I’ve ever did in my entire playthrough of Doom 2016, and I ended up desperately looking for junk mobs instead of saving it for the big guys.
  • I’m increasingly thinking about picking up the “Increase Glory Kill Animation” rune the next time I see one. It’s concerning that performing one is an easy way to have demons gather around and instantly take you for a train ride once the invincibility state ends.
  • The scenery has gone full heavy metal.
  • The flamethrower is a great addition that adds an extra wrinkle to your resource management. Long story short, you can never have enough armor.
  • The dodges are dumb and hilarious, especially since you are given two. Doomguy can now literally fly across entire maps.
  • I’m patiently waiting for the music soundtrack standout like “Flesh and Metal” and “BFG Division”.
 
AFTER AEONS OF WAITING, THE PROMISED TIME HAS COME.

AND IT IS FUCKING GLORIOUS.


Currently at Exultia, playing on Ultra-Violence (As you should) and my god the game so far has been great. The ammo starving proves to make for great fights, as now you're constantly scrambling for ammunition desperately. The gore system is SUPER satisfying, and I never felt as if enemies were bulletspongy; everything so far has been superb. The lore especially is awesome shit, like the fact that Hell has Elder HELL Gods instead of regular ol' Elder Gods. I gotta say, ID Software has done did it again.
 
Completed the first two levels (although the introduction probably doesn’t count, holy hell is the second one so much bigger in size and scope). Only going to make some quick jots down:
  • As @BrunoMattei and @Takayuki Yagami have said, the ammo starvation is real. In less than four hours I had to use the chainsaw more times than I’ve ever did in my entire playthrough of Doom 2016, and I ended up desperately looking for junk mobs instead of saving it for the big guys.
  • I’m increasingly thinking about picking up the “Increase Glory Kill Animation” rune the next time I see one. It’s concerning that performing one is an easy way to have demons gather around and instantly take you for a train ride once the invincibility state ends.
  • The scenery has gone full heavy metal.
  • The flamethrower is a great addition that adds an extra wrinkle to your resource management. Long story short, you can never have enough armor.
  • The dodges are dumb and hilarious, especially since you are given two. Doomguy can now literally fly across entire maps.
  • I’m patiently waiting for the music soundtrack standout like “Flesh and Metal” and “BFG Division”.
It might also be of note that Revenants seemed to be a far bigger threat than they were in 2016, and the Cyber-Hell Knights in the first Slayer Gate nearly killed me like 4 times. Ammo will probably be less of an issue as we get more weapons and capacity upgrades.
 
I made the mistake of getting Micro Missiles for the rifle. I thought "Hey, this was really good in 2016." And it's not good in that first level. I did upgrade my max ammo a little before going to sleep at least.
 
AFTER AEONS OF WAITING, THE PROMISED TIME HAS COME.

AND IT IS FUCKING GLORIOUS.


Currently at Exultia, playing on Ultra-Violence (As you should) and my god the game so far has been great. The ammo starving proves to make for great fights, as now you're constantly scrambling for ammunition desperately. The gore system is SUPER satisfying, and I never felt as if enemies were bulletspongy; everything so far has been superb. The lore especially is awesome shit, like the fact that Hell has Elder HELL Gods instead of regular ol' Elder Gods. I gotta say, ID Software has done did it again.
Im going to be playing on nightmare, the extra life system is going to make death less serious. Can you turn off the extra lives and the cartoony art style for puckups? Enjoy the game. :)
 
Im going to be playing on nightmare, the extra life system is going to make death less serious. Can you turn off the extra lives and the cartoony art style for puckups? Enjoy the game. :)

You have to go a bit out of your way to get the extra lives, so it's effectively optional. But believe me, I'm one hour in and you will need them on Nightmare. It's absolutely brutal.
 
Been spending a lot of time with the game. Firstly, the opening parts of the game are hard. I was caught off guard because I just beat Doom 2016 for the millionth time and I like to think I'm very good at that game (I've beaten it on Nightmare). Eternal's got more of a learning curve; it's got way more resource management than 2016 and enemies can gang up on you much easier. Not to mention the basic controls are different from 2016 so it took me a while to get acclimated to the new keys (by the time I thought to rebind them I was already too used to them). I actually had to turn down the difficulty to Hurt Me Plenty because of it (I do plan on doing a second run on Ultra-Violence when I actually get good).

That being said, everything feels so much more balanced than in 2016, as in the difficulty doesn't snap in two when you start getting mods and upgrades. If anything, it gives the player more of a fighting chance, and I like that. The rocket launcher's more useful, the super shotgun isn't broken, the heavy machine gun feels more powerful, everything just feels better. The destructible demons especially add to it; nothing's more satisfying than blowing off a mancubus' cannons will a well-timed rocket or shooting the revenant's cannons.

The game also feels more alive than 2016, and by that I mean the environments are more richly details and reactive to what's going on. Doom 2016's environments felt static and while they were finely-detailed they did feel a little barren (which makes sense since everyone but the Slayer's dead but still). Eternal's levels have a lot more going on and I quite enjoy that. Plus you have more interaction with different characters and not just one or two others like in the last game. The ARC news reports are also entertaining.
 
I don't like it as much as 2016 so far. The core gameplay is good, but everything else feels like a step back. 2016 mixed ultra violent power fantasy with an aesthetic and setting with just enough realism to not feel like a cartoon. This steps far over that line. The absence of a grounding character like Hayden doesn't help either.

Even the gameplay isn't all a step up - several enemies having specific counters you'll want to use pretty much every time you run into them is lame.
 
I don't like it as much as 2016 so far. The core gameplay is good, but everything else feels like a step back. 2016 mixed ultra violent power fantasy with an aesthetic and setting with just enough realism to not feel like a cartoon. This steps far over that line. The absence of a grounding character like Hayden doesn't help either.

Even the gameplay isn't all a step up - several enemies having specific counters you'll want to use pretty much every time you run into them is lame.

What difficulty are you playing? You're contradicting yourself by saying "everything else feels like a step back" and then saying "several enemies having specific counters" which is it? I like that. It means you can't rely on 1-2 weapons for most of your playthrough. Although, it does get to be a clusterfuck remembering how much shit you can do: use chainsaw, switch weapon, switch weapon mod, use the grenade, use the flamethrower, and use the powered up melee.

Also, I feel like I keep grabbing the wrong weapon mods. First it was Micro Missiles which were 'meh' then the overcharge whateverthefuckyoucallit for the Plasma Rifle. It's good on the Aracnotron's and Revnant's BUT it leaves you stationary which -when you're playing on Nightmare- you DON'T want to be doing. I like the full auto mode for the shotty but you just don't get enough ammo to have fun with it in the early game.
 
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