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Just like Doom II.In the end my biggest problem with Eternal is that it's pretty safe, to the point it might as well been an expansion pack to DOOM.
I like this idea because one of the most annoying things about Doom 2016 was that some levels would arbitrarily lock you off so if you missed something, you were just fucked unless you wanted to replay the whole level. BFG Division is particularly egregious since once you meet Sam Hayden you can't go back and get that automap. Even in my last playthrough this fucked me over; I was in the Vega stage when I noticed near the end that I missed a Praetor token but there was no way to backtrack and I had just made it to the final area.enabling fast travel just before a level's completion is such a simple but genius idea to accommodate completionists.
I feel like that’s inadvertently less of an issue the further into 2016 you get due to the “only 1 of the weapon paths is really good for most of them” issue that people have brought up there. I always just say fuck it and make use of the frankly astonishing amount of BFG ammo in the last 2 levels. The suit upgrades look way more interesting in Eternal anyway.I like this idea because one of the most annoying things about Doom 2016 was that some levels would arbitrarily lock you off so if you missed something, you were just fucked unless you wanted to replay the whole level. BFG Division is particularly egregious since once you meet Sam Hayden you can't go back and get that automap. Even in my last playthrough this fucked me over; I was in the Vega stage when I noticed near the end that I missed a Praetor token but there was no way to backtrack and I had just made it to the final area.
I got cornered so much yesterday in the first 2 levels that I had none of the extra lives. I’m honestly kind of regretting going with the slow time rune first. The ammo count was also fucking me up. I need to bind the chainsaw to something besides C.Yeah, going by the pre release stuff I thought Arachnotrons were going to be glorified turrets. No, those fuckers need to be dismembered straight away or they will fuck you up.
Speaking of which, the gore system is great despite not being thrown in your face. You instantly, subconsciously know what enemies are weakened, lower priority, etc. Given how they weren't lying about the speed of this game its a blessed addition.
Finally, after all the whining about Sekiro I'm impressed - but not surprised - that journalists aren't jerking off over this. The amount of accessibility options, difficulty tweaks and so on is a little bit alarming.
slayer Gates do not fuck about holy shit
It might also be of note that Revenants seemed to be a far bigger threat than they were in 2016, and the Cyber-Hell Knights in the first Slayer Gate nearly killed me like 4 times. Ammo will probably be less of an issue as we get more weapons and capacity upgrades.Completed the first two levels (although the introduction probably doesn’t count, holy hell is the second one so much bigger in size and scope). Only going to make some quick jots down:
- As @BrunoMattei and @Takayuki Yagami have said, the ammo starvation is real. In less than four hours I had to use the chainsaw more times than I’ve ever did in my entire playthrough of Doom 2016, and I ended up desperately looking for junk mobs instead of saving it for the big guys.
- I’m increasingly thinking about picking up the “Increase Glory Kill Animation” rune the next time I see one. It’s concerning that performing one is an easy way to have demons gather around and instantly take you for a train ride once the invincibility state ends.
- The scenery has gone full heavy metal.
- The flamethrower is a great addition that adds an extra wrinkle to your resource management. Long story short, you can never have enough armor.
- The dodges are dumb and hilarious, especially since you are given two. Doomguy can now literally fly across entire maps.
- I’m patiently waiting for the music soundtrack standout like “Flesh and Metal” and “BFG Division”.
Im going to be playing on nightmare, the extra life system is going to make death less serious. Can you turn off the extra lives and the cartoony art style for puckups? Enjoy the game.AFTER AEONS OF WAITING, THE PROMISED TIME HAS COME.
AND IT IS FUCKING GLORIOUS.
Currently at Exultia, playing on Ultra-Violence (As you should) and my god the game so far has been great. The ammo starving proves to make for great fights, as now you're constantly scrambling for ammunition desperately. The gore system is SUPER satisfying, and I never felt as if enemies were bulletspongy; everything so far has been superb. The lore especially is awesome shit, like the fact that Hell has Elder HELL Gods instead of regular ol' Elder Gods. I gotta say, ID Software has done did it again.
Im going to be playing on nightmare, the extra life system is going to make death less serious. Can you turn off the extra lives and the cartoony art style for puckups? Enjoy the game.![]()
I don't like it as much as 2016 so far. The core gameplay is good, but everything else feels like a step back. 2016 mixed ultra violent power fantasy with an aesthetic and setting with just enough realism to not feel like a cartoon. This steps far over that line. The absence of a grounding character like Hayden doesn't help either.
Even the gameplay isn't all a step up - several enemies having specific counters you'll want to use pretty much every time you run into them is lame.