- Joined
- Apr 16, 2019
𝕿𝖍𝖊 𝕴𝖓𝖋𝖆𝖒𝖔𝖚𝖘 on Twitter
“warm-up doodle here's your peepee poopoo wholesome uwu sanrio shit”
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Not shocked that hellonearth would do what he does best and be edgy for the sake of edgy.Uh ooohhh, we got a little deviant over here![]()
𝕿𝖍𝖊 𝕴𝖓𝖋𝖆𝖒𝖔𝖚𝖘 on Twitter
“warm-up doodle here's your peepee poopoo wholesome uwu sanrio shit”twitter.com
Start with the stuff from the latest Cacowards.So I wanna know, what WADs are you guys playing now-a-days? I can't find any good ones other than sprite replacements.
Gotcha, so 2017 to 2019?Start with the stuff from the latest Cacowards.
I’m so glad he came up in my feed recently. I’m assuming it’s because I started watching shit about retro shooters He’s almost like Spoony before he went insane. Hopefully he doesn’t follow suit.
I’m so glad he came up in my feed recently. I’m assuming it’s because I started watching shit about retro shooters He’s almost like Spoony before he went insane. Hopefully he doesn’t follow suit.
I’m aware. I picked up Blood and will probably pick up Postal 2 soon because of him.
Firstly I'm assuming you switched the screen size to at least 11 since that is what will change the HUD to the simplified view. If not, go to Display Options and do so. If it's too small you should go to the HUD options and select Scaling Options. From there you can increase the Fullscreen HUD size to what you want it to be. You can also play around with it there because there are options there to make it as big or small as you like.Edit: Doom question. How do you get the simpliefied HUD in GZDoom, as in just the health, armor, and ammo? The way I have it now makes the default hud tiny as fuck and going into options and switch simplified hud on and off didn’t change it. Is that a separate mod?
Firstly I'm assuming you switched the screen size to at least 11 since that is what will change the HUD to the simplified view. If not, go to Display Options and do so. If it's too small you should go to the HUD options and select Scaling Options. From there you can increase the Fullscreen HUD size to what you want it to be. You can also play around with it there because there are options there to make it as big or small as you like.
This is even funnier now that Civvie's making way more than Spoony on Patreon. As he should.
It really doesn't matter now that he's losing his house.I think Spoony's down to about $250-300 on Patreon. But he gets cash from his shitty streams from autists.
I found him because someone (I think it might have been you) posted his Blood 2 review on another thread and I got interested because he's probably the most entertaining reviewer I've come across in a long time.I found Civvie last year or so when his videos got recommended in my feed (YT algorithm actually working correctly? Holy shit, right?). Easily the best reviewer of old school FPS.
I got the simplified hud by bringing the screen to 11 like you said, but I also need to figure out how to make the the actual health and ammo values larger. Any idea what the options is to increase the font on that?Firstly I'm assuming you switched the screen size to at least 11 since that is what will change the HUD to the simplified view. If not, go to Display Options and do so. If it's too small you should go to the HUD options and select Scaling Options. From there you can increase the Fullscreen HUD size to what you want it to be. You can also play around with it there because there are options there to make it as big or small as you like.
This is even funnier now that Civvie's making way more than Spoony on Patreon. As he should.
That's when you go to the HUD options and select Scaling Options. Sorry if that wasn't clear.I got the simplified hud by bringing the screen to 11 like you said, but I also need to figure out how to make the the actual health and ammo values larger. Any idea what the options are for that?
I’ll use an example from another game that I think illustrates something close to what they might be doing with it. In Devil May Cry 5, 2 of the 3 characters have abilities that let you outright destroy single enemies. Nero can destroy his robot arms for super attacks with 2 of them, Ragtime and Buster, being important to my point. Ragtime lets you stop time for like 8 seconds, letting you just wail on things or using one of his Devil Trigger exclusive moves while also charging another super. Buster lets you grapple and kill any single non-boss enemy in the game, and even bosses lose a third of their health to it. The balance on these comes from the you having a very limited number of arms between checkpoints while also dealing with the other arms being more practical for general play, and in Bloody Palace (the game’s endurance mode) you only get one of each every 10 levels where you get 2 of the others. Dante gets Sin DT by storing 150ish percent of the DT bar that grants a damage boost and health regen. In this mode you do massive damage to everything, but you can sacrifice half of your limited time in the mode to force choke any single enemy out of the game. My guess is that the Crucible does a faster, more limited version of those things. I can certainly see that being all there is to it just because you’re already juggling a lot of cooldowns in Eternal.As cool as the Crucible is, I'm wondering how it's going to fit into the overall game. You use the Chainsaw for ammo and you got the BFG as a screen-clearing weapon, so you use the Crucible to just kill any one enemy?
Maybe there's gonna be more to it, but I'm wondering just how useful it's going to be to the overall game in a game that's already giving you a shit ton of powerful weaponry.
I'd say the difference here though is that you aren't equipped with 3 ultra-powerful arms at once. When you use an arm's super attack, you still have that arm until the attack is over, and the process destroys that current arm. In fact, I'd go as far as to say that Nero's moveset in 5 contrasts with Doom Eternal's in that the arms are a limited resource and if you want to change the arm you have to destroy it to use another one. You don't have access to all your arms' abilities at once, not without having to sacrifice the one you currently have.Nero can destroy his robot arms for super attacks with 2 of them, Ragtime and Buster, being important to my point. Ragtime lets you stop time for like 8 seconds, letting you just wait on things or using one of his Devil Trigger exclusive moves while also charging another super. Buster lets you grapple and kill any single non-boss enemy in the game, and even bosses lose a third of their health to it. The balance on these comes from the you having a very limited number of arms between checkpoints while also dealing with the other arms being more practical for general play,
That is certainly true; the chainsaw's got a cooldown now so you can't constantly spam it like you could in 2016. I don't think the BFG has one, so I'm guessing the Crucible's going to act like a sort of middle ground where it instantly kills enemies but doesn't have a cooldown like the chainsaw.My guess is that the Crucible does a faster, more limited version of those things. I can certainly see that being all there is to it just because you’re already juggling a lot of cooldowns in Eternal.