The dialogue in this game is pretty poor; over-explaining jokes in a deadpan voice, being awkward in that really forced, obvious way, juvenile humour and swearing... insults tend to just taking one word of a character's name and changing it to dick, or cuck, or something similar, just absolute playground insult-levels.
So the game opens with this character I don't know interrogating someone else I don't know, threatening to drop him off a balcony, then I'm presented with a choice as to whether to drop the guy or not. I don't know?? I'm given next to no context as to what's going on, I have no idea who these two characters are and I'm not given enough information about Robert's personality. I chose to pull the guy up in my playthrough, then I later looked up what happens if you drop the guy, turns out he just falls onto a mattress that Robert prepared earlier. Great, so my choices don't matter, Robert has information that the player does not, which is really unfair from a narrative perspective; players who choose to drop the guy in hopes of killing him might even be disappointed and feel cheated by this decision.
The "X will remember that" continues to be intrusive and useless information. Is that to imply that the other decisions I make *don't* matter? It's the equivalent of the writer going "That choice you made? It has consequences! Nudge nudge." Would it not be more meaningful if the player makes a choice, later on sees a consequence, and then realise on their own that their choice from earlier influenced the outcome? Instead, all this does is let me know that the characters have a sense of comprehension and recollection. Yes, worked out that much on my own, thank you.
The public immediately turning on Robert and shitting on him because his robot got blown up just seems... weird and out of place? You have people from the press delivering awkward exposition and then asking if Robert's father would be disappointed in him, which again, is just a strange thing to say to him.
Choosing dialogue options for Robert is just strange as well. We're not exactly role-playing or self-inserting since Robert is already a rather established character. Instead we're simply shaping what kind of Robert he turns out to be, as indicated by the results given to you at the end of the game. Again, the game doesn't really give us enough to go on, puts the players in the deep end and just says "Go."
The cringey "jokes" come back again during Robert's confrontation with Flambae. You even have characters in the background laughing at Robert's insult, which is the equivalent of the writers patting themselves on the back at how good their writing is.
Blonde Blazer wants Robert to keep his identity as Mecha Man a secret, but neglects to remind him to not show up at work dressed up. Another similar issue shows up a bit later when Royd is seen tossing parts of his robot into the back of a truck outside Robert's apartment, in broad daylight. Again, his identity is supposed to be kept secret, but it doesn't seem like they're all that concerned.
The dialogue issues keep resurfacing, but one moment that stuck out to me was when Invisigal call Robert "Lieutenant Dan" while trying to think of movie references. And if that's not bad enough, Robert then has to say out loud what the reference is from, and he does it in a deadpan voice as if the character is saying "Don't worry, I'm in on the joke with you, audience. I know how lame that was but it's also a cool reference."
Lightningstruck fights with her during this scene, I feel like when you're dealing with someone who can turn invisible, you don't want to throw them and put distance between you two. Just a thought.
Invisigal goes against orders when you're given the choice as to whether to disarm the old man with the beam cannon, or to stop Lightningstruck. I feel like it would make more sense if she obeys orders and whatever the outcome, both Robert and the player will have to deal with the consequences of what they chose.
Invisigal accusing Robert of never putting himself on the line is absolutely bizarre considering she saw his scar-covered body earlier on. Later on she says she isn't superhero material because she has "villain powers", turning invisible to skulk in the shadows and stealing. What? Sure man, that's how that works. Yeah okay, there's NO other application of invisibility, you moron.
Invisigal's rematch with Lightningstruck. Bit odd that she needs Robert to know where the guy is, considering the fucker is glowing and she can turn invisible. He's not exactly being stealthy. Just an awkward attempt to shoehorn in them working together.
The choice to cut either Sonar or Coupé is given to Robert early on in the game. But at that point both of them had been my top heroes during the gameplay sections. If I HAD to cut someone, I would choose Invisigal over both of them, since she went against orders and compromised a mission earlier on. But I don't even agree with the cutting decision to begin with since the whole idea is to rehabilitate them and turn them into better versions of themselves. Cutting someone just puts a person with superpowers back onto the streets, where they would most likely use their powers for evil.