Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019

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"We had a beautiful dream but you fuckers failed the Revolution and now we're a failed ideology"

The X's criticism of communism is even bleaker than that. Communism is gone. No more communists exist. None of you are communists. Its all a larp now. Nobody is seriously trying to overthrow the international system and free humanity.

It doesn't really go easy on leftists either

Alot of the game is a big middle finger to leftist culture. Plenty of rightwing/fascist characters are just good people that are friends with left leaning people. Going the communist route and purity testing everybody and ranting about purging rightists is clearly depicted as unhinged.

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s there any reason I, a virulently racist right of center American

Most of the games criticism of the right are pretty valid. If you play as a communist you can laugh at communists, but if you play as a moralist/Ultraliberal (Center/globalist/liberal) or "fascist" you can engage in self-reflection and challenge how you think about things. The game is more than ideology though - if anything this aspect is just a fun side gimmick that compliments a really well developed world and cast of characters.
 
The fascists ingame are mostly presented as people stuck in the past wishing for a monarchy that wasn't even really theirs.

Honestly, they could have gone harder on it, but communism and liberalism are more of the relevant yoke on Revachol's neck so they get more focus
 
it's funny to me that to this day people are hesitant to play disco elysium out of fear of communist sympathies. the game award stunt will permanently be a stain on this game's reputation despite it's writing being extremely harsh about commies. i feel bad for the people who had to make the game under such retarded, foot-shooting leadership.
 
One of the things that fans (especially the Reddit crowd) really miss is that Disco Elysium is far less about politics, and more about the human condition/struggle and how people often turn to politics as a coping mechanism. Despite the creators' Marxist beliefs, all the characters in DE are incredibly human in their thoughts, emotions, and experiences and how their political views are shaped by them. The writers are especially commendable in their restraint considering how much media these days is basically "good guys with my opinions" vs "bad guys who just want to fuck everything up for no reason".

You have choices: start building Communism, get your grindset on and chase Reáls, be loud and proud in your hatred of immigrants and women, or just be as moderate and agreeable as possible. Ultimately, none of these things will redeem you or bring you happiness.
 
Now that the first crop of Disco-likes is creeping towards release, figured I'd plug the most promising one, Esoteric Ebb:


The demo is free to play right now. It's basically Disco's plot and systems mapped onto a DnD setting. You're an amnesiac cop-like protagonist who's been sent to solve a crime at a politically delicate moment. There's a day-night cycle, but time moves forward only when you speak. The characters are based on DnD stats (wisdom, strength, etc.) which talk to you in a manner similar to Disco's. Along the way you get a long-suffering, competent sidekick whom you can dismiss at the end of the day.

It may sound bad but the writing, so far, is pretty good. The art and music aren't hitting DE levels yet but again, it's just a demo. While the lone developer isn't connected to ZA/UM at all, the head DE writer has endorsed it as being the most faithful to DE's tone.

Anyway, it's worth a look if you're jonesing for more Disco Elysium.
 
popular Disco Elysium crossover Fanfic "THE FURY OF A SHATTERED MIRROR"
The fanfic reads like something straight ouf of
weren't the fandoms both fairly niche.

This is the place I can say it - the short non-interactable stories or even novels written as if it was DE script are one of the most cumbersome and unenjoyable literary forms I've encountered. I mean, sure there are some people who like to read theatre and game scripts (or read sheet music or something) just for entertainment, but even those prefer to read a normally written story if available? But seeing so many and even the top rated DE fanfics are this style, the fans don't seem to mind.
 
The fanfic reads like something straight ouf of
weren't the fandoms both fairly niche.

This is the place I can say it - the short non-interactable stories or even novels written as if it was DE script are one of the most cumbersome and unenjoyable literary forms I've encountered. I mean, sure there are some people who like to read theatre and game scripts (or read sheet music or something) just for entertainment, but even those prefer to read a normally written story if available? But seeing so many and even the top rated DE fanfics are this style, the fans don't seem to mind.
Script and textlog fics are decently popular on Ao3, and both games, DE and StP, are in similar script styles. There is also the workskin that apes the styles of both games and the readers are already primed for reading the story like it, if they've actually played the games.
 
Now that the first crop of Disco-likes is creeping towards release, figured I'd plug the most promising one, Esoteric Ebb:


The demo is free to play right now. It's basically Disco's plot and systems mapped onto a DnD setting. You're an amnesiac cop-like protagonist who's been sent to solve a crime at a politically delicate moment. There's a day-night cycle, but time moves forward only when you speak. The characters are based on DnD stats (wisdom, strength, etc.) which talk to you in a manner similar to Disco's. Along the way you get a long-suffering, competent sidekick whom you can dismiss at the end of the day.

It may sound bad but the writing, so far, is pretty good. The art and music aren't hitting DE levels yet but again, it's just a demo. While the lone developer isn't connected to ZA/UM at all, the head DE writer has endorsed it as being the most faithful to DE's tone.

Anyway, it's worth a look if you're jonesing for more Disco Elysium.
Played through this yesterday. The Disco Elysium riff is very okay. Nothing obnoxious, occasionally funny, but none of the writing nuance of DE where it pulls you far down a chain of reasoning before naming the beast or anything. Highly okay.
But, surprisingly, actually pretty fun as a curated D&D dungeon crawl. If it had a lot more of that content (although it makes up like 70% of the game as it is) I might even call it great.
The combat system is somewhat unique, sort of gamebook-style where the encounters are a whole event tree (you might roll for various attacks, strategise with party members mid-fight to open up new options, etc) but you still have access to all your prepared spells which can let you jump off the rails whenever you want. Pretty fun.
 
Already did 15 years ago.

Tbh I really don’t think it does anything better writing-wise than either Disco or Ebb. It’s just older. And everything that isn’t the writing is completely broken.
I'm putting a dry spell on you and cursing your name, but your avatar already does a better job at it than I could.

Here's the deal faggot. Meet me at 4210 Wolfetown Rd, Cherokee, NC 28719

I'm kicking your ass.
 
Already did 15 years ago.

Tbh I really don’t think it does anything better writing-wise than either Disco or Ebb. It’s just older. And everything that isn’t the writing is completely broken.
The Enhanced Edition should work and is playable, if you somehow manage to avoid urban thugs and such pesky elements. I wanted to solve that, but went for another run of DE instead. Turned out I can't stand combat in isometric RPGs - it's distracting me from fully enjoying the story and if I want to shoot, boomer shooters and other games where one can practice reflexes and accuracy and overall have fun, exist. That's why I think dropping the combat and dealing with tensed situations trough clicking dialogue was what the DE authors did absolutely right.
I had confirmed this to myself when I tried to play the original Fallout. After playing a FPS game where I can just kick rats around or tickle them with a sickle and they are gone, encountering a painstakingly slow turn-based combat where I have to defeat a goddamn rat makes me go ''nah fuck that''. I would have less problem with it in the 90's when it was new and also many people did not have computers powerful enough to run more advanced graphics, but now, just having a choice and comparison with works where they did it different, is what makes a game outdated for me.
 
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I'm putting a dry spell on you and cursing your name, but your avatar already does a better job at it than I could.

Here's the deal faggot. Meet me at 4210 Wolfetown Rd, Cherokee, NC 28719

I'm kicking your ass.
Look man I can tell from your username that you obviously like the game but

1. Older doesn’t mean better, especially with games, doesn’t mean it can’t be iterated upon, and

2. It’s possible to like more than one game.

TLDR don’t be a nostalgic old faggot when you’re almost certainly not even old.

And yes @2mm and 99 others I’ve played the Enhanced Edition but it doesn’t fix the structural issues with the game, it just keeps it from being unplayable. Combat still sucks, the third act is still rushed, and there’s still no real reason to play anything other than a Wisdom/Intelligence run. Disco learned from it and tops it in pretty much every way. I think Ebb’s biggest contribution right now is what it does with combat.
 
Look man I can tell from your username that you obviously like the game but

1. Older doesn’t mean better, especially with games, doesn’t mean it can’t be iterated upon, and

2. It’s possible to like more than one game.

TLDR don’t be a nostalgic old faggot when you’re almost certainly not even old.

And yes @2mm and 99 others I’ve played the Enhanced Edition but it doesn’t fix the structural issues with the game, it just keeps it from being unplayable. Combat still sucks, the third act is still rushed, and there’s still no real reason to play anything other than a Wisdom/Intelligence run. Disco learned from it and tops it in pretty much every way. I think Ebb’s biggest contribution right now is what it does with combat.
With old games it's common to be a "just download the community patch that came a decade after release and overhauls the game and fixes the massive amount of bugs in the original release, also ignore the fact that gameplay is trash and you play it more as a Visual Novel than a game".
 
Look man I can tell from your username that you obviously like the game but

1. Older doesn’t mean better, especially with games, doesn’t mean it can’t be iterated upon, and

2. It’s possible to like more than one game.

TLDR don’t be a nostalgic old faggot when you’re almost certainly not even old.

And yes @2mm and 99 others I’ve played the Enhanced Edition but it doesn’t fix the structural issues with the game, it just keeps it from being unplayable. Combat still sucks, the third act is still rushed, and there’s still no real reason to play anything other than a Wisdom/Intelligence run. Disco learned from it and tops it in pretty much every way. I think Ebb’s biggest contribution right now is what it does with combat.
I began with disco. I like them both. Ended up liking planescape more because of the atmosphere and the text dumps I take joy in reading. I'm just fucking with you, I might kick your ass anyways though.

I'm only looking forward to Kurvitz's next project and hope it's good if not better. Disco Elysium is a great game but it's like a foundation for something better. From their own word it was but a slice of a larger world based on Sacred And Terrible Air.

Also whoever thought having bilinear sprites on Planescape Torment by default should fucking kill themselves whoever worked on EE. Nearest sprites are way better and pixel perfect than the blurry fucking mess the character sprites are...

As for the combat is obvious BG1 and BG2 and Icewind Dale are better games but I enjoyed broken magic spells, the brute warhammer melee option I stuck to a quarter in up to the crypt king was really boring. Magic however spices the game up a lot more, even if the game is a matter of inputs. I liked the idea behind the tattoo system as well, it's a really metal way of having skill bonuses and whatnot. It could have been done better but I'm not dissatisfied with what the game is. I Maxxed out WISDOM and the game opens a lot more from there. Disco elusium has a better skill/stat system since there aren't useless XP waster ones like with Planesape and a lot of older crpgs.


Now hear me out... A disco elusium followup taking place in the apocalyptic pale era.
And a prequel or side game where you play different characters in different segments of the country/continent that Elysium is wedged in. It's a huge fucking map they drew out. Jamrock, the quarry, etc. If it was managed by a good company and not political NZ retards we could honestly have gotten good expansions too like with what say, Grim Dawn or some good puter games do. But with different protagonists focusing on different countries and different storylines. Now I'd buy that for a dollar. Basically a fully realized anthology like the book sort of is. Only headache is coming up with unique and completely new skills for the new characters maybe with the core skills kept.
 
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Anyone try the demo for Zero Parades: For Dead Spies? Its out from ZA:UM, being advertised as FROM THE PEOPLE WHO BROUGHT YOU DISCO ELYSIUM, which is pretty rich considering none of the OG Disco masterminds are still working there really. This game comes off as a cheap imitation, feels like theyre trying to recreate the Disco magic beat for beat, nearly the same opening of waking up in a hotel room with amnesia. Hopes ae not high for this
 
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