- Joined
- Apr 12, 2021
That one stuck out to me too. Dropping 20 on you all at once was crazy, especially since it was pretty stingy when it came to doling them out prior to that part. You could've sprinkled two or three more in per storybeat and it would've made things flow a little better.Yeah the sidequests weren't too interesting, I guess? At least they cut out a lot of the walking from a to b though. And that they weren't so backloaded. Because, holy fuck, was it a slog working through all the side quests that come all at once at THAT point in the game. The only really memorable one was the time travelling kid meeting himself, I guess?
Also it appears there is no real postgame, except challenging the olympus 12 and royal knights. Also, did I miss something with susanoomon, you get a quest to get him to help, but then he just kinda fucks off?
And yeah, that's really all there is in the postgame. The Olympos XII fight was kinda challenging, if only because you fight them all back to back. Royal Knights one was kinda tough too. They expected you to do a little grinding or to really take advantage of reflect skills. Susanoomon gives some bullshit excuse if you talk to him. Something like "I dunno how to fight in your world, so I'm just going to powerup the Royal Knights instead."
