Diablo Immortal announced - It's a mobile game. People are pissed. VERY pissed.

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Would you play a Diablo mobile game?

  • Hell no

    Votes: 176 88.4%
  • Sure, but then again, I earn money by sucking dicks.

    Votes: 23 11.6%

  • Total voters
    199
Not gonna lie, I don't even really care about Diablo. I care more about Warcraft 3, and the rotting corpse that is SC 2. A lot of people in both those communities already figured the higher ups at Blizzard had some form of disconnect, and were very much out of touch. This recent debacle only proves it further.

The people in the sc 2 and warcraft 3 camps are just there to see Blizzard's stock prices burn as they get some measure of humbling. :optimistic:
Nerf Terran you fucking pieces of shit.

I’m hinking of booting up Diablo 2 for the forst time in years in memoriam. What’s generally considered the most fun class? I think I mostly did a corpse explosion Necromancer and a Barbarian specced to to just cleave things apart with one ability.
Assassins are crazy fun. The queens of glass cannons but god they're utter killing machines if played right, even by hack and slash standards.

To think that the D2 Addon increased the resolution to 800x600 and that was mainly used to zoom out and help navigate levels.
We came a long way. If they ever make a D2 Remaster, I have little hope for them to actually stick to the classic Diablo design, where everything is gothic and gritty. They'll make it look like WoW, like they expect me to buy a Andarial plushie or something.
Starcraft Remastered was very faithful to the original aesthetic in everything but the hydralisk unit portraits.
 
On another Blizzard related note, it appears WC3: Reforged was outsourced. Grain of salt, have not verified.
strange, since the game is just the existing game with a new coat of paint. You're supposed to be able to toggle back and forth between the 2002 graphics and the 2019 ones, and play with people who only use the original.

As it stands now I'm not too bothered by the look of the new units either, I look forward to fresh blood being injected into the game and curbstomping normal 1v1s where people rush blademaster or towers, you counter it, and get free wins because they're now fucked on the economy. I wonder how the campaign will be revamped but as long as I can play the original maps and the voices aren't ass I should be pretty happy with the final product.
 
Can you give me a brief summary? The guy in the video talks way too slow and he's super boring.

Former head honcho of Blizzard decides to go on drunken rant on a stream in the middle of the night. Ends up revealing that Activision probably made Kotick do a forced resignation because he's not enough of a "businessman", suspects the other Blizzard founders/heads were gradually forced out in a similar way. Also revealed they decided they are slashing wages across the board. Curiously this is after the new outsourced Blizzard mobile title is announced, as well as the new CEO revealing more mobile titles are on the way. At Blizzcon, a fan event thats historically catered for and revealed PC titles.

So in short, basically he's saying he thinks the Activision executives have decided to "restructure."
 
Former head honcho of Blizzard decides to go on drunken rant on a stream in the middle of the night. Ends up revealing that Activision probably made Kotick do a forced resignation because he's not enough of a "businessman", suspects the other Blizzard founders/heads were gradually forced out in a similar way. Also revealed they decided they are slashing wages across the board. Curiously this is after the new outsourced Blizzard mobile title is announced, as well as the new CEO revealing more mobile titles are on the way. At Blizzcon, a fan event thats historically catered for and revealed PC titles.

So in short, basically he's saying he thinks the Activision executives have decided to "restructure."

That is really depressing news actually.
 
So Activision have stepped into the traditional EA territory of taking good companies and turning them into total shit.

Good news for EA I suppose since since a shared sin carries less clout.
 
Blizzard employees follow up

TLDR:

1. Blizzard employees are paid below industry standard for the prestige of working for Blizzard. Blizzard employees organizing commune housing is common.

2. The bonuses have been cut, affecting the higher ranked Blizzard people moreso, some theorizing thats why they left, others theorizing Titan imploding burned a lot of the old timers. In the eyes of Activision or themselves, isn't clear.

3. HotS was a flop, Overwatch isn't Fortnite, WoW is shrinking, Activision has decided to step in. Company morale is low. When the good times were rolling Activision was content to stay hands off.

4. A third Blizzard "employee" decides to send in a gigantic character assassination of David Brevik. Basically it reads like a giant PR piece. "Brevik hasn't been in the company for ages, he doesn't know squat, companies do what they have to do" seems very damage controlly. Then follows up with essentially reinforcing above points. Pay is poor because people wanting to work for Blizzard just because it's Blizzard means they can fire you at any time.
 
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We won’t have to pay them as much when they realize all the exposure they’ll get!

Jesus, they’ve become the villain of the commission artist meme
 
DsjkkGtWsAELh40

lol
 
Kotaku's Jason Schreier published a long piece investigating what's going with the Diablo series. The highlights:

- Blizzard prematurely cancelled Diablo III's second expansion in 2014 to start development on Diablo IV, causing the development team to fall apart as disheartened employees left and management was disrupted
- The first iteration of Diablo IV was called "Hades" and would have been a Blizzard take on Dark Souls, using a third-person camera instead of an isometric view. It was cancelled in 2016
- The second iteration of Diablo IV is called "Fenris" and work began after Hades was cancelled. Fenris will dispense with Diablo III's lighter, cartoonier elements, have "light" MMO elements analogous to Destiny (they're not sure what form it'll take) and may use a third-person camera like Hades (again, they're not sure yet)
- Blizzard finds it difficult to effectively monetize Diablo and doesn't know how to monetize Fenris yet
- Fenris is expected for a 2020 release
- The Fenris development team expected they would announce the game and have a playable demo at Blizzcon this year, but the execs changed their minds as the event drew closer because it wasn't "ready" enough
- It's likely that Blizzard is refusing to confirm Diablo IV until it's playable because they're embarrassed by the failure and 2013 cancellation of Titan (their planned second MMO) being public knowledge, and so want to keep announcement as close to launch as they can
- The failure of Titan and long development cycle of Diablo III has worn on some of Blizzard's veteran developers and they want shorter development cycles and smaller games
- It's almost certain that Diablo IV will be announced at Blizzcon 2019, given the above and the alleged 2020 release date
- Blizzard has a new, secretive department called "incubation" created and led by Allen Adham (Blizzard's co-founder) when he returned in 2016. It's responsible for "cultivating new creative projects"
- The incubation team is responsible for Diablo Immortal, which came about after Blizzard was pleased with NetEase's handling of Diablo III's F2P launch in China and they agreed to partner
- Diablo Immortal was explicitly made for China and would've originally launched there first, but Blizzard backpedaled and decided to "polish" the game for a global launch
- A Warcraft mobile game inspired by Pokemon Go is in development; Pokemon Go and mobile games are massively popular among Blizzard employees
- A source claims that every project in the incubation department exists not because of Activision's intervention but because Adham thinks they're worthwhile ideas (though it's likely his decisions vis-a-vis mobile games are influenced by a need to please Activision)
- Activision has become rapidly intertwined with Blizzard in 2018, with Activision aggressively squeezing them to make up for their own "weak" year; Blizzard's new CFO is a female Pajeet piped in from Activision (by Blizzard) for the sole purpose of slashing costs everywhere except hiring more developers
- Activision properties are becoming far more prominent in Blizzard's PR channels, but not the other way around
- The pressure from Activision is partially motivated by Blizzard not producing enough new IP in the past several years
- There is a widespread perception that the company is now obsessively fixated on every dollar it spends, and that Morhaime's departure is a bad omen because he had a reputation for not caring about profitability
 
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As I've said elsewhere, big video games aren't designed by artists with visions that inspired them, they're designed by middle and upper management who make their decisions based upon market analytics. Innovation is too risky, fun very weakly selected for.
 
you make the game
you sell the game

greedy bitches.
That isn't how we do things these days, grampa. Here let me show the new way!

1. Create a game that is souless, generic and inoffensive as possible.
2. Make sure the game is easy enough to be completed by a retard.
3. Cut out content from the initial release and sell it back to the customer as DLC
4. Add in hundreds of dollars worth of microtransactions
5. (BONUS) If the game has a solo option include DRM of some sort that requires internet access for every second the game is up!
 
strange, since the game is just the existing game with a new coat of paint. You're supposed to be able to toggle back and forth between the 2002 graphics and the 2019 ones, and play with people who only use the original.
I always assumed they would eventually harvest WoW for assets when they wanted to make a new RTS so I'm not sure why there is much work to be done on this.
 
That isn't how we do things these days, grampa. Here let me show the new way!

1. Create a game that is souless, generic and inoffensive as possible.
2. Make sure the game is easy enough to be completed by an exceptional individual.
3. Cut out content from the initial release and sell it back to the customer as DLC
4. Add in hundreds of dollars worth of microtransactions
5. (BONUS) If the game has a solo option include DRM of some sort that requires internet access for every second the game is up!
6. Limit the number of installs the owner has.
 
designed by middle and upper management who make their decisions based upon market analytics. Innovation is too risky, fun very weakly selected for.
The problem is that their market analytics fucking suck.
Diablo is an IP that prints money but instead of targetting their core demographic they chose to alienate them and target the extremely oversaturated mobile market, where no one gives a fuck about Diablo. Not only did they set themselves up for failure they also damaged their valuable IP in the process.

Even a soulless management type who never played a game can still understand how this is a bad idea.
 
Kotaku's Jason Schreier published a long piece investigating what's going with the Diablo series. The highlights:

- Blizzard prematurely cancelled Diablo III's second expansion in 2014 to start development on Diablo IV, causing the development team to fall apart as disheartened employees left and management was disrupted
- The first iteration of Diablo IV was called "Hades" and would have been a Blizzard take on Dark Souls, using a third-person camera instead of an isometric view. It was cancelled in 2016
- The second iteration of Diablo IV is called "Fenris" and work began after Hades was cancelled. Fenris will dispense with Diablo III's lighter, cartoonier elements, have "light" MMO elements analogous to Destiny (they're not sure what form it'll take) and may use a third-person camera like Hades (again, they're not sure yet)
- Blizzard finds it difficult to effectively monetize Diablo and doesn't know how to monetize Fenris yet
- Fenris is expected for a 2020 release
- The Fenris development team expected they would announce the game and have a playable demo at Blizzcon this year, but the execs changed their minds as the event drew closer because it wasn't "ready" enough
- It's likely that Blizzard is refusing to confirm Diablo IV until it's playable because they're embarrassed by the failure and 2013 cancellation of Titan (their planned second MMO) being public knowledge, and so want to keep announcement as close to launch as they can
- The failure of Titan and long development cycle of Diablo III has worn on some of Blizzard's veteran developers and they want shorter development cycles and smaller games
- It's almost certain that Diablo IV will be announced at Blizzcon 2019, given the above and the alleged 2020 release date
- Blizzard has a new, secretive department called "incubation" created and led by Allen Adham (Blizzard's co-founder) when he returned in 2016. It's responsible for "cultivating new creative projects"
- The incubation team is responsible for Diablo Immortal, which came about after Blizzard was pleased with NetEase's handling of Diablo III's F2P launch in China and they agreed to partner
- Diablo Immortal was explicitly made for China and would've originally launched there first, but Blizzard backpedaled and decided to "polish" the game for a global launch
- A Warcraft mobile game inspired by Pokemon Go is in development; Pokemon Go and mobile games are massively popular among Blizzard employees
- A source claims that every project in the incubation department exists not because of Activision's intervention but because Adham thinks they're worthwhile ideas (though it's likely his decisions vis-a-vis mobile games are influenced by a need to please Activision)
- Activision has become rapidly intertwined with Blizzard in 2018, with Activision aggressively squeezing them to make up for their own "weak" year; Blizzard's new CFO is a female Pajeet piped in from Activision (by Blizzard) for the sole purpose of slashing costs everywhere except hiring more developers
- Activision properties are becoming far more prominent in Blizzard's PR channels, but not the other way around
- The pressure from Activision is partially motivated by Blizzard not producing enough new IP in the past several years
- There is a widespread perception that the company is now obsessively fixated on every dollar it spends, and that Morhaime's departure is a bad omen because he had a reputation for not caring about profitability

No offense, but I wouldn't believe a damn word that comes out of Jason Schreiers mouth. He's nothing but a slimy used car salesman. After reporting on various games that turned out to be completely wrong, and saying people who like Dragon's Crown are pedophiles. He literally just talks out of his ass and hopes someone notices the word spray he made with his shit.

But in other news that I found absolutely just mind bendingly baffling:

https://www.pcgamer.com/blizzard-is-reportedly-working-on-a-pokemon-go-style-game-based-on-warcraft/

"I heard Pokemon GO was successful! What if we made Pokemon Go but with WARCRAFT?!? Eh? EH?"
 
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