I couldn't speak to their definitions of what's public-friendly. All I can provide is Jay Wilson's original 2010 tech demo, which was actually tight-looking before it became the high-speed bullethell released in 2012/xpac in 2015
This is why I just flat out ignore demos anymore. Bioshock Infinite did the same thing by drastically reducing in-game dynamic events, the amount of platforming the skyrails were originally intended for and completely ditching entire setpieces they showed off. When you bitch you just get "it's a work in progress for a reason, they're not obligated to give you anything, bla bla bla". Ok, then I'm just not going to get hyped by it anymore. Demo magic is a real thing where these companies showcase stuff that isn't working yet in a controlled environment and introduce elements later that completely change the feel and tone of the game or just take stuff out completely.
While a little extreme their's some truth to this. The release of WoW while a commercial and critical success began a fundemental shift in their work ethic and culture, the idea of people just constantly paying them for a product they already bought has effectively 'corrupted' them. The aquisition of Activision has cemented this trend since Activision is AAA bastard corp run for the shareholders. Diablo 3 is a good reflection of this where the low fantasy 'git gud' gothic horror setting was mutated into high adventure setting with microtransations.
Blizzard has beem systematically hollowed out over the last few years and it's going to get worse from here.
This is literally all they needed to show after announcing Diablo Immortal to save themselves from a PR nightmare.
They didn't even have to be working on the game, they just have to show this picture, who would know?
Erik Kain is still around? Damn, I remember him from back in 2012 when GG started out. He was one of the few level-headed voices in that whole debacle.
Ugh. We started to see this during Diablo 3's announcement, the dude heading it was like "You dumb gamers think you liked Diablo 2 but actually it was shit, but that's OK because I fixed it! Now you don't have to worry about screwing up your character, because your choices don't matter anymore!"
Then lots of people freaked out.
Then the fanboys came out and the talk of the entitled gamers began. Historical revisionism galore.
So a mobile PTW piece of shit is the logical next step.
It is too bad, because until D3 blizzard games were an always buy for me. SC2 was kind of disappointing in some ways, but it didn't seem so hostile to its own audience.
SC2 was a failure, at least in my eyes, because they tried to force it to be an e-sports thing right from the start. They consulted with the top SC1 players and people in the E-Sports scene and decided that what StarCraft was all about was mechanical skill and clicking a lot of stuff really fast.
However that wouldn't make for a very good single player campaign, so the single player campaign was practically a different game than the online portion.
This was a huge mistake because the thing most people do first is play though the campaign. Then, once you finished the campaign, you had learned about all the units and were ready to play against other people. This worked well in the Warcraft games as well as the first starcraft
However for some reason in SC2 they decided that the most important part of the multiplayer portion was APM (Actions per minute, basically your ability to click a lot of stuff fast) and Macro mechanics, AKA keeping up with ability rotations and other mechanical stuff that made your economy work better.
So basically if you went from the campaign straight to online, you wouldn't even know about the most important mechanics for winning. And the game was willing to teach you, but see, we don't want to practice and study how to properly play the game, we want to play the game, and naturally get better over time.
SC2 had the learning curve of the macro mechanics in front of the learning curve of... you know... actual strategy. If you were great at the mechanics but bad at the strategy you would crush people who were bad at the mechanics but great at the strategy. I guess the korean audience likes that? I don't know. It just made the game feel like work, and made me feel like I was playing against myself more than the other player.
I'm pretty sure the reason for this was because they spent so much time consulting with the top players. They wanted to be top players in the new SC too. So they made sure all the ease of use stuff that's come around since the first starcraft would be intentionally handicapped, otherwise their great mechanical play wouldn't be as valuable
Only, the thing is, most people don't want to wrestle with the interface. The interface is supposed to take what the player wants to happen and make it happen in the game. Not get in the player's way...
It's embarrassing they wanted to waste the Diablo franchise on such a shallow cash grab, but nothing worth getting internet mad over. At least people can still play D1-D3. If anything it's made me appreciate Diablo III that much more.
I have a confession to make. I liked Diablo 3 also I've only ever played the console version. It was nice having something I could play local coop with my brother for once.
Ugh. We started to see this during Diablo 3's announcement, the dude heading it was like "You dumb gamers think you liked Diablo 2 but actually it was shit, but that's OK because I fixed it! Now you don't have to worry about screwing up your character, because your choices don't matter anymore!"
Then lots of people freaked out.
Then the fanboys came out and the talk of the entitled gamers began. Historical revisionism galore.
So a mobile PTW piece of shit is the logical next step.
It is too bad, because until D3 blizzard games were an always buy for me. SC2 was kind of disappointing in some ways, but it didn't seem so hostile to its own audience.
SC2 was a failure, at least in my eyes, because they tried to force it to be an e-sports thing right from the start. They consulted with the top SC1 players and people in the E-Sports scene and decided that what StarCraft was all about was mechanical skill and clicking a lot of stuff really fast.
However that wouldn't make for a very good single player campaign, so the single player campaign was practically a different game than the online portion.
This was a huge mistake because the thing most people do first is play though the campaign. Then, once you finished the campaign, you had learned about all the units and were ready to play against other people. This worked well in the Warcraft games as well as the first starcraft
However for some reason in SC2 they decided that the most important part of the multiplayer portion was APM (Actions per minute, basically your ability to click a lot of stuff fast) and Macro mechanics, AKA keeping up with ability rotations and other mechanical stuff that made your economy work better.
So basically if you went from the campaign straight to online, you wouldn't even know about the most important mechanics for winning. And the game was willing to teach you, but see, we don't want to practice and study how to properly play the game, we want to play the game, and naturally get better over time.
SC2 had the learning curve of the macro mechanics in front of the learning curve of... you know... actual strategy. If you were great at the mechanics but bad at the strategy you would crush people who were bad at the mechanics but great at the strategy. I guess the korean audience likes that? I don't know. It just made the game feel like work, and made me feel like I was playing against myself more than the other player.
I'm pretty sure the reason for this was because they spent so much time consulting with the top players. They wanted to be top players in the new SC too. So they made sure all the ease of use stuff that's come around since the first starcraft would be intentionally handicapped, otherwise their great mechanical play wouldn't be as valuable
Only, the thing is, most people don't want to wrestle with the interface. The interface is supposed to take what the player wants to happen and make it happen in the game. Not get in the player's way...
Pretty much, i remember when the first beta was released some pros complained about how it was to focused on E-sports and if i remember correctly complaining about how some terran units were utterly shit and bitching because the Science vessel was utterly shit in campaign and removed from MP (they removed the EMP that could literally make any Archon spammer be rekted to oblivion)
I was remembering with my pals that this kind of announcements Diablo Immortal style were not new to Blizzard because ages ago they believed this was actually a good idea
He's the sort that's less likely to be a sperg over neckbeards, unlike the others that rail against said neckbeards for not liking a phone game. That said, the guy made an article over why people aren't liking Diablo Immortal, even mentioning concerns over the game being a re-skin made by another developer. https://www.forbes.com/sites/erikka...ith-this-diablo-immortal-fiasco/#7385b5a3145a
Pretty much, i remember when the first beta was released some pros complained about how it was to focused on E-sports and if i remember correctly complaining about how some terran units were utterly shit and bitching because the Science vessel was utterly shit in campaign and removed from MP (they removed the EMP that could literally make any Archon spammer be rekted to oblivion)
I was remembering with my pals that this kind of announcements Diablo Immortal style were not new to Blizzard because ages ago they believed this was actually a good idea
At least N64 had campaign right? Warcraft 2 on PS1 was no campaign, literally just the game engine & about 100 multiple maps against an AI that outperformed you because you were on a Playstation controller & WC2 was barely balanced.
Funny how Nintendo can take excursions into mobile without their core audience exploding in vitriol. Almost like Nintendo manages expectations, and still makes good games so fans don't have a decade of disappointment welled up inside.
"Don't you guys have phones" is an incredible quote. They shamelessly milk their followers for all they're worth when it's good, throw conventions to celebrate and build up the cult following... then when it's bad they go, 'whoa like chill out and grow up!' They treat their brand like it's hot shit because of their legacy, every announcement trailer brags about how historic the IP is... then get astonished when consumers are so toxic as to have expectations and standards. It's just palpable how these giant companies are not the same people who forged the reputation they coast on. If Blizzard makes toys about gay ass wizard shit they shouldn't be embarrassed by the people over-enthusiastic about gay ass wizard shit.
Funny how Nintendo can take excursions into mobile without their core audience exploding in vitriol. Almost like Nintendo manages expectations, and still makes good games so fans don't have a decade of disappointment welled up inside.
"Don't you guys have phones" is an incredible quote. They shamelessly tard cum their followers for all they're worth when it's good, throw conventions to celebrate and build up the cult following... then when it's bad they go, 'whoa like chill out and grow up!' They treat their brand like it's hot shit because of their legacy, every announcement trailer brags about how historic the IP is... then get astonished when consumers are so toxic as to have expectations and standards. It's just palpable how these giant companies are not the same people who forged the reputation they coast on. If Blizzard makes toys about gay ass wizard shit they shouldn't be embarrassed by the people over-enthusiastic about gay ass wizard shit.
Yeah, it's almost as if it was a bad idea to build up hype just for hype's sake when you should know that you can't even remotely live up to it.
I genuinely wonder what these clowns expected to happen when they announce a mobile game.
Did they think people would cheer and throw money at the stage?
At least N64 had campaign right? Warcraft 2 on PS1 was no campaign, literally just the game engine & about 100 multiple maps against an AI that outperformed you because you were on a Playstation controller & WC2 was barely balanced.
I remember Warcraft 2 on the Sega Saturn had campaign and a bunch of scenario maps like one where the ai has a fortified wall but you start with like 200 units.
Come to think of it I've played a lot Blizzard games on their console ports throughout the years. The first time I played Diablo was on the ps 1.
Funny how Nintendo can take excursions into mobile without their core audience exploding in vitriol. Almost like Nintendo manages expectations, and still makes good games so fans don't have a decade of disappointment welled up inside.
"Don't you guys have phones" is an incredible quote. They shamelessly tard cum their followers for all they're worth when it's good, throw conventions to celebrate and build up the cult following... then when it's bad they go, 'whoa like chill out and grow up!' They treat their brand like it's hot shit because of their legacy, every announcement trailer brags about how historic the IP is... then get astonished when consumers are so toxic as to have expectations and standards. It's just palpable how these giant companies are not the same people who forged the reputation they coast on. If Blizzard makes toys about gay ass wizard shit they shouldn't be embarrassed by the people over-enthusiastic about gay ass wizard shit.
They tested the waters to see how they fare on it, First iirc was the mario runner, it received ok ratings, then they tried with Fire emblem heroes, welp that got uber ratings but then they stopped and considered "what IP we could use in mobile without our fans wanting our blood"? they decided that "none" picked Cygames and made Dragalia Lost that it feels like it was going to be a Zelda mobile games considering that the controls are almost the same as the two legend of zelda DS games, but they decided to change it, and people actually liked it
Nintendo has learned in all their story that grave mistakes are ALWAYS remembered and they cost dearly, lets be old fags and remember how Sega practically crushed then in the Mortal Kombat incident and more recently the huge backlash for Metroid prime federation force that they had to fix by announcing Prime 4 and the remake of Metroid 2