Diablo General

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Nope. That's not how things work unfortunately, unless we live in a world where you can just own something just by claiming it to be yours based on the majority's opinion lol. How cruel would that be? Imagine owning a car but some retard forces you to hand it over to him just because he and others think he can drive better than you lol.
I'm not arguing over who owns the IP. I think you are misinterpreting that.
I'm arguing the fact that brand new developers were brought in to recreate a game that didn't understand the game to begin with. Sure Acti-Blizz "owns" the game, but it is not their creation. Diablo 2 is as much a creation of VV as Star Wars is a creation of Disney. To boil it down I'm saying I don't support nu-Blizzard and never will again.

Also there are load times in Diablo 2, a 20 year old game. There weren't even load times like that on the Pentium 3 I grew up playing it on.
 
I'm not arguing over who owns the IP. I think you are misinterpreting that.
I'm arguing the fact that brand new developers were brought in to recreate a game that didn't understand the game to begin with. Sure Acti-Blizz "owns" the game, but it is not their creation. Diablo 2 is as much a creation of VV as Star Wars is a creation of Disney. To boil it down I'm saying I don't support nu-Blizzard and never will again.

Also there are load times in Diablo 2, a 20 year old game. There weren't even load times like that on the Pentium 3 I grew up playing it on.
Dude, I dont know what kind of mindset you have around here. Have you actually played the game or at least watched the reviews? YES they're planning to make some changes but the initial release stayed true to the classic with only a bit of quality of life features like adding shared stash (to minimize the difficulty of transferring loot) and auto pickup gold. In fact, you can even switch between the classic and remastered in realtime with just a push of a button.
You telling me just because the game was outsourced to a different studio means the game is somehow no longer theirs? You kidding? Of course they are still under the supervision of Blizzard when they are developing the game.
People are whining about changes lol. You should check out mrllamasc youtube channel. He had a live stream with the devs discussing this upcoming changes. You'd see how the devs themselves have stressed that no drastic change should be made or else it would feel like a mod. And they are providing a PTR so that the players are free to test and provide feedback on the changes.
Just have a look at the old arpg game Titan Quest. Up to now the game is being updated by the devs. Adding features, levels and challenges. So I'm not really sure why some guys here are so against making updates to D2R lol.
 
Dude, I dont know what kind of mindset you have around here. Have you actually played the game or at least watched the reviews? YES they're planning to make some changes but the initial release stayed true to the classic with only a bit of quality of life features like adding shared stash (to minimize the difficulty of transferring loot) and auto pickup gold. In fact, you can even switch between the classic and remastered in realtime with just a push of a button.
I don't know if you're intentionally ignoring the fact that there are now load times in a 20 year old game that never had load times. Switching to the old graphics is absolutely retarded when you gain a longer line of sight with the new graphics, you are literally putting yourself at a disadvantage.

My problem is not with the graphics but the extremely lackluster execution.
You telling me just because the game was outsourced to a different studio means the game is somehow no longer theirs? You kidding? Of course they are still under the supervision of Blizzard when they are developing the game.
I'm telling you they are doing a shitty job of modding the game dude. It is literally a mod as they have stated several times it is built on the architecture of the original game.
People are whining about changes lol. You should check out mrllamasc youtube channel. He had a live stream with the devs discussing this upcoming changes. You'd see how the devs themselves have stressed that no drastic change should be made or else it would feel like a mod. And they are providing a PTR so that the players are free to test and provide feedback on the changes.
Just have a look at the old arpg game Titan Quest. Up to now the game is being updated by the devs. Adding features, levels and challenges. So I'm not really sure why some guys here are so against making updates to D2R lol.
I am aware of mrllamasc and I even like him. I don't agree with anyone circlejerking over this downgrade of a remaster though. I stopped closely following about 3 weeks after release when I got tired of not being able to log in regularly and waiting to load between town portals (which happens frequently if you play Diablo 2 to any extent.) I have played Diablo 2 for years and I will continue to on Plugy 1.14d, because nu-Blizz decided they wanted to shit all over us with LOAD TIMES in a 20 year old game.

I'm telling you, go back and play the original, then load up D2R, the original feels better in every aspect. If you actually grew up playing it then the graphics shouldn't be an issue for you.
 
Dude if you're still using the same rig you've been using 20 yrs ago then the load times shouldn't surprise you lol.
Don't tell me the moment you saw the trailers and gameplay footage before the game was released, it didnt cross your mind that maybe the updated graphics (hi res textures, real time 3d, real time lighting etc) will definitely require higher spec of rig than the old one hence more load times for lower specs. You should have checked the minimum spec requirement of the game before you bought it.

Edit: I suggest you use an SSD card if load time is your problem or watch Sweet Phil's youtube video about how to reduce load times in D2R.
 
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The only downside to the load times I've experienced thus far is fucking Duriel. It's so nice being dead before I load in because it was apparently a genius idea to load him before you finish loading when he spawns right next to you.

If anyone runs into this problem, get an act 2 Merc with a defense aura, kit them out, chug down 5 thawing potions before you go in, and pray you get an opening. I'm a Bone Necro, so when I actually got an opening he dropped quick. Results may very for other classes and builds.
 
Lol. So the whiners here got quiet when presented with facts. Check this video of sweet phil and read the comments too. You'd realize that these whiners are in the minority lol.
 
Lol. So the whiners here got quiet when presented with facts. Check this video of sweet phil and read the comments too. You'd realize that these whiners are in the minority lol.
Being in the minority doesn't mean I'm not right. LOAD TIMES, you cannot address them and spin it to make LOAD TIMES sound better than NO LOAD TIMES. Go ahead and tell me how load times are good for a game, I'm waiting.
 
Do they still stop you from making too many games within a certain period? I remember on launch, I would routinely get errors for creating too many games since my Blizzsorc was doing Meph runs too fast.
 
Do they still stop you from making too many games within a certain period? I remember on launch, I would routinely get errors for creating too many games since my Blizzsorc was doing Meph runs too fast.
They changed the error message so it was clearer what the problem is, at least.

I can't say I've run into this issue for a while though.
 
My load times for d2r are the same as my load times for d2 and LoD were 20 years ago, like 1 second

But I didn't have a potato for a PC either now or 20 years ago so shrug
 
Being in the minority doesn't mean I'm not right. LOAD TIMES, you cannot address them and spin it to make LOAD TIMES sound better than NO LOAD TIMES. Go ahead and tell me how load times are good for a game, I'm waiting.
The problem is with you bro. Like I said, you should have checked the minimum spec requirements of the game before you decided to buy it lol. You're the only guy here who has a big issue with load times lol.
 
Now a general thread since IV is on the way, and some people might need a place to point and laugh at Immortal.
D4 out the box has to compete with 8 years of POE updates. It's not even a fair fight anymore. Blizzard would have to rip off the Atlas 2.0, Delve and hideouts to even make me look at their feature list.
 
D4 out the box has to compete with 8 years of POE updates. It's not even a fair fight anymore. Blizzard would have to rip off the Atlas 2.0, Delve and hideouts to even make me look at their feature list.

Make no bones about, D4 is going to be bang average. Anybody thinking it's going to be anything more than D3 without the never-ending paragon grind and a D2 style reskin, with some D2 and PoE mechanic rip-offs done poorly, is overdosing on hopium & copium. And this is coming from somebody who enjoys D3 (about 3k or so hours logged). I don't even like PoE though because of all of the bloat (it's just more content to some, but it's bloat for me) and constant fucking over of people's hard work through ill-advised patches filled to the brim with nerfs due to the devs not liking people to have powerful characters, but I'll acknowledge that although D4 will sell allot, it probably more than likely won't be a better game than PoE2.
 
Make no bones about, D4 is going to be bang average. Anybody thinking it's going to be anything more than D3 without the never-ending paragon grind and a D2 style reskin, with some D2 and PoE mechanic rip-offs done poorly, is overdosing on hopium & copium. And this is coming from somebody who enjoys D3 (about 3k or so hours logged). I don't even like PoE though because of all of the bloat (it's just more content to some, but it's bloat for me) and constant fucking over of people's hard work through ill-advised patches filled to the brim with nerfs due to the devs not liking people to have powerful characters, but I'll acknowledge that although D4 will sell allot, it probably more than likely won't be a better game than PoE2.
I think initially it'll sell pretty well due to newcomers and CONSOOMers, but it'll peter-out pretty quick. It'll get propped up for a while by Blizzard and the gaming press as they try to convince gamers that it's something much better than it actually is, but after about a year we'll probably see a few articles about how there's more problems with the game than they want to acknowledge.

This is assuming the rumors about the story are untrue and Bliz goes with something different. Otherwise it'll be another case of get woke go broke.
 
Anybody thinking it's going to be anything more than D3 without the never-ending paragon grind

Diablo IV will be a never-ending game, and here's why
Diablo IV's new paragon system mimics Path of Exile with a confusing, but innovative new structure for the legendary ARPG series.
Derek Strickland
@DeekeTweak

PUBLISHED MON, DEC 20 2021 2:52 PM CST

Diablo IV's new paragon system is confusing at first, but could be just what the game needs to keep players interested for the long run.

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Like all Blizzard games, Diablo IV is built with one main goal: To keep you playing as long as possible. After all, the more hours you put into playing, the more likely you are to spend on unique cosmetics to deck out your character. That's monetizing engagement, aka Blizzard's bread and butter. Diablo achieves this goal in two ways: Endless loot, and endless progression. Diablo III did this exceptionally well with its paragon system and massive amount of items. Diablo 4 is going to take both of these a step farther.

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Diablo IV's new paragon system is a lot like Path of Exile's skill tree. Diablo IV's paragon boards have multiple "tile" types (not a great term, a better term is "node" like PoE) that range from normal, magic, rare, and legendary. Each class has multiple paragon "boards," too. So once you complete one board, or tree, you get another to complete. Hence never-ending progression.

Like gear, the higher the class of the paragon "tile", the better the extra paragon effect. The effects are basically passives that grant specific bonuses. Here's a quick breakdown:

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Normal Tiles
These tiles are straightforward, providing a small but meaningful stat boost. Normal Tiles are connective tissues that can be found throughout the board and are quite common.​
Magic Tiles
Magic Tiles are found in clusters throughout the board and provide a potent, more diverse set of benefits. As you might expect, they are less common than Normal Tiles, but are still plentiful.​
Rare Tiles
Rare Tiles offer significant boosts in power. Upon entering the Paragon Board for the first time, these represent great goals for players to chase, particularly once you've narrowed builds down towards highly specific goals. Rare Tiles also have additional powers that unlock once the hero has raised an attribute to a sufficient level, requiring some choices to be made when plotting your path through the board.​
Legendary Tile
After the first Paragon Board, each new board has a single Legendary Tile that can be found at its center. Legendary Tiles impart a new Legendary Power to the character that earns it.​

But wait, there's more.

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Paragon boards also have sockets. You can literally socket your passive tree with "glyphs" (kind of like runes or gems) that you find throughout the game.

"Glyphs can also be leveled up by delving into some particularly dangerous dungeons. Leveling up a Glyph extends the radius of their effect, allowing each one to draw power from or impart power to even more active tiles."

Once you complete a board, you'll reach a "gate tile". That's exactly what it sounds like: A gate tile is a gateway to another paragon board.

Okay, so there's multiple paragon boards. three tile rarity types per paragon board, including special "socket" nodes that can be boosted with glyphs you find throughout the game.

Yeah, Diablo IV is going to be a never-ending game with insane amounts of customization and buffs.
 
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