Diablo General

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You are once again arguing a thing that nobody else is talking about or even considering because it's irrespective of the point being discussed, though.
Nope. This is actually the main point of the changes they want to implement: Buffing underused skills so that more hell viable builds will emerge lol. Do you actually listen or read what the changes they want to do or you just disagree without even looking it up? lol.
 
Care to share your thoughts?
Simple. It got boring quick. What's the difference between a lower level greater rift and a higher one? The numbers? The resistances that enemies have but are quickly circumvented by gaining some paragon levels or some slightly better gear? All that work to ultimately stay in the same place you were before. Ancients, Primal Ancients, they don't do anything. They have higher numbers, but don't actually change your play style.
 
Simple. It got boring quick. What's the difference between a lower level greater rift and a higher one? The numbers? The resistances that enemies have but are quickly circumvented by gaining some paragon levels or some slightly better gear? All that work to ultimately stay in the same place you were before. Ancients, Primal Ancients, they don't do anything. They have higher numbers, but don't actually change your play style.
To each his own. I personally enjoyed doing high Greater Rifts when I played and I can tell you, every upgrade you put into your gear is significant. Your playstyle on lower GR's will definitely change once you go higher. You will be more mindful of the monsters' increasing health and damage that you have to properly utilize your cooldowns, area damage, elemental rotation and stacks etc. It's not always about increased paragon, often times it's about the strategy and how good you utilize the build and gear. You'd see this in leaderboards where there are guys with thousands of paragons but still far behind in progression against some dudes with lower paragons than them. It's the strategy and playstyle that makes the difference.
 
To each his own. I personally enjoyed doing high Greater Rifts when I played and I can tell you, every upgrade you put into your gear is significant. Your playstyle on lower GR's will definitely change once you go higher. You will be more mindful of the monsters' increasing health and damage that you have to properly utilize your cooldowns, area damage, elemental rotation and stacks etc. It's not always about increased paragon, often times it's about the strategy and how good you utilize the build and gear. You'd see this in leaderboards where there are guys with thousands of paragons but still far behind in progression against some dudes with lower paragons than them. It's the strategy and playstyle that makes the difference.
You are right about finding the most efficient way to play your character in D3, but the caveat is there is a ceiling where it becomes completely unsatisfying. What I mean is when you are blasting through GR 100+ and clear entire inventories worth of useless legendaries. Sure it's nice to get a primal here and there but at a certain point it is just number go up. Once you complete your build in D3 you really don't have much to look forward to other than higher stats if you have mastered playing it efficiently. It's fun with friends for a week or two a season but loses appeal way too quickly.

Honestly your opinion of D3 makes what you say about Diablo 2 make a lot more sense. I would go so far as to guess you played D3 before you played D2.
 
Honestly your opinion of D3 makes what you say about Diablo 2 make a lot more sense. I would go so far as to guess you played D3 before you played D2.
I played the classic D2 and the Expansion around the year they were released but I didn't play in to the endgame. It's in D3 and D2R that I did. What I wanted to happen in D2R is to be able to play the build that's true to the lore of the class without being too gear dependent. Eg. The Assassin. People are forced to play the Trapsin which for me is just lame. I wanted to play the martial arts assassin up to hell with efficient monster killing power. I don't like the idea that you're required to create an alt farming character that you dont enjoy playing but you have to in order to farm for that rare and expensive gear that your main character needs. Every friend that I know who plays a Paladin is a Hammerdin lol.
 
I played the classic D2 and the Expansion around the year they were released but I didn't play in to the endgame. It's in D3 and D2R that I did. What I wanted to happen in D2R is to be able to play the build that's true to the lore of the class without being too gear dependent. Eg. The Assassin. People are forced to play the Trapsin which for me is just lame. I wanted to play the martial arts assassin up to hell with efficient monster killing power. I don't like the idea that you're required to create an alt farming character that you dont enjoy playing but you have to in order to farm for that rare and expensive gear that your main character needs. Every friend that I know who plays a Paladin is a Hammerdin lol.
That's what I find so insane about how people play D2. There are people who will play hdin exclusively and can be satisfied with that. If you have the gear for an hdin, you have the gear for just about any caster in the game and there are plenty of other casters who can efficiently farm hell. Bone/Summon necs, wind druids, any type of sorceress, get a titans and a shield and you have an amazon. The gearing is so universal that you can get just about anything with ease and move your Enigma/shako/spirit/jewelry between characters with only very minor tweaks.

Gearing a melee character is a much different story but even melees don't struggle as much as some people make them out to. You don't need a grief to be able to get through endgame with ease on a melee character, there are surprisingly effective weapons alternatives for most characters in PvM, especially if you abuse crushing blow.
 
That's what I find so insane about how people play D2. There are people who will play hdin exclusively and can be satisfied with that. If you have the gear for an hdin, you have the gear for just about any caster in the game and there are plenty of other casters who can efficiently farm hell. Bone/Summon necs, wind druids, any type of sorceress, get a titans and a shield and you have an amazon. The gearing is so universal that you can get just about anything with ease and move your Enigma/shako/spirit/jewelry between characters with only very minor tweaks.
People like their single class autism. People remember that Hammerdins were the kings of Chaos and Baal runs back in the day and that no other class could come close (due to a lack of investment and a more accommodating system for trading gear between characters). Thus, people want to indulge that power fantasy of being the big dick Hammerdin able to curbstomp everything by shitting Blessed Hammers all over the screen.

Until they find out Uber Tristram is a thing and that Hammerdin is not well built for that. But, again, if you're seeing Hammerdins at all, it's because someone either wants to be a Hammerdin like all the cool runners, or they ARE a Chaos/Baal runner.
 
By the way. This is my personal bet for the 5th class in D4. The Hoplite. Armed with spear and shield. They carry swords too. Combines the skills of the Amazon's spear and the Crusader/Paladin shield.

hoplite2.jpg
 
https://archive.md/nWf95

I don't know how close this streamer is to the developers, so it's could be a big nothing burger.


New runewords I'm fine with as long as they don't break meta and to be fair a good deal of players don't even know what runewords are. As for straight up new content, I don't know how to feel about that. If this was a remake I'd feel more open to it, but adding fresh new content to a remaster feels like taking a painting and drawing new shit in without the original artists input.
 
https://archive.md/nWf95

I don't know how close this streamer is to the developers, so it's could be a big nothing burger.


New runewords I'm fine with as long as they don't break meta and to be fair a good deal of players don't even know what runewords are. As for straight up new content, I don't know how to feel about that. If this was a remake I'd feel more open to it, but adding fresh new content to a remaster feels like taking a painting and drawing new shit in without the original artists input.
Feedbacks are quite positive from what I've been seeing. Players are excited about the balance changes and new runewords.
 
so apparently diablo immortal is coming to pc and removes all the pay2win aspects off the game. the desperation.

we wuz crusader.jpg
WE WUZ CRUSADER AN SIHET!

meanwhile, in based communist China

crusader.jpg
 
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I think DI will flop in a month and with some success from China but who knows, consoomers gonna consoom.
"Don't you guys have phones?" and "No, we won't have a PC release" is not a great point to pivot on years down the line after your market has had plenty of time to be pissed off at you for both your initial statements and other things that have happened in the interim. I will be very surprised if this is anything other than a complete disaster.
 
"Don't you guys have phones?" and "No, we won't have a PC release" is not a great point to pivot on years down the line after your market has had plenty of time to be pissed off at you for both your initial statements and other things that have happened in the interim. I will be very surprised if this is anything other than a complete disaster.
Textbook definition of "too little, too late."
 
I finally finished a run of Diablo 3 despite having had it since "subscribe to WoW for a year and get D3 free"
nice enough monster clicking
 
Has it been confirmed that all Pay2Win aspects are actually removed? Because I can scarcely believe that to be honest. I'll wait until Diablo 4 rolls in and see how that fairs.
 
I finally finished a run of Diablo 3 despite having had it since "subscribe to WoW for a year and get D3 free"
nice enough monster clicking

Diablo III without the expansion was pretty much crap. I played it for a month, and didn't replay it until the expansion's pre-patch, also the the wizard's stun-lock build was pure lulz.
 
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