Just Some Other Guy
kiwifarms.net
- Joined
- Mar 25, 2018
Oh I'm sure they've put thought into it. Especially after axing TCP/IP.Are they going D3 with always online or can I play D2R offline?
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Oh I'm sure they've put thought into it. Especially after axing TCP/IP.Are they going D3 with always online or can I play D2R offline?
One of the later patches added them in, one respec per difficulty level....there were respecs in the original?!
You could also do it through the cube.One of the later patches added them in, one respec per difficulty level.
did you try compatibility mode? the unknown version number might make the launcher shit itself.I'm glad to read at least some of you have gotten it working. I wonder if its the Windows 11 beta that is causing the crashes for me. Anyone else running D2R & Windows 11 with any success?
Interestingly, Windows 11, at least currently, only lists Vista, Windows 7, & Windows 8 as options. D2R still wasn't thrilled with the "Windows 8" option, and the devs have already said it won't run on anything earlier than that.did you try compatibility mode? the unknown version number might make the launcher shit itself.
Nice to see that someone is supporting the far superior IPX.Oh I'm sure they've put thought into it. Especially after axing TCP/IP.
Hey now, can't be letting people have fun on their own terms nowadays.They won't implement couch coop like they did in D3 because they want to "stay true to the original" but they axed TCP/IP... shitty...
...there were respecs in the original?!
Synergies were great in theory, though I could swear that I've read recently that a surprisingly large amount of them didn't actually work as intended. I'm unsure of the accuracy of that, and I don't remember where I heard it from...but honestly, I wouldn't be surprised if it were true.There was a great late oughts update that really breathed some life into the game, on top of respecs they added synergies. Skills would boost other skills in the tree, it added a lot to the game and took even more from my life.
I mean, it was an issue in the original, but last time I played, 99% of the players that grabbed something I wanted would bring it to town, identify it, then drop it in front of the storage in case someone else in the lobby actually wanted/needed it.More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.
Not the first person I've seen talk about this, I've had some friends point out that the targeting tended to prefer closer targets, which was fine for close range builds, but any spellcaster would probably have issues with distant enemies that required priority focus.Targeting enemies also needs to be tweaked a bit I think.
That's always been the case, even back in the original. Chaos and Baal run communities usually had to set up a very specific set of rules for leechers not to touch any loot, not even dropped gold, unless your runner says it's okay, or else you'd get banned from the chat channel and, thus, lose access to the games that runners would put up (always password protected with the passwords only shared in the community's chat channels, helped cut down the amount of shitters coming in and ninja-looting everything).More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.
Hellgate London was uh... interesting. A pretty mediocre shooter game, but at least it didn't take itself too seriously. I still want my own gyrating electric sword that shoots bees like that old crazy man said he owned.
So, I can give a little bit more feedback,
Played up to Arcane Sanctuary in Act 2. Then the beta ended, so didn't quite finish.
First Act I soloed. Pretty smooth experience, nothing to complain about.
Second Act I tried to co-op. There was some issues. First off, consoles need some way to communicate or smoother ability to party up through network.
More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.
Targeting enemies also needs to be tweaked a bit I think.
Overall though I enjoyed it. Thankfully it doesn't seem to be the clusterfuck of the WC3 remaster.
Again, I will probably pick this up.
You say 'problem', I say SOUL.They aren't doing client side loot? One of the biggest problems with Diablo 2 and as far as I've encountered an industry standard at this point for multiplayer looting games.