Diablo General

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I'm glad to read at least some of you have gotten it working. I wonder if its the Windows 11 beta that is causing the crashes for me. Anyone else running D2R & Windows 11 with any success?
 
I'm glad to read at least some of you have gotten it working. I wonder if its the Windows 11 beta that is causing the crashes for me. Anyone else running D2R & Windows 11 with any success?
did you try compatibility mode? the unknown version number might make the launcher shit itself.
 
did you try compatibility mode? the unknown version number might make the launcher shit itself.
Interestingly, Windows 11, at least currently, only lists Vista, Windows 7, & Windows 8 as options. D2R still wasn't thrilled with the "Windows 8" option, and the devs have already said it won't run on anything earlier than that.
 
They won't implement couch coop like they did in D3 because they want to "stay true to the original" but they axed TCP/IP... shitty...
 
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There was a great late oughts update that really breathed some life into the game, on top of respecs they added synergies. Skills would boost other skills in the tree, it added a lot to the game and took even more from my life.
Synergies were great in theory, though I could swear that I've read recently that a surprisingly large amount of them didn't actually work as intended. I'm unsure of the accuracy of that, and I don't remember where I heard it from...but honestly, I wouldn't be surprised if it were true.
 
So, I can give a little bit more feedback,

Played up to Arcane Sanctuary in Act 2. Then the beta ended, so didn't quite finish.

First Act I soloed. Pretty smooth experience, nothing to complain about.

Second Act I tried to co-op. There was some issues. First off, consoles need some way to communicate or smoother ability to party up through network.

More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.

Targeting enemies also needs to be tweaked a bit I think.

Overall though I enjoyed it. Thankfully it doesn't seem to be the clusterfuck of the WC3 remaster.

Again, I will probably pick this up.
 
More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.
I mean, it was an issue in the original, but last time I played, 99% of the players that grabbed something I wanted would bring it to town, identify it, then drop it in front of the storage in case someone else in the lobby actually wanted/needed it.
Targeting enemies also needs to be tweaked a bit I think.
Not the first person I've seen talk about this, I've had some friends point out that the targeting tended to prefer closer targets, which was fine for close range builds, but any spellcaster would probably have issues with distant enemies that required priority focus.
 
More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.
That's always been the case, even back in the original. Chaos and Baal run communities usually had to set up a very specific set of rules for leechers not to touch any loot, not even dropped gold, unless your runner says it's okay, or else you'd get banned from the chat channel and, thus, lose access to the games that runners would put up (always password protected with the passwords only shared in the community's chat channels, helped cut down the amount of shitters coming in and ninja-looting everything).

Didn't really stop sneaky fuckers like me from rolling a TK Sorc and pocketing some bits of gold while the runner was busy mid-fight anyway, though. Thankfully those communities also were never very strict about enforcing the "no gold taking" rule because money didn't mean that much to the player economy.

I know one such community is coming back for D2R. I wonder how they'll handle the "no picking up loose gold" rule now that people can toggle auto pickups of gold.
 
Hellgate London was uh... interesting. A pretty mediocre shooter game, but at least it didn't take itself too seriously. I still want my own gyrating electric sword that shoots bees like that old crazy man said he owned.

I really enjoyed it. So much so that I've been playing London 2038 for the last week. It's the game as it was at the end of FSS retail (before the Chinks ruined it) but with bug fixes and balance changes to make previously useless weapons and skills more fun. Very active playerbase. Come play with us.
 
So, I can give a little bit more feedback,

Played up to Arcane Sanctuary in Act 2. Then the beta ended, so didn't quite finish.

First Act I soloed. Pretty smooth experience, nothing to complain about.

Second Act I tried to co-op. There was some issues. First off, consoles need some way to communicate or smoother ability to party up through network.

More than once, I had people ninja my gear when I was trying to make space. Not a big deal for the beta, but absolutely going to be an issue for loot runs at release.

Targeting enemies also needs to be tweaked a bit I think.

Overall though I enjoyed it. Thankfully it doesn't seem to be the clusterfuck of the WC3 remaster.

Again, I will probably pick this up.

...

They aren't doing client side loot? One of the biggest problems with Diablo 2 and as far as I've encountered an industry standard at this point for multiplayer looting games.

...

And people are upset about the rape instead of this?
 
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