Diablo 4 general - All shit will hit the fan this June

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Why not just play any of the dozen of Diablo clones with better plot and gameplay?
Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.
 
Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.

Titan's Quest was good in its day, but I tried to replay it when they came out with a second expansion 15 years later, but couldn't get into it.

A lot of people like Path of Exile, but I personally hate the character progression system.

There is a 40k Inquistor game that I've heard good things about but haven't played.

There is a line of old Marvel Games, X-Men Legends 1&2, followed up with Marvel Ultimate Alliance 1, 2, and a recent 3 that is a grind fest. As I mentioned earlier, the MMO one Marvel Heroes was the best Diablo 2 sequel, made by one of the original devs, but it was online only and Disney crushed them, so it's dead and gone forever.

There is the Torchlight series, which are WoW cartoony. They are fine, I played 1 and 2 once and found them decent enough and never played again. They came out with a 3 in early access that I think is now called Infinite as of last month, it looked bad, I've heard nothing good about it, and the Steam reviews are mixed.
 
Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.
there's a pathfinder ARPG coming up, but they just started their kickstarter.

I think there were a few more indie ones but since it's not really my genre I didn't follow it that close. might be worth checking the steam fest starting on the 19th, they have demos for all featured games available.
 
Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.
Well path of exile, if you havent played that and you like diablo then that ones obvious. PoE is the real diablo 3, its like the perfect dark to diablo 2's goldeneye. edit: I should mention that it's free, the only MTX is stash tabs and cosmetics, and even a real faggy power gamer only needs about $30 in stash tabs to be set for sweat.

There are also some really good diablo 2 mods out there, id specifically name Project Diablo 2 and Median XL. PD2 is more of an extended vanilla experience, and Median XL is an overhaul im really fond of, it retains a lot of the spirit of D2 but makes it more of a single player RPG with long term character goals and less of a slot machine.
 
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Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.
Titan Quest and its spiritual successor Grim Dawn are both good. The ability to combine two classes, superior "socketable" items, and the relic items (vaguely like a runeword but a single crafted item) were all good. Grim Dawn also has an arena mode, a secondary node based skill tree called devotions, and a reputation system (albeit basic) for various factions to get special mob spawns faction based items.

Torchlight 1 and 2 were both fun though fairly generic. Torchlight 2 I think was the first one to have the infinite dungeons they later added to Diablo 3. Sacred 2 is a horrific buggy mess but the skill system is interesting, adding levels (which is done via items if I recall) makes the skills stronger but they have longer cooldowns so you have to balance that a bit. It also had a combo skill where you'd put skills together to make them stronger and executed simultaneously from a single button. The non-fan patch version also has a poison/rabies build that's so horribly thought out that you can pretty much spread it across the entire map with a single cast and kill everything.

Divine Divinity was reasonably fun but like Torchlight is pretty generic. I think the story was relevant to later games that weren't ARPGs like Divinity 2. Path of Diablo, another Diablo 2 mod, is reasonably good (although the author is a bitch). It reworks drop rates to be more reasonable for the lower player base, changes some skill trees and runewords up (as well as adding new ones), and adds a map system for more difficult / better reward dungeons as an endgame past doing Diablo/Baal runs all day.

Borderlands is... alright. It could be worse, especially since it's Gearbox, but it could've been a lot better. The mods for the first one to make your own guns should've been actual feature, but that would have required effort to balance and design and it's Gearbox so instead they had to spend that time and money on being both degenerate and retarded.
 
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I'm surprised no one in the thread mentioned the launch party in LA.

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I thought you were supposed to kill Lilith, not summon her.

 
Which Diablo clones have people liked and why?
They all seem to be MMOs these days, which I don't tend to like as much, and Diablo's always-online requirement makes me refuse to play them anymore. Been looking for something to scratch that itch sometimes.
I highly, HIGHLY, suggest giving Grim Dawn a try. A ton of customization of the builds with its various system and while its sucks that it starting levels is a swamp its gets much better for there. (Its from the same developers as Titans Quest which started in the grasslands of Greece which I really liked).

The one thing people don't notice is that the various item relics (which you slot to armor/weapons) also give skills. Skills are not just limited to what is on the skill tree for a various class and even at something like level 6 you should have enough components to add clickable skills.
 
I highly, HIGHLY, suggest giving Grim Dawn a try. A ton of customization of the builds with its various system and while its sucks that it starting levels is a swamp its gets much better for there. (Its from the same developers as Titans Quest which started in the grasslands of Greece which I really liked).

The one thing people don't notice is that the various item relics (which you slot to armor/weapons) also give skills. Skills are not just limited to what is on the skill tree for a various class and even at something like level 6 you should have enough components to add clickable skills.
The other thing I liked about GD was how they gave certain monster (type)s a guaranteed rare item type drop (called monster infrequents) for specific builds. So if you really want something for your build and want it NOW, you can just run the map with the mob a few times and you'd get a full page of said drops by the end of it to pick and choose.
 
Man, I thought my fellow summon necromancers were being little bitches about our combat potential, but I switched my build to bone spear and almost immediately saw a huge jump in performance - even while still wearing my summon gear.

It's kind of sad.
 
For curiosity's sake, was it that barbarian king? I heard he was a stumbling block for a lot of people


I'm only mid act 2 right now, it was the annoying girl's Mom. The spinning projectiles hit me hard, about 40% HP plus throwing vulnerable on me. My face was also a bit behind at that point, and it took me a bit to realize that was what was hitting me so hard. Once I really focused on playing bullet hell with those, as well as trying to set up a heavy hit on the Pit Lord as soon as he spawned.

I'm kinda curious if it was cause I was over leveled, I was early twenties at that point, and with the level scaling I could see some really bosses being unusually hard if you grind to much before hand.

So far I find the story passable, Lilith is typically rather bland, but her cutscene at the end of Act 1 I think was well done. While I had no question who it was that came to help me with the Act 1 boss, and what happened with him was kinda grimderp, the visuals were brutal.
 
Completed Act 2, holy fuck if D4 boss fights get worse than that it could be a breaking point for me. I get the idea of making the boss fights more than a DPS race that's measured in seconds for the majority of the game, but that three stage 5-10 minute grind fest was abysmal. I beat it on my second try, but it wasn't a rewarding challenge and I wasn't trying a third time that night. I will probably be turning the difficulty down if future fights are like that.

It's like a Survivor style boss fight, only one out of four attacks have the hazard area warning so you can play the dodge game, it's hardest hitting pounce attack happens too quick at least for my old ass to react to, so I just have to keep out of its range constantly, and the tight confined arena makes all of these aspects worse, I loss 3 potions at once point because the boss model literally trapped me in a corner and I had to wait for my dodge cool down to reset to move past it.

My gear definitely was behind, I think I had a level 20 bow at level 30. I'm playing a class that works traditionally scale with weapon damage, so I'm not that upset, but I've seen enough of the system to know that Sorc and Necro are going to be the same, D3's all skill damage is tied to weapon damage system is what I hated the most about that game, and combined with D4's every areas scales with your level only magnifies that problem.

I'm not turned off, just an unpleasant experience that I at least currently think I can adjust too, but it's another thing I can see getting worse and not better.
 
Changing world tiers comes with a list of caveats for a reason. Even T2 needs you to keep on top of your gear - it's not the baby's first difficulty mode you'd think it is. I suggest just keeping things in WT1 until you start decking out in stuff which synergises properly. That bonus exp really isn't important during the campaign.
 
h e n l o stinkies, so Path of Exile 2 just got announced with a trailer, gameplay looks as good as D4 and not as scuffed as Last Epoch. And it's releasing SOON. Think I'll hold off on D4 until Winter ja? :)
 
There's still only about 150 level 100 Hardcore players, and many of the famous players like Wudijo who are safe in the competition's tweet requirements are now dead from normal gameplay, lol. I'm still in the running but uncomfortably behind at level 60. Blizzard seems to have patched all the great XP curves and rates that people feasted on that initial weekend, and I am NOT looking forward to the Capstone 2 or shifting into Torment eventually. Slow & steady, hoping the other niggas die off like I did in the first week.
 
I'm enjoying the game immensely. Tier 2 world and non-story bosses will 100% screw you if you're not paying attention.
It's been pretty fun so far but I'm itchin' to finish the story so I can up the tier and start saving up uniques and ultra shiney mythicals or whatever.

Game's been smooth overall, minus some server strain. There's also probably been half a dozen times where the game glitches and the textures get fucked. Not sure if glitch or typo but the quest prompt in picrel made me chuckle and grab a screenshot
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