Deus Ex Franchise - Immersive Sims

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Overall it feels undercooked. I like the aesthetics and everything, but its straight up a downgrade from DH2. Cant comprehend the 88 score on Metacritic.
Arkane excels at worldbuilding and design (some of their environments and props are industrial design top-tier), and yet those qualities are increasingly wrapped up in the other gunk Arkane now indulges in.

Personally the 19th century Med aesthetics of Dishonored 2 were so on point, and I was hoping they'd explore more of the world.
 
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Arkane excels at worldbuilding and design (some of their environments and props are industrial design top-tier), and yet those qualities are increasingly wrapped up in the other gunk Arkane now indulges in.

Personally the 19th century Med aesthetics of Dishonored 2 were so on point, and I was hoping they'd explore more of the world.
DH2 and its expansion have their share of problems, but I think they had the right idea of where to take the franchise. Gameplay really opened up a lot with 2 characters to choose from and bringing back Delilah as the main antagonist was a cool idea.

Really hope they give the franchise another shot and make a DH3. Deathloop feels like a spiritual successor of sorts, it takes a lot of gameplay ideas (it straight up steals a couple of powers from DH2) and it also takes some plot elements, like the aristocrat/high society main villains, the futuristic retro setting and the dad-daughter relationship between main guy and the rival, but it pales in comparison to the stuff you could do in previous Arkane games.
 
The gameplay was skyrim, but in space. The clunky glue gun For makeshift platforming sections is living proof of that.

what kind of retard makes a Glue cannon and markets it to be the modern tech demo equivalent to the gravity gun whose projectiles solidify into rock hard mounds of glue that sticks to anything but itself? Even in the E3 demos it was a working function to stick to itself and make bridges with, but downgraded for no reason in an open world environment where there is no sequence breaking bullshit and it’s clunky skyrim jumping to jump on player made wall stairs.

The gameplay itself was fun. But it really was more of a new ip.
I imagine hardware limitations and stability may have played a role in the nerfing of the gloo cannon. Probably why it also doesn’t stick to glass surfaces. The character designs were a weak point for me, they look like they came from Dishonored (obv same studio), but the exaggerated wrinkles and other grotesque facial features doesn’t jive well with the futuristic aesthetic IMO.
 
I remember playing the Deus Ex demo that came on a magazine cd and it was amazing.

Deus ex 2 was very offputting, the levels felt cramped, there was way too much loading between areas and the interface was just awful.

De:hr was a return to form, not surpassing the original but solid enough to stand on its own.

De:md was so much the same that it wasn't bad, just forgettable.

Wish you could've sided with unatco in the first one, so that you had to play the game twice to get the whole story.
 
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Wish you could've sided with unatco in the first one, so that you had to play the game twice to get the whole story.
That is the only thing in the entire game that's missing. If it had allowed you to choose a side and maybe even give you multiple spots in the campaign to switch them with different effects, that would just be perfection. Just imagine the game allowed you to join the NSF just so you can later doublecross them and go "lol psyke".
 
The Nameless Mod for the original Deus Ex is something I've played a long time ago. I can't vouch for the 2.0 update they are doing, but 1.0 was a really fun experience. If memory serves me right, it even had more branching story options than the original. The theme might also interest local kiwis, as it's basically a dramatic retelling of some forum drama.
 
The Nameless Mod for the original Deus Ex is something I've played a long time ago. I can't vouch for the 2.0 update they are doing, but 1.0 was a really fun experience. If memory serves me right, it even had more branching story options than the original. The theme might also interest local kiwis, as it's basically a dramatic retelling of some forum drama.
gonna echo this point. You might not get a lot of the references unless you were there at the time because it's all a gigantic in-joke, but it's arguably the most in-depth mod package for DX1 next to revision and GMDX. Now that it's on Steam as a bundle with Revision, it's also less of a pain to install and set up.

If you're still looking for DX mods, there's one more that I played years ago which was less polished than TNM but just as fun, it's called Nihilum;


this mod, TNM and GMDX are probably the best DX mods on the market right now.
 
Alright boys, time for the ultimate question that any self respecting Deus Ex player knows by heart...

Which ending did you choose, and why was it Helios?

System collapse. Fuck it and start over (much like how I feel about IRL at the moment)

Or at least finish the cliffhanger of a plot from Mankind Divided. The Czech Rep. setting was cool and immersive but it didn't feel like the globe trotting conspiracy you find yourself in Human Revolution.
I'm enough of a Jensen fan that I read the prequel novel for HR and MD. Between that and a lot of interesting nuggets hidden in and around Prague pointing to where they might have taken the story. I was fine with a central Prague hub as it felt real and had good attention to detail. I really feel like MD was sold short. HR was amazing. Too bad Jensen wont' find closure but that is better than having it fagged and pozzed out in the current year.

Invisible War is fucking trash
Most people have hit on some of these but yes it is. Especially for:
  1. Picking a "merged" ending of the three choices at the end of DX.
  2. All guns use one ammo pool.
  3. THE FUCKING LOADING EVERY FIVE MINUTES
  4. Shit characters.

If I had to rank DX games it would be DX1 > HR > MD >>>>>>>>>MD Breach mode standalone >>>> DX Mobile>>>>>>>>>>>> Some shit not yet made >>>>>>>DX IW.

Also did anyone play the MD DLC? I feel like if it had been added back into the base game (as it was cleary cut content) ala the directors cut of HR then it would have been even better (its still very good IMO).
 
I'm enough of a Jensen fan that I read the prequel novel for HR and MD. Between that and a lot of interesting nuggets hidden in and around Prague pointing to where they might have taken the story. I was fine with a central Prague hub as it felt real and had good attention to detail. I really feel like MD was sold short. HR was amazing. Too bad Jensen wont' find closure but that is better than having it fagged and pozzed out in the current year.
While I haven't played MD yet one thing I'm aware of is an easter egg where you can find pieces of the Roswell crash, implying the greys are extraterrestrials after all, wonder if that was something they planned on exploring further?

That was one of the things I really liked about the original games was the ambiguity surrounding the greys, were they just bioengineered beings or aliens? The fact that both were equally possible was intriguing.

It's just as well that the series remain dormant though, you absolutely could not do Deus Ex justice in today's environment, it was pretty bold for HR to reference stuff like FEMA camps even in 2011 and things like media lies and painting the WHO in a sinister light are incredibly bold in light of today's world.

Isn't it funny that conspiracy theory, once something that was just part of the cultural landscape and often referenced in media, is now something no longer tolerated by mass media and mainstream culture? Really makes you think...
 
Isn't it funny that conspiracy theory, once something that was just part of the cultural landscape and often referenced in media, is now something no longer tolerated by mass media and mainstream culture? Really makes you think...
Nah. It's just media trying to stay away as far as possible from the garbage fire that are contemporary "HURR THE JAB IS LIQUID SATAN JUICE TO TURN YOU INTO A GAY FROG BUY MY WATERFILTERS OR I'LL LITERALLY EAT YOUR ASS DURR" vs. "DURR ANYONE NOT GETTING THE JAB IS LITERALLY COMMITTING ANODA SHOAH!" shitstorms. There's no fun in exploring conspiracy theory when it has become a cultural battleground where the dumbest shitstains the western world has to offer scream at each other.

Personally, I blame social media. Conspiracy theories were fun when they were mysterious, nowadays you get that shit slapped into your face on social media all day erry day. Makes it a lot less appealing and it really doesn't help when you have first hand experience with conspiritards and some of their pants-on-head retard shtick.
 
One of the funniest things in DXHR:

During the third boss fight (against Jaron Namir), you normally can't do a takedown (much like the two prior bosses would no-sell it) against Namir. Normally.

Wait till he mantles over a wall. Rush up and let him mantle back towards you, and spam the takedown key as he's coming over. The game would forget that Namir was supposed to be immune to takedowns. Cue Jensen cold-cocking him and ending the fight.

Supposedly, you can still OHKO him in the Director's Cut. Haven't tried yet.
 
It's actually confirmed in the design documents that they are completely bioengineered.
True and yet also in the design documents (which you inspired me to read), both in the original 1997 one and the revised 1999 one, reference is made to either JC finding a piece of alien tech or the reactor in Area 51 being made from alien tech, so who knows where they were going with that.

The 1997 design document was a trip to read, back when the game was called "Shooter" and was very radically different than the final game, one really cool detail is one of the original levels would have been "The Vault" below the Denver International Airport, which was only a couple of years old at the time, I wasn't even aware that it was a focus of conspiracy theory going that far back, but in said vault you would have found objects from conspiracy lore like a water based engine, a perpetual motion machine, info on the Kennedy assassination and a piece of alien tech that if you had the foresight enough to take with you could affect the ending of the game.

Later in the 1999 design document they planned on Area 51 containing stuff like that like info on the Kennedy assassination and even the Ark of The Covenant? Maybe that was a joke, but I wish the final game had even more more conspiracy stuff referenced like the water engine and more clear info on the Kennedy assassination, which in the final game wound up just a throwaway line from Lucius DeBeers.
 
I find it funny that Deus Ex was what liberals were talking about back in the day during the Bush administration and now it's what conservatives are talking about today during the Trump/Biden presidency. I remember fondly when republicans were talking about how big corpos were private businesses and they can do what they want and the Patriot Act is for everyone's own good. Now it's vice versa.
 
System collapse. Fuck it and start over (much like how I feel about IRL at the moment)
I think the Tong and Illuminati endings are somewhat similar. Even if Denton blows up Area 51, Tong's dream of living in villages with no infolinks or comms is an unrealistic scenario. If someone were to completely destroy all the oceanic Internet cables and major data centers powering the cloud infrastructure right now, everyone would still be sitting on enough tech and scientific knowledge to build it all back. Just like how Everett's claims about doing it right this time in his speech to JC is a covered-up half-truth. The real impact of these choices would be a reset of the cycle. No more Universal Constructors or Majestic 12s in the nearest future. I personally prefer Tong's Ted Lite over Everett's Globohomo 2.0 ambitions as well. Plus I don't want my character to become another Lucius DeBeers in 20 years' time.

The Helios merge ending seems too tainted. There's a Voltaire quote about the necessity to create God at the end of it, but JC (heh) + Helios isn't really God. It's something that could've been a literal deus ex machina mixed with a human. And all humans are fallible.
 
"Immersive Sim" is almost as gay as "Cottagecore" and you should feel ashamed if you use these terms.
 
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