It's really only the first game that's good. The Square games aren't really what I want from sequels to Deus Ex. And all this Golden Age/Bronze age bullshit with the tints and tech in Human Revolution with Renaissance clothing is the most pretentious thing.
It was pretentious in a way the first was unpretentious and down to Earth about it's depiction of the future.
But it was cool to see a cult classic series revived as a big, flashy AAA game, that was one of the few things that was interesting about the 2010s gaming wise was the number of cult classic series got second chances, even if the results were sometimes mixed.
In the case of Deus Ex it was not a series I expected to see return, so that was cool.
Prey was absolute hot garbage. The plot was weird, the aesthetics were weird, gameplay was sorta eh... and the endings were... well, I'm not sure what I should have taken away by the "best" ending.
Long story short, it was all just a dream/simulation because your brother fucked things up royally and the evil monsters have already taken over most of Earth, and the whole thing was to try and teach the actual you, a bizarre hybrid he created, empathy. No, I'm not making it up. One of the least empathic or even sympathetic people alive, a man responsible for destroying the human race, expects you, a monster he helped create, to give a shit about humanity and help him save them. You are given zero reason to doubt the things he did on the station, including using Soviet gulag prisoners as livestock for the creatures he then harvests and turns into neuromods.
As to Deathloop, the trailers on Steam looked really neat, and if the game can deliver... I hope it succeeds.
The game was admittedly a bunch of random ideas slapped together in a way that arguably did or did not gel.
But as a fan of retro futurism I dug it's take on it, for one thing it was an intentionally anachronistic deal like Fallout, the technology in Prey was still high tech, just with a retro aesthetic.
And that retro aesthetic was unique, being a blend of 60s with Art Deco (the idea being that in Prey's alternate future there was an Art Deco revival), felt like a homage to classic science fiction.
It offered a good looking environment that was fun to explore, combat that felt like it offered a decent sense of freedom and was overall pretty fun, some cool options and workarounds if you were clever enough and lots of cool concepts and ideas.
However some lame Woke flavoring definitely spoils things a bit and will badly date the game, it was cringe in 2017 and will only get more cringe as time goes on, it was a great game but the fingerprints of the dyed hair female crowd were obvious.
Prey 2017 should be called GayStation 13
The crew were such a lame checkmark list of diversity, didn't feel organic, compare it to say the crew in System Shock 2.
There's just something so inherently fucking lame about that whole vibe, it was ironically a game that felt like it was made for the /v/ crowd in mechanics, with virtue signaling to keep the /v/ crowd away.
I still liked the game but I'm not surprised it flopped nor am I too upset that it did, enjoyed it but don't feel a burning desire for more.