Deus Ex Franchise - Immersive Sims

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Deus Ex: Manchurian War
Chinese taking over the USA is surprisingly an old plot idea.


It's really only the first game that's good. The Square games aren't really what I want from sequels to Deus Ex. And all this Golden Age/Bronze age bullshit with the tints and tech in Human Revolution with Renaissance clothing is the most pretentious thing.
I like the square games well enough. Hell I think if Mankind Divided hadn't been fucked over it could have given 1 a run for its money... but yeah. DE 1 is still leagues above the other games
 
Deus Ex: Manchurian War
Chinese taking over the USA is surprisingly an old plot idea.
Is it but damn is it relevant in today's world since what was once fiction is now basically reality.

It's really only the first game that's good. The Square games aren't really what I want from sequels to Deus Ex. And all this Golden Age/Bronze age bullshit with the tints and tech in Human Revolution with Renaissance clothing is the most pretentious thing.
I think the issue is Deus Ex wasn't really a game that lent itself to a sequel, every ending was open ended and pretty clearly meant to leave things to your imagination, did you make the right choice or not? The point was the ambiguity, which is why Invisible War had to cheat anyway by saying all the endings happened despite that not being what you see in the actual game.

I know this is a Deus Ex thread but can we give some love to Arkane's Prey? I love this game dearly and it felt like the real Bioshock 3. And now Arkane is making trash for Xbox. Sad.
It's good but sank itself by having a really Woke diverse cast, we have multiple lesbians, gay dudes, almost every race and ethnicity you can imagine, even a black guy with vitiligo for that added Tumblr feel, it was not enough to ruin the game but stuck out as obvious virtue signaling and most gamers didn't bother to look past that I assume, plus the bad blood left over from the fact that Prey 2 was canceled, which is also understandable, Prey 2017 had no business being a "Prey reboot" and should have been a new ip.

We'll see if Deathloop breaks the trend or if games not starring a white dude really will just keep flopping these days like Mafia 3, it's stupid that we're in that situation but blame Woke for poisoning that well but hyper politicizing the idea of a game starring anyone but a white male.
 
I like the square games well enough. Hell I think if Mankind Divided hadn't been fucked over it could have given 1 a run for its money... but yeah. DE 1 is still leagues above the other games
Mankind Divided could have easily rivaled the first game (albeit with vastly different gameplay styles) had Square given Eidos a full game instead of arbitrarily chopping the plotline in half and attaching it to the worst pre-order scheme ever to make room for their Marvel shovelware. But no matter what, it would've been attached to that super-forced "augment oppression is just like black people/refugees" crap narrative that constituted the main plot.

Human Revolution did a lot better of a job making that analogy without the main narrative being as blunt and in your face.
I wonder if Eidos-Square Enix might choose to restart the Deus Ex series by remaking the original Deus Ex?
Please don't put that evil out into the world, I cannot imagine how tone deaf a bunch of faggy Quebecois would be in trying to "update" the Deus Ex story.
 
It's good but sank itself by having a really Woke diverse cast, we have multiple lesbians, gay dudes, almost every race and ethnicity you can imagine, even a black guy with vitiligo for that added Tumblr feel, it was not enough to ruin the game but stuck out as obvious virtue signaling and most gamers didn't bother to look past that I assume, plus the bad blood left over from the fact that Prey 2 was canceled, which is also understandable, Prey 2017 had no business being a "Prey reboot" and should have been a new ip.
Prey was absolute hot garbage. The plot was weird, the aesthetics were weird, gameplay was sorta eh... and the endings were... well, I'm not sure what I should have taken away by the "best" ending.
Long story short, it was all just a dream/simulation because your brother fucked things up royally and the evil monsters have already taken over most of Earth, and the whole thing was to try and teach the actual you, a bizarre hybrid he created, empathy. No, I'm not making it up. One of the least empathic or even sympathetic people alive, a man responsible for destroying the human race, expects you, a monster he helped create, to give a shit about humanity and help him save them. You are given zero reason to doubt the things he did on the station, including using Soviet gulag prisoners as livestock for the creatures he then harvests and turns into neuromods.
As to Deathloop, the trailers on Steam looked really neat, and if the game can deliver... I hope it succeeds.
 
It's really only the first game that's good. The Square games aren't really what I want from sequels to Deus Ex. And all this Golden Age/Bronze age bullshit with the tints and tech in Human Revolution with Renaissance clothing is the most pretentious thing.
It was pretentious in a way the first was unpretentious and down to Earth about it's depiction of the future.

But it was cool to see a cult classic series revived as a big, flashy AAA game, that was one of the few things that was interesting about the 2010s gaming wise was the number of cult classic series got second chances, even if the results were sometimes mixed.

In the case of Deus Ex it was not a series I expected to see return, so that was cool.

Prey was absolute hot garbage. The plot was weird, the aesthetics were weird, gameplay was sorta eh... and the endings were... well, I'm not sure what I should have taken away by the "best" ending.
Long story short, it was all just a dream/simulation because your brother fucked things up royally and the evil monsters have already taken over most of Earth, and the whole thing was to try and teach the actual you, a bizarre hybrid he created, empathy. No, I'm not making it up. One of the least empathic or even sympathetic people alive, a man responsible for destroying the human race, expects you, a monster he helped create, to give a shit about humanity and help him save them. You are given zero reason to doubt the things he did on the station, including using Soviet gulag prisoners as livestock for the creatures he then harvests and turns into neuromods.
As to Deathloop, the trailers on Steam looked really neat, and if the game can deliver... I hope it succeeds.
The game was admittedly a bunch of random ideas slapped together in a way that arguably did or did not gel.

But as a fan of retro futurism I dug it's take on it, for one thing it was an intentionally anachronistic deal like Fallout, the technology in Prey was still high tech, just with a retro aesthetic.

And that retro aesthetic was unique, being a blend of 60s with Art Deco (the idea being that in Prey's alternate future there was an Art Deco revival), felt like a homage to classic science fiction.

It offered a good looking environment that was fun to explore, combat that felt like it offered a decent sense of freedom and was overall pretty fun, some cool options and workarounds if you were clever enough and lots of cool concepts and ideas.

However some lame Woke flavoring definitely spoils things a bit and will badly date the game, it was cringe in 2017 and will only get more cringe as time goes on, it was a great game but the fingerprints of the dyed hair female crowd were obvious.

Prey 2017 should be called GayStation 13
The crew were such a lame checkmark list of diversity, didn't feel organic, compare it to say the crew in System Shock 2.

There's just something so inherently fucking lame about that whole vibe, it was ironically a game that felt like it was made for the /v/ crowd in mechanics, with virtue signaling to keep the /v/ crowd away.

I still liked the game but I'm not surprised it flopped nor am I too upset that it did, enjoyed it but don't feel a burning desire for more.
 
DX is the greatest game ever made. No more needs to be said.

By the way, if you picked the Illuminati ending you're a faggot.
 
Please don't put that evil out into the world, I cannot imagine how tone deaf a bunch of faggy Quebecois would be in trying to "update" the Deus Ex story.
Oh god. Oh God. I just had a vision of hell ... and you all will have to suffer through it:

Deus Ex gets remade, one key aspect of the plot being changed is that instead of Ambrosia being a vaccine that officially doesn't exist and only given to VIPs in secret, it will now be about a vaccine that's open to everyone and free to receive, but MAGA-tards refusing to take the vaccine in a heavy handed commentary about the panedmic.

And another thought: If the world of Deus Ex was real, all these soyboys and trend-thots would be buying the next VersaLife product, idolizing Bob Page like he was Steve Jobs.
 
Prey was absolute hot garbage. The plot was weird, the aesthetics were weird, gameplay was sorta eh... and the endings were... well, I'm not sure what I should have taken away by the "best" ending.
Long story short, it was all just a dream/simulation because your brother fucked things up royally and the evil monsters have already taken over most of Earth, and the whole thing was to try and teach the actual you, a bizarre hybrid he created, empathy. No, I'm not making it up. One of the least empathic or even sympathetic people alive, a man responsible for destroying the human race, expects you, a monster he helped create, to give a shit about humanity and help him save them. You are given zero reason to doubt the things he did on the station, including using Soviet gulag prisoners as livestock for the creatures he then harvests and turns into neuromods.
As to Deathloop, the trailers on Steam looked really neat, and if the game can deliver... I hope it succeeds.
The gameplay was skyrim, but in space. The clunky glue gun For makeshift platforming sections is living proof of that.

what kind of retard makes a Glue cannon and markets it to be the modern tech demo equivalent to the gravity gun whose projectiles solidify into rock hard mounds of glue that sticks to anything but itself? Even in the E3 demos it was a working function to stick to itself and make bridges with, but downgraded for no reason in an open world environment where there is no sequence breaking bullshit and it’s clunky skyrim jumping to jump on player made wall stairs.

The gameplay itself was fun. But it really was more of a new ip.

I didnt like MD because it definitely felt gutted with the absolute worst intro level design i have seen in my entire life to the point where it was better to just watch the story online.

HR though was a modern masterpiece where the grenade launcher, the most OP weapon in the game, was locked behind a pre order bonus “explosive mission pack”for some reason.
Doesn’t even spawn in game without that dlc and i remember there being a parking garage with a spare grenade launcher lying on a tarp behind a breakable wall very late in the hong kong levels before you go to panchaea.
 
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Two others, but as I'm sure we all know, those feel like much worse options.

On the note of immersive sims, at the risk of being dogpiled, I actually would argue that Zelda Breath Of The Wild, while not completely one (the head of Arkane Studios even lamented how Gerudo Town only allowed one way to get into it), is filled to the brim with the mechanics and interactivity that are hallmarks of this sort of design. There's a reason as to why people are still sharing videos and discoveries of what all they can pull off in the game, years after its initial release. Because like the games of Looking Glass and Ion Storm Austin, it gives you a whole bunch of tools, and then just lets you go wild with how you use them, with multiple ways of interacting with the game world.

Heck, I wouldn't be surprised if that is why it has become one of the most acclaimed games of the 2010s.
There are things I think could be much better in that game but I agree with you on it having the soul of a DX-style game. The mechanics are different but I had the same joy/curiosity that I had when playing Deus Ex, and Fallout 1 before that and Daggerfall before that. They're all games where you're given tools and freedom.
 
Deus Ex, the game widely considered to be one of the best games of all time, is floating under the radar for you? Really?

Anyway, immersive sims are usually pretty well known. System Shock, Bioshock, Thief, Dishonored, Prey(2018), Vampire TMB, etc.

I guess Arx Fatalis, Dark Messiah of Might and Magic and EYE: Divine Cybermancy are less known. You could probably also count Cruelty Squad and My Summer Car.
I hate My Summer Car because it reminds me of my life.
 
Oh god. Oh God. I just had a vision of hell ... and you all will have to suffer through it:

Deus Ex gets remade, one key aspect of the plot being changed is that instead of Ambrosia being a vaccine that officially doesn't exist and only given to VIPs in secret, it will now be about a vaccine that's open to everyone and free to receive, but MAGA-tards refusing to take the vaccine in a heavy handed commentary about the panedmic.

And another thought: If the world of Deus Ex was real, all these soyboys and trend-thots would be buying the next VersaLife product, idolizing Bob Page like he was Steve Jobs.
Deus Ex's plotline of a pandemic being used to usher in the New World Order is well... pretty eerie in light of today's world.
 
Deus Ex's plotline of a pandemic being used to usher in the New World Order is well... pretty eerie in light of today's world.
Yeah, but thank God the people exploiting the pandemic are nowhere near as competent as Simons and Page.
 
As to Deathloop, the trailers on Steam looked really neat, and if the game can deliver... I hope it succeeds.
Its Dishonored 2 without a morality system and heavily simplified mechanics. Enemy A.I. is dumb, stealth is not really an option most of the time, your HP and mana will regen if you just wait long enough and theres only like 5 powers, of which you can only choose 2 at a time (Bioshock Infinite flashbacks). If you find a good spot you can kill 20 people just by having them continuously run at you, feels like a 2004 fps.

It runs like shit on PC. Gameplay is repetitive by nature and it doesnt work well a lot of the time. It forces you to do a bunch of boring side shit in a lot of loops for you to progress. Upgrading your stuff is a fucking drag cuz it involves doing the same thing over and over. Rival mechanic feels unpolished, game was not ballanced for PvP and you'll be fucked to find a decent connection.

Overall it feels undercooked. I like the aesthetics and everything, but its straight up a downgrade from DH2. Cant comprehend the 88 score on Metacritic.
 
Its Dishonored 2 without a morality system and heavily simplified mechanics. Enemy A.I. is dumb, stealth is not really an option most of the time, your HP and mana will regen if you just wait long enough and theres only like 5 powers, of which you can only choose 2 at a time (Bioshock Infinite flashbacks). If you find a good spot you can kill 20 people just by having them continuously run at you, feels like a 2004 fps.

It runs like shit on PC. Gameplay is repetitive by nature and it doesnt work well a lot of the time. It forces you to do a bunch of boring side shit in a lot of loops for you to progress. Upgrading your stuff is a fucking drag cuz it involves doing the same thing over and over. Rival mechanic feels unpolished, game was not ballanced for PvP and you'll be fucked to find a decent connection.

Overall it feels undercooked. I like the aesthetics and everything, but its straight up a downgrade from DH2. Cant comprehend the 88 score on Metacritic.
Ooof, that sucks to hear. As to the rating... bribes.
 
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