Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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I remember distinctly that at some point Bungie/someone high up said that beyond light through TFS (at the time lightfall) was all meant to be content for Destiny 3 before Bungie split from Activision.
It was. Enceladus was supposed to play a big part but was retooled into Europa. I think there were rumors Savathun's throne world was originally going to be Chicago but idk if that was ever confirmed.

Would have also probably focused a lot on 3 whole Darkness subclasses instead of just 2.

There were also numerous plot points that appeared but then were just dropped (dark future timeline, Eris/Stranger/Drifter team, Savathun's whole 4th wall breaking shtick, etc.)

It was also probably around that time that they quasi-retooled the Darkness into the Witness, a retarded character that contributed a lot to destroying this franchise's lore. Just so you'd have a big Thanos type bad guy to shoot at so they could put the franchise on the backburner and then move on to Marathon. Which of course is not working out very well.

Idk if it's still an unpopular opinion but not doing D3 was the #1 thing that fucked this franchise over.
 
It was also probably around that time that they quasi-retooled the Darkness into the Witness, a retarded character that contributed a lot to destroying this franchise's lore. Just so you'd have a big Thanos type bad guy to shoot at so they could put the franchise on the backburner and then move on to Marathon. Which of course is not working out very well.
The mystique of the pyramid ships around Shadowkeep and Beyond Light and their seasons was great. It's a shame that they ended up so irrelevant and just locations.
 
Idk if it's still an unpopular opinion but not doing D3 was the #1 thing that fucked this franchise over.
I don't think it's unpopular at all. It's clear that D2 was never designed to keep having content added onto it in perpetuity, which is why sunsetting and content vaulting happened in the first place; the game was getting too unwieldy to keep developing for, so they chopped off large chunks of the game instead of halting development and moving on to the next title.

But it was kind of a damned if you do, damned if you don't situation. I remember one of the issues they talked about in the move from D1 to D2 was the need to be developing both simultaneously, ramping up production on the sequel while still putting out content for D1 to keep players engaged enough to even want to buy another game. Rise of Iron only happened because they still needed more time to finish D2, and that was a rush job from a smaller team in order to meet their contract with Activision (still pretty great overall though). If they'd made the decision to make D3, they could very well have ended up with the same problem. Maybe they could have done better, but if they didn't, then players wouldn't be happy about getting no updates for a year while they waited for the next game.

And after the first hard reset, nobody really wanted a second one. Losing all the stuff you worked for, starting once again from square one, having a harder time finding people to go back and play the older game if you wanted to...none of that was appealing after experiencing it once before. Maybe they could have carried forward players' progression and characters properly instead of knocking everyone down to nothing again, but given their track record of dumb decisions, I wouldn't expect them to.

Pretty much all their issues stem from not having the systems in place to create this kind of expansive game properly and having to deal with all the problems that arose from that. They had lofty ambitions, but they lacked the ability or discipline to make them happen, which is honestly not surprising when you look at Bungie's history.
 
It's telling that the EPIC raid race had basically no community engagement (I didn't even tune in at all, I just left one of the checkpoint bot streams up for an hour to get the emblem). From what I've read, the first three bosses were basically the same with slight tweaks, and a mechanic from one would appear in the next one you did. The redone final boss was apparently above and beyond what anyone expected, but also probably going to be an LFG killer like the majority of Salvation's Edge.

But honestly, who cares? The game's in a death spiral and everyone knows it. Bungie once again made everything overly complicated for no good reason, throwing out a system that, while not without issues, at least could be understood and generally worked for most players. They failed to wow anyone with the first expansion of their brand new saga, whose content amounted to "replay the campaign a bunch of times." The raid is about the only good activity they've released, but nobody knows because there aren't enough people playing for a healthy raid community, especially since nobody wants to teach another mechanically complex raid after the last one (granted, a little less so, but we could have done well with something relatively simple (and fuck the super hardcores for complaining about RoN)). And meanwhile, every single week we get another tone-deaf update with empty "we're listening" platitudes and nothing actually addressing the gigantic elephant in the room that is "nobody likes this stupid grind" (another fuck you to those streamers who are now quitting after getting what they asked for because they were too stupid to realize their desires for more grind (read: more content for them to monetize) would kill the game).

You'd think that by now, we'd get an actual message from the game director about the monumental fuckup he presided over, with player numbers dwindling to historic lows and general sentiment in the gutter. But nope, Tyson Green remains completely silent, won't appear on camera, won't write out a state of the game article, won't even fire off a single post anywhere about the game. It just makes it seem like he's either completely ignorant to what's going on (which would make him very stupid), or that he doesn't care and he's going to keep on doing what he's doing (which would make him a bad director). Even if the truth is something more innocuous like he just doesn't feel comfortable in front of a camera, that doesn't matter because he took on a leadership role, and what the game needs now is a visible display of that leadership.

Fuck, a couple years ago, I would've been super excited to get an Iron Axe exotic, and now we're getting it and I don't care. I haven't even played for like two weeks now, and that hasn't happened for literally years. Shit's fucked.
 
The game is dead. I keep seeing cope that the Star Wars slop DLC will save things. But Star Wars is also a dead franchise that no one gives a shit about anymore.

Unless D3 happens, or at least a massive overhaul of D2 (with actual GOOD changes), I think it's pretty much over.
 
If Sony were to completely take over, should they even bother with trying to salvage D2/make D3, or should they just reboot it?
 
or should they just reboot it?
easy schizo bet the destiny mobile is the reboot just to test the waters in the same way oblivion remastered was a water test for bethesda.
that is, if that shit flies sky high, they are closer and closer to counting their asses goodbye as another studio can do just as good with less retardation and expense.
 
In an ideal world they would fire all the speds currently working there, hire back all the OG Bungie guys and reboot with the original Staten vision before they stupidly mangled everything at the last second.

But of course that has zero chance of happening, so the next best option is Destiny 3. But there's still no indication they're interested in doing that, because they're retarded.

Realistically what will happen is D2 continues to slide into irrelevance, Marathon implodes upon release and Sony takes a shotgun to Bungie and finally puts them down for good.
 
It's telling that the EPIC raid race had basically no community engagement (I didn't even tune in at all, I just left one of the checkpoint bot streams up for an hour to get the emblem).

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Typical for Steam sales, and really the only time anyone should buy the older content since even with a bundle, full price of the legacy collection is still seventy fucking dollars. It is amusing that only Lightfall got a 95% discount separately, though.

Yet another thing to throw onto the pile of "mistakes Bungie has made with Destiny" is not continuing to make old content free. It is absolutely retarded how convoluted they have made it to have access to the entire game's content. Sure, if you know what you're doing, it's not that complicated: buy the legacy collection, buy the latest expansion, and you're pretty much set (mostly). But how is a new player supposed to understand this, especially when you're asking seventy dollars just for outdated content, on top of another eighty dollars for the latest year? It's a huge barrier to entry for a game that probably isn't going to hook a lot of new players into spending that much money. And that's before you even get into the retarded dungeon keys locking off another chunk of the game for no good reason that you still have to buy separately, or the "content packs" that make up part of the legacy collections where you're only paying for dungeon and raid access, as though charging people twenty bucks for a single piece of content makes sense.

I can't remember where I saw it, but I seem to recall someone asking a Bungie higher-up why they don't just roll the older content into the base game and make it free to play when the next expansion comes out, to which they replied that it would be stupid to do that because people are still willing to pay for it. Yeah, people pay for it because you're forcing them to in order to experience the vast majority of the game, but is that really translating to any sort of increase in revenue, especially when, as I mentioned, most people advise waiting for a sale so you don't have to spend $150 on a game you may not even be all that into? Good job, I'm sure that $12 from the three people still deciding to get into D2 in 2025 is going to turn your financial troubles around!

It's insane how poorly managed this entire series has been. Nothing but tards all the way down.
 
Five years after they were introduced, I think it's still hilarious that the Stasis subclasses are the undisputed worst subclasses in the game, especially Behemoth. The way it usually is is each subclass had one particular thing they're hilarously overpowered at, like Sunbreaker with the Hammer, Nightalker being able to weaken anything for little cost, or Dawnblade with ABSOLUTELY FUCKING EVERYTHING. All they had to do with all three Stasis subclasses was buff one random niche aspect of their kit and that would make them able to compete with the rest of the subclasses, like idk double the damage of Bleak Watchers and turn Shadebinder into the Engineer™ subclass. But they all suck ass and it's absolutely not worth playing through Beyond Light three times to unlock all of them.
Also, the fact that Dawnblade has always been the best subclass since like, the beginning of D2 is a sign that the game will never, ever be fixed. Support mains in all games, no matter what games, are majority AIDS-ridden cocksucking tranny FAGGOTS and the fact that their favorite class has always been S+ Tier is proof that Bungie is infested with supportniggers. Even firing them won't help, because then you'd have to fire 85% of the company. Bungie is doomed to be sold as scrap to DongLongChong International Holdings Inc and that shoud've been obvious from the moment that the one support subclass became the best subclass in the game and stayed that way for over eight years.
 
Also, the fact that Dawnblade has always been the best subclass since like, the beginning of D2 is a sign that the game will never, ever be fixed. Support mains in all games, no matter what games, are majority AIDS-ridden cocksucking tranny FAGGOTS and the fact that their favorite class has always been S+ Tier is proof that Bungie is infested with supportniggers.
shield titan or arc hunter.
call it.

jokes aside i think the entire "joke" of telesto being broken because it shoots sticky mines that deal damage on hit and on explosion tells you alot about how the bungie team that made destiny 2 is shite, for as much as the entire destiny lore tried to pass the idea that bungo is a poor poor dev and should be on their own, it's actually proven to be the opposite as the talent left when they became independent and anyone with a braincell is no longer working there since they left microsoft, with marathon being DOA i genuinely wonder if bungo will be old yeller'd or they will make it a skeleton crew to keep D2 on the life support ala GTA5 while the main faggots get golden parachuted or leave alongside all the gutter trash that fucked up the company.

i don't think sony will go balls out and hand the main game to chinkoids, might contract hire some of them or even jeets from time to time for a content xpac but NETEASE already has their finger on the destiny pie with destiny rising.
 
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