Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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thats what im hoping happens that Sony just takes the IP as compensation for the utter failure Bungie turned out to be, but it could also be the servers getting shut down for good as you have said (I don't like Sony either but there still preferable to letting Bungie run amok bleeding cash)
I wonder would Sony even bother with continuing with the clusterfuck D2 now is, or would they reboot it. I feel like a lot has been squandered by Bungie.
 
The most sane thing Sony could do is put D2 in maintenance mode (with filler expansions/events here and there), kill off Marathon and order them to start working on a Destiny 3. Otherwise, Bungie is fucked. Interest in D2 has been collapsing since Lightfall, Marathon is DOA, and Halo is off limits. So what else are they good for?

I still think Bungie's stupid decision to continue D2 rather than making an actual third game was the first domino that could now be leading to the death of the entire company. That along with throwing out Staten's original stuff were probably the two biggest mistakes they made with this franchise.
 
The most sane thing Sony could do is put D2 in maintenance mode (with filler expansions/events here and there), kill off Marathon and order them to start working on a Destiny 3. Otherwise, Bungie is fucked. Interest in D2 has been collapsing since Lightfall, Marathon is DOA, and Halo is off limits. So what else are they good for?

I still think Bungie's stupid decision to continue D2 rather than making an actual third game was the first domino that could now be leading to the death of the entire company. That along with throwing out Staten's original stuff were probably the two biggest mistakes they made with this franchise.
Sony needs to really consider just ending the Bungie name and firing all the retards who currently run it, a lot of the good decisions as of late have been too little too late and the bad ones are just nuclear PR Disasters, I don't know anything about Game Engines, especially the one Bungie uses doesn't seem optimal to just keep adding new thing after new thing until the game is bloated and its resulted in buggy messes to a point where even Reddit bitches about it, renaming them "Destiny Studios" or something and have them make Destiny 3 does seem like the most optimal way to go
 
order them to start working on a Destiny 3
made by the same people that have been shitting up destiny 2 for years? that's why you deserve that puzzle piece. :story:
it's like the same age old "if dice would just make bad company 3" or "guerillia games another killzone" - the people that made those game are long gone, you'd just get another turd with a beloved name that would make it even worse.
 
Marty.webp
 
"if dice would just make bad company 3" or "guerillia games another killzone" - the people that made those game are long gone, you'd just get another turd with a beloved name that would make it even worse.
not to mention the execs overruling the few competent people and thinking their ideas are good despite never coding anything in their lives
gotta love Marty
 
Final Shape was already a decrease in sales compared to Lightfall, because of how bad that one was, so this is the 2nd year of declining sales. I wonder how much longer Sony will keep it going.
 
>No new class

>New abilities are single use in single spots in only the new map (someone should legitimately be fired for this)

>more gay shit has ruined any investment anyone had in the story, i don't care about your faggot melodrama, focusing 2 entire seasons on some butt pirate's self insert fantasy

What are you even getting if you pay for this expansion exactly
 
For a game in its twilight hours, they should just do an Age of Triumph redux patch and buff everything to 11 instead of drip feeding faggy nontent into a game that's already past its expiration date. I'd probably log in. Like how are you supposed to convince players to buy an expansion when the game is fucking over?
 
The new expansion is out and I've seen many complaints about how the campaign is shit. It's longer than the previous ones with 14 missions but it's apparently super repetitive slop where you go to the same places to fight bosses with health gates, go destroy something to enter the next phase, and repeat. Sounds awful.
 
apparently super repetitive slop where you go to the same places to fight bosses with health gates, go destroy something to enter the next phase, and repeat. Sounds awful.
So like every other Destiny boss fight.
Stand in this specific spot, use this specific weapon, only use this specific solar/void/lighning/other power, make sure to go put the ball in the thing to switch the curse countdown between light and dark teamates....
I hated that.
 
Health gating was awful. When I played I would main thundercrash titan with the exotic that increased the super's damage and it would be made useless by that. I still feel some sadness/disappointment over the game and what it's become but I'm also glad that I finally gave up on it.
 
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all of this just to prop the final shape?
sorry bungo, i just don't feel like playing destiny 2, ugh, it's like i have no interest in your faggotry and won't buy any of your expansions, HAHAHAHA.
 
I haven't bought the DLC but I ran around the game with the new update cuz I was curious.

It's a fucking mess. And it feels D1 vanilla levels of empty. Let's see...

-The Portal is absolutely awful, and a downgrade from the Director in nearly every way. It's a complete clusterfuck and literally feels like some mobile sports game slop UI the mongoloids at EA would have cooked up.
-The Director's colors have now been desaturated in an effort to get people to use the Portal instead. Not a massive deal but it's just more slimy bungie "play our way you brainless cattle" tactics.
-Remember those leaks/rumors about them removing power level grinding? Well fuck you, it is back and more of a chore than ever.
-The new gear system overall sucks. It's just barely disguised sunsetting again.
-Tower vendors are now completely pointless. All of their reputation systems and accompanying rewards have been entirely removed. All they offer now is a selection of old shit.
-In a baffling and very un-bungie-like move, said old shit does not require engrams anymore... so you can just buy all the old Trials, Crucible, Gambit etc. gear for basically nothing. While cool, it also renders all of it pretty much completely meaningless. I was certain this was a mistake at first, but they haven't changed it or said anything about it so I guess not?
-The Pathfinder is gone. You earn bright dust from the shitty Portal challenges instead. Bungie apparently said the Pathfinder will come back with the Star Wars DLC but it was completely unnecessary to remove in the first place.
-The removal of crafting still sucks. And to add insult to injury, remember when they said you'd still be able to craft raid weapons? Well seems that was a fucking lie because allegedly the new raid stuff isn't craftable. Their word salad about crafting being a "catchup mechanic" also meant nothing since the weapons from the last few episodes weren't added. There don't seem to be any deepsight harmonizers in the season pass either. You can tell they despise and deeply regret introducing crafting and I won't be surprised at all if the Enclave is just removed entirely in a future update.
-Tying into that, no new vault space was added which is just insanity since now there's even more random roll stuff that'll be taking up space.
-The one thing I do really like the the emphasis on solo activities. The solo missions, being able to run strikes solo, etc. is a nice addition.

Overall a lot of it feels completely unnecessary and just screams trying to fix what wasn't broken, which is a bungie classic. I haven't been hearing great things about the DLC itself either.
 
As a man who makes poor decisions, I have played the new expansion, so I can give thoughts. This is gonna be long, so I'm spoilering it.
First, I'll say that the campaign is probably the highlight so far. The story was interesting, the characters were pretty good for the most part (Lodi surprised me as a not-pathetic male character in this fucking game, but Orin's babbling got on my nerves a little bit, though that got better once her brain was less scrambled), and it left some implications for where things will go next. Bungie did drastically oversell the "non-linear" aspects of the campaign, though. The implication was that you'd be able to do a lot of stuff in any order, but the reality was still a mostly linear main campaign with some optional sidequests you could do whenever, even after the campaign was done. I'll channel Mald and scribble out a rough idea of the actual campaign structure:
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TL is Time Latch missions, which are a little shorter than the main missions but basically the same sort of thing. Completing the main strangelet missions unlocks a few sidequests, but you don't have to finish those for the main campaign. In total, when it comes to just the critical path, the only non-linear aspects are choosing which of the two first zones you work through, and which order you do the Time Latch missions in the last zone. Doing sidequests along the way will make things a little less linear, but I don't think people usually count those anyway. There are also some other steps not listed, but they generally involve basic exploration.

Kepler as a destination is...eh. While it's definitely suitably alien, it feels like a few other previous destinations put in a blender, and the pseudo-egregore fungus wasn't an appealing visual for the various areas it was in. I also don't know how or why we have another enclave of humanity that escaped the Collapse, but at least they're actually physically present in the world and not a few holograms in an empty city. Again, the "Metroidvania" aspect was very much oversold, where you weren't using these abilities to find new areas, but instead just going back and doing a short puzzle to open a chest for loot. Or sometimes not even doing a puzzle, literally just opening a chest now that you had the right ability unlocked. The abilities themselves are okay, but the biggest problem most of the time is just finding one of the activation nodes to actually use them. Can't tell you how many times I've had to run around in circles when I know what I have to do for a puzzle, I just need the damn fungus. Oh yeah, and the Sieve activity is kind of pointless from what I can tell.

That's about all the positives I can give, so straight into the negatives. First off, the grind is atrocious. Bungie apparently thinks that the solution to flagging player numbers is to implement a ridiculous grind to get better loot, and then not actually make you feel more powerful in the process. After grinding up to 200 power, the only way to continue to progress is to engage with the Portal (and hoo boy that's coming), where you'll get tiny upgrades of a few power levels at a time, and only if you're engaging with content that drops a lot of stuff. You slowly have to work your way up to where you can unlock a new difficulty level, and all the while you're never actually getting any stronger because every difficulty has a fixed power delta between you and the enemies. So every time you gain a level, so do they. And then that higher difficulty is only harder because enemies are now at an even higher power delta, which once again can't be outleveled or overcome. And to top it all off, all your progress beyond level 200 will end up resetting in six months because the retarded game director thinks this is Diablo 4 and players will just love having to regrind everything again every time a new expansion comes out.

Tiered loot is another retarded idea that I'm baffled even got past the drawing board. The only reason to engage with higher difficulty content is to acquire higher tiers of loot; weapons have more enhanced perks, while armor comes with higher stats. Trouble is, you need to do a huge amount of grinding just to get to the difficulties where you can get anything higher than T2 gear, so the carrot is so far away that it might as well not exist. On top of that, you're incentivized to use the new stuff because of the boneheaded "New Gear" modifier that automatically gives a damage/health buff to newly released weapons/armor (and a "curated" selection of older exotics, fuck you if you liked any of the other ones)...which of course goes away six months later when another expansion comes out and you're forced to grind the new shit all over again. And, of course, you're still at the mercy of RNGesus, where it doesn't matter how many perks a weapon might come with, you could still end up not getting the roll you want even after hundreds of drops.

The stat rework is also bizarre. The old system had some issues, sure, like tying different classes' ability regen to different stats, mobility being effectively useless (which really hurt hunters), and every build pretty much sticking to the same distribution (stack resilience to 100, high discipline/strength stat depending on build, pump the rest into recovery and dump mobility and intellect). The new stats are just weird, though, with the stats not only affecting your baseline regen but also how much you get back from other sources. The goal seems to be forcing you to do more tradeoffs for your stats instead of being able to pump everything you need, but all it does is make you feel weak, especially when all you're getting for new armor is shitty T1 gear with barely any stats. Armor now has archetypes that make it easier to figure out what stats it has (one fixed big spike, one fixed lesser spike, and one random stat), but there are only six combos out of a potential thirty, so some combos like weapons and super are impossible to boost as effectively as you want. Oh yeah, and the weapons stat is stupid, having to spec into a stat to simply make your guns work better. Who the fuck came up with this shit?

And then there's the Portal. Hoo boy, where do I even start? Aside from looking like a shitty mobile game UI, the Portal is just stupidly barebones. You have a small selection of stuff to do, all of it from past expansions, and the best thing to do that day depends on what bonus loot each activity rolls with (and when you use up those bonuses, fuck you, grind the same shit). The "playlist" versions of the Solo/Fireteam Ops are more or less irrelevant since they offer much less loot, so you're better off picking something from the list...except the Fireteam Ops individual listings don't actually have matchmaking, so have fun running those strikes solo (which yeah, it's nice that's an option finally, but could we have the option to matchmake for those?). Bungie also disabled the best farming method in Pinnacle Ops because it was too rewarding, can't have people shortcutting the grind that quickly (never mind it still would have taken dozens of hours to get close to cap)! And with regards to desaturating the old Director, they literally said that their playtesters automatically gravitated towards it because they were familiar with it, so they desaturated it to discourage them from using it, as opposed to, I dunno, taking that as an indication that the Portal sucks?

I haven't set foot in the new raid yet, but from the discourse around it, contest mode sounded brutally overtuned; teams were having to hotswap multiple times during DPS phases to eke out as much damage as possible and still coming up short. It didn't help that, allegedly, there's a bug where loading into an activity sometimes gives you different damage numbers than you should be doing, so that's fun. I'll probably try out a normal clear later on, but also, laughably, everything's only dropping at T1. Endgame activity, T1 loot. Bravo, Bungo. Supposedly you'll be able to do challenges later to bump up the loot tiers, but honestly, what's the fucking point?

And then there's all the minor miscellaneous stuff that is just baffling and stupid. No new crafted weapons at all is absolutely retarded; I do not know why they have such a hateboner against crafting now, but if they seriously think that taking it away as an option is going to drive engagement numbers, they're in for a rude awakening. Not even implementing it for the previous episodes' weapons when they said they were going to use crafting as a catch-up mechanism for people who weren't around then is incredibly tone-deaf. Tower vendors are basically useless now with the removal of all their rep tracks, although I'm glad I didn't spend any time in Trials last season because now I can just buy all those armor sets for nothing. No new ritual weapon, and ritual playlists are basically dead content (although you can still gild your Dredgen title, which has a hilarious bug where it increases your gilding every time you go to orbit). And then an assortment of miscellaneous bugs that are baffling they even got through QA (oh wait, they fired their QA department).
The short version: Bungie has absolutely no idea why people play Destiny, and so they're trying to reshape it into something that nobody actually wants to play. They were on a generally good track over the last few years with QoL updates that improved the experience for players (although the new player experience left something to be desired, and still does), but ever since Tyson Greene took over as game director, he's been pushing for more grind and more treadmills, as though turning it into Diablo 4 where your progress resets over and over is a fantastic idea. Clearly it's not, as the subreddit is filled top to bottom with players pointing out every single retarded thing this update added and player counts are at their lowest ever for an expansion launch. I foresee that count will drop substantially in response, and Bungo had better act fast and ditch this mongoloid's direction if they want to recover.
 
Bungie has absolutely no idea why people play Destiny, and so they're trying to reshape it into something that nobody actually wants to play.
more like bungo new blood has no idea what they are doing and want to reshuffle themselves while still trying to keep the old fanbase without noticing the course they are willing to take will push these people away, tale old as time.
if anything i think i should shitpost on the steam discussions about borderlands 5 looking more like destiny and if you want to loot und shoot you should play that instead, i wonder how long it will take me to be banned or attacked by a raidcuck trying to defend his retarded dying game :sighduck:
 
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