Ineedahero
kiwifarms.net
- Joined
- Aug 8, 2016
"Gameplay was still sorting itself out" like we have mastered video games and there is a formula you can follow to make a good video game, which I assume has something to do with loops because loops are all anyone ever talks about these days. You may not remember this, but there was a time when people laughed at the very idea of a stealth game - 'lol let's play a game where you don't shoot people, how fun!'Kojima has always, always, made action-oriented games, stealth or no stealth. Even if he fucked with people who you were playing or what exactly were you doing or what the story was, that was always the grounding force. This time he pretended like that would be it and oops, when it wasn't that, he got completely and roundly mocked and trolled back for making a Fed-Ex simulator. I don't really think Kojima has gotten a taste of his own medicine like this ever, so its really making him salty, which is hilarious to see.
Kojima basically has a huge amount of cultists, but I've really never seen the internet turn on him this much. I suspect it will make him bitter, as someone with his ego is basically screaming 'THEY JUST DON'T GET IT' so for his next game he'll troll harder which will only explode back in his face.
I made a post in the Kojima thread, and I know a LOT will disagree, but I just don't think Kojima's writing (I think his writing is abject trash and has been replaced by better shit for a long time now. I'm bored of his absurdist crap and see it as pretentious filler, trying to be 'mysterious' while hiding your idea under 30 tons of bullshit) without good gameplay appeal can't work in a modern game-play market. The way he does things was when he had no competition story-wise and game-play was still sorting itself out. I just no longer think that works and appeals only to people with nostalgia and people who will buy anything he farts out.
Basically I see Kojima not as a genius but as a dinosaur, whose devices are extremely old hat and have made no progress while the gaming industry has leapt far ahead of him. If he was confident in his idea, he would have let people know, but he clearly wasn't and was very self conscious about it. Now he's facing the consequences for being a pussy.
I know people in this thread will probably lampoon me for this, but there's nothing innovative about 'inventory jenga', micromanagement and 'hold down move to balance'.
Anyway I don't disagree with you regarding kojima needing an editor, but that is Sony's failing, not his. They gave him an unlimited budget and no oversight, and when he went into the Sony offices and said 'haha me make big times clazy game wit hirarious ploduct pracement serring sungrasses and cans of poison' they said 'great! Put all this Sony shit in there too' instead of 'knock it off idiot'.
An artist makes art. Nothing else is required of them. They can be crazy, vain, greedy, stupid, vicious - art doesn't just need adversity, it needs you to put everything you have into it, including your fuck ups and personal failings. It is the editor's job to make it palatable.