Death Stranding - Hideous Kojumbo does it again

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Are you implying kojima isnt an autistic man driven by his own ego and hollywood fetish?

Kojima isn't autistic because he hid the true intentions of the game, because he knew it wouldn't be well received. So he obviously knows social cues and has an insane ego. If he was oblivious to social cues he would have been super proud of his product placement courier simulator, but he hid the true nature of the game. The gameplay would also be more autistic than it already was.

He definitely has an ego and a Hollywood fetish though, and used the hype and money to fuck around with celebrities on Sony's dime. Apparently it made money, so Sony doesn't really care.

You think he's just an edgelord gone to seed?

I think he's a teenager who only knows how to write fan fic because he has all of 2 literary devices that he uses. He needs an editor to beat the ever living shit out of him. Its the only way he can do anything decent.

This all would be implying that Kojima had any idea what the game was going to be about up until recently.

Look at how the first thing he showed off about the game was its ensemble cast and "ooh, so spooky" aesthetic. Nothing about the gameplay was mentioned up until they basically had to discuss it. Then there's the fact that he said the game would be about "building bridges around walls" after Trump's election, yet he never hesitates to say that he had the vision of the game since before Trump was elected!

Any cursory glance at the mess that is MGS's plot should tell you that Kojima makes shit up as he goes and then tries to excuse contradictions and plot holes with a handwave.

This is true. But I mean, you have these fucking oil ghosts and shit, there's a lot you can do there really. For some fucktarded reason he just chose to make a courier simulator on an empty map and pretend its genius.

You could easily do something like Shadow of the Colossus or have it be pure stealth/horror, using a lot of creative ways to avoid these creatures and 'cleanse' areas. But instead its just an empty map and the oil ghosts are more annoyances than anything else.
 
Kojima isn't autistic because he hid the true intentions of the game, because he knew it wouldn't be well received. So he obviously knows social cues and has an insane ego. If he was oblivious to social cues he would have been super proud of his product placement courier simulator, but he hid the true nature of the game. The gameplay would also be more autistic than it already was.

He definitely has an ego and a Hollywood fetish though, and used the hype and money to fuck around with celebrities on Sony's dime. Apparently it made money, so Sony doesn't really care.



I think he's a teenager who only knows how to write fan fic because he has all of 2 literary devices that he uses. He needs an editor to beat the ever living shit out of him. Its the only way he can do anything decent.



This is true. But I mean, you have these fucking oil ghosts and shit, there's a lot you can do there really. For some fucktarded reason he just chose to make a courier simulator on an empty map and pretend its genius.

You could easily do something like Shadow of the Colossus or have it be pure stealth/horror, using a lot of creative ways to avoid these creatures and 'cleanse' areas. But instead its just an empty map and the oil ghosts are more annoyances than anything else.
I get what you're saying. I still might check this out when it drops on price, deffo will be below games like Control and Cyberpunk 2077 in my mind. It looks like more of a curiosity to allow games journos to squeel about their Ian Boghost fetish.
 

Kojima out here claiming you have be smart enough to understand Death Stranding. What a hack.
Fuck off, slant-eye. You made UPS Man 2k19/Grimdark Minecraft with some laughable combat thrown in as an afterthought and now you're pissed that the biggest market for your pinched-off loaf (with the largest choice of other products in the world, I might add) aren't clamoring for it. Then you wanna say it's a cultural thing.

God in heaven, imagine agreeing with Games Journalism in Current Year.
 
You could say that Kojima was the Kanye West of video games and it would make more sense.

An apt comparison would be Kevin Costner coming off a couple of huge successes and then making The Postman. A 3 hour long post-apocalyptic R-rated movie about a guy delivering mail and connecting society again. Costner starred in it, directed it, he might even have put (some) of his own money into it to keep studio execs away, it was his movie.
People found it boring. When asked why he made the movie, is he stupid or something, his answer was "because I can".

Just like The Postman I don't think Death Stranding turned out that way because of incompetence but I wonder if I automatically get a paycheck from Polygon if I pad this out to 4,000 words.
 
I get what you're saying. I still might check this out when it drops on price, deffo will be below games like Control and Cyberpunk 2077 in my mind. It looks like more of a curiosity to allow games journos to squeel about their Ian Boghost fetish.

The game is probably worth $20 at most. For a $60, AAA title, its downright fucking insulting.

Fuck off, slant-eye. You made UPS Man 2k19/Grimdark Minecraft with some laughable combat thrown in as an afterthought and now you're pissed that the biggest market for your pinched-off loaf (with the largest choice of other products in the world, I might add) aren't clamoring for it. Then you wanna say it's a cultural thing.

God in heaven, imagine agreeing with Games Journalism in Current Year.

Seriously. He's bitter as fuck that his shithole troll attempts backfired in his face and now he's being routinely mocked for thinking his Fed-Ex simulator with nothing in it is groundbreaking.

Also broken clock etc. etc.
 
I still don't know who financed this game, was it sony? If so, why is this going to be released on PC?
 
An apt comparison would be Kevin Costner coming off a couple of huge successes and then making The Postman. A 3 hour long post-apocalyptic R-rated movie about a guy delivering mail and connecting society again. Costner starred in it, directed it, he might even have put (some) of his own money into it to keep studio execs away, it was his movie.
People found it boring. When asked why he made the movie, is he stupid or something, his answer was "because I can".

Just like The Postman I don't think Death Stranding turned out that way because of incompetence but I wonder if I automatically get a paycheck from Polygon if I pad this out to 4,000 words.
Well, I did enjoy The Postman, so...
 
I still don't know who financed this game, was it sony? If so, why is this going to be released on PC?
that's like asking why Sony published Everquest. They're dumping Death Stranding on PC to maximize its value, because the heads probably think that its has a bigger chance to maximize its value as a PC/PS4 game than just as a PS4 exclusive.
 
So far enjoying it except for a boomer moment where I hiked for half an hour in the wrong direction, going into MULE territory and raiding their camp because the game said "go get shit from the MULEs" and I never bothered to check which ones they were talking about. Getting back in the early game with no vehicles or fast travel does suck time up.

IDK, just feels relaxing to play, and so far I'm enjoying it more than the last game I got (The Outer Worlds - can't bring myself to go through it a second time).
 
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I still don't know who financed this game, was it sony? If so, why is this going to be released on PC?
They do this from time to time if it's determined that it will help Sony's brand as a whole. Everything in the game is a Sony product or is a musician under a Sony contract. It creates exposure and awareness of all their stuff.
 
Kojima isn't autistic because he hid the true intentions of the game, because he knew it wouldn't be well received. So he obviously knows social cues and has an insane ego. If he was oblivious to social cues he would have been super proud of his product placement courier simulator, but he hid the true nature of the game. The gameplay would also be more autistic than it already was.

He definitely has an ego and a Hollywood fetish though, and used the hype and money to fuck around with celebrities on Sony's dime. Apparently it made money, so Sony doesn't really care.



I think he's a teenager who only knows how to write fan fic because he has all of 2 literary devices that he uses. He needs an editor to beat the ever living shit out of him. Its the only way he can do anything decent.



This is true. But I mean, you have these fucking oil ghosts and shit, there's a lot you can do there really. For some fucktarded reason he just chose to make a courier simulator on an empty map and pretend its genius.

You could easily do something like Shadow of the Colossus or have it be pure stealth/horror, using a lot of creative ways to avoid these creatures and 'cleanse' areas. But instead its just an empty map and the oil ghosts are more annoyances than anything else.
While I agree with a lot of what you're saying from a consumer perspective, from an artistic perspective I'd say there's nothing wrong with self-indulgence no matter how much consumers hate the end results of it. I don't see him as a genius or anything like that, but to me the principle of the matter applies to everyone on every level of their craft.

The idea of the self-effacing writer who lives and dies on editorial and audience blessings is driven more by a wider cultural disapproval of writing that doesn't serve the "purpose" of entertaining an audience in specific, pre-prescribed, easily commodified ways rather than by a genuine appreciation for the potential of writing as an artform. Ultimately, to pursue art, even as someone who's seen as a shitty talentless hack, is to become a kind of demiurge, and whether one chooses to be a malevolent or benevolent, hated or loved demiurge should be up to them rather than any outside influence. In the end, I'd champion the cause of even the most worthless, talentless, egomaniacal hack to do whatever they feel like doing regardless of how shitty it turns out over that of the consumer to get the product they want out of said hack.
 
I still don't know who financed this game, was it sony? If so, why is this going to be released on PC?
Monster Beverage most likely was one of the sponsors, and a major one at that. Not sure how else all that product placement could be explained. Just an hour in you have "tips" that recomend using the product both in-game and irl. As soon as you reach your headquaters, the protagonists is provided with a bunch of cans to restore hp.
 
Monster Beverage most likely was one of the sponsors, and a major one at that. Not sure how else all that product placement could be explained. Just an hour in you have "tips" that recomend using the product both in-game and irl. As soon as you reach your headquaters, the protagonists is provided with a bunch of cans to restore hp.
AMC probably helped financed it as well. Doubt that Norman Reedus wholly owns the right to the show "Ride With Norman Reedus". That appears every time Sam sits down to take a shit (and stock up on EX2 ammo ) as well as on the bikes. The glasses are apparently also product placement, so that might have helped as well.
 
AMC probably helped financed it as well. Doubt that Norman Reedus wholly owns the right to the show "Ride With Norman Reedus". That appears every time Sam sits down to take a shit (and stock up on EX2 ammo ) as well as on the bikes. The glasses are apparently also product placement, so that might have helped as well.
Yeah I watched Ride With Norman Reedus after seeing that ad about 20 or so times. It’s way too normie for me but if you are a true and honest boomer it will be enjoyable enough for you.
 
While I agree with a lot of what you're saying from a consumer perspective, from an artistic perspective I'd say there's nothing wrong with self-indulgence no matter how much consumers hate the end results of it. I don't see him as a genius or anything like that, but to me the principle of the matter applies to everyone on every level of their craft.

The idea of the self-effacing writer who lives and dies on editorial and audience blessings is driven more by a wider cultural disapproval of writing that doesn't serve the "purpose" of entertaining an audience in specific, pre-prescribed, easily commodified ways rather than by a genuine appreciation for the potential of writing as an artform. Ultimately, to pursue art, even as someone who's seen as a shitty talentless hack, is to become a kind of demiurge, and whether one chooses to be a malevolent or benevolent, hated or loved demiurge should be up to them rather than any outside influence. In the end, I'd champion the cause of even the most worthless, talentless, egomaniacal hack to do whatever they feel like doing regardless of how shitty it turns out over that of the consumer to get the product they want out of said hack.

Self-Indulgence is bad because its the equivalent to having your head up your ass. You get this tunnel vision and only revel in aspects that you enjoy, which do not serve your art or your story. Instead of having an organic flow to something, you force it to the way you want to be.

Here's the thing: If you want to enter the commercial space as an artist, like it or not, you HAVE to serve your audience. You can't simply flout them. If you want to write for people, you can't waste their time. More often than not, if you treat writing as an artform, the commercial space WILL reward you. Even Vonnegut found mainstream success. When you find this success, typically people want you to keep doing what you're doing. When you suddenly get tired and bored of them and just go 'lol fuck you', I have absolutely no respect for you as an artist.

The problem is when you go off the rails, buy into your own bullshit and have no one there to ground you, the story goes to shit. If you're writing just for you and accidentally happen commercial success, fine. But if you go intentionally entering that space, especially Kojima, it is downright disrespectful to your audience to go "Here's a $60 walking sim for which I lied to you for years about. Eat it up plebs, you just don't get it."

I cannot tell you how many stories would have been saved by a writer's room that weren't just yes-men to the ego and editors who served the egotistical creative. If Vince Gilligan didn't respect the opinion of his writers and editors, Breaking Bad wouldn't have been a masterpiece. It would have gotten fucked from the beginning.

The best art comes from adversity. Having constraints, fighting with your editor, taking the criticism from other writers, being humble have all made stories better. Meanwhile you have successful figureheads who cannot restrain their own egos once they get big, listen to nobody and generally their quality slams into the dirt.

I completely disagree. Too much has been butchered by trash hacks who didn't have a decent editor punching them in the face to keep shit in focus. This is when all good artists fall, exactly what you said. They do what they want, flout their audience, disregard their editors and 'I'M WRITING FOR ME'. Well nigger, don't expect anyone to fucking buy it and don't come crying to me when it turns out what you were doing for yourself was equivalent to burying yourself in shit and calling it gold.

This is why I don't 'champion' egotistical faggots who do what they want, because they always bitch and moan and whine that nobody is praising them anymore and they abandon their work. I will never champion a egotistical cunt who flouts their audience for self-indulgent re.tardation, because every. fucking. time. they come back and whine and cry that no one appreciates their genius. These people can get fucked. They took the risk, they have to eat what comes of it. But they never, ever accept it.

Just like Kojima. He KNEW people wouldn't accept it. Instead of being honest, he mislead people and did something completely different except for his fucktarded 20 hours of cut scenes. Then when it turns out he wasn't honest with his 'art', guess what he does? He goes and cries to the press and the media that people just don't 'get it'. He doesn't go, 'I know I was going to lose some people along the way, its different from what I did. I just felt like this was the natural evolution for me.' He cries about how nobody understands him and Westerners aren't buying his $60 Fed-Ex sim.

The only way I will ever champion someone like this if they take responsibility for their creative decisions. Find me an egotistical, head up his ass creator who does this. IF you can, I have a bridge in Brooklyn to sell you.
 
Kojima is brilliant!

Boring gameplay, famitsu cameos and a 40/40 famitsu score, hourlong cutscenes, no living npcs just holograms, product placement everywhere, the enemies are fucking easy - even on hard mode, contradicting explanations about the world ingame...and so on.

What a genius he is! Best game ever! 10000/10000 He trolled the entire universe!

U just don't get it 'cause ur dumb!1

Low review score giver bad!
 
I want to know, how did he mislead people about the game, literally the first trailer with actual gameplay was just walking

Almost all of the cinematic trailers since 2016 sold it as a psychological horror game a la Silent Hills. Only the very recent trailers with release a few months away showed the gameplay. That's highly dishonest.
 
That sounds like bad interpretation from the part of the people, all the trailers show the cutscenes from the game, then they show gameplay that reflects the mayor part of it, and then they showed the part that people asked to be shown aka the combat
 
Self-Indulgence is bad because its the equivalent to having your head up your ass. You get this tunnel vision and only revel in aspects that you enjoy, which do not serve your art or your story. Instead of having an organic flow to something, you force it to the way you want to be.

Here's the thing: If you want to enter the commercial space as an artist, like it or not, you HAVE to serve your audience. You can't simply flout them. If you want to write for people, you can't waste their time. More often than not, if you treat writing as an artform, the commercial space WILL reward you. Even Vonnegut found mainstream success. When you find this success, typically people want you to keep doing what you're doing. When you suddenly get tired and bored of them and just go 'lol fuck you', I have absolutely no respect for you as an artist.

The problem is when you go off the rails, buy into your own bullshit and have no one there to ground you, the story goes to shit. If you're writing just for you and accidentally happen commercial success, fine. But if you go intentionally entering that space, especially Kojima, it is downright disrespectful to your audience to go "Here's a $60 walking sim for which I lied to you for years about. Eat it up plebs, you just don't get it."

I cannot tell you how many stories would have been saved by a writer's room that weren't just yes-men to the ego and editors who served the egotistical creative. If Vince Gilligan didn't respect the opinion of his writers and editors, Breaking Bad wouldn't have been a masterpiece. It would have gotten fucked from the beginning.

The best art comes from adversity. Having constraints, fighting with your editor, taking the criticism from other writers, being humble have all made stories better. Meanwhile you have successful figureheads who cannot restrain their own egos once they get big, listen to nobody and generally their quality slams into the dirt.

I completely disagree. Too much has been butchered by trash hacks who didn't have a decent editor punching them in the face to keep shit in focus. This is when all good artists fall, exactly what you said. They do what they want, flout their audience, disregard their editors and 'I'M WRITING FOR ME'. Well nigger, don't expect anyone to fucking buy it and don't come crying to me when it turns out what you were doing for yourself was equivalent to burying yourself in shit and calling it gold.

This is why I don't 'champion' egotistical faggots who do what they want, because they always bitch and moan and whine that nobody is praising them anymore and they abandon their work. I will never champion a egotistical cunt who flouts their audience for self-indulgent re.tardation, because every. fucking. time. they come back and whine and cry that no one appreciates their genius. These people can get fucked. They took the risk, they have to eat what comes of it. But they never, ever accept it.

Just like Kojima. He KNEW people wouldn't accept it. Instead of being honest, he mislead people and did something completely different except for his fucktarded 20 hours of cut scenes. Then when it turns out he wasn't honest with his 'art', guess what he does? He goes and cries to the press and the media that people just don't 'get it'. He doesn't go, 'I know I was going to lose some people along the way, its different from what I did. I just felt like this was the natural evolution for me.' He cries about how nobody understands him and Westerners aren't buying his $60 Fed-Ex sim.

The only way I will ever champion someone like this if they take responsibility for their creative decisions. Find me an egotistical, head up his ass creator who does this. IF you can, I have a bridge in Brooklyn to sell you.
Just to clear up a possible misunderstanding, this isn't an apologia for Kojima so much as a more general blanket statement that happens to involve him as an example. I'm neutral towards him, if anything. For the purposes of this discussion, let's operate under the assumption that he's a complete hack who doesn't know his head from his ass.

It can go either way. Being a slave to one's own whims is no more or less deleterious to the overall creative process than being a slave to commercial and/or social/political imperatives. If self-indulgence is masturbatory, servility to commercial demands can just as easily be called prostitutional. One has to pick one's poison, so to speak, and I'm in favor of encouraging the choice either way rather than denying it. The consequences will be whatever they'll be, and that's fine too.

Existence within the commercial space of art and entertainment industries is more about politicking, nepotism, and marketing savvy than the sort of meritocracy you imagine it to be, which hasn't really existed since the 70s or thereabouts. Maybe the early 00s if we're being extremely generous. On the topic of respect, on the contrary, I don't think any artist deserves to be respected, in fact, most people should spit upon most artists by default. It's the artist's lot in life to be spat upon and denigrated, whether they deserve it or not (they usually do regardless of what kind of work they produce). You wouldn't respect a masturbator and you wouldn't respect a prostitute, same goes for both underground and mainstream artists. To be an artist (which I have to reitirate can be a shitty one or a great one in this context) is to be a sinner, regardless of how successful, well-made, or socially acceptable one's art is.

On a side note, Vonnegut's writing is actually fairly tame, even somewhat conventional and bland if you dig further than the cutesy, cartoonish, aspects of it.

When it comes to big-budget, highly commercial productions, the irony of your consumer-oriented take here is that's where it's easiest for hacks to prosper and even run roughshod over consumers in spite of all the oversight you'd assume should go into anything that costs so much money to produce and market. Taking Kojima as an example, the market has decided that his name and the prima donna attitude you hate so much, which his name is synonymous with, is a hot commodity at this point in his career. By your logic the commercial space itself has rewarded him for being a hack and he gave the space itself what it wanted. Is this the beginning of his downfall? Maybe, maybe not, it doesn't matter to me either way, but the fact of the matter is that a man who you consider to be a talentless hack fraud who writes on a middle school level was given millions of dollars to jerk off with by the very commercial space you hold in such high esteem.

I think the real issue here is in the disconnect between commercial viability, market demand, and audience reactions. If recent years should've taught us anything, it's that this isn't a direct or instantaneous pipeline and that all sorts of things that are bemoaned will continue to be made for years on end regardless of consumer reactions so long as there's a vested interest in maintaining the status quo that caused those negative reactions. Sure, there's a breaking point to artificially sustained demand but by the time it's reached you'll have had at least 5 years of shit shoveled down your throat by the market that was ostensibly supposed to cater to your demands.

I don't see it as an issue of ego vs humility or even art vs commerce because all of those things can, have, and will be subverted to suit whatever purpose whoever's employing them wants them to. You seem to have romanticized the notion of the audience into something that's immune to having unwanted things shoved down it's throat by market and socio-political forces beyond its control. My take isn't that hacks are good or that leaving everyone to their own devices will necessarily result in anything better, it's more that everyone involved on every level of every creative endeavor, from the artist, to the editor, to the audience, and any middleman inbetween any of them is far more incompetent, fallible, and easily corrupted than you'd like to think they are.
 
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