Dead Island 2 - Welcome to HELL-A - Haha so funny

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The NG+ update dropped today, and it does not fuck around. You're immediately fighting a super Flame Bloater backed up by Crushers and walkers, lmao

New level cap is 40. Update does exactly what it says, and this game had its hooks in me pretty sharply at release. I'm glad it found an audience and continues to get updates, as sporadic as they are.

Anyone put time into the new multilayer mode?
Does the game still have Denuvo baked to the game and requires EGS account if you play it outside their platform? Is it longer to play compare to original Dead Island both story and side missions combined?
 
Does the game still have Denuvo baked to the game and requires EGS account if you play it outside their platform?
that part yes, though i played the cracked version so i bypassed all that. even if i did buy it, i already have epic store account because free games lmao
s it longer to play compare to original Dead Island both story and side missions combined?
only if you dont beeline the story missions and take your time with things. theres quite a bit of side stuff, most of which i didnt get around to getting to doing once i completed the game (i needed more storage for another game so i deleted it once i was done basically)
 
It looks like more DLC for Dead Island 2 is coming or it might be Dead Island 3 is in the works, since Dambuster Studios posted this image as a teaser. The image below was posted on STEAM alongside the caption: “and the next outbreak is already brewing.”. So get ready for more woke shit, feminism, girlbosses, weak men, tranny zombies and purple bisexual lightining.

G0eWDfPWwAAIfoD.webp
 
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Picked this game on a heavy discount. Big fan of the original game here but the dev. hell really made me kind of gave up on the sequel.

Either way, Im surprised at how much Im actually having fun, even if the game cant help but really want to be quirky and self aware at times and the leads dont inspire much confidence in me. The original 4 leads (5 if you count Riptide) really had this "average joe" look that fit the bizarre and dangerous situation, the leads of 2 are mostly stereotypes, usually L.A ones. I picked Jacob because he did seem decent stat wise and I surprisingly dont hate his character as he can still take things seriously when necessary, tho that doesnt mean he is free of cringy dialogue like when Ronnie gets munched on by the introduction of the standard screamer type zombie

"oh Ronnie, you had red shirt written all over you...!"

For a character that can get surprisingly decent to listen to, that was a reddit tier level cringe liner.

Oh well, it is kind of ironic that Dying Light took Dead Island's thunder only for the latter to take it back after Dying Light 2 was kind of underwhelming.
 
I reached the point where Micheal dies and I have got to say...

Are pages of the script missing? Idk how much the interactions and dialogue changes with the other slayers but Jacob acts like Micheal was this important character whom he had history with. I mean, Jacob just met Emma and Micheal and they all just stuck together out of necessity. You could argue that Jacob (and maybe the other slayers) are just being respectful but it really felt like Micheal was suppose to give a few quests as to build some "bond" with him and the slayer.

His death scene is suppose to be sad but, again, Micheal is just the femmy assistant stereotype who IMPLIES history with Emma (I'll get to her in a minute) but in the end its just kind of eye rolling. I also do not buy him going through most of Hell-A on his own and not fucking dying on the way and "just" getting the predictably hidden bite. He isnt immune and didnt show any sort of capacity to handle himself (nvm he demonstrated to be squimish).


In the end, it feels like he either needed re-writes or had too many of them. We know Dead Island 2 was in dev.hell for years so its plenty possible his inconsistent writing is a by product of that. I wouldnt be taking it so seriously if the GAME wasnt taking it so seriously, they hardly make any quip about it.



Now for Emma, christ almighty this chick is annoying. The characters from D.I 1 werent amazingly written but I didnt actively hate them unlike Emma. She isnt insultingly awful (yet, hopefully I dont eat crow), trust me, I have seen plenty awful female characters in the last two gaming generations but she still isnt enjoyable. Her having an implied maybe-maybe not relationship with Sam B also is eye rolling.

Shit like this just made me wish we could see the other survivors from the original because at least the player has history with them. But outside of Sam B, D.I 2 is actually very disconnected from 1, its practically a soft reboot in terms of continuity as the events of the original are barely mentioned (Banoi is hardly brought up, much less what did happen to it) and, as I have said, no character but Sam B returns and I dare say they brought him back mostly to confirm this isnt a hard reboot.

Edit: Just left, Sam B told me to take the sewers (typical) and it dawned on me I had a hunting rifle when a shotgun would be preferable so I tried to come back and apparently the door is fucking locked and Andrea just keeps staring me from the inside.

Peak "oh shit, I forgot my ipod" type situation lol
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There is something wrong here...

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Much better

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Ok, I have reached the end. A lot has happened, I think but here are the ones fresh off my mind

- I did good by picking Jacob as he is easily the most "engaging" of the leads, and one of the best gameplay wise. He really comes off as a fun chill dude who is doing the best out of a bad situation but isnt written in a brainrotten fashion where he cant drop the act and be pretty legit during an intense situation. He also does come off as pretty educated (despite looking like a jamaican pot head) and the moments when he throws a reference do feel "fitting" of the situation (like when he speaks like someone from Star Trek when talking with the Fox Star weirdos at Monarch Studios), it feels like its JACOB saying those things instead of the writer if that makes any sense. And the moments he speaks with his "mum" are surprisingly sweet, I mean, its rare to see a religious main lead actually portrayed positively. Perhaps its the voice work of Okezie Morro that makes it work. Idk much about the other leads but Jacob is ok in my book, even if he isnt free of the ocassional cringe moment here and there.

You can really tell that Jacob is also the devs' favorite with how much he appears in promotional material and covers.

- I hate the streamer girl and I hate there is no option to just let her die, I would be ok with getting no reward beyond her death screams. And yes, I did play her last mission and that still doesnt redeem her in my book. The worst thing a character can be is annoying. I hate when they have the annoying character suddenly have a tragic death as if this makes everything ok.

- Reed and Tisha are basically another Eli Vance and Alyx Vance types, you know, the minority old scientist guy with an "ass kicking" rebellious daughter, that oddly enough is something that keeps appearing after Half Life 2. Tisha tries way too hard to look and sound badass, always having no problem dispatching zombies, even the temporarly zombified player. She also has more arrows than Daryl Dixon. It also doesnt help the game doesnt give enough moments to justify caring and thats a recurrent trend I notice in this game.

- I hate the level cap at 30. I know someone will say that NG+ increases it to 40 and thats fine but I wasnt even done with the main plot yet when I just suddenly stopped leveling up. Had the game informed this before, I wouldnt have bothered go on random zombie killing sprees to play around with new weapons, new skills, the gore system and just to blow off some steam (which this game is good at doing), because now Im kind of stuck at level 30 and that kind of kills a bit of the fun. I still went on to finish the main quest but I still have the DLCs to go so I guess Im just suppose to have stuck just doing side and main quests only instead of just randomly killing shit. Its just too few levels for this much content. You can argue its enough for the main quest, fine but the DLCs didnt earn increasing the level gap at least 5 per each? Say whatever you want about Bethesda but even they knew that increasing the level cap in F3/NV was for the best as players are able to better enjoy the DLCs when they are actually earning EXP from doing things in it. And this is such an easy fix too.

- Maybe its on me for falling for it but I legit thought they'd kill Sam B to have the whole "legacy hero dies in the legacy sequel" nonsense that the SW sequel trilogy pretty much became the biggest examples of. Im glad they didnt but it kind of makes the whole final boss into basically "get the cure for Sam B". Also its never really eloborated how S.B can get infected when he is immune, the closest thing we get is that its "different shit now". Its in moments like this where the writing kind of struggles with it being a sequel since a lot of the events of the first one and Riptide are just kind of handwaved.

But I will say this, when they do drop a reference to it is nice and S.B referencing the other leads of D.I 1 while considering names for his gun was nice, even somewhat shedding some light over what happened at the end of Riptide.

"Purna cut all contact after what happened at the boat."

The ending of Riptide seemed to lean that the leads succumbed to the infection and turned, thus starting a new apocalypse in the mainland but D.I 2 seems to have handwaved it and just said "Nah, it was fiiine". Tho the dialogue still implies "something" happened that caused Purna to just cut all contact with the others, so I do lean towards the headcanon that the 5 leads did turn, killed the non immune survivors on the boat, were able to restore themselves back to normal but were so shocked and traumatized by what they have done that they, or at least Purna, just couldnt stand being near the others anymore as it just brought too many bad memories. TherI still imagine Logan and Sam still maintain some contact, being actual friends now and all.

John just kind of fucked off into the sunset, he did come kind of late into the story as a whole lol

And of course

"Dont worry, I'll get you out this time, Jin"

Well, now...

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- I havent played SoLA yet but as far as the vanilla plot is concerned, humanity is absolutely fucked since this shit cant get contained and everyone is already kind of "infected" and can just succumb to it at any moment. It actually explains why we zombies keep appearing in shelters, transports and other locations that had been confirmed to be infected free (instead of the good old "someone bitten somehow got aboard" routine). Its literally humanity reaching its "expiration date" as unless you have the bittersweet fortune of being an immune/numen, you will still turn into a zombie no matter what. This really has the workings of one of the bleakest zombie apocalypses as this really becomes a fight against our own natural design. Reed started this whole mess simply to try to force an immune out into the open to possibly make a cure (tho idk how can you even cure something that isnt "wrong" with humans). It kind of seems like this will devolve into our black qween being the "key to everything" and not your own damn lead but we will see once Im done with SoLA

- A special mention a good number of my deaths came from those god forsaken flesh mines that just blend into the environment, especially dark ones. Suddenly your health is near zero and then drops to zero faster than you can press the medkit button. The only way to destroy them is to waste a curveball, throw a weapon or shoot a gun (none of those are good options). They break the pace of gameplay and punish you for focusing more on the zombies than the surroundings. It can get pretty hectic, especially late game so to have that shit, even worse that these things are introduced relatively late into the game so its difficult to wire your brain to adapt to it.

So yeah, maybe there was more but I'll add it in edits or save it for the SoLA update. Not sure if I should even bother with Huns, it doesnt sound like it progresses the excuse plot forward in any significant way (could be wrong tho)
 
The virus in the first DI and Riptide was some chimera of Kuru and HIV. Everyone with the O Negative blood type is immune, but I'm pretty sure they're asymptomatic carriers. The autophage in 2 is an killswitch that was implied to be programmed into our genetic code. The Numen basically evolved past that shit and can mutate to a degree without losing their humanity.



The OG crew aren't as vulnerable as a normie to the AP in the short term, but will turn. It'll just take longer because their systems are fighting it, strengthened by their existing infection.

Tl;dr, viral autism.
 
so I do lean towards the headcanon that the 5 leads did turn, killed the non immune survivors on the boat, were able to restore themselves back to normal
Riptide also implied the rage mode is your character temporarily succumbing to the virus so that feels like a given. Either one or more of them accidentally hit the rage mode hotkey, all the NPCs on the boat ate shit because they didn't have zombie powers and quadlectrified kanabo, then when everything calmed down Purna decided "maybe the five horsemen of the apocalypse shouldn't be riding together."

I just hope if there's a Dead Island 3 they remember to make a new Sam B song for it. I still have Who Do You Voodoo on my playlist. No Room in Hell was alright but it couldn't compare to the OG.
 
Ok, just finished SoLA and I have to say, Im a bit disappointed.

Let me start with the good

- Banoi is actually brought up a few times now by logs as its implied the whole island (and Im going to assume Palanai too) has been cleaned up after the mess died down (and whatever Escape from Dead Island was). I'll assume any survivors that somehow lasted long enough to be found were rescued, tested and probably forced to sign some NDAs (ala "If they ask you what happened, just say 'storm' and shut up, or else") before being allowed back into the public. Basically the whole thing is treated like the "prologue" of the autophage. The way it "seems" to work is that the autophage is inside everyone but the HK-1 virus from DI1 acted like a "trigger virus" of sorts, activating it earlier but even without it, people will begin to get sick and turn naturally. Only Numen are immune to this (tho its rather unclear if there is some dark twist to it or if its just something akin to zombie X-Men). The immune from HK-1 virus (aka, D.I 1/R crew) arent immune to the autophage, just the virus that triggers it, thus its how Sam B was infected, altho perhaps they are able to hold on longer than a normie.

So Immune and Numen arent the same, both resist the virus but only the latter isnt zombified by the autophage itself.

Now if only they bother to at least answer what happened to Charon and Yemaya after Riptide...maybe in D.I 3 (totally not coping)

- The festival location is actually pretty neat and I legit think D.I 2 does a good job at replicating IRL locations and this festival is no exception. It is not based of a real location or event but it does base itself on many pre-existing ones so if you know anything about them, you'll know what to expect.

- Bringing the reaper back was neat and its one of those things that I didnt notice missing but once I saw it again, it made me wonder where the fuck it was since it is one of the more "recognizable" weapons from D.I 1.

- I did enjoy the concept of The Beat as I legit think that "sound horror" is a tad underrated and underutilized because it basically is an invisible force that weaponizes our own senses against ourselves. Closest thing I recall seeing that concept was in Dead Space and Mass Effect (tho I do know it is used in other things, before and after those two). I really think that, underneath all the goofiness, there is some actual Junji Ito like horror stuff here as its difficult if not impossible to not "hear" things so, unless you're deaf, you are absolutely hopeless in fighting it. As I have said, there is a special art in making eldritch horror based on basic senses as they relate to primal aspects of ourselves being turned against us.

- The cutscenes are now in third person and idk if I describe that as a good or bad thing, its just "a thing", maybe as a result of a different dev team handling the DLC? Idk, its just a bit inconsistent to have one and then suddenly changing it, pick one and stick with it.

And now the bad

- I dont like whipper zombie, Idk, its just not a fun zombie type to fight and I legit hope it isnt brought back in a D.I 3. The creature moves barely zombie like at all, with all this fancy whipping, it really feels like they were struggling in creating a new zombie gimmick that hasnt been used already by the main game or/and other games. The Clogger (was that the name?) zombie was ok, just ok. its actually fun to fight it once you get down the pattern but the whole disappearing and reappearing thing just barely feels like its a zombie game anymore. Tho I did like the idea of an eldritch zombie composed of multiple zombie parts, very gross but cool.

- Maybe Im getting a bit burned out from this game but I was just rushing through most of the DLC. The fact I hit the level cap (already ranted about this in my previous post, no need to repeat myself) back in the main game didnt help as I knew there wasnt much of a point to kill zombies unless I had to. I honestly intend on dropping this game now that Im done, which finally will give me the freedom to quit procrastinating and do something productive (or spend days trying to find something to singularly obssess over like a true sperg, that too)

- Grace is another "meh" character that we are suppose to REALLY care about but, again, the game does a bad job at convincing me of that as we didnt have much interactions with her to justify it. She seems to accept the Numen stuff pretty darn quick

- Fuck the Suspicious Minds side quest. That shit was ridiculous. It reminds me why I hate the booby traps in this game, they are atrociously annoying.

- I hate Cadenza and I hate the fact we dont fight and kill her off. She basically manipulates us, risks the entire fucking world to "get answers" (which is vague if she did or not), refuses to give us said answers as likely a poor attempt at sequel baiting, claims this thing was half our fault too (despite the fact she manipulated us mostly) and her shouts during the final boss fight reminded me of Lillith during The Warrior boss fight from Borderlands 2 ( "THE LAVA'S RISING!!" Fuck that noise). Basically fucks off to hopefully not appear in a sequel and there, she gets no punishment whatsoever. Is this an example of "The Message" ? Perhaps, or perhaps its just bad writing, you be the judge.


So where this leaves us? Tisha, our black qween, the key to everything, just fucks off from the actually pretty rushed ending and the gist of it is that The Slayer vows to find her, obvious to set up D.I 3 but honestly, where can we go from here? The game already spells it out that its literally a matter of time until the autophage begins to kick in and humanity begins to zombify, making quarantine absolutely pointless so its fair to assume a third game will likely be set in another setting but are we suppose to assume that The Slayer will travel across the land, searching far and wide for a black qween that holds the key to everything? Maybe a road trip sort of game? Idk, all I know is that it has to be more interesting than whatever Dying Light is doing, as ironic as that is.

Oh FYI, did a bit of the Huns DLC as I was typing this and yeah, I wont bother finishing this, its kind of annoying. Nuff said. I could touch on NG+ and see how that goes but I wouldnt hold my breath, I do need to try to be productive a bit after procrastinating a lot with this game.

As it stands, I dont regret playing this game all the way to the end and it understood that zombie killing needs to be satisfying and the F.L.E.S.H gore system worked like a charm for that goal.

The virus in the first DI and Riptide was some chimera of Kuru and HIV. Everyone with the O Negative blood type is immune, but I'm pretty sure they're asymptomatic carriers. The autophage in 2 is an killswitch that was implied to be programmed into our genetic code. The Numen basically evolved past that shit and can mutate to a degree without losing their humanity.



The OG crew aren't as vulnerable as a normie to the AP in the short term, but will turn. It'll just take longer because their systems are fighting it, strengthened by their existing infection.

Tl;dr, viral autism.

Thats a good way of putting it. Just unfortunate that the game didnt bother to explain it properly because it is not rocket science.

Then again, most of all this autophage stuff was sort of a retcon so...
Riptide also implied the rage mode is your character temporarily succumbing to the virus so that feels like a given. Either one or more of them accidentally hit the rage mode hotkey, all the NPCs on the boat ate shit because they didn't have zombie powers and quadlectrified kanabo, then when everything calmed down Purna decided "maybe the five horsemen of the apocalypse shouldn't be riding together."

I just hope if there's a Dead Island 3 they remember to make a new Sam B song for it. I still have Who Do You Voodoo on my playlist. No Room in Hell was alright but it couldn't compare to the OG.

They would have to get the original singer (who did voice Sam B himself in the game, not in 2 tho) and idk Deepsilver will bother, they did seem rather apathetic towards Dead Island after a certain point, given the develpment hell and all. Hopefully they'll change their minds.

If there is a D.I 3, I do hope we do get to see more returning members of the original leads, maybe only Jacob and Ryan too (the rest of the D.I 2 leads are meh to me). We could also get a "The Beast" styled entry that fills the gap in the decade between D.I 1 and 2 that brings the original leads back and give some clues as to where they have been during D.I 2. I mean, this is the sort of member berries that would sure bring veterans back.

I also legit hope that a third entry tries to be less goofy and a bit more grim like the original two, doesnt have to go all the way tho.
 
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Speaking about Dead Island 1, I need to re-install it and continue the run with the Dead World mod.
 
They would have to get the original singer (who did voice Sam B himself in the game, not in 2 tho) and idk Deepsilver will bother, they did seem rather apathetic towards Dead Island after a certain point, given the develpment hell and all. Hopefully they'll change their minds.
I think Dying Light coming out and basically being a better Dead Island probably had something to do with it as well.
 
I felt like replaying a bit of Dead Island 1 to sort of compare with 2. Its been a decade since I have touched the original and I do remember kid me enjoying the hell out of it despite its flaws. That iconic trailer hooked me in and despite the initial dissapointment we didnt play as the family from it, I stuck through it and had a blast.

Now, ofc, that was 10 years ago. Outside of my existential horror at that realization that 2011 was just that long ago, I did notice a few things under the modern lens.
Dead Island 1 and 2 truly are time capsule games because I know that the same way that I feel the aroma of the early 2010's off this game, same will be said about 2 in a decade about their (likely AIDS smelling) aroma of the mid 2020's. D.I 1 does takes itself pretty damn seriously and if there is something I can say upon hearing the character description for our four survivors is that, well, they are kind of dicks?

I wouldnt describe any of them as awful people but its clear that they are either haunted by past mistakes, fell from grace and are trying to climb back, have a lot of pent up anger from shit that was and/or wasnt in their control.

In retrospect, idk if some of these character aspects wouldnt be considered "politically incorrect" because while there are some angle of stereotyping, anyone that have lived long enough knows that stereotypes exist for a reason, people like these do exist. You can also detect some of that 2000's/2010's edgy trend

Logan- A washed up sport celebrity that fell into boose and drugs, then fell even harder after crashing his car and killing a young woman in it. He's in Banoi for a shot back at the top
Sam B- A rapper, with the childhood you might expect, haunted by his one hit wonder, "Who Do your Voodoo, Bitch"*. He's in Banoi for a shot back at the top
Xian- Now idk if today she wouldnt be considered a chinese stereotype, tho at the same time, she does have a somewhat "The Message" esque backstory with her male superiors not taking her seriously. She is there as a chinese spy, which she hates but she is a "patriot" to a system she clearly hates.
Purna- Purna is the "angry black woman" stereotype, through and through. If Xian's backstory felt a tad "The Message"-y, Purna's backstory goes way way less subtle with her with her angrily ranting about her male white superiors and how she had to bust her ass to become vice-detective and how old white rich men (all coincidentally jewish) get away scott free. And how a rich man that raped his daughter (to the point she killed herself. Again, unnecessarily edgy) was able to get away with it, to the point he aimed his gun at her and told her he could just shoot her an-

Ok, now you're just ripping off this scene from Batman Begins


Anyway...Girl's here to protect rich dudes (that she makes it very clear she despises, first thing she says) when shit gets real.

I guess kid me never noticed these things, too busy actually being happy and chopping zombos to actually give a shit about a culture war that wouldnt hit for a couple more years.
Now for the gameplay...

I think I got hit with gameplay equivalent of whiplash because going from 2 back to 1 just forces your brain to adapt to a far slower, restrictive and grounded (comparatively) style. Its funny, going back to this after we had Dying Light and Dead Island 2 building off the base left by this game really makes you appreciate said improvements, but is what we have bad on its own? I dont think so, its really a case of needing to adapt to this gameplay and I'll give something to 1 over 2 in terms of player choice; I picked Logan, the throwing expert (and actually he is more akin to a jack of all trades sort of character), for the first time and decided to give throwing a try and fuck, its actually pretty damn good when it works (boomerang skill is a must tho) while in D.I 2 the throwing skill has been downplayed a LOT to the point its barely a viable option. Another thing that has been downplayed was your kick, in D.I 1, its a viable melee attack to stop zombos in their tracks before they can land a hit and set them up for YOUR strike, in 2, its practically worthless outside of the very early game to the point I wonder why they bothered keeping it.

You cant dodge zombie attacks, you cant block their attacks, mostly only interrupt them with your kick and that mostly only applies to the basic enemies. Dead Island 1 prides itself on being a pretty grounded zombie game (again, comparatively to its sequel and peers), right down to just the vibe of "Tropical Paradise gone bad with zombos". They show a lot people being sad, desperate, scared out of their minds, grieving lost friends and loved ones, coming up with their own theories, even in safe zones where you'd think the vibe would reflect that safety but no, all the things I mentioned and this theme only are a reminder of one thing


Even if they're "safe" (lets face it, its just flinsy barriers that are likely running on borrowed times), nearly all survivors are traumatized out of their minds and barely holding it together as they hope for a rescue to arrive before their defenses/sanity crumble.

Really gives a tense feeling that everything is just barely holding together and if it wasnt for the fact you are immune, there would be no hope whatsoever.

Meanwhile D.I 2's safe zones tend to be smaller with fewer survivors and they also tend to not be taking the situation as seriously. I dont think this is a mistake as it is ultimately the tone that 2 went with but go compare both, especially in this age of "immersion and sincerity is dead", is rather jarring.

Oh yes, there is a plane crash in this which is just fucking strange because the flight is going INTO Banoi so its not like there are any infected on the plane. You can argue its the military not taking any chances but still, wouldnt surprise me if this is a cultural remnant of Lost (a series that zoomers likely dont understand/care for the hype it had back in the day).

Now I know this is rather subjective (tho we all know that Im always right cuz Im rich, baby) but I do much prefer the Skill tree of 1 than whatever 2 had with those cards. Its also crazy to imagine that 1 had a SIXTY level cap while 2 only had a THIRTY, at least in vanilla. I legit dont recall reaching that cap in 1 but I very much did in 2, rather early may I add. Still a very moronic design choice that hurt 2's enjoyment quite a lot for me, not aided by the fact that a lot of the reactions to this grievance is met with "This game isnt there be grindy, chud", yeah, you have heard it from here, goy, stop having too much fun in our game.

...Oh yeah, the skill tree, ok, so basically its another example of skill systems being linear-fied for mainstream because taking a second to read and consider giving your character some proper specialization with its own pros and cons is too much thinking. The skill tree in 1 isnt anything amazing but it does offer far more options to build on certain strengths and weaknesses that make gameplay more engaging than simple button mashing, I legit think that seeing your character grow in 1 is far more rewarding than 2.

I guess all this to say that D.I 1 is quite the different experience from 2 and maybe it doesnt hold up as well as little me remembers it but, at the same time, I legit still recommend a full playthrough it and Riptide, with friends if possible. Its very janky and clunky in a lot of ways but you can tell this dev team did have passion and heart, to the point they left Deepsilver to make Dying Light, a game that properly expands on what Dead Island 1's base and makes good with it.


*For some reason, D.I 2 almost semi-retcons the title of the song to "hoo doo your voodoo, bitch" ? While you can argue that Hoodoo fits thematically better while still sounding the same, everyone that played these games knows its "Who Do You Voodoo, Bitch". Its not a big deal but at the same time, it IS one of the most recognizable and lasting things of the franchise, so...
Oh, gosh darn it, I nearly forgot...



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A comedian, huh? Well, Handsome Tard says "Trans Dies"

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I think Dying Light coming out and basically being a better Dead Island probably had something to do with it as well.

Well, in a funny twist of fate, Dead Island 2 is a better Dying Light 2 so they DeepSilver would def. need to cash in on that rare win.
 
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