Dead by Daylight Community - A Toxic Community that gets upset if you do something they don't like, DDoS's streamers or the servers because they've lost a match or do it for shits & giggles, and is the game that caused some controversy

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I have never played this game but I used to watch some gay Twitch streamer who always played killer. It was pretty entertaining to watch. I'd say he had a 90% win rate. That was many years ago so I guess the meta must have changed... Or the guy was really good.
I enjoy watching Jugglet play. He's very good and probably heterosexual.

 
Shouldn't the serial killer just always win? Nothing about this game ever seemed like a horror movie but at this point why even play as a killer? The survivor players don't want a challenge they want a "YOU WIN" screen.
 
Just watching this game through the years, and not playing, its easy to see the game is very survivor friendly. Every new dlc i read brings 2 or so escape perks, and a killer that is some new flavor of lunge. With discord being a thing , a 4 stack can go for troll builds, not needing to worry about information perks. The killer has a near vertical uphill battle unless he focuses one just to get them out , and make it a 3v1.
 
Prior to the patch that nerfed hatch back in 2021 you could unlock it when there were multiple people still alive depending on how many generators had been completed. Playing follow the leader as you attempted to coordinate randoms to escape the killer through the hatch was the last time it was fun for me.

They gutted that fun mechanic and replaced it with literally nothing. Modern gamedevs should be pushed in a pit.
 
The only gameplay problem I see in the game right now is when a killer is dominating and there is a period where the game is essentially over (ex: 4gens 3 survivors) . games where survivors are forced to kill themselves and leave last guy to get hatch.

remove the stupid tunneling change and add some mechanic related to survivors left vs gens left to keep the game competitive. Maybe just add the hatch mechanic back that was based on survivor left vs gens or some alternate escape condition.
 
Shouldn't the serial killer just always win? Nothing about this game ever seemed like a horror movie but at this point why even play as a killer? The survivor players don't want a challenge they want a "YOU WIN" screen.
IMHO in a game like this, the ideal end state on equal skill players would be an average of something like 1.5-1.9 survivors a match. In the average match, one bloodied survivor should be scampering off. Four survivors (even three) or Total Killer Victory should be rare conditions and I think a majority of either state means the game is fucked.Which is very much the case for DBD unless the Killer is just ridiculously bad or intentionally hobbling themselves to make the match more interesting.


Prior to the patch that nerfed hatch back in 2021 you could unlock it when there were multiple people still alive depending on how many generators had been completed. Playing follow the leader as you attempted to coordinate randoms to escape the killer through the hatch was the last time it was fun for me.

They gutted that fun mechanic and replaced it with literally nothing. Modern gamedevs should be pushed in a pit.
Sorry i meant "one of the first" there were plenty of asyms before DBD. You are completely correct on the Hatch mechanic or some victory condition for survivors than just gennies.

The only gameplay problem I see in the game right now is when a killer is dominating and there is a period where the game is essentially over (ex: 4gens 3 survivors) . games where survivors are forced to kill themselves and leave last guy to get hatch.

remove the stupid tunneling change and add some mechanic related to survivors left vs gens left to keep the game competitive. Maybe just add the hatch mechanic back that was based on survivor left vs gens or some alternate escape condition.
Agreed. There is nothing worse than a game that's already over but takes forever to wrap up.
Ideally what I would be better would see more varied "objectives" maybe even map or mode specific ones. That is, force both sides to vary their load out based on what's coming up so especially killers need to vary their playstyle.

Friday the 13th had the multiple, and the campers could even summon Tommy who could fight back against Jason somewhat. Other than getting fucked by the license, the only other real draw back was the single map.
 
Jason fast travel is based on a misconception. Some auspie sat down with a stopwatch for Jason on a boat and found out Jason wouldn't even have to run, it's just an enclosed space and the "survivors" spent more time freaking out than focusing on giant dude in a hockey mask, so he got up behind them and killed them.

Jason never teleported in his mainline series.

I dunno if he did it in FVJ, but that movie is just for funsies.

I remember one time I was playing l4d with some laid back aussies, I was being that asshole who tries to tell the team what to do and they just kept letting me die. It was a good lesson in how not to be an asshole.
 
The Dead by Daylight that came out originally in not the DBD of today and hasn't been in a while. It was janky and struggling and was a direct competitor to Friday 13th. If they had never gotten Michael Myers and Halloween, it would not still be going now. Source: any other game they have put out has died. If it was popular at all it was because people thought it was was like DBD. And they left quickly. Even games that have been released as spin-offs of DBD have failed. They even cancelled the PvE game set in the world of Dead by Daylight.

People don't like Dead by Daylight, they like it for the IPs it has. But now they aren't even exclusive anymore. You can get Ghostface, Alien franchise, Stranger Things, Texas Chainsaw Massacre, Evil Dead (RIP) in other games. And they just announced there is going to be a Michael Myers game.

The Until Dawn movie was announced after the Dead by Daylight movie and it's come out since then. When was the last you heard about the movie? Now to be fair maybe (and I mean take this comment with a mountain of a grain of salt) Blumhouse buying the rites to the Saw franchise after the rumours of the next Saw movie being cancelled - and here's the thing, Wan was said to be directing the movie. I predict the next Saw movie is also going to be the DBD movie, and the people in the traps will be named Meg, Claudette, Dwight, and Jake probably. Throw in Nic Cage because he's in the game and he's doing a Jesus horror movie. He won't say no to anything. It gets Tobin Bell back into Saw which the franchise has been trying to do since 3 when they killed him. And it fixes the DBD problem too - that being that their original IP sucks, and they need to lean on a franchise name to get to the size they are now.
 
Other than getting fucked by the license, the only other real draw back was the single map.
F13 had at least 2-3 maps from the beginning if I remember correctly, but they didn’t really change how the game played much.

You could also fight back with the Counselors instead of just Tommy, he just had good stats for everything and was required for the esoteric puzzle of actually killing Jason. Get his mother’s sweater from his shack, knock off his mask and then stun him with the sweater for Tommy to finish him off.

It’s criminal that F13 died whilst DBD has stumbled on as a walking corpse, but even without the lawsuit it was doomed because IllFonic always fuck up great ideas.
 
Everyone who plays this game is a woman or a socially isolated genderspecial with autism, the community is so bad. Survivors especially. They come up with these rules about what the killer should be allowed to do to them and what's not fair or not fun to play against. I haven't played this game for more than 15 minutes but I personally hope they do the opposite of these changes and just make the game a survivor torture simulator. They deserve it
 
Jason fast travel is based on a misconception. Some auspie sat down with a stopwatch for Jason on a boat and found out Jason wouldn't even have to run, it's just an enclosed space and the "survivors" spent more time freaking out than focusing on giant dude in a hockey mask, so he got up behind them and killed them.

Jason never teleported in his mainline series.

I dunno if he did it in FVJ, but that movie is just for funsies.

I remember one time I was playing l4d with some laid back aussies, I was being that asshole who tries to tell the team what to do and they just kept letting me die. It was a good lesson in how not to be an asshole.
Jason blatantly teleported in Jason goes to Manhattan. You can see it right here.


I don't think he does this at all in fvj except for when he somehow arrives to Elm Street very quickly when it should be realistically very far away from wherever the hell crystal lake is.
 
That is the scene the stopwatch sped used. Jason is DEFINATELY fucking with her though.

I couldn't find the stopwatch one and got film theory instead, God I hate his voice. The guy who did the stopwatch didn't even mention the drugs.
 
IMHO in a game like this, the ideal end state on equal skill players would be an average of something like 1.5-1.9 survivors a match. In the average match, one bloodied survivor should be scampering off. Four survivors (even three) or Total Killer Victory should be rare conditions and I think a majority of either state means the game is fucked.Which is very much the case for DBD unless the Killer is just ridiculously bad or intentionally hobbling themselves to make the match more interesting.
It's supposed to be a horror movie, what with all the horror movie characters they made up and ones they took from horror movies to put in the game. It should be about how much you can do before the killer ends up getting the last victim, or going "final girl" and either escaping or activating some trap to stop/contain the killer.
The gameplay of DBD is just ring around the rosie.
 
It's supposed to be a horror movie, what with all the horror movie characters they made up and ones they took from horror movies to put in the game. It should be about how much you can do before the killer ends up getting the last victim, or going "final girl" and either escaping or activating some trap to stop/contain the killer.
The gameplay of DBD is just ring around the rosie.
You still get progression rewards even if you die. so it is kind of like that in a sense. It is based on how much stuff you did, so a person who helped a lot and died will earn more points than someone who did nothing the whole time and walked out the door. It also works that way for killers.

Unfortunately, this isn't really explained well in game, so people (understandably) still operate under the logic of, oh I died (or everyone escaped), that means I lost, even if the points given for your actions would argue otherwise. They do encourage you to sometimes sacrifice yourself so your teammates can escape, but it's very gimmicky and the incentives are almost never enough unless you already have an implicit motivation to do so, and it's way more likely to happen with premade groups than randoms who don't give a shit about each other.
 
IMHO in a game like this, the ideal end state on equal skill players would be an average of something like 1.5-1.9 survivors a match. In the average match, one bloodied survivor should be scampering off. Four survivors (even three) or Total Killer Victory should be rare conditions and I think a majority of either state means the game is fucked.Which is very much the case for DBD unless the Killer is just ridiculously bad or intentionally hobbling themselves to make the match more interesting.
i think it being glorified "secure the objective" for survivors and "capture the flag" for killers as a core loop and fully balanced as such, ESPECIALLY when biased towards survivors is retarded myself. counterpoint would be it'd be more boring to just have hunter vs hunted all the time, but i think a large part of problems with dbd stem from ""fairness"" and an attempted competitive equality, a shit bias to be more accurate, which leads to people focusing on shit like

TROON: New stat card. What do you think?

Girlcoq supporter lifts it up and examines the kd and win/loss carefully.

Girlcoq supporter: Whoa. Very nice. How about this limited troon skin which required bullying a retarded old man with a flashlight *very well*?

you can't have a game about being a retarded teen girl/group in leatherface's basement and balance around "well that's not fair" NO FUCKING SHIT, THAT'S THE FUCKING POINT, THIS IS NOT CHESS LITTLE NIGGER. killer should always have biased balancing toward them, even if you're balancing it from a mlg arena highlight reel, because it's 1v4. better yet because you buy into a game like this because you want to be hunted and/or hunt, you shouldn't want to brag about how you have a 60% rate of fixing fucking generators, you want to turn off the lights and hear michaels theme while you're running away, knowing you likely won't, and if you do, it won't be in one piece. instead they went all in on a progression system that emphasizes winning no matter what literally for cosmetics for fags, killers and survivors being equal then swaying towards survivors, even when there's a known thing of survivors literally being able to bully the fuck out of killer players and rapidly flash their screen/eyes etc while killer has to slow walk, and on top of that are full social justice retards that'd ban you for saying "troon" faster than they would any hackers
 
Jason fast travel is based on a misconception. Some auspie sat down with a stopwatch for Jason on a boat and found out Jason wouldn't even have to run, it's just an enclosed space and the "survivors" spent more time freaking out than focusing on giant dude in a hockey mask, so he got up behind them and killed them.

Jason never teleported in his mainline series.

I dunno if he did it in FVJ, but that movie is just for funsies.

I remember one time I was playing l4d with some laid back aussies, I was being that asshole who tries to tell the team what to do and they just kept letting me die. It was a good lesson in how not to be an asshole.
I was all for Jason having fast-travel mechanics just as an anti-cheese/anti-greif, but it was pretty bullshit when you had a try hard who would just kill a camper and then 30 seconds later teleport across the map and kill another group who were quietly completing objectives with no warning.
that's not scary that's just infuriating bullshit.

F13 had at least 2-3 maps from the beginning if I remember correctly, but they didn’t really change how the game played much.
I only ever saw Camp Crystal Lake. TBF it was a pretty big map.

You could also fight back with the Counselors instead of just Tommy, he just had good stats for everything and was required for the esoteric puzzle of actually killing Jason. Get his mother’s sweater from his shack, knock off his mask and then stun him with the sweater for Tommy to finish him off.
Suvivors had knives that could stun Jason. But things like the flare guns were super weak and really not worth the effort it took to set up their use. Ft13 had very good bones and alot of good ideas, but didn't quite nail the execution.
I think what would have worked better for Ft13 would have been to have AI campers that are hidden throughout the map; Jason kills someone, they respawn as one of the campers. It would fix the "you're dead, fuck you" issue for survivors, but also if they try to play fuck-fuck games like hiding in the woods, Jason can hunt down and kill the AI campers which only require one hit to kill and remove your respawns. For killers, you get to slaughter more teens and build special abiities faster.
Being able have the game adjust # of respawns would also help with skill leveling/ELO.

I thought TCM had much better mechanics; better killer variety and abilities that could up-end survivor play strategies, like the hitchhiker being able to use the narrow passages.

i think it being glorified "secure the objective" for survivors and "capture the flag" for killers as a core loop and fully balanced as such, ESPECIALLY when biased towards survivors is retarded myself.
I don't think 50-75% of the survivor team dying is survivor biased.

Its a game people are playing. I think the tunneling changes are wrong thematically, but from a playing a game perspective they make sense - nothing quite as much fun as getting permakilled in the first 5 minutes and being left with jackfuck all do for the next 15. I think a better option would be give especially the first downed player something to do other than whine on team chat.

That was one of the things I thought VHS did well, which was give deceased characters things to do including opportunities for revive - but that WAS way too survivor biased.

The main issue with DBD is there only one thing for survivors to do (well, two if you count "just wait for the killer to finish killing the other two so the hatch will open because there's no point in trying to do objectives now"), and the killer can only stop them from doing that. The only way to really solve problem would be to add options for both sides with different objective types, but at as utterly moribund by its own content as DBD is, even just adding a secondary objective type (which they had for a time with the keys but that had its own issues, so I mean one that doesn't suck and punish killers for not metagaming) with that level of work you're talking effectively an entirely new game.
 
the community is so bad. Survivors especially. They come up with these rules about what the killer should be allowed to do to them and what's not fair or not fun to play against.
This type of sentiment is extremely common and is from a time when survivors had a lot of advantages. They were nerfed, as they should be, but player entitlement in this game is a behemoth to observe.

Killer-only players literally crying and shitting their pants over t-bagging while pretending being held hostage in a game should be kept in the game because it gives them their Reddit-janny esque power trip. It’s so interesting because it’s always the same script verbatim. You can find dozens of Reddit posts a day about “survivors have all these rules about what’s fun” (doesn’t impact the game at all btw, just ignore them) and simultaneous “survivors bullied me” posts because a guy t-bagged or clicked a flashlight.

For thread tourists/those unfamiliar, they’re just mad because a game mechanism that allows a killer player to hold a survivor hostage for 4 entire minutes as they lay bleeding out on the ground with no gameplay has been deemed as probably not ideal to attract new players.

I stopped playing the game when they started adding trannies and pride flags. What’s your excuse?
 
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