Culture Wars General - KiA Diet Coke Edition

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View attachment 2440713
The recent Famitsu ranking chart in question - https://archive.vn/D1Bjq
Edit: The ranking in the November 1988 issue of Famitsu - https://archive.org/details/famitsu61november1988/page/n5/mode/2up

It's expected that situation to happen more often in the future because of SIE's self-sabotage (and with little to no Playstation games on the horizon), clearing the big N of any decent competition

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How the fuck is it unprecedented when he literally just said it was all one company in the 90's?

Nintendo merged all their shit together. It's like no fucking shit

And SIE has really made no self sabotaging moves, they're still shipping out hardware to the tune of millions. Unless people are bitching about California, but those people are retarded it's Austin which is the new hot boil of festering libtards in tech. Tales of Arise is coming in like a month so there's no real lack of games despite many still being affected due to covid delays. The one thing that Sony hasn't had is a lack of software. The Switch has gone through dry spells that's affected all nintendo consoles since the late era of the n64.

There's also the fact that Sony itself now has a major controlling hand in anime in general and according to the CEO of Sony itself, Yoshida wants to tie anime and videogames together.

Yoshida may want to replace the heads of the other branches whenever this new phase starts because it sounds like there's going to be a major shift in the company since they now have all these new assets. They could probably make their own guitar hero with all the anime music rights they own and have enough to release bi-yearly DLC until 2040.
 
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Just found out about how one Korean animator actively predicted political correctness in video gaming. The video in question was over three years old, and so far it’s predicted what most people in this thread have long talked about.

Archived for historical purposes:

 
Just found out about how one Korean animator actively predicted political correctness in video gaming. The video in question was over three years old, and so far it’s predicted what most people in this thread have long talked about.

Archived for historical purposes:

[장삐쭈 단편선] PC.mp4
You may want to link the original, subtitles don't appear in archived videos. Not everyone can understand knockoff moon speak.
 
You may want to link the original, subtitles don't appear in archived videos. Not everyone can understand knockoff moon speak.
Good point.

Luckily I have the screen shots in question for people that are not as well versed in the Korean language:

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You know who's really to blame? It's not the SJWs, it's not the libtards, it's not the fucking Chinese...

The real enemy was corporate marketers and marketing departments all along. Every line is literally how they speak and think.

Marketers are not people, they do not have souls. They are akin to homunculi or golems.
 
You know who's really to blame? It's not the SJWs, it's not the libtards, it's not the fucking Chinese...

The real enemy was corporate marketers and marketing departments all along. Every line is literally how they speak and think.

Marketers are not people, they do not have souls. They are akin to homunculi or golems.
Whoa, is that you Bill Hicks? I didn’t know you had a Kiwi Farms account.


Now your posting history starts to make sense, even though I thought you’ve been deceased for over 27 years.
 
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It's expected that situation to happen more often in the future because of SIE's self-sabotage (and with little to no Playstation games on the horizon), clearing the big N of any decent competition
The market has shifted in Japan and it favors portables. This is not a new trend, portables have been growing stronger while consoles have been declining for the last 10-15 years in Japan. One weird reason for this that I heard way back was that consoles was increasingly seen as the system of choice for perverts.
 
The market has shifted in Japan and it favors portables. This is not a new trend, portables have been growing stronger while consoles have been declining for the last 10-15 years in Japan. One weird reason for this that I heard way back was that consoles was increasingly seen as the system of choice for perverts.
Considering how little space is there in the kind of apartment young Japanese people have to rent, I'm not surprised entertainment devices with built-in screens that they can take anywhere are getting more and more popular.
 
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The market has shifted in Japan and it favors portables. This is not a new trend, portables have been growing stronger while consoles have been declining for the last 10-15 years in Japan. One weird reason for this that I heard way back was that consoles was increasingly seen as the system of choice for perverts.

Would that mean that the Steam Deck have a chance of not being a total flop in Japan? Is Steam even commonly used in Japan, given how PC Gaming is a lot smaller there?
 
Would that mean that the Steam Deck have a chance of not being a total flop in Japan? Is Steam even commonly used in Japan, given how PC Gaming is a lot smaller there?
PC gaming is the OG pervert platform. It's the system with the really, really dirty games and the filthiest visual novels. That's what I've been told waaay back in the past at least.

edit: that new Yakuza game got into choppy waters because an actor(?) did not like that it would be released on PC and didn't want to be associated with that, might have something to with what I wrote above.
 
Whoa, is that you Bill Hicks? I didn’t know you had a Kiwi Farms account.

https://youtube.com/watch?v=tHEOGrkhDp0
Now your posting history starts to make sense, even though I thought you’ve been deceased for over 27 years.
I've sustained myself on nothing but Super Male Vitality and Ionic Fizzy Magnesium Drink mix. Couple that with an Alexapure water filtration system and they won't be able to poison you by dumping lethal amounts of estrogen in your water table.

They're all wonderful products and you and everyone you know should buy them.
 
PC gaming is the OG pervert platform. It's the system with the really, really dirty games and the filthiest visual novels. That's what I've been told waaay back in the past at least.
who makes the dirtiest games? what are your options to release them? there's your answer.

edit: that new Yakuza game got into choppy waters because an actor(?) did not like that it would be released on PC and didn't want to be associated with that, might have something to with what I wrote above.
talent agency being retarded, actor would be fine with it and doing more games

 
The market has shifted in Japan and it favors portables. This is not a new trend, portables have been growing stronger while consoles have been declining for the last 10-15 years in Japan. One weird reason for this that I heard way back was that consoles was increasingly seen as the system of choice for perverts.
The nippon market has been favoring handhelds for decades, but even then the Playstation brand shouldn't have reached an absolute new low if SIE didn't reject its roots and treat the audience of the second largest console market like utter crap. Basically it doesn't really matter that the console is a big tower or portable, if you give to the Japanese the games they do want, they'll buy and use the system regardless of its size.

It just so happens that the Switch is the sole actual japanese console in the current market, and a portable/hybrid one at that, with a massive amount of games (as a constant stream of releases to the point where the players are spoiled for choice) and the system is like halfway in its lifespan. Meanwhile, there are fewer and fewer japanese releases on Playstation in comparison and they don't sell well overall either.

Would that mean that the Steam Deck have a chance of not being a total flop in Japan? Is Steam even commonly used in Japan, given how PC Gaming is a lot smaller there?
I posted a link of the 5chan threads in the related kiwi thread, and I've seen a bunch of japanese videos mentioning the thing as well, but the main problem is that Valve has yet to officially release the Steam Deck in Japan.

 
The nippon market has been favoring handhelds for decades, but even then the Playstation brand shouldn't have reached an absolute new low if SIE didn't reject its roots and treat the audience of the second largest console market like utter crap. Basically it doesn't really matter that the console is a big tower or portable, if you give to the Japanese the games they do want, they'll buy and use the system regardless of its size.
Except they didn't reject their roots. Sony now commands the world wide anime distribution and wants to tie all those IPs in with gaming, they have Bandai namco by the balls at this point as well as any other company that has shit tied heavily to anime and merch.

Studio Japan was turning out such low sales that after Yoshida got the branches to be tied together that he wanted them closed. Ghosts of Tsushima sold in larger numbers than anything Studio japan did in years. Astro's Playroom probably was the most competent game made by them since the PS1 or PS2, so it's no wonder they survived.

Also Japan isn't the second largest console market, they're closer to third or fourth. China and Korea have usurped them in many areas. More than Half of Genshin Impact's revenue comes entirely from playstation platforms. This is a game that does billions on consoles, more than stuff like Final; Fantasy 14.

The whole anti-japanese thing doesn't stick. Especially since you now have Marvelous, Idea Factory, and many other smaller companies lining up for exclusives. These were the companies that many clickbait artists deemed would be leaving sony forever because of censorship. But lo and behold, these companies never made wanted games to be the flagship, they wanted distribution channels for merchandise and the games were just a vehicle for that..

Hell Aquaplus even has PS5 exclusives at this point.
It just so happens that the Switch is the sole actual japanese console in the current market, and a portable/hybrid one at that, with a massive amount of games (as a constant stream of releases to the point where the players are spoiled for choice) and the system is like halfway in its lifespan. Meanwhile, there are fewer and fewer japanese releases on Playstation in comparison and they don't sell well overall either.
At this point you have to be pretty ignorant of the console releases. Demon's Souls was a pretty big release, then you got the Final Fantasy 7 DLC campaign that got it's own physical release on the PS5. Already this was more big fucking Japanese games than the PS3 or PS4 had in the same time span, and next month Tales of Arise comes out.

It took the PS3 and PS4 more than a year to catch up to speed. Especially the PS3 since they had to revise the system heavily after the fatty was deemed too expensive.

The switch also doesn't have a constant stream of releases, anyone who's owned the system since launch can attest to the fucking dry spells.
 
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The nippon market has been favoring handhelds for decades, but even then the Playstation brand shouldn't have reached an absolute new low if SIE didn't reject its roots and treat the audience of the second largest console market like utter crap.
Second largest console market? Japan didn't come close to EU or NA going from the PS2 and onwards(can't easily find PS1 numbers). The PSP was not far from outselling the PS2 in Japan while the DS outsold them both, then the 3DS and Vita came and at least one of them sold, really, really well. The PS3 sold less than the PS2, the PS4 sold less than the PS3.

Even if my PC+Console=perverts story is completely wrong there's no way of denying that Nintendo did something right by merging the markets between console and handheld. Consoles are dying over there and I don't think there's any games that can save sway that market in the foreseeable future.
 
Yeah also the fact that the PSP doing well in Japan didn't save all those games getting canceled worldwide. Same with the Sega Saturn and Wii-U.

Doing well in Japan doesn't really translate into global success and ease of access to the games in other countries and territories. Not everyone wants to hoof it to Ikebukuro.

If you're wanting to play stuff like JRPGs they're going to go with the system that has the more established base for that genre. Very few franchises are transient like Monster Hunter where the same people will show up regardless of platform(and even then the Xbox community for Monster Hunter is pretty dead so there are limitations), so stuff like Persona, Tales of, Trails are primarily going to still be on Playstation despite some having ports elsewhere. Worldwide Nintendies really don't play JRPGs and the Lukewarm reception to SMT 3 and 5 really showed this. Hell them picking Pokemon over Dragon Quest in such large numbers probably solidified everything before that,

The entire reason why we're getting multiple Trails games next year is mostly due to the fact that Sony has been funding Falcom games for awhile and after they switched to NISA for a global publisher they finally gained a large enough audience to warrant porting the older games to countries outside Japan and Asia as well as having a new TV series. That's kind of how you grow a series from something small to something much larger and prominent.

Nintendo won't really make limited exclusivity deals. So the sales figures in japan can get touted to high heaven. But if Nintendo isn't doing the same and helping to fund a wide breadth of games, they're only going to get the people who mostly play Nintendo for Nintendo games and people who like specific genres will congregate elsewhere.
 
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Second largest console market? Japan didn't come close to EU or NA going from the PS2 and onwards(can't easily find PS1 numbers). The PSP was not far from outselling the PS2 in Japan while the DS outsold them both, then the 3DS and Vita came and at least one of them sold, really, really well. The PS3 sold less than the PS2, the PS4 sold less than the PS3.

Even if my PC+Console=perverts story is completely wrong there's no way of denying that Nintendo did something right by merging the markets between console and handheld. Consoles are dying over there and I don't think there's any games that can save sway that market in the foreseeable future.
As a country individually, yes Japan is a huge relevant console market as I said. And I do disagree on the whole "home consoles are dying" narrative, the sole proof of this was Sony consoles selling less and less in the long term for various reasons. The narrative can be also debunked by the fact the hybrid model of the Switch still does outsell the cheaper & handheld-only Switch Lite (the few times the reverse happened was during the stock shortages), or the japanese people threw more money on the PS4 than on the Vita.

Again, the PS5 could stood a chance if it offered games, in large amount and in terms of variety, that the japanese audiences want (similar to how the PS1/PS2 were doing in the past and what the Switch is doing right now) and not just small drips of AAA titles with relatively nothing in-between, but I heavily doubt that's going to change with SIE California in charge. The death of Japan Studio (which wasn't just a mere developer studio but also a large hub to establish connections between SIE and japanese third-parties, sometimes for game projects such as Boku no Natsuyasumi for instance which was a well-appreciated SIE's IP developed by Millennium Kitchen, a studio that has now recently worked on Crayon Shin-chan Natsuyasumi for Switch) and the change in O/X buttons (symbols that have cultural connotations in the country in addition the button themselves were originally placed in an orderly fashion to match up Nintendo's A/B so that people had an easier time figuring out due of muscle memory) are sure not helping things either. While the nippon market does still favor physical releases a lot, digital sales have been noticeably larger nowadays and SIE isn't allowing the sale of game download codes in japanese retailers like amazon jp, while they're widely available for the Switch.

Simultaneous multi-platform releases in Japan are divided between the PS4/Switch, but the Switch version sells better (and with stronger legs in the long run) due of the console having a bigger install-base and still a future for several years unlike the PS4. Not to mention the hardware disparities between Nintendo and Playstation are far too blurred out these days for normal people to care about.

In a nutshell, SIE hasn't been playing nice with the japanese people, who don't see Playstation related to Japan any longer, and we're currently seeing the results of karma striking back. A few game titles may continue to see the day on PS in the foreseeable future (although it means they have to cater to westerners with all the implications tied with social media and culture wars, and often as multiplatform since Playstation exclusivity doesn't pay the bills anymore for big budgets), but the vast majority of japanese third-parties has found a new home on Switch.

It's comical to see our Sony fanboy Marissa Moira getting this angry and desperate though. Poor guy is practically mind-broken since he keeps up to deny reality entirely while being attached to Sony as some kind of religious icon.
 

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Again, the PS5 could stood a chance if it offered games, in large amount and in terms of variety, that the japanese audiences want (similar to how the PS1/PS2 were doing in the past and what the Switch is doing right now) and not just small drips of AAA titles with relatively nothing in-between
Isn't that the big problem with consoles these days, and one of the reasons why indie releases on PC are flourishing even if they don't rake in the same millions of dollars?

With home consoles their marketing sounds like Jeremy Clarkson yelling "POWEEEEEEEEEEEEEEEEEEER" so everybody is trying their hardest to squeeze out as many polygons out of them as they can, which bloats development budgets and times. Add to it the verification process necessary to release on a console, and product variety suffers. Meanwhile, development houses focusing on less graphically intensive games have been having surprising successes these past few years.
 
As a country individually, yes Japan is a huge relevant console market as I said. And I do disagree on the whole "home consoles are dying" narrative, the sole proof of this was Sony consoles selling less and less in the long term for various reasons. The narrative can be also debunked by the fact the hybrid model of the Switch still does outsell the cheaper & handheld-only Switch Lite (the few times the reverse happened was during the stock shortages), or the japanese people threw more money on the PS4 than on the Vita.

Again, the PS5 could stood a chance if it offered games, in large amount and in terms of variety, that the japanese audiences want (similar to how the PS1/PS2 were doing in the past and what the Switch is doing right now) and not just small drips of AAA titles with relatively nothing in-between, but I heavily doubt that's going to change with SIE California in charge. The death of Japan Studio (which wasn't just a mere developer studio but also a large hub to establish connections between SIE and japanese third-parties, sometimes for game projects such as Boku no Natsuyasumi for instance which was a well-appreciated SIE's IP developed by Millennium Kitchen, a studio that has now recently worked on Crayon Shin-chan Natsuyasumi for Switch) and the change in O/X buttons (symbols that have cultural connotations in the country in addition the button themselves were originally placed in an orderly fashion to match up Nintendo's A/B so that people had an easier time figuring out due of muscle memory) are sure not helping things either. While the nippon market does still favor physical releases a lot, digital sales have been noticeably larger nowadays and SIE isn't allowing the sale of game download codes in japanese retailers like amazon jp, while they're widely available for the Switch.

Simultaneous multi-platform releases in Japan are divided between the PS4/Switch, but the Switch version sells better (and with stronger legs in the long run) due of the console having a bigger install-base and still a future for several years unlike the PS4. Not to mention the hardware disparities between Nintendo and Playstation are far too blurred out these days for normal people to care about.

In a nutshell, SIE hasn't been playing nice with the japanese people, who don't see Playstation related to Japan any longer, and we're currently seeing the results of karma striking back. A few game titles may continue to see the day on PS in the foreseeable future (although it means they have to cater to westerners with all the implications tied with social media and culture wars, and often as multiplatform since Playstation exclusivity doesn't pay the bills anymore for big budgets), but the vast majority of japanese third-parties has found a new home on Switch.

It's comical to see our Sony fanboy Marissa Moira getting this angry and desperate though. Poor guy is practically mind-broken since he keeps up to deny reality entirely while being attached to Sony as some kind of religious icon.
Dude they still have external development in Japan. Closing Studio Japan didn't effect that at all. The People who left all went off to form their own studios and in a few instances they're now tied into Sony's dealings with Epic like the people who worked on gravity rush.

Also the Switch's hardware is a clusterfuck, that's why it gets delayed ports, if it was on the same architecture as the other consoles they wouldn't be delayed. It's not blurred at all.

Sony not allowing codes to be bought on Amazon is a global thing, that's not exclusive to any region and hasn't affected anything or they would have reverted it back by now.

The only thing the switch has gotten has been an uptick in visual novels. I'm not seeing anything go exclusive in terms of simulators or JRPGs. If they're leaving they're doing a bad job at it because Yoshida came into power in 2018 and we already know of stuff that's coming out in 2022. This is like people swearing Kathleen Kennedy is going to be fired any day now. I'll believe when I see it. You need a company like Atlus to decide it isn't worth developing on the playstation anymore and the rest will follow.

Because they're certainly taking their sweet time if the PS5 is already getting a Tails of game and Legend of Heroes.
 
You know who's really to blame? It's not the SJWs, it's not the libtards, it's not the fucking Chinese...

The real enemy was corporate marketers and marketing departments all along. Every line is literally how they speak and think.

Marketers are not people, they do not have souls. They are akin to homunculi or golems.
But what if our product was made to appeal to 99.99999999999999% of consumers and not 100%?!

Eh? EH?!!!
 
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