- Joined
- Jul 27, 2020
It also matters in the context of the IP itself. Sure, changing the dialogue in one game isn't an issue, but what happens when you change an entire character and then a sequel comes out? Now your translation department is scrambling because that one guy you retconned as being a sweet dindu nothin is revealed to be mega-hitler and you either have to rewrite the entire game's script or backtrack and retcon your own game. This isn't even touching on the nightmares of brand consistency or you accidentally rewriting the forshadowing to a big reveal and fucking up pacing.
It's also just largely disrespectful to the original writers, but I have a feeling you don't really care about that part. IMO, Woolyisms are a lot different than butchering a game. Nobody's complaining you replaced a pun about Japanese work culture to something more relevant, they're complaining about intentionally fucking with a script in a way that isn't productive or useful and dates it before it's even been released.
It's also just largely disrespectful to the original writers, but I have a feeling you don't really care about that part. IMO, Woolyisms are a lot different than butchering a game. Nobody's complaining you replaced a pun about Japanese work culture to something more relevant, they're complaining about intentionally fucking with a script in a way that isn't productive or useful and dates it before it's even been released.