Culture Wars General - KiA Diet Coke Edition

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
That was a while back, and its development already started before Sony went batshit insane. There is also Inti Creates that absolutely refused to make a Playstation version of the Gal Gun remake even prefering to publish on the new Xbox system alongside of Switch/PC. For reminder, it's the first game that originally got censored on the Xbox360 by Microsoft which prompted Inti Creates to jump ship a decade and half ago.

Concerning Switch software sales, third-parties tend to prosper on Switch rather well in Japan, often as good as their PS4 counterparts or better now that the Switch has a stronger install base than 2 years ago.
  • [NSW] Shin Megami Tensei III: Nocturne HD Remaster (Atlus, 10/29/20) – 52,481 (New)
  • [PS4] Shin Megami Tensei III: Nocturne HD Remaster (Atlus, 10/29/20) – 48,830 (New)
  • [NSW] Kamen Rider: Memory of Heroez (Bandai Namco, 10/29/20) – 11,683 (New)
  • [PS4] Kamen Rider: Memory of Heroez (Bandai Namco, 10/29/20) – 9,286 (New)
Source
  • [NSW] Sakuna: Of Rice and Ruin (Marvelous, 11/12/20) – 32,906 (New)
  • [PS4] Sakuna: Of Rice and Ruin (Marvelous, 11/12/20) – 22,955 (New)
Source
  • [PS4] Trials of Mana (Square Enix, 04/24/20) – 80,383 (New)
  • [NSW] Trials of Mana (Square Enix, 04/24/20) – 70,114 (New)
Source
Wasn't Sony's new policy already in effect for months though at that point? It was just October that we first heard of it.
 
Wasn't Sony's new policy already in effect for months though at that point? It was just October that we first heard of it.

There was Omega Labyrinth Z (PS4/Vita) that ultimately was cancelled in the entirety of America/Europe/Australia in the first half of 2018 after it sparked internet outrage and a big press coverage, and I believe that was the starting point for Sony HQ (based in California since 2016) to crack down on these "icky" japanese games directly to the source since then. Hence why, by around October 2018, we got public reports of several japanese devs and publishers that had to tone down sexual content for the Playstation releases in Japan.
 
Last edited:
Wasn't Sony's new policy already in effect for months though at that point? It was just October that we first heard of it.
It was actually before that Super Seducer was the first game to fall and it was the wish of the new incoming CEO that they enact the policy.

here's the thing though, none of these softcore porn japanese games have really taken off. Even on the switch they're numbers are abysmal, they've made no real actual foothold because publishers are just starting to drop series like that due to them not selling. The problem with softcore porn games is that much like political faggotry it has something come first before the gameplay itself. There's many comparisons of what ceiling you have to reach in order for your development or publishing company to be stable.

XSeed sales from their recent titles just didn't sell and what brought it back slightly from the brink of death was Sakuna: of Rice and Ruin. It's the only game they've released recently that didn't get a 50% price cut within the first month or so. They released like 3 softcore porn fan service games in a row and they didn't move at all.

While Mid size companies like Falcom have their secondary sales gotten more traction on the switch, the audience makes up only around less than 10% of their player base while the other 90% exists on sony's systems..Legend of Heroes and Ys are still considered small time series, they have not had a true breakthrough in the western market yet, however they're part of the limited time exclusivity deal so the series gets funded on Sony's dime to offset costs. Nintendo doesn't do that level of investment for games that exist outside their company.

Now many might say that there's going to be some soft censorship and that all edginess shall be gone, but this is a fallacy for two reasons:

A) if the policy was strict, something major would have happened already, and by major it would have logically crippled the playstation 5's launch but that didn't happen. We've had all types of games from all genres get released and the only genre that was hard hit was Always online lootbox games within that same timeframe.

B) 90% of the time these people just want porn to begin with, so any scene with a fully clothed character has been deemed a form of stealth censorship

Personally though I have played all these afflicted games, they're not winners at all. Right now the policy is a boogeyman but if Vanillaware can release a game with T&A and have it get through unscathed then there's really nothing to be concerned about.
 
Last edited:
Bruh he was just pointing out that Sony is still putting weeb games on the thing and that Sony bought CR so they still intend to cater to that demo regardless of Cali's fuck ups.

let's ignore for a moment that that I never said sony is gonna stop selling weeb games (first it's one hell of a smoothbrain take with over 100 million sold ps4's, second of all companies won't cancel games that are already in production), it's also misses the point by a fucking mile. with that install base of course nip companies are gonna keep selling on playstation, but to what effect? unless you're squeenix who can tell sony to fuck off it or they take final fantasy to ms/nintendo, anyone else got two options now, either adhere to sony's "global content policy" or keep your artistic integrity - and integrity doesn't pay the bills. which means content will be neutered one way or another, and pretty much always affects other versions down the line (and it's not like those fucktards that still employ NISA ever cared about it to begin with). no company is gonna produce 2 versions of the same assets, if sony's contract even allows that. sure, you can still release games on other platforms, but even that comes with it's own issues (see DQ11), and more importantly why would I wanna buy a playstation then?

another thing shills often overlook, especially when they talk about MUH SALES (and also includes to a certain amount corporate beancounters): the ps3/ps4 were japanese consoles (to an extend). there was plenty of incentive of nip devs to sell there, if not for their home market alone, but that also meant it was a low hurdle to sell it in other markets, worst case you had to import it yourself - once that stops because everyone has to jump through hurdles decreed by sony america, it affects the amount and type of games, meaning they are simply no longer available on your platform. people like weebshit for being weebshit, not TLOU2 with an "anime aesthetic".

this also ignores why some people picked up a playstation at all. in the past you had nip games, even directly funded by sony, which might not have been commercially successful, but sold you the platform as a whole (the term loss leader exists for a reason), and that's why shit like japan studios getting downsized and losing talent is worrisome. if I play cod and gravity rush, there is zero point in getting into the playstation ecosystem if the latter isn't happening anymore and the former is a multiplat. sure, the beancounters might come to the conclusion they gonna make more money focusing on big western AAA titles, and they might even be right (while ignoring everyone who's gonna stop buying playstation), however if I wanted a console from a company that only cares about MUH AAA MUH MULTIPLATS, I can buy an xbox right now and get the gamepass on top and don't have to worry anymore how retarded sony will get in the future.

Sony bought CR so they still intend to cater to that demo regardless of Cali's fuck ups.

as an example why you need to take certain hot takes with a grain of salt, as @BananaSplit pointed out:

Aniplex Inc. (株式会社アニプレックス, Kabushiki-gaisha Anipurekkusu) is a Japanese anime and music production company owned by Sony Music Entertainment Japan.

On 24 September 2019, Aniplex and Sony Pictures Television announced that they were consolidating their international anime streaming services under a new joint venture comprising Funimation, Madman Anime Group and Wakanim. The consolidation reorganized AnimeLab as a direct subsidiary of Funimation.

Funimation was acquired by Navarre Corporation on May 11, 2005; in April 2011, Navarre sold Funimation to a group of investors that included Fukunaga for $24 million. The Japanese conglomerate Sony is currently its majority owner, owning 95% of the company through a joint venture between Sony Music Entertainment Japan and Sony Pictures Entertainment, with Fukunaga owning the remaining 5%.

now, who exactly is sony pictures?

Sony Pictures Entertainment Inc. (commonly known as Sony Pictures or SPE, and formerly known as Columbia Pictures Entertainment Inc.) is an American entertainment company that produces, acquires, and distributes filmed entertainment (theatrical motion pictures, television programs, and recorded videos) through multiple platforms. Through an intermediate holding company called Sony Film Holding Inc., it is operated as a subsidiary of Sony Entertainment Inc., which is itself a subsidiary of the Japanese multinational technology and media conglomerate Sony Corporation.

ok, right, this leads to

Sony Entertainment, Inc. is an American entertainment company established in 2012. It focuses on most of Sony's motion picture, television and music businesses. It is a subsidiary of the Japanese Sony Corporation, managed by Sony's American subsidiary, Sony Corporation of America.

this is where it apparently gets complicated, because movies, television and streaming are so interactive.

Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by Japanese conglomerate Sony Corporation. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan.[1] Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems.[1] SIE LLC was established in San Mateo in April 2016,[1] and is managed through Sony's American hub, Sony Corporation of America.

for now we don't know where crunchyroll will end up, but given sony's corporate structure and how they dealt with it in the past, we can take a pretty good guess. so let me ask you this: what the everliving fuck has crunchyroll to do with playstation? might as well take sony life selling insurance to some playstation devs as proof that "sony" (whoever people mean with that) "totally still likes weebshit you guys!!1"

and it's not like funimation is clean either, as we've seen with weeb wars and the whole interspecies reviewers debacle.

let alone that this has fuck all to do with anime, it's a simply logical business transition you see every day fucking everywhere, sony consolidates operations for a certain market while knocking out a competitor and getting access to their assets for cheap, before someone else picks it up.

Right now the policy is a boogeyman but if Vanillaware can release a game with T&A and have it get through unscathed then there's really nothing to be concerned about.

oh fuck off. drawn lines on screen get the lightbeam treatment, while we got a face full of tranny sex mo-capped and rendered in 4k just this year. no one gives a shit about sales and demographics when the content itself is regulated differently.
and you can shove your vanillaware example just the same, it's an already released ps3 game with a dedicated fanbase, any cuts or lightbeams would cause a shitstorm sony likes to avoid for PR reasons alone. the content policy applies to every future game in development, that's why any mandated change by retarded californians is never made public unless someone spills the beans, and no one likes getting sued for breach of contract.
 
It was actually before that Super Seducer was the first game to fall and it was the wish of the new incoming CEO that they enact the policy.

here's the thing though, none of these softcore porn japanese games have really taken off. Even on the switch they're numbers are abysmal, they've made no real actual foothold because publishers are just starting to drop series like that due to them not selling. The problem with softcore porn games is that much like political faggotry it has something come first before the gameplay itself. There's many comparisons of what ceiling you have to reach in order for your development or publishing company to be stable.

XSeed sales from their recent titles just didn't sell and what brought it back slightly from the brink of death was Sakuna: of Rice and Ruin. It's the only game they've released recently that didn't get a 50% price cut within the first month or so. They released like 3 softcore porn fan service games in a row and they didn't move at all.

While Mid size companies like Falcom have their secondary sales gotten more traction on the switch, the audience makes up only around less than 10% of their player base while the other 90% exists on sony's systems..Legend of Heroes and Ys are still considered small time series, they have not had a true breakthrough in the western market yet, however they're part of the limited time exclusivity deal so the series gets funded on Sony's dime to offset costs. Nintendo doesn't do that level of investment for games that exist outside their company.

Now many might say that there's going to be some soft censorship and that all edginess shall be gone, but this is a fallacy for two reasons:

A) if the policy was strict, something major would have happened already, and by major it would have logically crippled the playstation 5's launch but that didn't happen. We've had all types of games from all genres get released and the only genre that was hard hit was Always online lootbox games within that same timeframe.

B) 90% of the time these people just want porn to begin with, so any scene with a fully clothed character has been deemed a form of stealth censorship

Personally though I have played all these afflicted games, they're not winners at all. Right now the policy is a boogeyman but if Vanillaware can release a game with T&A and have it get through unscathed then there's really nothing to be concerned about.
If fucking Oneechanbara can come out on the thing I agree things might be a tad exaggerated.
 
oh fuck off. drawn lines on screen get the lightbeam treatment, while we got a face full of tranny sex mo-capped and rendered in 4k just this year. no one gives a shit about sales and demographics when the content itself is regulated differently.
and you can shove your vanillaware example just the same, it's an already released ps3 game with a dedicated fanbase, any cuts or lightbeams would cause a shitstorm sony likes to avoid for PR reasons alone. the content policy applies to every future game in development, that's why any mandated change by retarded californians is never made public unless someone spills the beans, and no one likes getting sued for breach of contract.
13 Sentinels is a new game for the PS4, I'm not talking about Dragon's Crown.

13 Sentinels has everyone be naked for nearly the entire game. portraits and all. It also plays as part of a twist at the end of the story.

You see this is why I say the policy has more to do with curation that censorship. Senran kagura got it's girl touching part removed, but Sakura Wars kept it unaltered, the difference is that Sakura Wars was designed to be a game first and not softcore porn first. Mind you, you can have all the girls in Sakura wars wear swimsuits too.
Many VNs got hit over panty shots, but after playing through all 4 PS4 coldsteel games, I have to say panty shots are alive and well and they gave the swimsuit costumes out for free that appear in all cinematics.

Most of the time what brings the policy out isn't general nudity it's when it features an underaged character in a compromised position. That tends to be the catalyst that brings out the main changes and any other incremental stuff. Now arguing pro-loli fag has always been a slippery slope because all dedicated and open pro-loli people eventually cross the bridge to actual child porn and an ancap future where owning child slave armies is ok just only if the corporations do it. But yeah in most of the cases of this policy enacted it's when the game is made to an intentional lower standard and/or when it features underaged characters in questionable situations. Those are what they all share in common. Them being from japan or sony now having a bias against Japan specifically doesn't hold water because a ton of Japanese games came through unscathed.

People also cite their needing to speak to someone from the main California headquarters and needing to speak english, but this applies to Europe as well and it's a global standard. This would not fall on the game developer to know how to speak english or need a translator, this is something publishers deal with. Publishers are already well equipped to take on this task and they have people at the California headquarters who can speak other languages fluently. It's a redundant rule since it was already being done before this, it was just being formalized.

Now the one thing it could affect is self publishing, but self publishing a game to a major console platform is already jumping through 5,000 hoops while on fire. It's why people seek out publishers in the first place so they don't have to deal with it.
 
Last edited:
13 Sentinels is a new game for the PS4, I'm not talking about Dragon's Crown.

13 Sentinels has everyone be naked for nearly the entire game. portraits and all. It also plays as part of a twist at the end of the story.

You see this is why I say the policy has more to do with curation that censorship. Senran kagura got it's girl touching part removed, but Sakura Wars kept it unaltered, the difference is that Sakura Wars was designed to be a game first and not softcore porn first. Mind you, you can have all the girls in Sakura wars wear swimsuits too.
Many VNs got hit over panty shots, but after playing through all 4 PS4 coldsteel games, I have to say panty shots are alive and well and they gave the swimsuit costumes out for free that appear in all cinematics.

Most of the time what brings the policy out isn't general nudity it's when it features an underaged character in a compromised position. That tends to be the catalyst that brings out the main changes and any other incremental stuff. Now arguing pro-loli fag has always been a slippery slope because all dedicated and open pro-loli people eventually cross the bridge to actual child porn and an ancap future where owning child slave armies is ok just only if the corporations do it. But yeah in most of the cases of this policy enacted it's when the game is made to an intentional lower standard and/or when it features underaged characters in questionable situations. Those are what they all share in common. Them being from japan or sony now having a bias against Japan specifically doesn't hold water because a ton of Japanese games came through unscathed.

People also cite their needing to speak to someone from the main California headquarters and needing to speak english, but this applies to Europe as well and it's a global standard. This would not fall on the game developer to know how to speak english or need a translator, this is something publishers deal with. Publishers are already well equipped to take on this task and they have people at the California headquarters who can speak other languages fluently. It's a redundant rule since it was already being done before this, it was just being formalized.

Now the one thing it could affect is self publishing, but self publishing a game to a major console platform is already jumping through 5,000 hoops while on fire. It's why people seek out publishers in the first place so they don't have to deal with it.
Alot of people say DOA6 was a victim of this policy too but that doesn't line up with what the devs themselves said.

Meanwhile I look at SoulCalibur that just released a tight crop shirt with underboob as dlc.
 
Big social media company called "Twitch" bans the innocuous phrase "blind playthrough" from their official language:

605896205967.JPG


This person does "Community and Creator Marketing" at Twitch, btw.
 
Last edited:
13 Sentinels is a new game for the PS4, I'm not talking about Dragon's Crown.

13 Sentinels has everyone be naked for nearly the entire game. portraits and all. It also plays as part of a twist at the end of the story.

You see this is why I say the policy has more to do with curation that censorship. Senran kagura got it's girl touching part removed, but Sakura Wars kept it unaltered, the difference is that Sakura Wars was designed to be a game first and not softcore porn first. Mind you, you can have all the girls in Sakura wars wear swimsuits too.
Many VNs got hit over panty shots, but after playing through all 4 PS4 coldsteel games, I have to say panty shots are alive and well and they gave the swimsuit costumes out for free that appear in all cinematics.

Most of the time what brings the policy out isn't general nudity it's when it features an underaged character in a compromised position. That tends to be the catalyst that brings out the main changes and any other incremental stuff. Now arguing pro-loli fag has always been a slippery slope because all dedicated and open pro-loli people eventually cross the bridge to actual child porn and an ancap future where owning child slave armies is ok just only if the corporations do it. But yeah in most of the cases of this policy enacted it's when the game is made to an intentional lower standard and/or when it features underaged characters in questionable situations. Those are what they all share in common. Them being from japan or sony now having a bias against Japan specifically doesn't hold water because a ton of Japanese games came through unscathed.

my bad then, 13 sentinels went under the radar so hard I didn't even remember it.

drawn lines still have no age, arguably half he DOA cast could be considered underage, let alone marie rose, swimsuit costumes are obvious why they are included, and apparently even more ok when they get beat up by some dudes in it, yet suddenly VNs are not allowed (which probably give more context to what's happening than "hurr fightan"), and touching is ok when it has the absolute same intention but needs to be in a "real" game? and this is apparently not an issue for you?
I can count the amount of VNs and other niche titles that make it outside japan on one hand, so it definitely affects japan more, since applying "global" standards (whatever the fuck that means, might as well have everyone wear burkas for the middle east) for a game made by nip devs for the nip market is absolutely retarded, and they are the only ones doing it anyway. ffs the whole "all anime girls look underage" opinion is the type of retardation you see quite often.

People also cite their needing to speak to someone from the main California headquarters and needing to speak english, but this applies to Europe as well and it's a global standard. This would not fall on the game developer to know how to speak english or need a translator, this is something publishers deal with. Publishers are already well equipped to take on this task and they have people at the California headquarters who can speak other languages fluently. It's a redundant rule since it was already being done before this, it was just being formalized.

Now the one thing it could affect is self publishing, but self publishing a game to a major console platform is already jumping through 5,000 hoops while on fire. It's why people seek out publishers in the first place so they don't have to deal with it.

europe doesn't make games (most of the shit is either produced in canada or from us companies), and when they do they are far more aligned with western sensibilities to begin with. they also usually publish in america because it makes zero sense to exclude english, and then the american market. so why would nip devs publishers need to have to deal with sony america when they don't publish in america in the first place, and why are nip devs publishers then forced to follow retarded "global" standards like the changed button layout, which goes completely against it's usage even outside videogames (and iirc was done this way for this exact reason originally)?

In other words it's lazy pandering that ultimately changes nothing.

I'm waiting for the day we are so woke we can't even call someone affected by anything different anymore, to the point in trying to give them absolute equal status we remove all accommodations we created over the years. "noo, you can't remove those stairs, someone in a wheelchair can absolutely go where everyone else goes, even thinking differently is ableist!!11"
 
Last edited:
Big social media company called "Twitch" bans the innocuous phrase "blind playthrough" from their official language:

View attachment 1768584

This person does "Community and Creator Marketing" at Twitch, btw.
At the risk of going dangerously slippery slope here, when does it become offensive to point out how many viewers you have or how many people are watching? But you can't just say listening instead of watching because then the deaf community will come after you. And then, ten years from now "Wow 1000 consumers, thanks for existing with me here on the stream non-gendered individuals!"
 
I wonder how many blind people are watching Twitch, a platform where people play video games.
They'll listen to it in some instances and there are very nitche ways blind people do play games.

But for them to have an accurate idea of how a game plays or looks, you kind of have to set it up with clay and wire models so it can exist in a 3d space.
 
I should mention Legally blind doesn't mean fully blind. Legally Blind has some form of eyesight enabled but it's real blurry or dim, those people are able to watch and play games in some capacity.
 
Alot of people say DOA6 was a victim of this policy too but that doesn't line up with what the devs themselves said.

Meanwhile I look at SoulCalibur that just released a tight crop shirt with underboob as dlc.
I take the DOA6 situation with a grain of salt. They got shit on by all sides when they admitted they wouldn't release DOA Xtreme 3 in the west due to social justice. They wanted to avoid that again.

my bad then, 13 sentinels went under the radar so hard I didn't even remember it.
Due in part to being a bad game, but it also had woke shit inserted during localisation.
 

Attachments

  • 31s.jpeg
    31s.jpeg
    95 KB · Views: 144
Last edited:
Back
Top Bottom