Culture Wars General - KiA Diet Coke Edition

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Source: dude trust me

VNs are low-budget titles meant for a particular audience and do not sell in huge numbers save for a few particular cases. Why the notion of "niche" is so absolutely alien to you and why do you keep doing full damage-control in favor for Sony every single time the company gets criticized in screwing the japs up?

Niche also doesnt stop at visual novels either. It's also the ecchi games, the train simulator games, etc.
When was the last time we got a train simulator game that wasn't a parceled out DLC mess that costs you hundreds of bucks?

We don't even get fishing games anymore without needing to fork over 200 bucks for the full experience.
 
Nothing will come of this just like the last 3 times they said Xbox would get japanese games. The article already states what a long shot a situation like that is. The western market outspends the Japanese in Japanese games by a lot.



Lost Odyssey and Panzer Dragoon orta seem to be the peaks and if there's nothing on the horizon now, there won't be for another 3 years.

like did you read the whole article when it says things like this



and



The most that microsoft will push is it's subscription service to play digital games on mobile devices.

They still abandoned all the niche devs though and with a lack of Japanese focused titles, the Switch will eat up Sony's share of the market
 
They still abandoned all the niche devs though and with a lack of Japanese focused titles, the Switch will eat up Sony's share of the market
There's not much market share for VNs to start with.

The problem is what really destroyed Nitche Japanese devs was gatcha games and mobile games. That's what gutted them a decade ago so you're not getting shit like Power Shovel or Robot Alchemic Drive anymore. The only thing you're getting from smaller devs is mostly unambitious titles that copy phone game mechanics. They're not the japanese games that people used to associate with smaller dev teams.

Prime example genshin Impact released and wound up being more of a money maker than the next 15 or so japanese titles released in the same timeframe. Even though is a a pile of Chiense Spyware that's a piece of shit.


Visual Novels are also a stripped down genre of what used to be Text Adventures.

When i say visual novels are trash, it's mostly because they're vastly vastly inferior to what text adventures were. Much like how MOBAS were garbage compared to Warcraft 3, visual novels are the retarded step down from what was once an actual genre at the forefront of gaming.

Same with Walking simulators, Myst and Riven were the height of gaming once and they cut out all the actual game bits so people could get a story and only a story.

In both instances these audiences don't want to actually play videogames they want a passive experience and not an interactive one which defeats the purpose of games to start with.

Smaller lesser known titles that show some level of competence tend to get picked up by western branches of Japanese publishers. For example NISA is publishing the sequel to Fallen Legion: Rebellion in the west which is a 2D Valkyrie profile style game that gets real close to aping Vanillaware's style. These types of games are not effected by Sony's policies mostly because the publisher does all the heavy lifting.
 
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Japanese niche games are also those kind of games, not just the visual novels you constantly keep sperging about like they're the antichrist, and they're the things what Sony California is trying to fuck over because they don't pander to the West in the first place or not aimed to sell big numbers
 

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Japanese niche games are also those kind of games, not just the visual novels you constantly keep sperging about like they're the antichrist, and they're the things what Sony California is trying to fuck over because they don't pander to the West in the first place or not aimed to sell big numbers
Now watch as he denies these games to be VN...
 
Japanese niche games are also those kind of games, not just the visual novels you constantly keep sperging about like they're the antichrist, and they're the things what Sony California is trying to fuck over because they don't pander to the West in the first place or not aimed to sell big numbers
EDF is fine and not affected by these policies.

Growlancer is fine and not affected by these policies, Langrisser 1 and 2 was brought over last year by NISA on the PS4

Tohou....kinda died in the west the fan games never sold well but were brought over by NISA

Moero is a huge pile of crap I have the switch version it's souless garbage

IA/VT is a musical game these are real hit or miss because Musynx never really took off either and it seems westerners only like Arcade style games with the interactive pads and instruments.

So you're showing bad games that i already own or games that I own that were brought over by large western publishers. If that's nitche to you, you've got nothing to worry about.
 
There's not much market share for VNs to start with.

The problem is what really destroyed Nitche Japanese devs was gatcha games and mobile games. That's what gutted them a decade ago so you're not getting shit like Power Shovel or Robot Alchemic Drive anymore. The only thing you're getting from smaller devs is mostly unambitious titles that copy phone game mechanics. They're not the japanese games that people used to associate with smaller dev teams.

Prime example genshin Impact released and wound up being more of a money maker than the next 15 or so japanese titles released in the same timeframe. Even though is a a pile of Chiense Spyware that's a piece of shit.


Visual Novels are also a stripped down genre of what used to be Text Adventures.
https://youtube.com/watch?v=B0ZSXG8zFik
When i say visual novels are trash, it's mostly because they're vastly vastly inferior to what text adventures were. Much like how MOBAS were garbage compared to Warcraft 3, visual novels are the retarded step down from what was once an actual genre at the forefront of gaming.

Same with Walking simulators, Myst and Riven were the height of gaming once and they cut out all the actual game bits so people could get a story and only a story.

In both instances these audiences don't want to actually play videogames they want a passive experience and not an interactive one which defeats the purpose of games to start with.

Smaller lesser known titles that show some level of competence tend to get picked up by western branches of Japanese publishers. For example NISA is publishing the sequel to Fallen Legion: Rebellion in the west which is a 2D Valkyrie profile style game that gets real close to aping Vanillaware's style. These types of games are not effected by Sony's policies mostly because the publisher does all the heavy lifting.

Nigga, we get it. You don’t like VNs. Now could you stop pretending that absolutely nobody cares about them because of that?
 
Nigga, we get it. You don’t like VNs. Now could you stop pretending that absolutely nobody cares about them because of that?
All story fags are part of the problem, this includes lore fags as well.

You take the focus away from the story in the game and suddenly the libtards disappear like Turkish Citizens when you turn on the lights in your kitchen.
 
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The japanese don't even like Visual novels. I mean you want to talk sales figures they're in triple digits.

There's not much market share for VNs to start with.
Niche games selling 4-5 digits is the norm.

Before wokeness killed novels, you only had to sell 8-10 thousand to get onto the New York Times best seller list. People look at books like Harry Potter and Twilight and assume every book on the list must sell millions, but once you get past the rare few heavy hitters, the amount of sales needed to break even isn't much.

I forget which game it was, but some weeb RPG was considered a hit after breaking 10,000 sales. Call of Duty and GTA sell by the million, but a game is considered "platinum" when it sells 400,000 (four hundred thousand) copies.

I'm reminded of Gaben talking about visual novels on Steam. They didn't expect them to be as popular as they were. They never sell the numbers of GTA or CoD, but they sell a lot for their genre. I think that's part of the reason they weren't banned from Steam outright. They print money for Valve.

The only thing you're getting from smaller devs is mostly unambitious titles that copy phone game mechanics.
What are you expecting? A guy working out of his bedroom in his free time isn't going to making something on the scale of GTA or Mass Effect.
 
What are you expecting? A guy working out of his bedroom in his free time isn't going to making something on the scale of GTA or Mass Effect.
A guy working out of his bredroom gave us Ultima's precursor, 9 levels in a dungeon and it was a first person. This was back in the 1970's.

The problem with phone game mechanics is that it 90% of the time relies on an arbitrary timer to tick down which you would normally reduce by spending currency in order to perform the next action. I'm not referring to things like the touch screen because for genres like puzzles it works. Simplicity works for games very well, especially if you're a limited in team members. But for many it's now just taking a phone game and repurposing it for a console. It's the reason why the international E-Shop is not really used because it's just filled to the brim with unworkable games or stuff that was brought over from the Apple store.

Kemco RPGs are notorious for this, they always have some form of paid currency tied to the games and they looks like something out of RPG maker that nobody spent time refining.
 
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It looks like ACG's PS5 is already dead and other reviewers told him to not talk about the bugs because people might ask for a refund or some shit like that.
 
It looks like ACG's PS5 is already dead and other reviewers told him to not talk about the bugs because people might ask for a refund or some shit like that.
https://youtube.com/watch?v=KVXUbElsZcw:218
Well at least we know it's not overheating that's causing it, those fans are like a windfarm.

The other reviewers are fags for wanting this to be kept on the downlow, if nobody is aware of errors, problems can't be fixed. Hardware issues are something that squarely falls into games journalism.
 
Fuck Sony and fuck their hatred of backwards compatibility. Fucking Nintendo is better at games preservation than them
It's backwards compatible with the PS4, the PS3 is such a fucking nightmare from a tech standpoint that we still can't get emulation to work right. The Xbox needs online to play older games because inserting a disc starts a digital download and requires a server connection in order for the game download to start. The Switch has no backwards compatibility at all because of the physical media being entirely different.

Nobody is precisely getting everything they want.
 

For fucks sake.

Icing on the cake is Andy Chalk writing this piece. The creepy little goblin has a history of homophobia and racism on twitter, but sniffs his own farts like nothing else regardless.
 
Niche games selling 4-5 digits is the norm.

Before wokeness killed novels, you only had to sell 8-10 thousand to get onto the New York Times best seller list. People look at books like Harry Potter and Twilight and assume every book on the list must sell millions, but once you get past the rare few heavy hitters, the amount of sales needed to break even isn't much.

I forget which game it was, but some weeb RPG was considered a hit after breaking 10,000 sales. Call of Duty and GTA sell by the million, but a game is considered "platinum" when it sells 400,000 (four hundred thousand) copies.

I'm reminded of Gaben talking about visual novels on Steam. They didn't expect them to be as popular as they were. They never sell the numbers of GTA or CoD, but they sell a lot for their genre. I think that's part of the reason they weren't banned from Steam outright. They print money for Valve.


What are you expecting? A guy working out of his bedroom in his free time isn't going to making something on the scale of GTA or Mass Effect.

Also for his sperging out on visual novels, it's worth to mention VNs can evolve from just being mere glorified powerpoints, with actual gameplay at parts. Even then, that doesnt mean the more simply-made or kinetic VNs shouldn't be allowed to exist because of one's distorted view that every single game must be held to the same production values regardless of circumstances and personal dev choices.

The reason why people like niche games is because they are different and cater to a specific taste. They don't often get lot of coverage or attention from the normalfag crowd but that's pretty much the point. Being upset by them is similar to a vegan crying over the presence of butcher shops, but that's probably a bad analogue from me.

The problem is that we're arguing with a dishonest guy who will try any flawed argument/opinions and misinformation possible to protect Big Daddy Sony America from the current criticism on the treatment against japanese devs and their games in the past two years and of the possible consequences in the future. The same guy who was just denying the status of niche in vita games used as examples to illustrate the concept of "niche" just a few comments ago, that's enough proof how desperate (or how dedicated in shitposting) he is. Culture Wars General thread could be as well renamed as "Marissa Moira's mental gymnastics" considering the amount of his replies in the past pages and if this keeps up.
 

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