- Joined
- Sep 7, 2019
you can run VR on a 970 with an i5. also the quest2 is standalone.Engineers should totally design around fringe medical cases that affect a tiny percentage of the population. Also love the tacit admission that there's no point owning VR anyway since all you get are artsy walking sims and variations on duck hunt.
I'm more annoyed that this "woman" has a rig that can handle VR, fuckin bitch.
she's also not wrong, usability is one the main issues with current VR software (games and otherwise). think about it, what would you really need for a VR walking sim? one.fucking.button, literally "press X to forward". yet you see UX abominations that would make gothic 1 blush, where you're supposed to hold the UI with one controller and use the other as a fucking 3d laser pointer. it's literally putting a 2d interface in a 3d space with no rhyme or reason. bonus points: it's a seated game.
I can't blame devs too much, there's no established unofficial input scheme (keyboard has WASD+space+leftclick, controllers have movement/aiming on sticks, fire on trigger, you can pick up most games and they'll follow that right out of the box), so they had to come up with their own. and as much as indies fill an important niche of the ecosystem, even more so after AAA moved on, they simply lack the R&D and manpower to distill it down to what works or not, and usability is even more important in a 3d space like VR.
VR is an accessory like fight stick or a hotas. would you play a fightan game with a hotas? of course not. would you play an RTS with a fight stick? of course not. some genres work great in VR, some less (and then it still comes down to how it's implemented). also as much as people shit on walking sims, VR is perfect for it since the depth and "immersion" make gives you a whole different feel than laying in your chair pressing buttons.I think that's just the kind of stuff that game journos play.
I don't own a VR headset (yet) but my understanding is that things like free movement have been solved. The PSVR2 is getting a lot of hype because PSVR was bad, but Sony actually payed for AAA content. PSVR2 is looking good, and if Sony continues to pay for exclusives like they have been, it could be good for VR.
Because of the problems with VR such as high price, high system requires, and a lack of good games, AAA devs and wokescolds have largely ignored it. Now it's picking up momentum again, wokists are going to try and make it a culture war battle group, but it's to little, to late.
PSVR is also fine, it's technically worse, but actually using it bridges a lot of the issues PCVR simply doesn't have since it's properly integrated with a focus of ease of use. you can also blame valve pricing itself out of the market with overpriced chinkshit controllers, leaving the door wide open for facebook to set the standards (and price).
moss and astro bot rescue say hello.Myst is shit, it was shit when the technology at the time forced a powerpoint-esque limitation on it, it was shit when it was released as realMyst, and it is shit now in VR. 3D platformers are evwn worse in VR, everything is great until you have a dozen dinguses or a helicopter or whatever the fuck else the devs thought would make a great "cinematic" sequence just for you to have to slowly aim your fucking wii controllers to the next platform.
Last edited: