Crusader Kings 3 - Its Crusader Kings 2 with a paint job

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I don't understand administrative government in this game. What's the point of this thing?

I just don't see any advantage in doing that.
From what I've read:
-Increased vassal limit
-Vassals are weakened due to decreased duchy limit and duchy inheritance is different as well
-Safer titles I think? Don't think you can have your title revoked and inheritance is weaker so you can't large amounts of lands swiped? Someone also managed to find a way to make their entire empire change to their culture by giving titles to random smucks from their culture
-I don't think children can be vassals
-Can properly own cities
-You can farm influence by having landed family members
-Better heir picking, no more trying to murder your heirs until you get the right heir as you can just use influence to select one, makes getting those positive traits easier too if you count in the inheritance changes
-Cadet branches can be deposed, have their lands given away to someone else, and granted independence to make sure their line is fucked
-In fact, you can depose anyone with enough influence, including people who are plotting against you for one reason or another, such as an uppity vassal
-Instantly refill your Men-At-Arms with influence in case you're off guard, such as your armies being across the realm but someone else is at your doorstep
-Too much money? Gift it away for even more influence
-Want a new religion? Not only can you do that with little consequences but your entire realm will to, along with bonuses to whatever doesn't convert
This mostly applies to being an Emperor, anything lower and you're probably getting the short stick, but God help anyone in your realm that annoys the Emperor because of how much abuse you can get away with.
 
From what I've read:
-Increased vassal limit
-Vassals are weakened due to decreased duchy limit and duchy inheritance is different as well
-Safer titles I think? Don't think you can have your title revoked and inheritance is weaker so you can't large amounts of lands swiped? Someone also managed to find a way to make their entire empire change to their culture by giving titles to random smucks from their culture
-I don't think children can be vassals
-Can properly own cities
-You can farm influence by having landed family members
-Better heir picking, no more trying to murder your heirs until you get the right heir as you can just use influence to select one, makes getting those positive traits easier too if you count in the inheritance changes
-Cadet branches can be deposed, have their lands given away to someone else, and granted independence to make sure their line is fucked
-In fact, you can depose anyone with enough influence, including people who are plotting against you for one reason or another, such as an uppity vassal
-Instantly refill your Men-At-Arms with influence in case you're off guard, such as your armies being across the realm but someone else is at your doorstep
-Too much money? Gift it away for even more influence
-Want a new religion? Not only can you do that with little consequences but your entire realm will to, along with bonuses to whatever doesn't convert
This mostly applies to being an Emperor, anything lower and you're probably getting the short stick, but God help anyone in your realm that annoys the Emperor because of how much abuse you can get away with.
With a larger realm you can have much more men-at-arms than a feudal government also, via the wiki:

"Administrative rulers have their men-at-arms regiment limit reduced by 2 and receive -50% less Levies. However they can raise 3 men-at-arms per Duchy title and 5 men-at-arms per Empire title in addition to their regular limit. Those men-at-arms are inherited by whoever inherits the title under which they were raised. The top liege can always take control of title men-at-arms belonging to vassals or transfer them to another vassal. The cost for both is 100 Influence, reduced to 75 if fighting a defensive war and to 50 if the army owner is within the war target. The effectiveness of those men-at-arms scales with their owner's Governor Efficiency."

It's why the Byzantine army always kick your ass early game unless you grossly outnumber them. Hundreds of cataphracts and few levies.

Also you get access to an Estate, which is similar to the Nomadic yurt, a building which you can buy some pretty significant buffs through.
 
Also you get access to an Estate, which is similar to the Nomadic yurt, a building which you can buy some pretty significant buffs through.
It pays for itself 10x over if you have good buildings, but the estate itself is incredibly powerful if you can wait for things to be built and upgraded.
 
So All Under Heaven has released.
But the issues with Legends no being made by the AI and bugs with the Coronation DLC have no been addressed.
its a shame that this game is always just falling short of great.
 
So All Under Heaven has released.
But the issues with Legends no being made by the AI and bugs with the Coronation DLC have no been addressed.
its a shame that this game is always just falling short of great.
What's the Legends bug? Coronations was a steaming pile of shit. I'm enjoying playing a viking Borneo and abusing the new religion that let's you collect heads, China itself I still don't really understand so I've aligned myself as a savage trying to destroy it.
 
What's the Legends bug? Coronations was a steaming pile of shit. I'm enjoying playing a viking Borneo and abusing the new religion that let's you collect heads, China itself I still don't really understand so I've aligned myself as a savage trying to destroy it.
The AI never make legends unless they are independent king level theocracies or republics, so limited to the Italian peninsula.
 
Hybridising Norse with Malay and selecting "both" for their new clothing makes your people look like the Flintstones.

The Kaharingan faith with it's "Cranial Trophies" tenet is a lot of fun and becomes OP if you have a reliable way to get more heads, either through beheading prisoners or duels. Norse helps greatly and the faith starts as unreformed pagan so you can raid until you reform, which is easy as all holy sites are on Borneo. Steamroll through the island as a tribal, acquire the holy sites and form a Kingdom before submitting to a nearby suzerain and adopting the Mandala government. You will then have to give away most of your holdings as you start with only 2 domain limit.

The Mandala government system is an unusual one, you pay for many things with piety instead of gold and have a central grand temple that you upgrade piece by piece through "great projects" instead of independant temple holdings leased to your priest. Devotion and legitimacy are almost tied together and become the two most important resources for you. You have a very small domain and vassal limit though and have to gain tributaries, which you can easily do peacefully once you reach higher levels of devotion and legitimacy (which together form a new stat called "radiance", effectively indicating how likely others are to join and pay tribute). The new Higher tiers of devotion can only be acquired by your children if their parent has reached the previous highest level of devotion and died naturally (or in battle if you have "destruction" set as your "Mandala aspect") (basically the general attitude of your rule).

It's essentially a government dedicated to saint-maxxing and keeping a low domain with high tributaries. Its fun. I'm unsure how I'm supposed to form and hold an empire like this for the achievement, what with the very restrictive domain limit, but having already upgraded the temple twice gave me 1 extra domain and vassal limit, so I'm assuming the higher tiers will give you enough to hold an empire.
 
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Now the issues are showing up. Taking "Human sacrifice" alongside "Cranial trophies" breaks it, preventing you from beheading prisoners as the option is replaced with burning them at the stake instead. The raid for captives CB doesn't appear either. I died of old age at the highest level of devotion but nothing fired off and my heir was back down to one of the lower devotion levels. Apparantly they're supposed to inherit their predecessor's devotion level, get a succession ritual event and gain access to a higher tier of devotion but none of that happened. I have a feeling it's because I'm playing the niche decapitation religion rather than one of the smelly poojeet ones the other mandala rulers start as normally. I'm going to be pissed if it fails again, I've got a pretty great thing going on right now with my race of tall, blue eyed, blonde haired Norse Malaysians, wearing bear pelts over their golden bikini things.

Edit: It worked on my next descendant. Still not entirely sure what caused it, though many have posited online that maybe it happens when your heir is holding a tribal government holding as their primary title upon succession (instead of a mandala one), causing the game to miss the "check" for the event firing or. Make them switch government type beforehand or just be careful what titles you give them.
 
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A really fucking stupid thing happens to your domain limit upon succession when you have mandala government. You get all of your domain limit from the fancy new temple building, you start with a limit of 2, eventually bringing it up to 10 or 12 at max temple level and legitimacy. This is fine at first but it gets all messed up during succession because the game first sees that your new character is starting with a domain limit of 2 again, it then applies the "above domain limit" penalties, which deactivates the fucking temple, so you're now stuck at 10/2 domain limit. The only thing to do is give away titles until you get back down to 4, the temple will then reactivate and now you have 4/10 domain limit. Really, really sad. That's a "nobody fucking tested it" issue.
 
In reference to all this Roman Empire shit: if you want to be the Medieval Catholic Roman Empire, you can, it's called the Holy Roman Empire.
If you want to be the Medieval Orthodox Roman Empire, you can, it's called the Roman Empire (Byzantine Empire).
But what if you want to be a  whole Roman Empire? And maybe even Hellenic? The Eastern Byzantium based Roman Empire is a spiritual successor of only half the size and the HRE are delusional cosplayers
 
So All Under Heaven has released.
But the issues with Legends no being made by the AI and bugs with the Coronation DLC have no been addressed.
its a shame that this game is always just falling short of great.
All under heaven is pretty good, but the new update ruined performance for Mac-cels and Linuxcels, either way I’m having fun establishing Viking Japan
 
Apparantly the peasent leader trait received a huge buff, now having levels similar to pilgrim, venerator etc., higher levels providing opinion and siege bonuses. The domain limit penalty was also removed and it now provides a huge development or land fertility boost when paired with collective lands also. I'm not sure this has any historical basis, seems to just be idealistic shit from the devs like "Oh if we eliminated class divide as early as the Medieval era we could have created a utopia". I guess it's neat for some RP scenarios, I immediately thought of creating a gallowsbait Robin Hood-like character and establishing a tall, independant custom English kingdom with it.

Have yet to hear of anyone going for mandala government Hellenic Roman Empire. Assuming it's possible, a neat RP of a new emperor going even further than Caeser and Octavious with the veneration among the populace aspect.
 
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I'm not sure this has any historical basis, seems to just be idealistic shit from the devs like "Oh if we eliminated class divide as early as the Medieval era we could have created a utopia". I guess it's neat for some RP scenarios, I immediately thought of creating a gallowsbait Robin Hood-like character and establishing a tall, independant custom English kingdom with it.
The utopian ideal has absolutely no basis. There were some peasant-made free cities and minor republics that did fairly well, even able to defend themselves from noble aggression and joined city leagues. Sounds like a fun idea to start a run and a dynasty.

Paradox has long had very obvious views on the period. CK2's tech having the treatment of women being a thing one must achieve through actual technological progress. 3 has just ramped up the opportunity to roleplay being some sort've virtuous forward thinker. I've just seen way more people play scumbags who really do not care about anything but their own dynastic strength. Makes for a far more enjoyable game IMO.
 
The utopian ideal has absolutely no basis. There were some peasant-made free cities and minor republics that did fairly well, even able to defend themselves from noble aggression and joined city leagues. Sounds like a fun idea to start a run and a dynasty.

Paradox has long had very obvious views on the period. CK2's tech having the treatment of women being a thing one must achieve through actual technological progress. 3 has just ramped up the opportunity to roleplay being some sort've virtuous forward thinker. I've just seen way more people play scumbags who really do not care about anything but their own dynastic strength. Makes for a far more enjoyable game IMO.
Il give them credit they didn't try shoehorn in contrived female historical leaders, there's really only one in Africa who's sole purpose is to serve as a launching pad for an early matriarchal society, being given the choice to switch to matriarchal free of charge as a scripted event soon after starting. I had a lot of fun in that run TBH, and there was one other run starting in Wales where I was quite frankly obligated to switch to matriarchal after I somehow had no male heirs make it to adulthood for 2 generations. The realm was partitioned between 3 or more females each time, who of course were exceedingly competent and made it thrive by virtue of being player controlled or allied to the player controlled. They then went on to do most of the heavy lifting during the crusade for The Holy Land.

Considering you can also easily create matriarchal Islam, maybe I'm taking it too seriously. Still, some realisitic limits wouldn't go amiss, and the idea that peasents controlling the land automatically means huge development growth (30% with collective lands!) doesn't make that much sense other than being naive commie ideals, which I have much less patience for than misplaced feminist ideals.
 
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>start as a Pictish Orthodox adventurer
>RP it as my guy getting disowned for not being Catholic or Insular
>quest my way through England
>quest my way through Brittany
>quest my way through France
>quest my way through Spain
>quest my way through Morocco
>quest my way through Mali
>quest my way through Ghana
>reach a bunch of splintered Africa counties
>perform a hostile takeover of one of the counties
>convert culture and religion
>slowly but surely take over all of Africa
>massive chunk of Africa is now Pictish
>rename Empire title to Rhodesia

I.
WUZ.
KANGZ.


There was the initial issue of some of my vassals suffering servere Jungle fever, but that was eventually dealt with.
 
>start as a Pictish Orthodox adventurer
>RP it as my guy getting disowned for not being Catholic or Insular
>quest my way through England
>quest my way through Brittany
>quest my way through France
>quest my way through Spain
>quest my way through Morocco
>quest my way through Mali
>quest my way through Ghana
>reach a bunch of splintered Africa counties
>perform a hostile takeover of one of the counties
>convert culture and religion
>slowly but surely take over all of Africa
>massive chunk of Africa is now Pictish
>rename Empire title to Rhodesia

I.
WUZ.
KANGZ.


There was the initial issue of some of my vassals suffering servere Jungle fever, but that was eventually dealt with.
You should end the Iberian struggle via Orthodox Pictish invasion from the south.

I think I'm going to use reformed Insular for the achievement requiring the head of a Christian faith to become emperor of China achievement. I'll avoid using Norse this time as they are really just easy mode when it comes to migration and takeover. Irish fits well RP wise for a coastal landing and takeover of coastal and plains counties, make use of refined poetry and high diplomacy to do a Chinese Boston thing,
 
Paradox has long had very obvious views on the period. CK2's tech having the treatment of women being a thing one must achieve through actual technological progress. 3 has just ramped up the opportunity to roleplay being some sort've virtuous forward thinker. I've just seen way more people play scumbags who really do not care about anything but their own dynastic strength. Makes for a far more enjoyable game IMO.
The more of that shit they include, the more of a joy it is to crush it with my chud empire, built on the stable foundations of racism, bigotry, misogyny and intolerance.

That being said, how the fuck are Paradox still this goddamn slow with their DLCs? CK3 ought to be one, if not the one, flagship product, yet the release of new content is glacial, especially in comparison to CK2's pace.
 
The more of that shit they include, the more of a joy it is to crush it with my chud empire, built on the stable foundations of racism, bigotry, misogyny and intolerance.

That being said, how the fuck are Paradox still this goddamn slow with their DLCs? CK3 ought to be one, if not the one, flagship product, yet the release of new content is glacial, especially in comparison to CK2's pace.
It's a strategic move to space them out in a way that optimises interest vs. profit I imagine. The f2p with no DLC vs. subscription for all DLC model for CK2 shows a very Old Testament level of financial shrewdness that is probably also at play here.
 
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