Crimson Desert - Korean devs really like deserts huh?

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I'm at the last boss, beelining to it since I've realized the game is too shit to try to look for any depth in it. This game is among others of its genre, by far, the one with the worst controls. I think koreans might be retarded as a species. They've copied as much as their zerg bugmen brains could from BotW and TotK, and somehow made everything as bad as mechanics allowed. Flight and climb controls in particular are completely ass, ranged combat is made borderline unusable, and there are design choices (like real time cooldown of the dragon, mobile-game like companion missions, tying animation to loading so it's artificially prolonged) that should warrant the entire dev team having their stomachs cut open.
 
So all weapons of the same type are the same right?
Like every sword does the same ammount of damage and difference is purely based on the looks
which is kinda lame but i appreciate the fact that you can basically plzy dress up without convinces
i usually hate how late game gear looks because its always overdesigned filled with rgb lights and covered in spikes in gsmes like these
 
So all weapons of the same type are the same right?
Like every sword does the same ammount of damage and difference is purely based on the looks
which is kinda lame but i appreciate the fact that you can basically plzy dress up without convinces
i usually hate how late game gear looks because its always overdesigned filled with rgb lights and covered in spikes in gsmes like these
Some variants have +1 speed or crit, and there are "special" weapons that have some kind of irrelevant in the long run quirk, but no sockets, thus making them useless bragging right rewards/stat sticks.
CD was supposed to be an MMO like BDO, so it's full of scrapped mechanics that have traces of contrived MMO balancing and wasting your goddamn time.
 
I don't always agree with the takes but I appreciate the principled consistency.

Most recent example of a bad take from them is on My Winter Car:
View attachment 8726292

The AI Gen Content they're complaining about is like a couple songs on the radio and one of the in-game TV shows. A real nothingburger of a complaint.
> Should have been an update or DLC [to My Summer Car]
bitch have we played the same game? MWC is FUCKING RAW but it is it's distinct game and its a rewrite of MSC.
 
South Korea Prime Minister Kim Min-seok issued a formal commendation for Crimson Desert: / Archive

1777245641460.png 1777245516027.png

Games have been getting more and more attention from the Korean Government recently. League of Legends Pro Player Faker was awarded the Cheongnyong Medal earlier this year, and now the PM is giving praises for Crimson Desert and hopes that it pushes for K-Games to be more recognized like how K-Pop and K-Dramas are.
 
Did any of you fought the skull knight at the frozen tower?
I encountered him 2 times and both times he run away, after that all the flying wizards start dropping dead and I saw the paper in the town that he was defeated.
 
Did any of you fought the skull knight at the frozen tower?
I encountered him 2 times and both times he run away, after that all the flying wizards start dropping dead and I saw the paper in the town that he was defeated.
There is a quest in the far west of Herand that let's you have your final fight with him. Its in a very cold snowy area. Make sure you have 15 cold resistance or he is gonna body your ass into oblivion. He is one of the three super bosses of the game, so expect a hard time.

I had alot of fun fighting him, he's way more fun then the General or Ator.
 
There is a quest in the far west of Herand that let's you have your final fight with him. Its in a very cold snowy area. Make sure you have 15 cold resistance or he is gonna body your ass into oblivion. He is one of the three super bosses of the game, so expect a hard time.

I had alot of fun fighting him, he's way more fun then the General or Ator.
Didn't realize the skull knight and beloth were the same boss. Just kinda clapped the skull knight when I did the quest at the tower of frost and never gave it a second thought.
 
Didn't realize the skull knight and beloth were the same boss. Just kinda clapped the skull knight when I did the quest at the tower of frost and never gave it a second thought.
Now that I think about it, they may not be connected. I couldnt fight Beloth though until I fought Skull Knight and finished the tower of Frost, so I always assumed they where connected or the same thing. They have a simliar move set and attack pattern. I found the Arena where you fight Beloth first and nothing was there, then when I beat Skull Knight he showed up, so I just assumed Beloth was Skull Knight free of the Ancients binding him to the tower.

This games lore is so cryptic and esoteric sometimes I am starting to think we all will have different interpretations of most events lol.
 
Now that I think about it, they may not be connected. I couldnt fight Beloth though until I fought Skull Knight and finished the tower of Frost, so I always assumed they where connected or the same thing. They have a simliar move set and attack pattern. I found the Arena where you fight Beloth first and nothing was there, then when I beat Skull Knight he showed up, so I just assumed Beloth was Skull Knight free of the Ancients binding him to the tower.

This games lore is so cryptic and esoteric sometimes I am starting to think we all will have different interpretations of most events lol.
08e923d9.png b2f17646.png
I could believe that the skull knight is an aspect of beloth, sort of like how the skull knight himself has a bunch of shades, ice knights in black armor and all that, but there's no way to know for sure and I'm not invested enough to dig through item descriptions and whatnot. To check, I looked up some footage of the skull knight fight(s) and he uses a claymore/zweihander sword while beloth uses a halberd.
Something I do appreciate is that the game provides proper post game super bosses. Too many of these contemporary open world games blow their load on story bosses, are deathly afraid the player will miss something, and refuse to greenlight resources for optional content that pushes a player's build.
 
Games have been getting more and more attention from the Korean Government recently. League of Legends Pro Player Faker was awarded the Cheongnyong Medal earlier this year, and now the PM is giving praises for Crimson Desert and hopes that it pushes for K-Games to be more recognized like how K-Pop and K-Dramas are.
you are a few years late because ever since starcraft 1 south korea does shit like this for games the south korean people like, even kotaku of all places had to give notes to the league of faggots thing way back in 2014.
well, every goberment has their own way of doing bread and circus for their people, lest they know the truth and enrage.
 
How difficult would the game's combat controls be for someone who's played through Souls, DMC, Ninja Gaiden, etc.?
 
How difficult would the game's combat controls be for someone who's played through Souls, DMC, Ninja Gaiden, etc.?
I never played any of those games and it didn’t take that long to get used to them.

I will say I don’t know how anyone could play using mouse and keyboard though; they weren’t lying when they said it was made for controller.
 
How difficult would the game's combat controls be for someone who's played through Souls, DMC, Ninja Gaiden, etc.?
its not difficult - its annoying
to do things you need to press one button and then another just because they put so many actions on a controller
in theory you can do very cool chain shit, hit the guy with the sword, do a drop kick, pick up a tree and smash it in someones face, shoot the bow, and then grab the building with the gabby hand to spider-man swing yourself on top of the tower without any menus in between.
in practice however any missed input is punished by a wrong action.
what to shoot a bow well now you do a forward slash and locked out of the bow for like 2 seconds
need to run away from the charging boss attack well if you accidentelly press the movement stick you are grabbing the ground with the magical hand power and cant run
 
Last edited:
How difficult would the game's combat controls be for someone who's played through Souls, DMC, Ninja Gaiden, etc.?
It's not that difficult it's more a lot of memorization from my experience.

And honestly, a lot of the moves are just superfluous so far. I don't think I've ever done the dodge spin attack or even the regular spin attack in combat because they just don't seem to do enough damage to even matter. I should honestly just respec my character and remove those at this point cause I'm not even sure they were needed to unlock other stuff I use.

So for me personally about 80 hours in, the combat controls are what you make of it. I feel like a lot of people who are getting frustrated are trying to do too much and not focusing on one style enough.

Edit: I will say that pressing the left stick in for the magic grabby hand power has legitimately screwed me a couple times but I got used to it and started being more precise with my movements. But maybe it's easier with an Xbox controller compared to PS5 or something?
 
It's not that difficult it's more a lot of memorization from my experience.

And honestly, a lot of the moves are just superfluous so far. I don't think I've ever done the dodge spin attack or even the regular spin attack in combat because they just don't seem to do enough damage to even matter. I should honestly just respec my character and remove those at this point cause I'm not even sure they were needed to unlock other stuff I use.

So for me personally about 80 hours in, the combat controls are what you make of it. I feel like a lot of people who are getting frustrated are trying to do too much and not focusing on one style enough.
There is combo tech and some of it can be devastating but the average player is going to get more mileage out of focusing on one or two moves as you said and gearing their entire playstyle around them, the exception being big dick fisticuffs enjoyers who have no choice but to master every move and combo in their arsenal. See: everyone who glazes vow of the dead king coupled with as many turning slash abyss gears as they can fit.
For the record, I play with kb+m and don't have a problem with the controls but definitely do take issue with how committed every action is.
 
Back
Top Bottom