- Joined
- Feb 1, 2021
I think the game is good 
(I haven't played it)
(I haven't played it)
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I wonder how many shallow faction systems were caused by Warner Brothers patenting the Nemesis system so people try to stay away from anything remotely like it.Not as interesting as you think. Either the original faction simply redpawns or your faction the greypubes or whatever will occupy if you are past a certain point in the main quest.
All this amounts to is a bunch of generic non hostile npcs idling around and occasionally sandboxing. They don't fight or provide services or anything.
Like everything else this mechanic is beyond shallow.
YesSo my question for those who are enjoying the game, do you feel that the size of the map is necessary or did they make a large map only to fill it with mediocrity?
It's so refreshing seeing pushback against that retarded "R-word slur" horseshit. With the best possible retort, too -- it's fucking retarded, and deserves to be called so. Stupid mongoloids.Saw some rando some up my thoughts on this chink trash
Gamefly actually still existsThe mixed reception and talk of weird controls makes me want to try it, but I'm not spending money on it. I miss the days of when you could go to the rental store and just rent a game like this.
I feel like the towns are fun because they’re filled with people and the buildings all have unique interiors, but the actual world seems more like a means to an end. You only really explore it to get resources to upgrade or craft. It’s not Ubisoft style, but it’s definitely offline MMO. Secrets aren’t really the point and the rewards for deep exploration aren’t as great.Now that some time has passed I want to ask the Kiwis who have been playing the game a question.
One of the major selling points is the size of the world map, but in my experience games that advertise the size of their map end up wide but shallow in terms of content. Lots of space without much depth.
Hearing about AI gen fetch quests and sub-mid dialogue makes sense for filling a massive world, but its the kind of content I can't appreciate. That's why my favorite single player game is Morrowind with Tamriel Rebuilt and Project Tamriel. The map is still quite large and its filled with hand crafted content of the highest quality, all for free. The trade off is its taken over 20 years to get to where it is now and they're still far from the end goal of making the entire map of Tamriel playable.
So my question for those who are enjoying the game, do you feel that the size of the map is necessary or did they make a large map only to fill it with mediocrity?
This is how the Korean devs think whites communicate.Hey can you help me?
-10 second pause-
What do you need?
-10 second pause-
I need you to fix this!
Every exchange is weird
That sounds horrible.Also people talk about how bad the dialog is, and it is, but no one has mentioned how awkward it is.
Oh it’s extremely obvious the entire Axiom was a late response to Tears of the Kingdom, even the puzzles are very similar, you click the left stick to sent out a whip like thing that is very similar to the Ultra Hand ability from TotK and use it to move things around in a far less polished way. Even the diving moment for the first time is basically just “TotK did an impressive sky dive so we have to” only there’s a very undisguised loading screen between the sky world and the ground world that really ruins the effect. How Nintendo could pull that effect off and make it look seamless on a Tegra 1 while PA couldn’t do so on significantly stronger hardware is beyond me.The fast travel system feels incongruous with the rest of the setting. I did not expect weird eldritch looking parachute magic in what appears to be a fairly straightforward adventure fantasy setting. Its kind of like Hermaeus Mora's realm in the Dragonborn DLC for Skyrim, except the difference is that Apocrypha is intended to be that way while the fast travel system in Crimson Desert isn't.
My opinion is to completely nuke the sky puzzles because they are buggy and untested.
Sounds to me like the game would have been better off completely scrapping the sky realm and having a more traditional fast travel system, or even better no fast travel if they had the balls for it. Imagine a massive open world that challenges you to cross it. Perhaps a series of side quests to establish an in-world travel system for late game convenience.Oh it’s extremely obvious the entire Axiom was a late response to Tears of the Kingdom
It sounds like CAC would be an improvement over Kliff, though apparently there is some sort of character switching system at some point. Maybe the other characters are all amazing but that doesn't matter when they make you play someone so uncompelling to get to them.In general I’m okay with not creating a character if my own If the game is built around the character, Kliff doesn’t feel like that, he feels like the generic protagonist used for the pre-rendered cinematics at the beginning of the MMO.
The ol' Dollarydoo isn't doing to good eh?110AUD for this. 125AUD for Death Stranding 2. The prices of games are almost matching their disk size![]()
It’s just the orc guy and the girl from the beginning of the game, the two that you help escape from the raid on the camp. They are not any better but have their own quests.Maybe the other characters are all amazing but that doesn't matter when they make you play someone so uncompelling to get to them
Dang, you'd think the Orc would be an improvement since being of a brutish and blunt race helps sell the dialogue.It’s just the orc guy and the girl from the beginning of the game, the two that you help escape from the raid on the camp. They are not any better but have their own quests.