Retarded Weeb
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- Dec 17, 2022
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Maybe true, I'm approaching this topic on the grounds of economics and ethics. Where the definition of "scarce" that I use is appropriate.I don't think how you use scarce is how other people uses scarce.
>compared to the demand
Not arguing with that, but it would still mean the example of sand in the desert isn't accurate since there's no real demand for sand. If we're just talking about there being a limited amount even if it outstrips demand then a more appropriate word would be "finite".>compared to the demand
this is pretty important and probably fit in with what other guy is saying, something may be common but the demand for it is larger than the supply
there actually is, it's a finite resource and there's places where it's near nonexistent and hard to acquire, plenty of supply, but still demand elsewherethe example of sand in the desert isn't accurate since there's no real demand for sand.
Well yeah, that means it's scarce in those areas. But not in a desert. Something can be scarce in one location but abundant somewhere else.there actually is, it's a finite resource and there's places where it's near nonexistent and hard to acquire, plenty of supply, but still demand elsewhere
It can technically occur for virtual game cosmetics or skins, as many get released only during specific seasons or become available only at very low quantities, creating an artificial shortage, which makes the items substantially more valuable than their intrinsic value. Although, I can only see this happening in games with sufficiently complex player economies like MMOs. If somebody had partaken in scalping of virtual goods, it would be Eve Online or some shit, the type of things people do in that game is mind boggling.Scalping can only occur
1. For a physical good (there's no such thing of a shortage of digital goods)
Wait... you're saying that all those instances of people standing in massive lines to get the latest iphone or some blokes buying up entire shelves of Magic the Gathering cards... it all is instigated on purpose by setting really low prices in conjunction of having limited availability, even if they're fully capable of doing so otherwise? Then that would mean that substantial part of the oddities recorded within the thread are a by-product of corporate psychological manipulation. Are most consoomers actually victims of psyops?It's a fairly common tactic to intentionally have a way too low list price for something to drum up demand and advertisement. What better advertisement can you have for a show or an event if people are standing hundreds of meters in line to get a ticket, for instance?
No, no, first of all there is no such thing as "intrinsic value". Virtual game cosmetics are not even metaphysically existent beyond some texture and mesh definitions, database entries for player inventory tracking, and inventory parametrization, all of which only metaphysically exist on server and computer disks.It can technically occur for virtual game cosmetics or skins, as many get released only during specific seasons or become available only at very low quantities, creating an artificial shortage, which makes the items substantially more valuable than their intrinsic value. Although, I can only see this happening in games with sufficiently complex player economies like MMOs. If somebody had partaken in scalping of virtual goods, it would be Eve Online or some shit, the type of things people do in that game is mind boggling.
Yes.Wait... you're saying that all those instances of people standing in massive lines to get the latest iphone or some blokes buying up entire shelves of Magic the Gathering cards... it all is instigated on purpose by setting really low prices in conjunction of having limited availability, even if they're fully capable of doing so otherwise? Then that would mean that substantial part of the oddities recorded within the thread are a by-product of corporate psychological manipulation. Are most consoomers actually victims of psyops?
Which is why I used Eve Online as an example, an MMO with a market where players are able to set prices on resources, spaceships, among other things. It is a simulated market, but a market nonetheless, making things like scalping hypothetically feasible.most virtual games don't even have markets, because they don't have any trading of items between players. Any and all prices are completely made up by the storefront operator.
You got any books, articles or documentaries for recommendation that go further into this?Yes.
Always have been.
The consoomer is a purely psychological phenomenon.
True, EVE Online is a game in which players have the ability to trade items among each other. And some items, like seasonal items, are typically only available in limited supply. ... I was writing a long point here, but got lost in thought because I don't know the EVE Online market, so I tried to write an example based on real life goodsWhich is why I used Eve Online as an example, an MMO with a market where players are able to set prices on resources, spaceships, among other things. It is a simulated market, but a market nonetheless, making things like scalping hypothetically feasible.
Afraid not, my forte is more in economics and philosophy rather than psychology and contemporary cultural analysisYou got any books, articles or documentaries for recommendation that go further into this?
I'm not an economist but I've seen this phenomenon firsthand playing Magic and the answer is yes. There's a whole slew of scummy business practices and psychological tricks WotC uses to maintain the scarcity of certain necessary cards (I can elaborate more on this if you like but it's not immediately relevant) for two reasons. One: speculators buying boxes in bulk are one of their most lucrative demographics (the average consumer will never outspend a guy willing to buy an entire pallet of $150 boxes in hopes that he can resell them later). Two: it creates a sense of FOMO and encourages people with addictive personalities to spend more and spend often.Wait... you're saying that all those instances of people standing in massive lines to get the latest iphone or some blokes buying up entire shelves of Magic the Gathering cards... it all is instigated on purpose by setting really low prices in conjunction of having limited availability, even if they're fully capable of doing so otherwise? Then that would mean that substantial part of the oddities recorded within the thread are a by-product of corporate psychological manipulation. Are most consoomers actually victims of psyops?
Sure, go ahead, perfect thread to do soI can elaborate more on this if you like but it's not immediately relevant
TF2 and CS:GO both have active scalper markets.If somebody had partaken in scalping of virtual goods, it would be Eve Online or some shit, the type of things people do in that game is mind boggling.
Fair enough. I'm going to assume anyone reading this doesn't play the game so I hope this post doesn't come across as condescending. Magic the Gathering is a fantasy game where you have five colors of magic that use mana of a corresponding color, each with their own strengths and weaknesses. To supplement this, you can play more than one color and it's often advantageous to do so. Different lands, your resource cards, generate mana of different colors. This leads to one of the biggest and shittiest of WotC's tricks.Sure, go ahead, perfect thread to do so
Magic being a TCG has always had some degree of this, as any TCG does, but it never used to be this bad. WotC has only gotten more Jewish with their business practices, particularly in the past 5 years (reaching a fever pitch this past year), and they've been making money hand-over-fist for it. There's really no way to avoid it now, it actively affects the health and artistry of what used to be a respectable game. I don't know what change came over people, but at some point "sellout" went from a dirty word to a point of pride. Maybe the companies really have just mastered propaganda. Maybe social media just made everyone dumber. All I know is I fucking hate redditors.This is fascinating. I've heard of "whales" as a concept to describe the people mobile games and loot box shooters exploit, by making them dump MASSIVE funds into their games, but I never heard of such phenomenon occurring in real life.
You are right @Very Professional, these sort of practices have been labelled as scummy in video games for years, sometimes warranting games to get banned in entire countries because of it.
I'm guessing they don't ban kids from dances for truancy or shit grades at this school...Does black people spending thousands of dollars on prom count as consooming? I didn't realize this until it was talked about a bit recently but its crazy how all out they go for a stupid school dance that most people barely remember. I know they are stupid but I just don't understand why they latch onto prom so bad, I guess its because they know its the last big event that most of them will ever go to that isn't some ghetto gang party.
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