Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

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Watched some videos of it. It looks a bit pretentious. I was going to say faggy.

It looks like the kind of game the "video games are an art form" crowd from the 2000's would have really gotten into.

Is this kind of like steampunk? I hear people saying it's a Western answer to turn based JRPG's.
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What's nice about this game is that because it's not Japanese it doesn't have the idiosyncratic shit they like to throw in, for the most part.

Not a single pidgeon toe stance on even Maelle. Very refreshing. The characters don't act like stereotypes for the most part either.

The only thing that's questionable is the last superboss being an obvious expy of Artorias from Dark Souls, who himself was basically inspired by Guts from Berserk.
 
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Watched some videos of it. It looks a bit pretentious. I was going to say faggy.

It looks like the kind of game the "video games are an art form" crowd from the 2000's would have really gotten into.

Is this kind of like steampunk? I hear people saying it's a Western answer to turn based JRPG's.
It has a steampunk sort of aesthetic in its architecture and fashion (which makes sense considering the time period), but veers more towards the mystical.
 
Done and done. Next to Elden Ring the only platinum trophy I have done. Didn't even feel like a chore. 83 hours played in total.
Anyone did ng+ yet? How's the HP scaling of mobs?
Could still oneshot most mobs and bosses until almost the end of Act 1 at 92~. I also turned my difficulty up to Expert to get their HP and damage higher.
 
This game is great. Music is great. Story is engaging. Characters are well written and acted. Visuals are great. I rarely enjoy the story on games but this is worth playing.
 
It has a steampunk sort of aesthetic in its architecture and fashion (which makes sense considering the time period), but veers more towards the mystical.
It looked a bit like Steampunk to me. Which is something I like. From what I saw it kind of reminded me Bioshock Infinite in the way the games world looks. I liked the floating city in that game.
 
New patch just released.
  • You can now rematch Simon repeatedly after defeating him, gamers rejoice.
  • Easy mode made even easier, enemies now do half the damage instead of 10% less, and the dodge window extended to 44 FRAMES, so the blind, Deaf and Downs community can finally enjoy the game.
  • They completely gave up on the balance in Act 3. You can now choose to modify Painted Power to cap the damage to 99.999, or 999.999, and multiply enemy HP by x2, x5, x10, x20, x50, or x100.
I don't really like the "balance" change, they just integrated the most popular challenge mods. Very finely controlled difficulty sliders are good if you're playing a CRPG or something and need fine tuned autistic control of every aspect of the game, but for a story focused RPG (one that was supposed to have the Dark Souls single difficulty approach no less) this isn't ideal, only a small minority of players will touch these modifiers.
It would have been far better if they made Painted Power scale with story progress (progressively higher damage caps as you clear story bosses) and give some bosses anti-OTK protection.
 
New patch just released.
  • You can now rematch Simon repeatedly after defeating him, gamers rejoice.
  • Easy mode made even easier, enemies now do half the damage instead of 10% less, and the dodge window extended to 44 FRAMES, so the blind, Deaf and Downs community can finally enjoy the game.
  • They completely gave up on the balance in Act 3. You can now choose to modify Painted Power to cap the damage to 99.999, or 999.999, and multiply enemy HP by x2, x5, x10, x20, x50, or x100.
I don't really like the "balance" change, they just integrated the most popular challenge mods. Very finely controlled difficulty sliders are good if you're playing a CRPG or something and need fine tuned autistic control of every aspect of the game, but for a story focused RPG (one that was supposed to have the Dark Souls single difficulty approach no less) this isn't ideal, only a small minority of players will touch these modifiers.
It would have been far better if they made Painted Power scale with story progress (progressively higher damage caps as you clear story bosses) and give some bosses anti-OTK protection.
Kinda late for it anyways. Really the only thing that would've been nice would be setting the final boss power to be proportional to the party level in both abilities and stats.

Hopefully the Devs don't cater to those people and move to the next game. It was bad enough Dark Souls became not fun because every fight was circular boss arena.
 
New patch just released.
  • You can now rematch Simon repeatedly after defeating him, gamers rejoice.
  • Easy mode made even easier, enemies now do half the damage instead of 10% less, and the dodge window extended to 44 FRAMES, so the blind, Deaf and Downs community can finally enjoy the game.
  • They completely gave up on the balance in Act 3. You can now choose to modify Painted Power to cap the damage to 99.999, or 999.999, and multiply enemy HP by x2, x5, x10, x20, x50, or x100.
I don't really like the "balance" change, they just integrated the most popular challenge mods. Very finely controlled difficulty sliders are good if you're playing a CRPG or something and need fine tuned autistic control of every aspect of the game, but for a story focused RPG (one that was supposed to have the Dark Souls single difficulty approach no less) this isn't ideal, only a small minority of players will touch these modifiers.
It would have been far better if they made Painted Power scale with story progress (progressively higher damage caps as you clear story bosses) and give some bosses anti-OTK protection.
I still find it ridiculous that there isn't a quick restart for boss fights so people don't have to do the annoying as fuck runback for them. Just because Dark Souls or whatever doesn't do that (and even Elden Ring has foregone the runback) doesn't mean this game does. Some of these fights will one shot you if you do not parry perfectly and it's kind of annoying that they won't even let you just try again after game overing on turn one.
 
I still find it ridiculous that there isn't a quick restart for boss fights so people don't have to do the annoying as fuck runback for them. Just because Dark Souls or whatever doesn't do that (and even Elden Ring has foregone the runback) doesn't mean this game does. Some of these fights will one shot you if you do not parry perfectly and it's kind of annoying that they won't even let you just try again after game overing on turn one.
You can force an auto-save in front of a boss by changing a costume or equipment.
 
Kinda late for it anyways. Really the only thing that would've been nice would be setting the final boss power to be proportional to the party level in both abilities and stats.
Yeah, this is something that's missing. Why not add a new phase to the final boss if the player beat Simon, whose journal indicated he was defeated by that final boss?

Frankly I would also say that the Maelle ending choice should only be available if Simon is defeated, as a "you really did spend too much time in the painting" thing.
 
Yeah, this is something that's missing. Why not add a new phase to the final boss if the player beat Simon, whose journal indicated he was defeated by that final boss?

Frankly I would also say that the Maelle ending choice should only be available if Simon is defeated, as a "you really did spend too much time in the painting" thing.
Having the game's Bad Ending (FIGHT ME PIANOTARDS :jaceknife:) be locked behind a superboss is kind of crazy.
 
Forgot to mention that I give the devs props for celebrating ownership milestones instead of 'players' like other pieces of gamepass slop. This game still has almost double the user reviews of Oblivion Remastered and 5 times as Doom the Dork Ages.

I am an unapologetic shill for this game until the sequel gets jewed and niggered to hell like KCD2.
 
Beat Simon, went for Verso's ending, thought the story finished about as well as it possibly could have (depending on how much you're still bought in after all the twists). This game has retroactively made me less interested in starting a bunch of other stuff in my library/backlog because my standards for enjoyment have been pushed back up to where they always should have been.

Not a single pidgeon toe stance on even Maelle. Very refreshing.
And thank fuck for that. I will never understand why the nips insist on depicting women that way. Two bombs, etc etc.
I am an unapologetic shill for this game until the sequel gets jewed and niggered to hell like KCD2.
Hard agree, both because this game has earned some shilling and because any sequel absolutely WILL get niggered. This level of success cannot be allowed to exist outside the Globohomo hegemon, but I'm going to enjoy it while it lasts.
 
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