Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

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jut put alicia to rest.
holy fuck there is a lot of content on act 3. not like other games where the whole thing shit itself and collapse like in cp77
 
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There's a Simon fight without damage limit break that is longer than the current glitchless speedrun of the game.
I didn't even think about doing a playthrough without the damage limit break that sounds absolutely miserable.
Probably won't be too much longer. It will probably be a speedrun category too.
Yeah there are already people no hitting certain bosses like Simon it's only a matter of time. I'd hate to be the guy who ALMOST gets there but gets fucked by a random encounter or something.
 
I’m only 5 hours in. I spent a lot of time fighting the abbest boss in the cave, and managed to kill him when I was severely under leveled for that encounter. I love that the game would allow you to even attempt that shit at such a low level, and the mechanics would give you a fair whack at completing it.

Funny enough, I attempted that boss early on and decided to come back when I was stronger, and the only thing that really changed between the attempt at level 12 or so vs level 45 was I had around 25 hours of experience and did a lot more damage. The enemy attacks were just as deadly, except I could survive a whole two attacks instead of getting blown up in one.

Some enemies just feel a lot more natural to parry or dodge. The early game enemies like the Lancer are kind of spotty, but most end game enemies and bosses have attacks that land predictably and intuitively.

Speaking of bosses, I'm currently cleaning up the endgame and beating my head against The Crows. Fuck the Crows.
 
Funny enough, I attempted that boss early on and decided to come back when I was stronger, and the only thing that really changed between the attempt at level 12 or so vs level 45 was I had around 25 hours of experience and did a lot more damage. The enemy attacks were just as deadly, except I could survive a whole two attacks instead of getting blown up in one.
I wish I would have screenshotted the completion screen now, because friends where pretty impressed that I managed to get it done as early as I had. I haven’t even found Maelle, who I assume is the next unlockable party member, yet.

It took a very long time, and about 6 attempts. I was stunned that the rewards weren’t capped, and the item that you receive for completing it is actually awesome. I hope to have some time to play tonight because I haven’t had the cycles to do so since I fought that boss.

I grew up plating fighting games with very tight parry mechanics, like Street Fighter Third Strike, the Capcom Vs. SNK series, Garou: Mark of the Wolves… the list goes on. And rhythm games. I’m pretty good at getting the timing for this stuff down.

I am pretty sure it has been mentioned in the thread before, but the controller input seems to be really hit or miss in battles. I died a few times by eating ground attacks that I know I timed well. Since I started using the keyboard, no issues. I am now going to use the controller for exploration and encounters that don’t look like they’re going to one-shot my party.
 
Ran across some good news this morning. Sandfall is doing a merch rerun of the Collector's Edition physical goods in the form of the Monolith Set, which includes everything except the base game and digital content for a reduced price of £99.99 / $119.99.



It comes with a steelbook, a really cool Monolith music box/statue, and the art book. Preorders open tomorrow and run until June 12th, so I'm assuming they're expecting a high volume. If you're like me and got absolutely blindsided by the game's release and didn't even begin to have the chance to pick up the Collector's Edition before dickhead scalpers were selling them for $500 a pop, you're in luck. I was already planning on buying their OST release on vinyl, but now that I have a second chance to get a collector's edition of a game I enjoyed a lot at a discounted price, I'm sold.

GrjHQBhXsAAFNA0.webp

It's honestly a brilliant move. If you release a game that is pretty much universally well received both critically and financially, why not give the people who want your produce what they want? I feel like scalping collectors editions is already a niche submarket of a submarket. Most of them don't hold value or appreciate in a ways that people who horde them anticipate. Instead of getting no extra profit and having fans go through extra hurdles at a markup through scalpers to get YOUR product, just give the fans what they want and make Scrooge McDuck money off of it. 10,000 orders at $120 is $1.2 million dollars. Considering the impact this game has made and how many people have played it, INCLUDING people who stepped out of their game genre "comfort zone" to experience it, I can easily see them reaching 100,000 orders or more. If they don't halt sales over the preorder run, it could be much higher.
 
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that link is full of videos spoling shit, be warned if you are playing the game right now

Noted, thank you. I scrubbed the link. My bad if I spoiled anything for you. For everything else reading in the future, just assume I'm not bullshitting you because everything else is the post is relevant. Added some extra info to original post.

Fuck game "journalists" planting cognitohazards in their pages. I assumed it was exclusively an article about the merch rerun. I should have just posted Sandfall's tweet. How do I give an article negative clicks?
 
Ran across some good news this morning. Sandfall is doing a merch rerun of the Collector's Edition physical goods in the form of the Monolith Set, which includes everything except the base game and digital content for a reduced price of £99.99 / $119.99.


It comes with a steelbook, a really cool Monolith music box/statue, and the art book. Preorders open tomorrow and run until June 12th, so I'm assuming they're expecting a high volume. If you're like me and got absolutely blindsided by the game's release and didn't even begin to have the chance to pick up the Collector's Edition before dickhead scalpers were selling them for $500 a pop, you're in luck. I was already planning on buying their OST release on vinyl, but now that I have a second chance to get a collector's edition of a game I enjoyed a lot at a discounted price, I'm sold.

View attachment 7396824

It's honestly a brilliant move. If you release a game that is pretty much universally well received both critically and financially, why not give the people who want your produce what they want? I feel like scalping collectors editions is already a niche submarket of a submarket. Most of them don't hold value or appreciate in a ways that people who horde them anticipate. Instead of getting no extra profit and having fans go through extra hurdles at a markup through scalpers to get YOUR product, just give the fans what they want and make Scrooge McDuck money off of it. 10,000 orders at $120 is $1.2 million dollars. Considering the impact this game has made and how many people have played it, INCLUDING people who stepped out of their game genre "comfort zone" to experience it, I can easily see them reaching 100,000 orders or more. If they don't halt sales over the preorder run, it could be much higher.
Should note that the base cost is $120, but it's being handled by a company in France so shipping to the US will require also paying tariff costs. Expect an actual price around $200 shipped.
 
Just finished Act 1.

I saw it coming, but I’m still sad about it.

Literally got the lvl 33 achievement right before it too.
 
Beat the game. I did some of the act 3 content but was starting to burn out near the end. I thought the game was fantastic and absolutely adored the world and OST definitely has some songs that will be in my main playlist. The graphics may not be the best but they did the best they could with their resources. As for the ending, I chose one based on the single real criteria anyone should decide on:

Picard would've been a fag and let the painting live.
Based Sisko would've punched Maelle in the face.
 
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