Civvie 11 - Retro FPS Boomer

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I think the only places that needed a speedup are the military based levels, and even there just reducing the area size would be enough.
I would actually prefer bigger levels but giving us the ability to use a hookshot(Painkiller) and increase the running speed a bit so you don't have to bunny hop everywhere. Everything else is fine, just include the Expansion Pack as well and we're golden.
I can't wait to use the stake gun again but now in 4K
 
Thank Christ there a million better Doom wads out there that kick the shit out of nuDoom in every way imaginable. And it's funny you talk about Painkiller (and I've seen others reference Serious Sam) because those are two games I hate (to each their own) and did not want to see Doom emulate in any way but here we are.
 
When he was cumming himself I wasn't feeling it at all. Am I jaded or is this game just not as hype as he tries to make it seem.
 
When he was cumming himself I wasn't feeling it at all. Am I jaded or is this game just not as hype as he tries to make it seem.
I feel like he does this gay overhype bullshit to a lot of things that are "epic" in concept only to redditors and literal 12 year olds, as if it's an objective fact that something being superficially over the top and extreme actually is cool.
 
I would actually prefer bigger levels
That made me think of a Serious Sam style-FPS, but the levels are big. Very big. Country size almost, without any loading screens. Don't tell me current technology can't do that. Something like nuts.wad, but on a continent-sized scale.
 
That made me think of a Serious Sam style-FPS, but the levels are big. Very big. Country size almost, without any loading screens. Don't tell me current technology can't do that. Something like nuts.wad, but on a continent-sized scale.
We did get something like that. Unfortunately, it's called "Serious Sam 4"
I don't need levels that big, just give us re-worked levels so that those who played the game can experience them again a second time. Make them faster paced too, not enough to make it a zoomie shooter where you're constantly hooping from one platform to another but enough to increase tension.
 
When he was cumming himself I wasn't feeling it at all. Am I jaded or is this game just not as hype as he tries to make it seem.
I feel like he does this gay overhype bullshit to a lot of things that are "epic" in concept only to redditors and literal 12 year olds
It's starting to reach the point where I don't really see the point of watching Civvie's channel anymore, when he's actually criticizing a game or has a mixed opinion it can be interesting but it feels like his "praise" is worthless. It's clear he liked the game, and I'm happy he likes it, but I genuinely feel like I got nothing out of his video.

In the "Unhidden" portion he mentions how "you most certainly do very classic Doom things in Dark Ages" and cites secret hunting, before noting that the "hunting" part is downplayed as every secret is already listed on the map, and that within these secrets you can find upgrade materials to enhance your weapons and abilities in what's essentially a skill tree, which is probably the antithesis of "classic Doom". When Civvie talks about the gimmick levels he states that he loves the dragon "except for the parts where you lock on, dodge and shoot down Hellships" as this is "really not that interesting", when that's one of the main objectives of the dragon sequences. He describes the mech fights as "kaijuu battles" where "you'd think you're just punching things in the big robot, but nah you get guns too! A chaingun, and a- oh my lord, that is the biggest shotgun I've EVER seen !!!!" but he fails to mention that the guns are disposable, yes the footage shows this but if the guns are so flippin' cool wouldn't the fact that you can only use them in scripted sequences detract from that?

Talking about the arsenal is another example, he mentions that that he thinks there are "too many" guns and that they operate on "weapon classes", before saying how one of the Skullcrusher guns is more accurate than the other (making it better, presumably) but "they look so damn similar that I would often switch to one and not the other". What the fuck does that even mean, he mistook the weapon models for each other? Is weapon select in-game so unintuitive you actually have to look at the UI silhouettes of guns? He also said that the bigger plasma gun has "two barrels", and later clarified that he preferred it to the other one but "two barrels" means nothing to me. Does it have a faster rate of fire? It's a game, the smaller one could be an SMG type and the larger a slower rifle or maybe the single-barrel one is more accurate or has denser plasma or something, but he never elaborates. He ends the gun talk with the acknowledgement that he didn't use the chainshot that much, he didn't use the first plasma after getting the second, he hardly used the spike guns and he only used the BFG to end fights and get them over with. To reiterate, in a DOOM GAME he barely used the BFG and only used it to wrap up fights, and he generally ignored about half the arsenal; sounds like he'd have some complaints, right? But the start of this sequence was "the weapons are incredible!" and despite rewatching this part multiple times, I have no idea why.

It really just felt like Civvie didn't want to shit on the game and focused 95% of the video on things he liked about it, downplaying and skipping over any and all downsides. The best example to me was when he talked about the "biggest grin on his face" in response to a trap in the game where a dozen Hell-Knights spawned after the player picks up an extra life, I genuinely believe he liked this sequence but I could easily see this being a complaint too where instead of the player getting an upgrade or something with lasting benefits that justifies you earning it you get an extra life that could easily be lost a second later in the ambush, wasting your time and pissing you off. I don't know if I'd call Civvie a "reviewer" of games, the last video I've seen that felt truly critical was "3D Realms Vibe Check" from over a year ago, but if I can't trust his commentary and have to read between the lines then at that point he's just one of those shill channels you watch when you agree with them on a subject. The trooner-shooter from a few weeks ago comes to mind, 46 minutes of gushing over a game he described as "designed around bunny hopping" when that alone filters a huge chunk of gamers and even the Steam reviews were more insightful than Civvie's video, which is a damning statement if I've ever heard one.
viscerafest review 01.webpviscerafest review 02.webpviscerafest review 03.webp

It just feels like his videos had more meat in the past, now they're full of fat (like him) and it's sad to see.
 
Like a lot of modern games journalists, Civvie doesn't have an actual understanding of the mechanics of games as they actually work under the hood and instead just summarizes them and rates them on vibes essentially. He's not neccessarily a shill, but his critiques are so shallow all you really need to do is jangle keys in front of him to impress him mechanically.

I think he already has a thread on here, but The Electric Underground is probably my favorite game reviewer on YT because of his fascination with old school arcade design, which he uses as the standard he judges all games by, and recently he's been branching out and reviewing more modern releases by this standard that kind of open the curtain on how useless a lot of game critics are when it comes to evaluating games. Anyway he did a review of TDA that's much more interested in the nuts and bolts of the game, and very refreshingly isn't just wow'd by the shallow spectacle of the dragon and mech sections like most other reviewers are

 
He kinda sucked the new doom off. I mean I'm a sucker and it looked badass so I was gonna get it anyways, but pretty much any review and or just game play would have sold me.

It's not OG doom and that makes me sad, but it's still kick ass. I find it just as fluid ad nudoom, better than Eternal.

In regards to not knowing the bones of games. I mean how many car people can change oil? Have you seen Clarkson's farm? One of the most famous best car reviewers can't use a wrench and I'd actually pay good money to NOT let him change my oil. I get what you're saying, I think you're right there's a lot of people who suck at this or well life over all. Journos all need the rope. But with civvy, are we sure he's not too fat to hang?

In regards to dark age, the stuff that looks/feels gimmicky isn't that's what impressed me the most. I thought I'd get bored of the shield or it would be so much boring timing blocks.. Nah you're running full speed blasting mother fuckers and quick pop a ricochet. It's just smooth. I haven't finished it yet, I don't game much at all tbh.
 
In regards to not knowing the bones of games. I mean how many car people can change oil? Have you seen Clarkson's farm? One of the most famous best car reviewers can't use a wrench and I'd actually pay good money to NOT let him change my oil. I get what you're saying, I think you're right there's a lot of people who suck at this or well life over all. Journos all need the rope. But with civvy, are we sure he's not too fat to hang?
I think you're right in that sometimes a vibes based analysis is sufficient in describing why a game "feels" bad to play, but it's wholly insufficient in describing the strengths of a game, and surprise surprise, this shallow interpretation of game design is much more prevelant in gushing positive reviews.

At the end of the day I think reviewers like Electric Underground are much better at breaking down what does and doesn't work at the granular level and articulating the aspects that I intuitively like or dislike about a game than Civvie's surface based "rule of cool" analysis, but I understand more in-depth exploration of mechanics isn't for everyone. I only compare them because I think Civvie's reviews these days aren't that useful for determining whether or not a game is going to be for me.
 
but if I can't trust his commentary and have to read between the lines then at that point he's just one of those shill channels you watch when you agree with them on a subject
That's a great way to describe it. Be it hype, tranny devs or culture war, it's just impossible to get his honest optinion about a game unless it's overwhelmingly negative.
 
If it true that Civvie didn't notice Viscerafest being full of hitscanners when it's supposed to be a game about dodging and melee, then it's pretty funny as he, well, eviscerated Unreal: Return to Na Pali for giving the player tons of hitscan weapons where the gimmick of the original was that most of yours and enemy's weapons shot slowly moving projectiles that the AI was smart enough to dodge and aim at where you're dodging.
 
If it true that Civvie didn't notice Viscerafest being full of hitscanners when it's supposed to be a game about dodging and melee, then it's pretty funny as he, well, eviscerated Unreal: Return to Na Pali for giving the player tons of hitscan weapons where the gimmick of the original was that most of yours and enemy's weapons shot slowly moving projectiles that the AI was smart enough to dodge and aim at where you're dodging.
It's easier to criticize has-been greasy big studio devs than people who make up your own discord/patreon. He knows not to shit where you eat.
 
It's not OG doom and that makes me sad, but it's still kick ass. I find it just as fluid ad nudoom, better than Eternal.
I was very skeptical about Doom TDA but I like it better than Eternal as well. Eternal felt too tight for my liking, many combat arenas were like tiny 1v1 Quake 3 DM maps with everything that entails. It felt like they had a specific flow you were intended to follow. At times I ended up with no ammo but had plenty of health so I just stood there and let them kill me.
Some people might not like this comparison but TDA feels a bit like Conan the Barbarian got hold of the Master Chief armor and some firearms. It's fun, but the robot battles are not great... Dragon is overall decently fun and it provides a nice sense of scale. The way to shoot down death ships is a bit [???] from a gameplay perspective, I can't believe no one had a better idea on how to do those sections. At least copy Panzer Dragoon or something.
 
It's not OG doom and that makes me sad, but it's still kick ass. I find it just as fluid ad nudoom, better than Eternal.
That's really it, I think the game looks good simply because it's not Eternal, but not as good as Doom 2016. I don't think it was a good video, but enough of one to get people to stop bothering him about it which at this point, I think is his biggest incentive.

Talking about the arsenal is another example
That whole tangent is spot-on, the way he glossed over the arsenal like you would expect from a gaming journalist is the most damning bit of that video. Shame, I wanted to know what they did with the guns in that one. Since we're on the topic, all secrets being on the map is pretty weak, just more evidence that nu-iD is pandering to casuals and "modern audience". In a game like this that hands out upgrades like candy, I probably won't even bother with any upgrades aside from the guns, if the game doesn't make you work for them then they're worthless.
That's a great way to describe it. Be it hype, tranny devs or culture war, it's just impossible to get his honest optinion about a game unless it's overwhelmingly negative.
That's why his old, unknown or forgotten game reviews are the best since he doesn't have to have an astroturfed opinion on them that his tranny fans or his bluesky loony supporters will crucify him for.
Some people might not like this comparison but TDA feels a bit like Conan the Barbarian got hold of the Master Chief armor and some firearms. It's fun, but the robot battles are not great... Dragon is overall decently fun and it provides a nice sense of scale. The way to shoot down death ships is a bit [???] from a gameplay perspective, I can't believe no one had a better idea on how to do those sections. At least copy Panzer Dragoon or something.
They should have scrapped all that and the stupid cutscenes and add twice as many normal levels instead. Nobody cares about this shit, aside from easily wowed idiots who now think that Doom is "a serious game" now that we have Debora Wilson voicing some tough girl character, as if anybody asked iD for that.
 
They should have scrapped all that and the stupid cutscenes and add twice as many normal levels instead. Nobody cares about this shit, aside from easily wowed idiots who now think that Doom is "a serious game" now that we have Debora Wilson voicing some tough girl character, as if anybody asked iD for that.
That's my angle. They didn't need any cutscenes or shit like that. Give us audiologs and text entries like in 2016 if you really wanted to tell a story, but don't take us out of the action for a cutscene or a pointless setpiece. It's Doom. We're here to kill large amounts of demons with a wide variety of weapons in increasingly elaborate maps. Focus on that.
 
Devs have to pander to 30-somethings who still didn't grew up and don't want to feel like they're wasting their lives on videogames, so it has to have cutscenes and other useless shit to pretend it's something more.
 
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