Civvie 11 - Retro FPS Boomer

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I got Postal 2 for two dollars, the devs are funny people, and the game's absurdist and over the top humor as well as scalable difficulty and the dedicated mod community gives it a certain longevity. It's funny to see them take potshots at everyone, and surprising to see just how long they churned out little updates to a small little property.

Somewhere along the line, curious creatures wandered into the world of gaming and convinced everyone that you could only ever make games that tried to appeal to the widest demographic possible, as opposed to making games that you found fun and that appealed to people with those same sensibilities. RWS did not listen to those creatures, and indeed made fun of them - and they got very mad about it. Civvie seems to generally like projects with soul, however misguided the end result may be. And Postal 2's got soul.
I mean, let's be honest Postal 2 doesn't have "soul", it just wants to be the "cool" kid that goes against popular things in a sort of "Fuck you dad, I do wut I want" mentality, which really shows when you look at Postal 2 and man some of it's humor is def dated. Plus, let's not pretend that RWS is these creative angels, these are the guys who happily took huge piles of cash for Postal 3 from Akella and even pimped that game like no tomorrow. Only to later call Akella hacks to try and save face, when all those eggs would be on their faces.
 
it just wants to be the "cool" kid that goes against popular things in a sort of "Fuck you dad, I do wut I want" mentality
Yes. And this is more soul than Call of Duty, Gears of War, Assassin's Creed, etc all have. Hatred, which I believe RWS bought the rights to, similarly has more soul. Games with soul don't need to appeal to everyone, nor do they need to be high-brow. Their vision can be retarded, stupid, and sophomoric. It's still a vision that isn't "make the shareholders more money."

If I remember correctly from the Wha Happun? on it (featuring Civvie11), RWS begged them to cancel it, then begged for the source code so they could just fix it, and then pulled the game from sale a year after it came out after they refused to release said code - this after Akella gave the game to the D-team (which they didn't even pay), after promising output from their a-team. Go ahead and click on Postal 3 under "games and stuff" to see what they think about it.
 
Yes. And this is more soul than Call of Duty, Gears of War, Assassin's Creed, etc all have. Hatred, which I believe RWS bought the rights to, similarly has more soul. Games with soul don't need to appeal to everyone, nor do they need to be high-brow. Their vision can be retarded, stupid, and sophomoric. It's still a vision that isn't "make the shareholders more money."

If I remember correctly from the Wha Happun? on it (featuring Civvie11), RWS begged them to cancel it, then begged for the source code so they could just fix it, and then pulled the game from sale a year after it came out after they refused to release said code - this after Akella gave the game to the D-team (which they didn't even pay), after promising output from their a-team. Go ahead and click on Postal 3 under "games and stuff" to see what they think about it.
Hatred has more soul? You mean a boring edge fest of a game that was broken, boring, badly balanced, was missing some of the stuff it advertised and only got any attention because of its rating?

Also, that Wha Happun episode is full of shit (which is common for Matt the idiot), and RWS trying to save face. There was no "D" team, heck there wasn't even an "A" team in the first place. Here's the deal, all RWS did was write a very vague and rough script of P3(, (fo example all those weird conversations the Dude had during each level transition were originally supposed to be him talking to a shrink) did some character concept sketches (and later one employe made the Dudes model for the dev team) and maybe a few concept ideas of what they wanted P3 story to be (so stuff like Sarah Pallin, Uwe Boll an etc were fully their ideas, along with it being 3rd person and having a GTA like open world, the morale system and the various endings) and mostly then would sit their asses back and nod their heads. The devs who were assigned for this, never really worked on major projects (most they did was make like 3 crappy beat em ups based on meh Russian movies at the time) combined with them not really knowing how to work the source engine. So work was going at a very slow pace (with the devs at times doing jack shit, but that was more of a rumor), and realizing this stuff was way too ambitious. Meanwhile, RWS didn't try to send any of their guys, and whenever presented with changes or removed stuff (like the whole shrink convo that was later brought back in a halfway) they would just wave their hands and go "Ye, sure just keep working guys", while riding the hype for this game at both the Russian and American game cons. Akella eventually got tired of the devs doing jack shit progress, so they fired a good number of em, forcing them to restart work, and thus they quickly stapled together with the game from what they had finished and asked Akella fo more funding to finally finish it, Akella in response said they should look for funding in a vat full of cement, so Trashmasters just said "fuck it" and rolled out the game how it was. RWS to save face quickly began to trash the game.
 
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Hatred has more soul? You mean a boring edge fest of a game that was broken, boring, badly balanced, was missing some of the stuff it advertised and only got any attention because of its rating?
Yes. Hatred is no Hollow Knight, but its creators had a vision - a juvenile, sophomoric, edgy vision. The creators really believed in it, to their obvious chagrin.
Explain to me the vision of Call of Duty, Assassin's Creed, Far Cry etc that isn't just "make the shareholders more money."
There was no "D" team, heck there wasn't even an "A" team in the first place.
I mean, there's not a lot of information on the now-braindead-studio. Here there's a list of its "affiliated companies," which look to me like the sub-brands that comprise the suite of alphabet-teams. Everything I've read has suggested that the writing and concepting was 100% RWS, so the dated jokes that comprise the game's plot are as-intended.

Everything I can find about the topic suggests that RWS just liked the translation work that Akella had done on their other Postal games, and farmed out to their dev team because they were both fairly small studios with an appreciation for gutter humor. I don't know what sending some of their guys over to Russia would achieve with the language barrier if the goal was to tutor the devs on the Source engine - and I don't see any indication that RWS had any experience with said engine. And if Akella wouldn't release the source code to them, I don't really know what they could have done except to disown the thing once it became clear what was dropping was even buggier than the stuff they regularly put out.

I do find it funny that Akella apparently translated a not-inconsiderable amount of japanese eroge and made some smut games with russian porn actresses. That feels thematically appropriate.
 
Yes. Hatred is no Hollow Knight, but its creators had a vision - a juvenile, sophomoric, edgy vision. The creators really believed in it, to their obvious chagrin.
Explain to me the vision of Call of Duty, Assassin's Creed, Far Cry etc that isn't just "make the shareholders more money."
Ye, an vision so edgy that this game basically was left in the dust after people played it and realized "Oh wow...this game really sucks....", let's be honest Hatred wasn't made with any vision or desire the devs were a newborn company and were makin' this rather boring and bad Postal 1 clone, so what did they do? Edge it up to the max to least get attention and attract possible sponsors for their future projects, which they did and thus got more funding fo that Viking RTS and their Commandos type game

I mean, there's not a lot of information on the now-braindead-studio. Here there's a list of its "affiliated companies," which look to me like the sub-brands that comprise the suite of alphabet-teams. Everything I've read has suggested that the writing and concepting was 100% RWS, so the dated jokes that comprise the game's plot are as-intended.


Everything I can find about the topic suggests that RWS just liked the translation work that Akella had done on their other Postal games, and farmed out to their dev team because they were both fairly small studios with an appreciation for gutter humor. I don't know what sending some of their guys over to Russia would achieve with the language barrier if the goal was to tutor the devs on the Source engine - and I don't see any indication that RWS had any experience with said engine. And if Akella wouldn't release the source code to them, I don't really know what they could have done except to disown the thing once it became clear what was dropping was even buggier than the stuff they regularly put out.

I do find it funny that Akella apparently translated a not-inconsiderable amount of japanese eroge and made some smut games with russian porn actresses. That feels thematically appropriate.
Yeaaa...Noooo..RWS didn't farm out any of their dev team, again most Trashmasters (the guys who worked on P3) got ONE dude to come in and make them the Postal Dude model and later on help them make a demo of Postal 3 for a Russian gaming con. This was mostly told by former developers who were interviewed about the games making process (and this was after Trashmasters have been closed essentially) , RWS never sent any guys to even help them with the Source Engine. Trashmasters were left on their own with that whole shebang, Akella DID however have the brainpower to send at least a few guys to Valve's HQ to have them learn the source engine while the bigger part of the Dev team was stuck with working out all the stuff that RWS wanted from Postal 3. Upon realizing that half those ideas could never be brought into existence, they would be either on the cutting room floor or simply reworked to Trashmasters best ability to least make it fit the general idea.
 
Yes. Hatred is no Hollow Knight, but its creators had a vision - a juvenile, sophomoric, edgy vision. The creators really believed in it, to their obvious chagrin.
Explain to me the vision of Call of Duty, Assassin's Creed, Far Cry etc that isn't just "make the shareholders more money."
That was Hatred's vision too. Sorry/not sorry, but that game struck me as a "Imma get me some anti-SJW/anti-moralist sympathy bux."

Something controversial that struck me as still having vision and integrity was more Kingdom Come or Mordhau.
 
That was Hatred's vision too. Sorry/not sorry, but that game struck me as a "Imma get me some anti-SJW/anti-moralist sympathy bux."

Something controversial that struck me as still having vision and integrity was more Kingdom Come or Mordhau.
It may have been created in reaction but it wasn't a shoddily made product by any means, it's short and retarded but was fun for like five hours. They also gave it workshop compatibility and a free wave-survival DLC. Nothing about it seems like a grift in the usual sense, it was pumped out to fill a niche, a throwback to 90s edgefests, and succeeded. I don't think they'd bother with any of that if the devs didn't have some level of care for the product.

In the new GManLives video, about Postal 4: No Regerts, Civvie 11 gets a shout

https://youtube.com/watch?v=As3E8__OOOc:338
He spent the majority of the video shitting on it but still tried to shill his affiliate link with it at the same time. I think he was a bit unfair, the game's clearly not polished all the way and from what I understand RWS has every intention of filling out the rest of the features with all of the significant content finished. If you get bored after ten minutes of shooting NPCs in these games then they're really not for you.
 
That was Hatred's vision too. Sorry/not sorry, but that game struck me as a "Imma get me some anti-SJW/anti-moralist sympathy bux."

Something controversial that struck me as still having vision and integrity was more Kingdom Come or Mordhau.
Kingdom Come was never meant to be controversial and it wasn't controversial, Vavra was just relentlessly smeared by a small group of twitter monogoloids and their gamejourno lackeys for not changing the game into We Wuz Kangdom Come.
 
Kingdom Come was never meant to be controversial and it wasn't controversial, Vavra was just relentlessly smeared by a small group of twitter monogoloids and their gamejourno lackeys for not changing the game into We Wuz Kangdom Come.
Seemed like it at the time.

Not that I agreed with the ree'ing, though. I actually respected what the game shot for.
 
Kingdom Come was never meant to be controversial and it wasn't controversial, Vavra was just relentlessly smeared by a small group of twitter monogoloids and their gamejourno lackeys for not changing the game into We Wuz Kangdom Come.
The game itself is suppose to be Historical low fantasy (potions to enable fast healing outside of combat but no spells).
The danger hairs and soyboys got mad because a game set in medeval bohemia it did not include black people.
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Vavra vs SJW.jpg
 
Was it just me or did Civvies postal 4 vid seem low energy? Game was running like horse shit, nothing interesting was occurring, and civvie didn't even seem to be having fun. You'd think postal would be perfect for his format, but he couldn't even scrap together something engaging for it.
 
Was it just me or did Civvies postal 4 vid seem low energy? Game was running like horse shit, nothing interesting was occurring, and civvie didn't even seem to be having fun. You'd think postal would be perfect for his format, but he couldn't even scrap together something engaging for it.
Id say because the game seema to operate less on the randomness/crazy script factor like Postal 2 did and more trying to be an open world game like Postal 3 was gonna be, thus less chances to implement random scripts into the game (like the suicide bomber attack on the marching band) or having groups that want you dead.
 
Was it just me or did Civvies postal 4 vid seem low energy? Game was running like horse shit, nothing interesting was occurring, and civvie didn't even seem to be having fun. You'd think postal would be perfect for his format, but he couldn't even scrap together something engaging for it.
I beleive the general consensus is that Postal 4 is a disappointment for being buggy as shit and shying away from making political jabs. I bet Civvie Didn't want to talk shit about the game like most youtubers are doing besides the glaring flaws the game has because its a postal game and Civvie is featured in it.
 
I beleive the general consensus is that Postal 4 is a disappointment for being buggy as shit and shying away from making political jabs. I bet Civvie Didn't want to talk shit about the game like most youtubers are doing besides the glaring flaws the game has because its a postal game and Civvie is featured in it.
On one hand, I can't blame him for it considering his history with Postal and yes his inclusion in the game. On the other hand, he didn't hold back on Blood: Fresh Supply's troubled launch (and was respected for it).
 
I beleive the general consensus is that Postal 4 is a disappointment for being buggy as shit and shying away from making political jabs. I bet Civvie Didn't want to talk shit about the game like most youtubers are doing besides the glaring flaws the game has because its a postal game and Civvie is featured in it.
I mean, Postal's political jabs weren't really all that amazing. The most you had in Postal 2 was that map where you murder the Taliban and get an achievement for it, then there's the whole voting joke and stuff written in newspapers. Postal 3 had what...Sarah Pallin and Hugo Chavez make an appearance. So, really P4 is on the same wavelength as you get like one political jab which was the whole debate mission
 
The game itself is suppose to be Historical low fantasy (potions to enable fast healing outside of combat but no spells).
The danger hairs and soyboys got mad because a game set in medeval bohemia it did not include black people.
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Was the lack of niggers in Kingdom come really that big of a deal? and holy shit that is based. In high school i remember a test i took were the author was arguing about niggers being in medieval Britain.
 
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